God I hate getting coins as my legendary. Just give me the skin I want dammit.
As both a D.va and Hog main I can easily say that I don't mind either of their nerfs because, as a whole, they're not bad heroes, and they won't be, it's just that they aren't as ridiculous as before, and that's okay. They're still amazing in good hands, and they will continue to be unless Blizzard nerfs them into the ground, which is pretty unlikely, even for them.
I finally got another legendary. It was Roadhog's legendary. Guess what other legendary I had.
This game doesn't like me.
[QUOTE=MissingGlitch;51806835]God I hate getting coins as my legendary. Just give me the skin I want dammit.[/QUOTE]
Still better than getting a duped legendary
[QUOTE=Medevila;51806493]IDK I guess the unspoken assumption is Rein has always earned his ult[/QUOTE]
I wouldn't complain so much about reins ult if it was actually visually representative of how it actually works.
Needs to be a visual indication of its travel pattern, rather than it just placing a static decal on the floor. That way jumping into it after its been deployed and still getting knocked down doesn't feel as bullshit.
or they can, you know, not make it that way.
[QUOTE=Jarokwa;51805535]if thats true then goodbye roadhog.
atleast some people got what they wanted, excited to see what the next target for ''nerf into ground pls im too bad'' is.
also, its amusing how that screenshot pretty much sums up the B.net forums, someone who points out a massive over-nerf for a hero is downvoted and someone who posts nothing useful and instead just ''good'' because they have a hateboner for the hero in question gets massively upvoted.
this community smh[/QUOTE]
This isn't a nerf into the ground. Now maybe Roadhog teammates will stay with team and call out their hooks, he doesn't have to oneshot. This'll promote more teamwork and communication.
[editline]11th February 2017[/editline]
[QUOTE=redBadger;51807187]I wouldn't complain so much about reins ult if it was actually visually representative of how it actually works.
Needs to be a visual indication of its travel pattern, rather than it just placing a static decal on the floor. That way jumping into it after its been deployed and still getting knocked down doesn't feel as bullshit.
or they can, you know, not make it that way.[/QUOTE]
Well just know that it's a cone. You don't really need a hard visual indication, because by the time it shows it it would be too late anyway.
PTR just got a 700mb patch.
[QUOTE=SlickBlade;51807624]PTR just got a 700mb patch.[/QUOTE]
Bug fixes.
[video=youtube;lVJFCmvfaUI]https://www.youtube.com/watch?v=lVJFCmvfaUI[/video]
?????
[video=youtube;hy1SPnl3XfM]https://www.youtube.com/watch?v=hy1SPnl3XfM[/video]
Decided to hide as Lucio when my team was gonna lose the point. Thought I was on enough to contest, but I must have been right outside of it.
So I got up, and booped two people off. Got PotG with it too, my proudest Lucio moment!
Did they nerf Ana's grenade to be a heal reduction instead of a denial?
[QUOTE=HotrodMC;51807725]Did they nerf Ana's grenade to be a heal reduction instead of a denial?[/QUOTE]
[url]https://us.battle.net/forums/en/overwatch/topic/20753147689[/url]
Post on the forums. Looks like other people are noticing it too, but no patch notes yet.
Awesome, they're finally nerfing the thing they should have from the beginning.
[QUOTE=ClauAmericano;51807752]Awesome, they're finally nerfing the thing they should have from the beginning.[/QUOTE]
It'll definitely bring her more in line since it won't make everyone's healing wasted. Tie that with the Roadhog nerf, and we're getting a more balanced roster.
[QUOTE=Nookyava;51807755]It'll definitely bring her more in line since it won't make everyone's healing wasted. Tie that with the Roadhog nerf, and we're getting a more balanced roster.[/QUOTE]
Especially Zenyatta's ult. Feels amazing using your ult only to get denied of it because of 1 grenade.
