• Overwatch - Ask me about my D.Va fetish
    4,566 replies, posted
[QUOTE=FlakTheMighty;51852388]Just like Gremlin D.Va was never funny? I still like Gremlin D.va.[/QUOTE] That shit is even worse.
[IMG]http://i.imgur.com/IqPzBgT.png[/IMG]
[QUOTE=Vodkavia;51852412]I'll be amused by whatever I feel like, independent of what any grump on facepunch thinks tyvm.[/QUOTE] No. Stop liking what I don't like.
[QUOTE=Vodkavia;51852451]Jokes on you, I never liked why you don't like to begin with.[/QUOTE] How dare you.
My biggest issue with Overwatch is just how "controlled" every single aspect feels. One of TF2's strong points was how even though everything had a set purpose, there was always room to improvise and use it an an un-orthodox manner, and that goes for several aspects and mechanics in that game. Most of these techniques and skills being developed by the community themselves. It made every match feel different, as each person could slightly bend the mechanics to their needs, and do things in their own creative way. Everything in Overwatch is so set in stone and controlled that it honestly does get stale. I love the game to hell, but once you pick most characters, you really have a set thing to do. One of the only characters I've ever seen used creatively was Symmetra. Every map has a very set path, and every character has a very set use. There's not a lot of creative strategy and interesting ways to maneuver the maps, and get to the objectives. It took me a long time to figure out what I was missing from TF2 ever since I started playing this, and only once I played a little TF2 a while back, did I realize all this.
[QUOTE=The Civ;51851499]Apologies if this has already been posted, but a whole bunch of different devs are going to be playing in a Quake tournament at DICE this year: [url]https://www.pcgamesn.com/quake/battleborn-overwatch-quakeworld-developer-tournament-dice[/url] And yes. Jeff Kaplan is actually going to fight Randy Pitchford. It'd be pretty great to see getting beaten in Quake be the straw that breaks the camel's back for Randy.[/QUOTE] Hate to ruin the fun, but it's a series of 1v1 matches. Jeff and Randy aren't fighting.
[QUOTE=The Civ;51852500]My biggest issue with Overwatch is just how "controlled" every single aspect feels. One of TF2's strong points was how even though everything had a set purpose, there was always room to improvise and use it an an un-orthodox manner, and that goes for several aspects and mechanics in that game. Most of these techniques and skills being developed by the community themselves. It made every match feel different, as each person could slightly bend the mechanics to their needs, and do things in their own creative way. Everything in Overwatch is so set in stone and controlled that it honestly does get stale. I love the game to hell, but once you pick most characters, you really have a set thing to do. One of the only characters I've ever seen used creatively was Symmetra. Every map has a very set path, and every character has a very set use. There's not a lot of creative strategy and interesting ways to maneuver the maps, and get to the objectives. It took me a long time to figure out what I was missing from TF2 ever since I started playing this, and only once I played a little TF2 a while back, did I realize all this.[/QUOTE] That is also the effects of Overwatch's cooldown system vs TF2's resource management system. You can jump with pharah, but then you can't jump again for a long time. Or you can rocket jump with soldier, and do it as much as you want but widdle down your hp and hurt your chances of winning future engagements, unless you refill your hp. Resource management can be played a lot more diversely.
Would anyone be against buffing Junkrat's Total Mayhem? Right now it's probably the most pathetic use of ab ability any character has that I wouldn't be surprised if people forgot he even had it. I'm thinking doing something like: -Bombs now bounce out of Junkrat and land in a 1 meter radius. -Number of bombs increased from 6 to 10 (each bomb deals 50 damage, but with the aforementioned range buff only someone standing in the center of the circle would get hit for the full 500) -Bombs now match the velocity of Junkrat upon falling. They no longer fall straight down. This along with a buff to RIP-tire would make Junkrat a bit more balanced of a hero.
