• FPRP General Chat v2: Let's Talk About Roleplaying
    428 replies, posted
[QUOTE=Emperor Scorpious II;49436986]Sounds basically like The Man In The High Castle[/QUOTE] shshsh
[img]http://i.imgur.com/mYMHult.jpg[/img]
I don't get it. What's a Bay Dogs?
[QUOTE=Satansick;49605200]I don't get it. What's a Bay Dogs?[/QUOTE] Not much, what's a bay with you?
[QUOTE]A bay dog (or bailer, in Australian English) is a dog that is specially trained to find, chase, and then bay, or howl at from a safe distance from large animals during a hunt, such as during a wild boar hunt. Bay dogs chase and circle the boar, keeping it cornered in one place, while barking intensely.[/QUOTE]
Doom is turning us into his lapdogs so we can chase and hunt down Garry.
[URL="https://docs.google.com/document/d/1wIlEozZPWze4RtPMvBSdcHc6L3RmCJ-rBuU4uYbCnfY/edit?usp=sharing"]im writing a fantasy universe for rp........[/URL] can i have criticism
[img]http://i.imgur.com/RTGMBc5.png[/img] Spaceship Crew RP II [B]IMPORTANT: You do not need to read the original to understand and play the sequel![/B] The year is 2385. Just over two years ago, a war was fought between a faction known as the Crimson Son, and the mega-conglomerate HarkArk Corporation. The object of their ambition: the ancient and powerful Kauzen Oracle. Millions of lives were lost as both sides extinguished each other and the Oracle was destroyed. Now, a state of fear and uncertainty fills the air as the UGC, once the premier force of diplomacy in the galaxy, is unravelling everywhere and allowing the alien empires of old to reassert their strength. Old wounds have already begun to reopen. As the great powers retreat into guarded isolation, law enforcement and security have become increasingly-difficult to maintain. Criminals and mercenaries witness the dawn of a new golden age, including the fledgling Terika-Belladonna Company. The pack of dangerous rogues are lead by an embittered veteran of the Oracle War, and are adding to their ranks in preparation for a wild, vindictive crime spree. Sounds like a hell of a time to be alive. Featuring: * Open-ended plot, influenced directly by player action * Chance Roll system for non-attack actions- sometimes, the impossible is possible * Reformed combat including hit point tracking and [I]enemy[/I] rolls * Race and player feats- beat the odds and be a badass! [B]Coming February 12th[/B]
[QUOTE=Sega Saturn;49626388] [B]Coming February 12th[/B][/QUOTE] Oh hey, it's releasing on my birthday :v: I'll try to participate this time. The previous RP moved a bit too fast with tons of things happening daily so I couldn't follow it comfortably.
[QUOTE=Kalan Yamato;49626424]Oh hey, it's releasing on my birthday :v: I'll try to participate this time. The previous RP moved a bit too fast with tons of things happening daily so I couldn't follow it comfortably.[/QUOTE] We actually had a major slowdown near the end.
Hopefully we won't have to worry about that. [sp]^ Guy with too many posts in the previous thread.[/sp]
I'm sorry mister "I have more posts than half the people in the thread combined" :v:
Oh man doom, are you working on Bay dogs? Looks like I'm gonna have all the RP I need for the coming year, seeing as I'm interested in both SP and BD.
[QUOTE=kilerabv;49626673]I'm sorry mister "I have more posts than half the people in the thread combined" :v:[/QUOTE] What can I say? I'm just that good. [sp]help my fingers won't stop typing[/sp]
Miraculously, the username "fprp" was not taken on tumblr, so I set up a blog for the stuff. Will start posting turns of our finest and longest RP's on it soon, but where to start? Please discuss [URL="http://fprp.tumblr.com/"]Link[/URL] I can't give the login to people yet, as it is a sideblog on my main account, but once I move the name I'll hand it out to trustworthy people
Start with the original E&R. Include a link to the Wikia.