[QUOTE=ClauAmericano;51807761]Especially Zenyatta's ult. Feels amazing using your ult only to get denied of it because of 1 grenade.[/QUOTE]
It'll still hurt his ulti, but how much does it heal per second again?
I mean any healing is good healing still, but definitely want to try and time it when grenade is on CD.
Most likely a bug.
[QUOTE=Oizen;51807790]Most likely a bug.[/QUOTE]
Let us have our hopes
[QUOTE=Nookyava;51807805]Let us have our hopes[/QUOTE]
I don't disagree she's broken as fuck, but the fact its such an odd amount, calculated to about 91% blocked healing and it wasn't in the patch notes.
It would be nice to see a different meta for awhile. It's only fun to verse the same team setups over and over for so long.
[media]https://www.youtube.com/watch?v=6o4g0248amg[/media]
I love the art style in these. Thick, cartoony outlines are bae. [sp]shame the animator has a little bit of Same Jaw Syndrome[/sp]
[QUOTE=Oizen;51807825]calculated to about 91% blocked healing[/QUOTE]
What are you talking about? In the video you posted, Roadhog healed himself by 91 hp from 470 to 561. His self-heal is normally 300 hp, and 30% of that is 90. Overwatch keeps track of hp with decimals, even if it doesn't display them, so that 1 difference is probably just a rounding discrepancy. It's most likely intended to reduce healing by 70%.
[QUOTE=laharlsblade;51807910]What are you talking about? In the video you posted, Roadhog healed himself by 91 hp from 470 to 561. His self-heal is normally 300 hp, and 30% of that is 90. Overwatch keeps track of hp with decimals, even if it doesn't display them, so that 1 difference is probably just a rounding discrepancy. It's most likely intended to reduce healing by 70%.[/QUOTE]
Guess I read it incorrectly then.
Regardless, I can't duplicate it on PTR anymore, so perhaps that 700mb patch fixed it.
[QUOTE=Oizen;51807918]Guess I read it incorrectly then.
Regardless, I can't duplicate it on PTR anymore, so perhaps that 700mb patch fixed it.[/QUOTE]
I can't say for sure it wasn't a bug of course but the numbers make sense and Ana definitely needs it.
[QUOTE=ClauAmericano;51807761]Especially Zenyatta's ult. Feels amazing using your ult only to get denied of it because of 1 grenade.[/QUOTE]
To be fair though every ult should be counterable. Ana's nade is the only Trance counter.
[QUOTE=Scot;51808039]To be fair though every ult should be counterable. Ana's nade is the only Trance counter.[/QUOTE]
Only problem is Ana already counters a good chunk of ults in the game with Sleep Dart. Transcendence definitely deserves a counter, but it shouldn't be by the best ult counter character in the game outside of Reinhardt.
[QUOTE=Oizen;51807790]Most likely a bug.[/QUOTE]
Seems too oddly specific to be a bug.
[QUOTE=Scot;51808039]To be fair though every ult should be counterable. Ana's nade is the only Trance counter.[/QUOTE]
Insta kill ults like Deadeye and Pulse Bomb are counters to Zen's ult. It's incredibly frustrating that my Zen ult that I've spent how long building and can't use whenever I want can be countered by an E ability with a 10 second (or whatever) cooldown that is being spammed all game long regardless.
[editline]11th February 2017[/editline]
Also having a Rein pin me or a Hog pull me away from my team are also good counters to it as well. There's definitely more than just Ana's nade for a counter to Zen's ult, but hers is by far not only the easiest to land but also the most effective.
Considering the game doesn't want to give me a decent Mei skin, I decided to purchase already the minor skins I would like . Got 2015 coins and I'm thinking of getting the Ana's kung fu winning pose. Aside from that, I already have Bastion's, Junkrat's and Winston's event skins.
pd: why does Facepunch think I live in Pakistan?
I do not know about you people but I think that D.va being able to completely stop Hanzo's ultimate ability with her shield is very annoying, no?
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