This is why buffs that come with nerfs are perfectly fine.
Ana, Hanzo, Widow, Bastion, Torb and Sym defense.
They... They never made it out of spawn.
Their defeat was absolute.
I think if mercys ult rezzed and gave nearby allies some healing, that would help out a lot
I think she needs an E ability. Even something simple like being able to use both of her beams for a short time would be helpful.
Also, Ana and her should have their HPS pretty much swapped. (80~ vs 60) She's suppose to be like [i]the[/i] healer character, yet Ana easily out heals her, even without her grenade.
[QUOTE=Yahnich;51750471]ive said it before just make it so her ult full heals all living allies in the aoe as well as resurrecting dead ones literally all she needs to be viable, maybe allow guardian angel to be used without targeting an ally but at the cost of increased cooldown (8s instead of 2 maybe)[/QUOTE]
I think making Mercy's Guardian Angel an independent ability would be a good measure in making her, if not better, at least more engaging.
[QUOTE=Rufia;51750742]I think making Mercy's Guardian Angel an independent ability would be a good measure in making her, if not better, at least more engaging.[/QUOTE]
That would be a bad idea
I don't want to be reeled back into a brawl if someone starts to ask for medic.
What Mercy really needs is a second ult like Symmetra.
First is the Rez, second is a Kritzkrieg type of deal with health and increased damage for whoever is her healtarget.
[QUOTE=Stroheim;51750760]What Mercy really needs is a second ult like Symmetra.
First is the Rez, second is a Kritzkrieg type of deal with health and increased damage for whoever is her healtarget.[/QUOTE]
Wouldn't that just be nanoboost though?
[QUOTE=Nemisis116;51750284]The other day I went against a full team of 4-5 stars and we had a damn level 22 on our team with like 11 hours played total
The forced winrate could at least try to be subtle[/QUOTE]
There's no such thing as force winrate, QP mm probably just has no fucking clue what to do with a 6man that high of rank.
[QUOTE=KingOfScience;51750781]Wouldn't that just be nanoboost though?[/QUOTE]
Kind of, what I'm suggesting is like a sidegrade to Nanoboost.
Like she turns on the "Emergency" setting on her medigun and can heal at a increased rate with a [B]small[/B] boost to the standard damage buff.
People always tell me Ana is better because she takes more skill to heal.
But I honestly think Mercy is so horrendously bad she ends up being harder.
I don't really like the idea of her getting a second ultimate. With Symmetra it works because she builds something just places it down. Her ultimate isn't something you use in combat, so choosing which ultimate you want is less cumbersome. Almost every other ultimate in the game is something you use in combat, so having to swap around on what ultimate you want to use just makes things too clunky.
I also don't like the idea of just giving under performing characters a second ultimate to make them better. It seems more like a bandage fix to actually helping what's wrong with them.
instead of giving her a res, you could make it so that she creates some sort of sanctuary where people can't fire in or out, like a winston bubble but lasts like, 5 seconds and prevents any interactions
that way you can maintain her ult as being "the thing you use when your entire team is getting nuked by bombs" without stepping on the toes of other supports
though that might just be strictly worse than zenyatta using transcendence as that counters p.much every ult other than d.va bomb and ana flask
also, creating a sanctuary and stopping fighting would be kinda in the purview of "mercy"
What about giving Mercy more mobility by allowing her to fly similar to Pharah while keeping her ability to dash to allies when she needs to escape?
[QUOTE=Cloak Raider;51750807]instead of giving her a res, you could make it so that she creates some sort of sanctuary where people can't fire in or out, like a winston bubble but lasts like, 5 seconds and prevents any interactions
that way you can maintain her ult as being "the thing you use when your entire team is getting nuked by bombs" without stepping on the toes of other supports
though that might just be strictly worse than zenyatta using transcendence as that counters p.much every ult other than d.va bomb and ana flask
also, creating a sanctuary and stopping fighting would be kinda in the purview of "mercy"[/QUOTE]
So you want a large, non-flamethrower-y shield like what Barik from Paladins has?
I think her ult is fine and tuning her other abilities is what really needs to be done. Right now, the reason why Mercy isn't played is because Ana is a better healer and has a bit more going for her on top of that.
If you were to just fine tune Mercy to be a better healer than Ana (Pretty much just swap their HPS), make it so she can Guardian Angel without an ally needed for an increased cooldown, and some kind of E ability to add a bit more depth to her kit, I think she will be fine overall.
[QUOTE=Stroheim;51750845]So you want a large, non-flamethrower-y shield like what Barik from Paladins has?[/QUOTE]
I don't play paladins but from the youtube video yeah looks similar to what I was thinking
but it should stop all projectiles from inside and outside so it isn't strictly better than other ults
i don't think resurrection should be in a game like overwatch because it feels very shit to play against
[QUOTE=Cloak Raider;51750807]instead of giving her a res, you could make it so that she creates some sort of sanctuary where people can't fire in or out, like a winston bubble but lasts like, 5 seconds and prevents any interactions
that way you can maintain her ult as being "the thing you use when your entire team is getting nuked by bombs" without stepping on the toes of other supports
though that might just be strictly worse than zenyatta using transcendence as that counters p.much every ult other than d.va bomb and ana flask
also, creating a sanctuary and stopping fighting would be kinda in the purview of "mercy"[/QUOTE]
That would basically be just a bubble version of Ice Wall, but tied to an ultimate. I would rather that be a normal ability on a new character, imo.