[B][U]I SEE YOU SOBOTNIK[/U][/B] [editline]30th January 2016[/editline] Also, feel free to nominate respectable people to be admins. Damian0358, Zillamaster55, and Sobotnik are three that come to mind, but again, feel free to discuss
[QUOTE=EuSKalduna;49638603][B][U]I SEE YOU SOBOTNIK[/U][/B] [editline]30th January 2016[/editline] Also, feel free to nominate respectable people to be admins. Damian0358, Zillamaster55, and Sobotnik are three that come to mind, but again, feel free to discuss[/QUOTE] Id get a tumblr to admin this, but i'd say anyone whose been and remains in the rp game for the last few years should get admin
[QUOTE=Native Hunter;49638676]Id get a tumblr to admin this, but i'd say anyone whose been and remains in the rp game for the last few years should get admin[/QUOTE] You don't need an account; once we move the blog onto its own account I will be handing it out to the absolutely most trusted and diligent members, and then we can go down the hierarchy
Starpath Lore Guide #1: Humanity and Factions in Space I've had a few requests on Steam to explain the basics of the lore in the Starpath universe. While I stand by my statement that reading the previous game is totally unneccessary to newcomers, I've decided to write a few short guides for the benefit of newcomers who want a head-start going in. Keep in mind that the lore is slightly fluid, and new events are added to the timeline often. Others are sometimes adjusted to add new details. Nobody "owns" the universe overall, but some writers have greater creative control over certain sections, and we encourage collaboration. So without further ado, let's talk about humans. Humans began venturing out into the galaxy starting in the year 2232. They encountered various forms of alien life in their travels, and were soon introduced to the UGC, or United Galactic Community. Think about it as the "Space UN." As the humans explored and colonized other planets, they established a variety of governments and powerful privatized factions, which weren't always peaceful. Although the UGC was ready to recognize humanity's place within the community, the lack of a generally-recognized human state made negotiations difficult. After a century of uncontrolled expansion, Terra (formerly called Earth) worked to establish such a state in the 2340s, known as the Sol System Government. Throughout the 2350s and 60s, Sol was preoccupied with extremist factions within the system and in nearby star systems. In the latter decade, the formation of the Sol Defense Force lead to a military campaign to restore peace. As a result of their efforts, the SSG now controls the most populous human planets and is generally recognized as the foremost voice of humanity. However, many colony planets, corporations, and mercenary groups still fiercely proclaim their independance, and for years the UGC struggled to resolve "private wars" between the innumerable human factions. In 2382, one such war (the Oracle War) resulted in a massive attack against the UGC itself. In the aftermath, it became clear to the leaders of Sol that the UGC would soon be torn apart by in-fighting and international calls-to-arms. To avoid becoming entangled, Sol resigned from full membership, setting off a chain of high-profile resignations. Conducting negotiations bilaterally, the SSG has protected its neutrality so far, while the various factions have experienced widely differing outcomes. Viper123_SWE was the primary creator of the Sol System Government and the SDF.
Aight, the FPRP Tumblr account proper is up. I'll be sharing the details for it with Damian0358, Pezgod1, and Sobotnik. Work on it will start soon; first, Empires and Revolutions
Starpath Lore Guide #2: The Sanghvi and the Former Mantle The galaxy is divided into four quadrants, similar to a world map. Terra and human space are positioned in the southwest and southeast quadrants. Players of the first game introduced numerous alien races, and out of a desire to create intersecting histories, tended to place them in proximity to each other. This filled the southeast and northeast quadrants completely, but left the western quadrants mostly empty. Today we'll talk about the one of the races which exist in the east: the sanghvi, and their rise and fall. The sanghvi are a strange race of non carbon-based life whose biology would take an entire post to explain. They arose from the Patagonia Asteroid Field in the outer fringes of the northeast quadrant in ancient times, before establishing a vast hegemonic empire known as the Mantle. The empire, one of the first of its size in galactic history, was constructed in a way which preserved the structure and culture of smaller nation-states within, and had reached full-maturity by the time humans were building Stonehenge. Tragically, the Mantle eventually became the target of terrible xenophobia by newer, carbon-based civilizations which arose in its wake, such as the kanads and the ayr. The UGC, partially founded to provide a unified front against the perceived sanghvi menace, was leveraged by the kanads to start a horrific war in the mid 2300s. Initially conceived as a simple border conflict, the war continued to worsen as the years dragged by. The surprise destruction of the entity known as the "Librarian" which was the origin of the sanghvi race marked a turning point, to which the sanghvi responded with reckless brutality by unleashing a genocide against the kanads, focused on the planet Spirra. As a result of attrition and failing political support, the Mantle suddenly imploded into civil war during the 2370s. Most of its holdings were occupied or reformed into UGC-backed governments, leaving the now-rebounding sanghvi race with a thirst for revenge. The Sanghvi were created by Deathgrunt.