[QUOTE=Fapplejack;51852559]Would anyone be against buffing Junkrat's Total Mayhem? Right now it's probably the most pathetic use of ab ability any character has that I wouldn't be surprised if people forgot he even had it. I'm thinking doing something like: -Bombs now bounce out of Junkrat and land in a 1 meter radius. -Number of bombs increased from 6 to 10 (each bomb deals 50 damage, but with the aforementioned range buff only someone standing in the center of the circle would get hit for the full 500) -Bombs now match the velocity of Junkrat upon falling. They no longer fall straight down. This along with a buff to RIP-tire would make Junkrat a bit more balanced of a hero.[/QUOTE] I don't mean to shoot this down but, I'd like a hero whos viable being played alive. Needing to die won't increase his relevance. Junkrat is a very flawed hero in this game, he needs a lot more done than something like this.
[QUOTE=ashxu;51852266]so? If it becomes popular enough people will know. Catering to lowest common denominator only makes a game sterile and makes it feel like the developer doesn't trust you to be smart enough to figure stuff out. Reward people for finding new ways to play and to make use of the current tools available. dota is riddled with unintended game mechanics that would be hard to figure out without looking it up or seeing someone else do it, cs:go's entire aiming system is insanely obtuse yet it's one of the most popular shooters out there. (pulling the ak-47 down in a L shape to get good accuracy sounds retarded on paper) let people use their brains for once for gods sake. I hate this new trend of making shit sterile and nofunallowed. Maybe I'm overreacting but it's a trend I absolutely despise.[/QUOTE] Did we watch completely different videos or something? I hardly think it's just the lowest common denominator who would not, when left to "use their brains," arrive at the conclusion that throwing the translocator directly on the ground most, of course, cause them to blink in place no matter their position. If Sombra could use a blink so bad, just bake it into her kit. But I guess it wouldn't be a secret ~elite technique~ that the normies don't know about then, now would it?
[QUOTE=Vodkavia;51852582]Buffing his risk free instakill rapidly charging ult and his "Lol I get a free kill since I died" are the last thing the game needs.[/QUOTE] Riptire is usually just a free kill for the enemy Tracer or Genji, and there's no death in the game you can blame on yourself any more than dying to Mayhem.
Speaking of Total Mayhem, the defense matrix fix on PTR makes it so you can block it with d.va He will never be meta now.
[QUOTE=Mingebox;51852572]Did we watch completely different videos or something? I hardly think it's just the lowest common denominator who would not, when left to "use their brains," arrive at the conclusion that throwing the translocator directly on the ground most, of course, cause them to blink in place no matter their position. If Sombra could use a blink so bad, just bake it into her kit. But I guess it wouldn't be a secret ~elite technique~ that the normies don't know about then, now would it?[/QUOTE] if they actually made it apart of her kit then sure, do that i'm just saying that it's dumb to remove something solely because it's not intuitive. It's no secret that in CS:GO for example how you're meant to drag your sights down to aim properly but the game doesn't tell you about it at all, you need to figure it out through outside means or figure it out yourself. Same with dota.
[video=youtube;bcCqRt06mBI]https://www.youtube.com/watch?v=bcCqRt06mBI[/video]
[QUOTE=Altimor;51852325][img]http://i.imgur.com/ud7UzDt.png[/img] :cry:[/QUOTE] There's a part of me that will never forgive Blizzard for removing this, lol. To lose this after losing comboing and triple jumping really left a bad taste in my mouth. I wish Blizzard took a different approach to these bugs/unintended mechanics. Rather than patch them out, code them in and balance them accordingly so they aren't too broken/OP. That way everyone would win. I think the amount of fun I had with those bugs in comparison to Blizzard's intended mechanics says a lot about how sterile/safe their gameplay choices are for this game. There really isn't a whole lot you can do creatively in terms of mastery of abilities or mechanics, outside of generic FPS things like aiming/positioning.
[QUOTE=ashxu;51852642]if they actually made it apart of her kit then sure, do that i'm just saying that it's dumb to remove something solely because it's not intuitive. It's no secret that in CS:GO for example how you're meant to drag your sights down to aim properly but the game doesn't tell you about it at all, you need to figure it out through outside means or figure it out yourself. Same with dota.[/QUOTE] Well that's just like, your opinion, man. As far as I'm concerned it's dumb to keep something that's unintuitive.
