[QUOTE=IliekBoxes;51805788]Even casual TF2 isn't balanced, Heavy is a meatbag most of the time. Remember the Half-Zatoichi? How about the Quick Fix, or how the spies disguise is basically useless on anyone who's played the game for 2 hours. The Ubersaw is a straight upgrade from stock melee. Axtinguisher being thrown in the garbage, and was once an upgrade like the ubersaw. The pyro is useless most of the time, especially with the nerf to his afterburn. How about the time you could pretty much live forever as the spy with the dead ringer, and to fix it they just made it useless also.
TF2 has a lot of problems beyond most classes seeing little action in 6s[/QUOTE]
Ubersaw being a straight upgrade isn't a problem with the ubersaw as much as it's a problem with stock melee. They're all identical to eachother, so they should be given unique properties to compete with unlocks. The only exception is spy knife.
[QUOTE=Vodkavia;51805068]
You can friendly hook people in Dota 2, but that was rarely a problem.[/QUOTE]
Yeah but in Dota 2, you have an overhead view where you can get a clear concept of where and when to hook. While being in a first person perspective gives you less ideas of where your teammates and enemies are.
You can also cancel the hook cast quickly in Dota 2 so you don't fuck up or save it for later, while Roadhog throws his hook instantly.
Just because Mei can block your own teammates doesn't mean that others can do it too. It's like making Rein and Winston's shield block your own projectiles.
Imo Roadhog's hook should have a different preset pull distance for every hero, depending on their visual apperiance; for example he should pull "light" heroes (Ana, Tracer) closer than "heavy" heroes like Zarya, Reaper etc, for potential one-shots, etc
"If I somehow hooked your Ana which was supposed to stay behind your team, I should get a kill, not a sleepdart combo ffs."
[QUOTE=Medevila;51805557]Roadhog hook reminds me of ye olde Pyro puff & sting[/QUOTE]
Except Roadhog's hook requires some degree of aiming and isn't a death sentence for the entire cast.
[editline]10th February 2017[/editline]
I seriously don't get how anyone has a problem with Roadhog.
I main Zenyatta, so he objectively counters me; if I get hooked, I die.
So to prevent this I just make sure I stay out of range. If I get hooked by Roadhog, it's because I got outplayed. Either my positioning was bad or the Roadhog's was better.
It's the same thing as people complaining about Mei; it's not OP, you just need to stop getting in their range. Play smart and get good, rather than demanding everything be nerfed into the ground to suit your specific playstyle.
[QUOTE=BanthaFodder;51805988]Except Roadhog's hook requires some degree of aiming and isn't a death sentence for the entire cast.
[/QUOTE]
But it doesn't really, and it is.
All the while you can always still shoot the pyro, no stuns at all.
[QUOTE=Jarokwa;51806040]are you really going to pretend that the hook requires no aim? come on.
original hook was a bit easy to land, but 2.0 is much easier to miss if you dont aim it properly.[/QUOTE]
Its about as hard as Pyro's airblast is.
Take that as you will.
Even when Roadhog has been curbstomped Oizen still complains.
[QUOTE=BanthaFodder;51805988]Except Roadhog's hook requires some degree of aiming and isn't a death sentence for the entire cast.
[editline]10th February 2017[/editline]
I seriously don't get how anyone has a problem with Roadhog.
I main Zenyatta, so he objectively counters me; if I get hooked, I die.
So to prevent this I just make sure I stay out of range. If I get hooked by Roadhog, it's because I got outplayed. Either my positioning was bad or the Roadhog's was better.
It's the same thing as people complaining about Mei; it's not OP, you just need to stop getting in their range. Play smart and get good, rather than demanding everything be nerfed into the ground to suit your specific playstyle.[/QUOTE]
"Out of range?" You mean the effective range of most of the cast, and the range the maps are almost always designed to funnel players into?
[QUOTE=yellowoboe;51806062]Even when Roadhog has been curbstomped Oizen still complains.[/QUOTE]
Someone said something I disagreed with and I spoke up.