[QUOTE=Mort Stroodle;51750783]There's no such thing as force winrate, QP mm probably just has no fucking clue what to do with a 6man that high of rank.[/QUOTE]
I just like that everybody yelled about forced winrate and now you just flat out can't see the win % ingame anymore
Forced or not the matchmaking sucks big dick and the amount of defeats you can get solid in a row for hours is just piss
[QUOTE=Oizen;51750798]People always tell me Ana is better because she takes more skill to heal.
But I honestly think Mercy is so horrendously bad she ends up being harder.[/QUOTE]
With Mercy, any time there's a group of players I always end up having to mash the mouse and flail around, desperately trying to heal the critically damaged person and not the full health fucking tank that the game snaps me to.
With Ana, all I have to do is point in their direction and shoot them.
I still reckon that giving Mercy an over-heal would be great.
And extend her beam range
[QUOTE=Nemisis116;51750891]I just like that everybody yelled about forced winrate and now you just flat out can't see the win % ingame anymore
Forced or not the matchmaking sucks big dick and the amount of defeats you can get solid in a row for hours is just piss[/QUOTE]
I just think that the game completely ignores MMR ratings if you are in a group more then 3. Seems like every time I play with 4+ people we get paired up with people that are hundreds of levels ahead of us and they kick our asses.
A way I can see adding something new to Mercy would be a "jump back" ability. I don't think she has an E ability (I could be wrong, I rarely play her), but have it as a get-the-fuck-outta-dodge button, where she gives a hard flap of her wings and she shoots backwards. For those times when a Reaper is suddenly up your ass, or you have a Tracer giving you shit, or you see an arrow headed for your noggin. Make it the distance of a Tracer blink, maybe a bit further, and I think it'd be a great addition to her kit.
maybe look into changing her gun, because it's jarring for her to have to swap weapons, and it feels pretty terrible to use
I've always had the idea of maybe giving Mercy accelerated healing of sorts? Like, making it so that having your healing stream on a single character for an extended amount of time would built up a charge that decays if you aren't healing someone, but you could apply it to another ally after disconnecting from your original target. But the accelerated healing wouldn't be a massive boost to the point where she could out-heal most dps, and it wouldn't apply during set-up. Maybe make it so that the acceleration charge reduces somewhat if she takes damage while healing?
[QUOTE=Cloak Raider;51750946]maybe look into changing her gun, because it's jarring for her to have to swap weapons, and it feels pretty terrible to use[/QUOTE]
idk thats kinda the point for her, though? The gun is pretty much a desperation thing, she's a pure healer.
One of my friends who play Mercy a lot has suggested that just overhauling her Guardian Angel ability to be a general movement ability, instead of requiring a target, would make her a lot more fun to play.
[QUOTE=elowin;51750960]idk thats kinda the point for her, though? The gun is pretty much a desperation thing, she's a pure healer.
One of my friends who play Mercy a lot has suggested that just overhauling her Guardian Angel ability to be a general movement ability, instead of requiring a target, would make her a lot more fun to play.[/QUOTE]
I feel like that would get you killed more often than not
A few thoughts as to what has been talked about recently
Roadhog, if anything, could get a nerf as simple as allowing those he hooks to at least retaliate while being pulled in. This could be potentially very dangerous for your team but I'd like to see what interest it would create during play. I don't mind being stunned from the hook but having to watch as I easily die is like watching a gameover cutscene. He's pretty well where I think he best can be otherwise.
Mercy, aside from the ideas already mentioned fairly often, could have a third beam when pressing both buttons for healing and damage. Make it a speed boost is what I was thinking, though I'm not sure how helpful that could be. If not make it give a small AoE maybe.
A paladin tank support could work if you give them a small health pool but a shield or something to tank with. It would basically be Reinhardt but smaller. This way they can tank but not through means of having a large health pool. I'd also like to see the character be able to speed boost. The character would be about moving players in and out of positions.
So I've got a secret, I'd like to see someone other than Lucio be the speed character.
[QUOTE=teh_hunter;51750981]
So I've got a secret, I'd like to see someone other than Lucio be the speed character.[/QUOTE]
Doomfist being able to yell at teammates so they go faster or punch their asses to boost their speed, pls blizzard
How about a tank that can pick up people and throw then to places they couldn't get before?
[QUOTE=MissingGlitch;51751006]How about a tank that can pick up people and throw then to places they couldn't get before?[/QUOTE]
Like straight off the cliff.
It's perfect, blizz plz
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