If D.Va and Roadhog are ult feeders Junkrat is the inverse of that. His spam bombs are so easily throttled into Zarya Energy, support ults, all at the cost of the enemy team getting the shittiest ult in the game. And I would call Rip Tire the worst ult in the game. its an inferior version of Self Destruct (which is also pretty lack luster)
it would be cool if junkrat can "dumb-fire" his rip-tire, but at a faster speed and explode on contact
imo there are just too many ults that are just meant to punish people for blobbing together(Dva, Reaper, Tracer, Sombra, Junkrat, Reinhardt, Pharah, etc). The only ult that punishes people for flanking too much is Widow's, and it's not even that harsh of a punishment.
Ultimates suck.
[QUOTE=Vodkavia;51853675]snip [editline]21st February 2017[/editline] I feel like Blizz needs to take a hard look at how Dota 2 handled ultimates. Not every ult needs to be huge down time, all or nothing and huge impact. Some dota ultimates were pretty much an extra regular ability or a passive. If we had ultimates in the form of extra passives, extra regular abilities with moderate impact moderate down time the game would be a lot less frustrating and disimpowering.[/QUOTE] [t]http://images2.itechpost.com/data/images/full/28640/overwatch-all-symmetra-highlight-intros.png[/t] She's literally the only one with a decently designed ultimate.
[QUOTE=elowin;51853039]Well that's just like, your opinion, man. As far as I'm concerned it's dumb to keep something that's unintuitive.[/QUOTE] Bugs are often more fun than the intentionally designed mechanics though
[QUOTE=Altimor;51853953]Bugs are often more fun than the intentionally designed mechanics though[/QUOTE] I just think that when you are playing a character. You should know how to rely on the intentional abilities. Relying on bugs means the moment it's fixed you are shit out of luck and can no longer play the character.
[QUOTE=MissingGlitch;51853968]I just think that when you are playing a character. You should know how to rely on the intentional abilities. Relying on bugs means the moment it's fixed you are shit out of luck and can no longer play the character.[/QUOTE] Unless it's most of the mechanics in Smash
[QUOTE=DoctorSalt;51853977]Unless it's most of the mechanics in Smash[/QUOTE] As much as I disagree with abusing bugs in smash. There is no chance it will get fixed until the next game so it kinda becomes part of the game. So in Melee the only way to get into the comp scene is to be a master at abusing bugs. It would suck in Overwatch if the only way you could do well in comp is if you abused bugs.
[QUOTE=DoctorSalt;51853977]Unless it's most of the mechanics in Smash[/QUOTE] or fighting games, combos only exist because of a bug that became a staple of the genre.
[IMG]http://i.imgur.com/MRujKeA.jpg[/IMG] I like winston
[QUOTE=MissingGlitch;51853983]As much as I disagree with abusing bugs in smash. There is no chance it will get fixed until the next game so it kinda becomes part of the game. So in Melee the only way to get into the comp scene is to be a master at abusing bugs. It would suck in Overwatch if the only way you could do well in comp is if you abused bugs.[/QUOTE] I probably wouldn't bother playing Melee without the bugs. I find the newer games to be slower and duller without them. I feel similarly about the removal of Genji's ledge dash, but to a lesser degree since that didn't alter his fundamentals. [QUOTE=ashxu;51853998]or fighting games, combos only exist because of a bug that became a staple of the genre.[/QUOTE] I don't think not being able to act out of the flinch animation was a bug, only cancels
[QUOTE=MissingGlitch;51853983]As much as I disagree with abusing bugs in smash. There is no chance it will get fixed until the next game so it kinda becomes part of the game. So in Melee the only way to get into the comp scene is to be a master at abusing bugs. It would suck in Overwatch if the only way you could do well in comp is if you abused bugs.[/QUOTE] "abuse" because of these people "abusing" bugs, melee has been played for 16 years because of how much depth they add to the game. The mentality of unintended gameplay = bad is really fucking narrow and a lot of things wouldn't exist today if it wasn't for the developers who left them in. there are not many games that you can really say have been alive and kicking for almost two decades
[QUOTE=ashxu;51854015]"abuse" because of these people "abusing" bugs, melee has been played for 16 years because of how much depth they add to the game. The mentality of unintended gameplay = bad is really fucking narrow and a lot of things wouldn't exist today if it wasn't for the developers who left them in. there are not many games that you can really say have been alive and kicking for almost two decades[/QUOTE] Yes, I too love only being able to play 2 characters out of 26 You can't tell me that's good game design because it's not
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