[QUOTE=Petachepas;51801791]It reminds me the whole "no assault rifles" in TF2. They were right, it's boring as fuck and may as well just play Call of Battlefield: GO[/QUOTE]
What makes an AR different from any other automatic hitscan weapon?
[QUOTE=Altimor;51801896]What makes an AR different from any other automatic hitscan weapon?[/QUOTE]
sombra's and tracer's have cool lights on them
[img]http://i.imgur.com/ulUQztP.jpg[/img]
RIP D.Va
EDIT: Not me
I'm having quite a lot of fun in Overwatch even if I am good with, like, 3 characters. Got 2 Legendary skins from the Cock Year event!
[QUOTE=Altimor;51801896]What makes an AR different from any other automatic hitscan weapon?[/QUOTE]
They were a bit generic in fps games circa 2007, thus valves reasoning to want to avoid them.
[QUOTE=Altimor;51801896]What makes an AR different from any other automatic hitscan weapon?[/QUOTE]
I'm pretty sure they're using assault rifle as a blanket term for reliable automatic primary weapons.
And I can agree that automatic hitscan weapons, and not weak secondaries like the TF2 pistol and smg, make a fucking mess of balance when they deal headshots like they do in OW.
They also arguably just offer less depth than other weapon archetypes. They usually work at most ranges and only require good tracking.
[QUOTE=VX-79;51802139]I'm pretty sure they're using assault rifle as a blanket term for reliable automatic primary weapons.
And I can agree that automatic hitscan weapons, and not weak secondaries like the TF2 pistol and smg, make a fucking mess of balance when they deal headshots like they do in OW.
They also arguably just offer less depth than other weapon archetypes. They usually work at most ranges and only require good tracking.[/QUOTE]
Automatic hitscan doesn't significantly alter balance in OW. McCree does similar things and Soldier alters balance mostly because of his high DPS.
Ptr got updated
[QUOTE]We have a new build coming soon that has some Roadhog and Winston changes to test out.
Roadhog
Scrap Gun
Spread decreased by 20%
Chain Hook
Targets are now pulled to a location 3.5 meters away, up from 2 meters.
Cooldown increased from 6 to 8
Winston
Critical hit volume reduced by 15%
The Roadhog changes overall reduce the power of his hook a bit, but his gun is now more effective when not using the hook.
Winston's head hit volume was just abnormally big, making him take more damage than he otherwise should. This change brings it more in line with other heroes.[/QUOTE]
Everyone talks about how Bullshit Roadhog can be. But how come no one ever talks about how Reinhardt's charge can seem to pin you through walls and how it can magnetically pull you into the charge even though you are like a mile away from him.
Hopefully Winston's head hitbox was also repositioned to not be broken.
[QUOTE=Dragadur;51802239]Ptr got updated[/QUOTE]
[QUOTE]Chain Hook
Targets are now pulled to a location 3.5 meters away, up from 2 meters.
[B]Cooldown increased from 6 to 8[/B][/QUOTE]
You take what you can get I suppose. I hope not being pulled in so close means for better chance of escaping.
[QUOTE=MissingGlitch;51802240]Everyone talks about how Bullshit Roadhog can be. But how come no one ever talks about how Reinhardt's charge can seem to pin you through walls and how it can magnetically pull you into the charge even though you are like a mile away from him.[/QUOTE]
Probably because it's not as consistent as hook and has a 10 second cooldown. I've been thrown into the air by charges that should have killed me.
The further pull stopping point is probably negated by the decreased spread.
[editline]10th February 2017[/editline]
Winston's head got smallified, maybe DVa will see some sort of change too.
[QUOTE=MissingGlitch;51802240]Everyone talks about how Bullshit Roadhog can be. But how come no one ever talks about how Reinhardt's charge can seem to pin you through walls and how it can magnetically pull you into the charge even though you are like a mile away from him.[/QUOTE]
Reinhardt's pin isnt bullshit though.
If he misses that, he's actually going to die. Its also got a hell of wind up
And not mildly inconvenienced like Roadhog.
Unless we're taking its hit detection, in which it is very unreliable for everyone.