Starpath Lore Guide #3: The Kanad Collective and Offworlders Highly organized and violent by nature, the kanads are the antithesis to both humans and sanghvi. Named for their icy and inhospitable homeworld, Kanadys, this goblin-like race of calculating, fanged creatures originated via planned evolution from a mysterious precursor race, sharing common ancestors to the khergians of Rigel. Having nearly destroyed themselves with nuclear weapons many centuries ago, the kanads established a monolithic world government known as the Collective to enforce unity and progress. They have since turned their aggression outward and carved out a sizeable empire in the east. Becoming interstellar in the 18th century, the kanads fought a long and difficult war against pirates from the nomadic serek race, building the now-vaunted Black Fleet in the process. In 2025, they used their might to crush and subjugate the hapless phiri race of Koda, and coerced other nearby races into client-state status, encountering true resistance only from the khergians. The outward expansion slowed with the creation of the UGC, which was backed by the Collective for the purpose of containing and defeating the sanghvi. Although severely wounded by the war, the kanads have emerged as the strongest single state in the galaxy, rivaled mostly by human factions. As of 2385, the Collective is seeking to capitalize on the Mantle's downfall, as well as the breakup of the UGC. Kanad society is divided into two castes: the empowered Highbloods, which contain the Rozel, Sidikan, and Vor'Pangn clans, and the subservient Lowbloods, containing hundreds of smaller clans as well as non-kanad citizens, such as the phiri. Although the vast majority of Highbloods are loyal to the Collective regime, there are some who leave its jurisdiction in search of work abroad. While doing so is permitted, the state resents these so-called "Offworlders" and actively harasses them with a sophisticated and feared State Security apparatus. Offworlders also commonly encounter discrimination from other races, and so they are tantalized by the concept of liberty, which seems perpetually out of reach. The kanads are my own creation.
We game for a third edition of Drawing RP? [t]http://i.imgur.com/GQF2VAB.png[/t] Would this theme be fine or should we pick a different motif?
[QUOTE=Stonecycle;49665616]We game for a third edition of Drawing RP? [t]http://i.imgur.com/GQF2VAB.png[/t] Would this theme be fine or should we pick a different motif?[/QUOTE] Oh yes I'm totally in. Don't have my tablet though but that shouldnt be too bad hopefully
Starpath Lore Guide #4: Other Eastern Civilizations- the Ayr and the Khergians Just as I explained in the first guide post, the game's lore isn't fully concrete. There are many civilizations in-universe which are only vaguely understood or have histories which will be defined in greater detail in the sequel. Aside from the three I outlined above, there are only two other races which I feel that new players ought to get acquainted with ahead of time, due to their shared history with the other races and relevance to the plot of the sequel. First are the ayr of the same-named planet Ayr. Their society can be described as aristocratic, traditional, and mercantile, and possesses a certain stateliness which other nations envy. Their emperor, respected as a demigod, rules over a two-tiered nobility. The higher tier is composed of a dozen "High Houses," which in turn control Guilds that serve economic and government purposes. The "Low Houses" which comprise the lesser tier are not as empowered, and derive their political power through subservience to a High House (referred to as a "Master House" in this relationship) and the guild managed by said house. This leads to competition, as well as the changing fortunes of the lower houses. The ayr tend to view other races with disdain, and have taken steps to ensure their political independence and cultural integrity. The ayr cooperated with the UGC in ways which were profitable, but avoided unwanted commitments wherever possible. They practice diplomacy far more than war, and with good reason- The ayr communicate through telepathy. Ayr diplomats are difficult to deceive, and ayr merchants are neigh-impossible to cheat. That being said, the ayr are not above war when war is perceived as necessary. The ayr readily sided with the kanads during their war with the sanghvi, despite their contempt for the former and their malignant Collective. The reason was to defeat what they perceived as an existential threat within the sanghvi hive-mind. While this was not quite an accurate understanding of the sanghvi race, few can deny that victory was beneficial to ayr commerce in the aftermath. Further south, between human and kanad space, lies the frozen planet Rigel and the tribal khergian race. As mentioned before, the khergians share a common ancestor with the kanads. However, while the kanads turned out small and rather fragile, the khergians developed into tall, robust beings. Their civilization is less technologically advanced than any of those described so far, and they have yet to establish their own interstellar space industry. Instead, they have opted to open their planet's economy to trade ships from other galactic states, leading to work-exchange programs, especially with human factions. And while Rigel's many clans often fight petty wars, the khergians have long been at peace with their interstellar neighbors. All except for one glaring exception. The ayr and the khergians were both created by Radley.