I think Pyro's combos in tf2 are objectively harder than Roadhogs, as Pyro is under constant fire during them, and actually has to aim the 2nd shot.
Air blast doesnt bring people into perfect headshotting range with a stun.
[QUOTE=Jarokwa;51806058]i think youre blinded by hate. sad![/QUOTE]
Sure, whatever.
Lets go with that.
[QUOTE=Jarokwa;51805601]i actually just went through the B.net thread, the amount of cancer is unbearable
its really quite funny how people love seeing heroes they hate get nerfed into the ground but as soon as a hero they like is nerfed blizzard is a shit company and should hire people who know what they're doing
i feel like some people here would fit in better over at the b.net forums :v:[/QUOTE]
Listen we get that you think hog isn't op, you've made that [i]quite[/i] clear. But your attitude about it is as toxic as you claim the rest of the community to be.
Instead of being like "some people think roadhog is op, but I disagree" your attitude is "some people think roadhog is op, what a bunch of fucking low level idiots."
EVERYONE was complaining about the tank meta. And it was mostly made up in two parts. Ana's ability to keep multiple tanks healed up easily, and Roadhog functioning more like a dps than a tank. They nerf Ana a bit. No one cares. They nerf Roadhog a bit and all of a sudden it's the worst thing ever.
Here's a tip for when you play Roadhog. Have a Zen on your team. When you hook someone, have Zen discord that target. Boom your one hit kill is now back to where it was, maybe even stronger. Try using actual teamwork for once instead of depending on solo kills.
[QUOTE=Oizen;51806016]But it doesn't really, and it is.
All the while you can always still shoot the pyro, no stuns at all.[/QUOTE]
Roadhog can't one-shot anything with more than 200hp.
If he pulls you into his team, then yeah, you're probably done. But try pulling a health-boosted Lucio or Zarya towards you and see how that goes.
He's one of the biggest targets in the game, he has a massive headshot hitbox, his primary fire is about as useful outside of close range as a hammer-fan, and he's got exactly 0 maneuverability.
If you can't out-run or at least out-distance a Roadhog, then he deserves the kill. That's his playstyle. If he's really that bothersome, than pick up a counter, same as with every other character in the game.
[editline]10th February 2017[/editline]
[QUOTE=Medevila;51806144]TBF, Overwatch maps are so cramped there are few situations where Roadhog's hook can't reach an enemy within an easily closable distance[/QUOTE]
That's a fair point, but I stand by my point that adjusting your playstyle to suit what your enemy is throwing at you is a HUGE (dare I say mandatory) part of the game.
If there's a bottleneck coming up and I see an enemy Roadhog picking off healers, I'm not gonna charge into that any more than I would try and 1-on-1 a Zarya as D.va. So I either need to coordinate with my team (perhaps get a sniper to take him out from afar, or get a Tracer to pick him from behind), adjust my strategy (provide fire from afar instead of funneling in and fighting him head-on), or change my hero to something more suited to dealing with this threat.
I'm not saying that he's not annoying, since that's subjective, but he's not OP in any way. Everything can counter and be countered, that's how the game is played.
[QUOTE=Oizen;51806016]But it doesn't really, and it is.
[/QUOTE]
Well then I'd suggest you put your money where your mouth is and upload a 15 minute unedited video of you playing roadhog on a quickplay server. If you ever miss a hook on an enemy that's unshielded and in your range, or if you ever hook somebody and don't kill them, then we can all safely say that you don't know what you're talking about.
On a different note, holy shit I'm watching Muselk's video of the Bastion changes in PTR and it looks like they literally turned him into Heavy Weapons Guy, complete with revving while leaping around corners.
This pleases me.
Oh no my tank cant one-shot even though I should be working with the team as a tank anyways
[QUOTE=Mort Stroodle;51806404]Well then I'd suggest you put your money where your mouth is and upload a 15 minute unedited video of you playing roadhog on a quickplay server. If you ever miss a hook on an enemy that's unshielded and in your range, or if you ever hook somebody and don't kill them, then we can all safely say that you don't know what you're talking about.[/QUOTE]
Aren't we petty?