[QUOTE=redBadger;51801159]I actually preferred hats over full uniforms. You could really make cool outfits and combos. [b]But you can also make abominations[/b][/QUOTE]
Fortunately to not miss out on the opportunity they gave us lime and pink Sombra so that we didn't miss out on the most important aspects of TF2 cosmetics.
[QUOTE=Dragadur;51802239]Ptr got updated[/QUOTE]
Enough people complain about a hero who has no actual issues and you proceed to place him in the garbage bin. Good job blizz.
[QUOTE=redBadger;51802354]Enough people complain about a hero who has no actual issues and you proceed to place him in the garbage bin. Good job blizz.[/QUOTE]
Depends if the hook combo still kills 200hp
[QUOTE=redBadger;51802354]Enough people complain about a hero who has no actual issues and you proceed to place him in the garbage bin. Good job blizz.[/QUOTE]
I don't think anyone was complaining about Winston.
[QUOTE=redBadger;51802354]Enough people complain about a hero who has no actual issues and you proceed to place him in the garbage bin. Good job blizz.[/QUOTE]
I see you main roadhog then
I think roadhog's heal is a bigger problem but hey that's probably because im low gold.
[QUOTE=ROFLBURGER;51802397]I think roadhog's heal is a bigger problem but hey that's probably because im low gold.[/QUOTE]
Gotta get em with the grape juice
[QUOTE=Dragadur;51802239]Ptr got updated[/QUOTE]
[quote]Targets are now pulled to a location 3.5 meters away, up from 2 meters.[/quote]
It's going to be so easy to stand at a cliff, hook people, face the cliff, and wave goodbye now.
It's also nice that you can use ledges to avoid getting punished for hooks again. If you hook another Hog so they fall after your shot they can't retaliate.
[QUOTE=redBadger;51802354]Enough people complain about a hero who has no actual issues and you proceed to place him in the garbage bin. Good job blizz.[/QUOTE]
His primary spread got decreased so I don't know what you're complaining about.
edit: Sorry for doublepost
Anyone else getting a bug where your abilities play the animation, then reset?
Like for example, I'll throw out a trap as Junkrat, it'll play the animation, then the trap will suddenly disappear and my ability will be ready to use again, like I'd never even hit E. Or if I use Firestrike as Rein, he'll rear back like he's about to throw it, then reset to his default position without having actually used Firestrike.
It's probably something to do with my ping, but I figured I'd ask, since it makes characters like Zarya and Rein a real chore in tense situations. I've also noticed that there's none of this lag with stuff like jumping or voice commands, only my Shift and E abilities.
[QUOTE=BanthaFodder;51802471]Anyone else getting a bug where your abilities play the animation, then reset?
Like for example, I'll throw out a trap as Junkrat, it'll play the animation, then the trap will suddenly disappear and my ability will be ready to use again, like I'd never even hit E. Or if I use Firestrike as Rein, he'll rear back like he's about to throw it, then reset to his default position without having actually used Firestrike.
It's probably something to do with my ping, but I figured I'd ask, since it makes characters like Zarya and Rein a real chore in tense situations. I've also noticed that there's none of this lag with stuff like jumping or voice commands, only my Shift and E abilities.[/QUOTE]
Ping won't do that, but packet loss might.
[QUOTE=MissingGlitch;51802240]Everyone talks about how Bullshit Roadhog can be. But how come no one ever talks about how Reinhardt's charge can seem to pin you through walls and how it can magnetically pull you into the charge even though you are like a mile away from him.[/QUOTE]
Yeah, but when you're Rein, hitting people dead-on just knocks them up in the air.
[QUOTE=Oizen;51802305]
If he misses that, he's actually going to die. Its also got a hell of wind up
[/QUOTE]
I disagree, it'll only really kill him if he ends up to far behind the enemy where his team can't help him. Usually if you miss a charge it's pretty easy to to come back from.
[QUOTE=redBadger;51802354]Enough people complain about a hero who has no actual issues and you proceed to place him in the garbage bin. Good job blizz.[/QUOTE]
[media]https://www.youtube.com/watch?v=vxgbm8YDkso[/media]
rein's charge is really inconsistent.
sometimes you'd get pins really easily, other times they just magically fly away even though you were directly perpendicular with their body.
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