sometimes i wish people were interested in [U]my[/U] rp univers[URL="https://docs.google.com/document/d/1wIlEozZPWze4RtPMvBSdcHc6L3RmCJ-rBuU4uYbCnfY/edit?usp=sharing"]e[/URL]
[QUOTE=erkor;49695986]sometimes i wish people were interested in [U]my[/U] rp univers[URL="https://docs.google.com/document/d/1wIlEozZPWze4RtPMvBSdcHc6L3RmCJ-rBuU4uYbCnfY/edit?usp=sharing"]e[/URL][/QUOTE] The problem with frontloading a 24-page lore document into the RP thread is that, unless you've got a game that people are really interested in joining and they're asking you for info, nobody else has any practical reason for reading it. Ideally, if you're going to run an RP game, you want people to be able to join without having to read hardly anything. This ensures minimal barrier to entry. Then, once they get invested, feed them bits of information here and there as the game goes on so that they can elaborate on it and partake in the storytelling. I wouldn't have bothered with the Starpath lore posts if people didn't ask me to make them, because I intended to introduce all of the important information early in the game, anyway. And while I've got a sequel to do, and I can't just wash away the existing lore (not that I'd want to anyway), I can still keep it flexible in order to accommodate new ideas. Collaboration is what keeps these games alive. You have a brand new universe to work with, so I'd advise against setting so many ideas into stone before anyone has contributed anything to your game world, even if a lot of them are decent or good ideas. Anyway, I hope this helps. I originally had more to say, but my post got eaten by my browser so I'll just leave it at this.
mweh id have made a wiki out of it but i refrained from it to avoid looking like a ripoff due to a friend of mine doing essentially the same kind of project oh well doesnt change anything but hey if anyone actually is interested heres a map if you really wanna [URL="http://i.imgur.com/rwSFGFR.png"]bother[/URL]
Starpath Lore Guide #5: The Siege of Rigel Centuries ago, the khergians and kanads sought to cooperate, as the latter were vulnerable for many decades during their conflict with the serek pirates. After the creation of the Black Fleet and the Collective's transformation into a military power, relations rapidly deteriorated. The kanad state, in its quest for regional domination, labeled the khergians as an inferior race, and Rigel as a backwards planet in need of intelligent leadership. After the destruction of Koda, the kanads attempted to strong-arm the khergians into submission without a similar mass bombing strategy, a technique they were using successfully elsewhere to build their empire. Khergians abroad soon had their rights stripped from them and were forced into slavery. Precision strikes were then launched against khergian trade ports, and terrorism, perpetrated by the kanad SS, was widespread. However, the kanads completely underestimated the khergians' resolve and ability to unite against a common foe. Utilizing their outdated equipment to its fullest, the khergians gave every bit as much as they got on Rigel. While the kanads could commit more and more soldiers and equipment, they were matched every step of the way by a race unwilling to be dominated. Prisoners of war, taken during the siege, were asked by their interrogators what they thought would happen if Kanadys brought its full strength against Rigel, as it did with Koda. The khergians would often reply fatalistically: "then we all die." The kanads quickly realized that no amount of violence could bring the khergians to the negotiation table. The only options were to give up the campaign, or exterminate the entire khergian race. In truth, the kanads lacked the resources to commit another atrocity on the scale of Koda. The destruction of Koda, being more of a political decision than one of military strategy, had exhausted the fleet's heavy ordinance stockpiles for the sake of shock and awe. The Collective lacked the industrial capacity to replace it all at a time when more ships were needed to patrol the state's vastly expanded sphere of influence. Moreover, destroying Rigel carried no strategic, economic, or political advantage which could ever justify such a gruesome undertaking. Unfortunately, the leader of the Collective, the now-reviled Kapela Vor'Pangn, refused to accept defeat and continued escalating until her assassination in 2037. After a full decade of increasing violence, the khergians finally sensed victory as the Black Fleet began to depart. Peace, however, has forever eluded the two races, as successive generations of kanad leadership viewed the conflict as a humiliation, and have sought vengeance at every opportunity that a supposed khergian "provocation" presented itself, as recently as during the Kanad-Sanghvi War. The khergians have so far repelled every kanad incursion, and have also secured the release of those enslaved populations within kanad-held territory. A large reason for their success is tied to the UGC, with its mediating powers. But the UGC isn't what it used to be, since the humans left. In fact, the next time the khergians face an invasion, it might not come just from the kanads.
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