[QUOTE=BanthaFodder;51806281]Roadhog can't one-shot anything with more than 200hp.
If he pulls you into his team, then yeah, you're probably done. But try pulling a health-boosted Lucio or Zarya towards you and see how that goes.
[/QUOTE]
He can oneshot 250 hp classes, dont know what game you're playing.
I like how the Tank section is getting thrown all these buffs and nerfs and meanwhile Rein and his Earthshatter are still untouched.
[QUOTE=BanthaFodder;51806281]Roadhog can't one-shot anything with more than 200hp.
If he pulls you into his team, then yeah, you're probably done. But try pulling a health-boosted Lucio or Zarya towards you and see how that goes.[/QUOTE]
Winston and D.Va can both be oneshotted (albeit with massive amounts of luck unless you nail an M2 first). It doesn't have anything to do with HP, they just happen to have massive head hitboxes.
I really wish I could mod Zenyatta's harmony orb lines so it plays " It's dangerous to go alone. Take this!" every time I use it.
Rein and Winston are the most balanced tanks, Winston more-so, Rein's ult is just very janky.
Winston would be a good tank if he had an actual gun.
I really don't think I've seen a Winston accomplish much of anything against a decent team without ulting first.
There is nothing worse then Mystery Heroes deciding you are doing too good and gives your team nothing just so the other team can get the victory.
You're not a true master of Winston until you start juggling D.vas and Meis while in midair.
If blizzard really only listens to the shitty side of bnet, why don't we all make like 6 bnet accounts and say that every hero should be a clone of tracer?
eventually, we'll have tracerwatch
you guys don't see the power we could hold. we could rule the world.
[QUOTE=Jarokwa;51806602]then youve not seen a good winston player. i've seen a bunch of them wreak havoc, but winston in general is very situational.
also, i feel like this is another case of taking the hero category thing a bit too literally, winston isn't a ''tank'' tank, he's a disruptor and hunter of squishies, he's not meant to soak up damage for his team or go head to head with the highest-hp heroes or whatever, the most he can do for his team is harrass the backline and plop his shield down during enemy ults if his team needs it, he has nothing to do with tanking whatsoever, bodyblocking sometimes maybe, but thats it.
rein and zarya are the only real tanks, the other 3's jobs differ alot from those of zarya and rein.
all in all, i feel like winston is a pretty good hero, especially now that he doesnt receive 24/7 critical hits anymore.[/QUOTE]
I'm fairly sure good players just don't exist in this game.
I've gone down like 300 MMR now from failing to carry the dumpster teams it gives me, soloq's just a fucking dice roll. 3200 MMR is basically just as bad as 2200 for some reason.
[editline]11th February 2017[/editline]
Oh great I lost MMR from winning and leaving too early, even though the menu said it was fine.
I feel like I'm part of an incredibly vocal minority in saying that his hook isn't the problem, it's his heal.
Reinhardt is overpowered
anyone having connection issues on xbox ?
5 rounds of Mystery Heroes in a row where the other team got a perfect team comp when we get all snipers or supports. Fuck this gamemode.
[QUOTE=ROFLBURGER;51806720]I feel like I'm part of an incredibly vocal minority in saying that his hook isn't the problem, it's his heal.[/QUOTE]
How?
In order to effectively heal Roadhog needs to get to cover as healing in the middle of a fire fight is a pretty good way of ensuring that most if not all of that healing is negated and given Roadhog's lack of movement options it's not as if he can just run away if he is in a situation in which he is out numbered or out maneuvered. The only circumstance in which Roadhog would be able to out heal damage done is if the attackers have shit dps and/or aim or if Roadhog has had his healing boosted by ana, in which case, congrats you've found the root of the problem.
[QUOTE=Medevila;51806817]no one would bore themselves playing Reinhardt if he wasn't super useful
[editline]10th February 2017[/editline]
also, I have never once thought "wow, Reinhardt, that was cheap"[/QUOTE]
Well. besides when his ult hits you where you thought you were safe.
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