Overwatch - It's Actually a Trick To Make Everyone Play HotS, also BUY
5,002 replies, posted
Hog seems fine to me. They didn't even nerf him really, just balanced him.
I think people are ignoring that Hog pulls the enemy closer to not just himself, but his team too. So if the Hog doesn't get the kill, his team will. Alls this does is remove the frustration of being one hit, and encourages team play. This stops the solo Hog players who hide on the side of the map by themselves, when they should be with their team.
[QUOTE=Dragadur;52297066]Hook+shot+melee brings it up to 210.
Don't forget he can crit.[/QUOTE]Hm, I guess that's not too bad. Especially if you land a right-click before you hook.
[QUOTE=FezianEmperor;52297043]Sucks I was just getting into playing Roadhog again, this is definitely going to ruin the interesting concept of Roadhog. Now he's just another overnerfed sucky mess like D.va.[/QUOTE]
But DVA wasn't overnerfed? She was seriously overpowered and was nerfed to balance her, she's still really strong especially that recent matrix buff
The Roadhog nerf is just to make it a little easier on the mains out there when Jeff removes him from the game completely.
[QUOTE=yellowoboe;52297005]Did you just diss my man Junkrat?
You wanna fukin fight m8? He's a beautiful explosion in a post Micheal Bay world.[/QUOTE]
Purely from a competitive perspective, friend. Junkrat is my baby and most played QP character and I want to see him turn into the brightest explosion in the sky, but right now he's outclassed in every way by other heroes and has easily the worst ult in the game, now that the only other ult that could match it in suck levels got buffed like mad. I'm slightly angered with the High Noon buff, not because I hate McCree or he didn't need it, because he did, but that my spicy boy and his Shit-Tire is getting ignored despite his solid spot at the bottom of the hero tier list.
[QUOTE=myng;52297095]Hog seems fine to me. They didn't even nerf him really, just balanced him.
I think people are ignoring that Hog pulls the enemy closer to not just himself, but his team too. So if the Hog doesn't get the kill, his team will. Alls this does is remove the frustration of being one hit, and encourages team play. This stops the solo Hog players who hide on the side of the map by themselves, when they should be with their team.[/QUOTE]
Due to the way a lot of heroes work he's essentially been nerfed into oblivion. Previously the only thing you didn't really want to hit with the hook was another Roadhog or an Ana at an awkward angle. Now it's like a quarter of the cast that create extremely awkward situations when hooked.
[editline]31st May 2017[/editline]
On the other hand the head hitbox change plus the lower burst damage gives him a ton more survivability, especially if both teams have a hog. That matters far more if your Ana is retarded though (i.e every second comp game).
Finally, I can use the golden Reaper guns I bought after season 1! :dogcited:
[editline]asdf[/editline]
People are complaining about the hog, but the only problem I see with that PTR update is that sniper grandma still gets to keep her biotic grenade :s:
[QUOTE=myng;52297095]Hog seems fine to me. They didn't even nerf him really, just balanced him.
[B]I think people are ignoring that Hog pulls the enemy closer to not just himself, but his team too. So if the Hog doesn't get the kill, his team will. Alls this does is remove the frustration of being one hit[/B], and encourages team play. This stops the solo Hog players who hide on the side of the map by themselves, when they should be with their team.[/QUOTE]
This, very much this. I never really minded old Hog, but the hook combo made it a little too easy for him to break completely away from his team, and it was always incredibly frustrating to play well against him only for him to stun me when he's almost dead, instagib me, and then heal nearly back up to full, all without the help of his team.
Now we might see a bit more creativity from Hog players, honestly. What else can he drag players into? Maybe into a concussion mine? Or a turret's face? Or a bear trap in front of Bastion? So many possibilities for combos with teammates still exist, it's just his solo combo that's less viable now.
As a Roadhog player, all this nerf means is I can't solo pub stomp anymore, carry my team and kill anything I see 1v1, and instead I actually have to play with my team and not overextend like I used to.
I need to do a bit of damage first before I hook a high HP target or I need to have my team clean up for me. Squishys still die to a hook shoot melee unless they're being healed and if my team isn't with me to help do damage to counter that then I'm out of position anyways. Plus the increased fire rate means now I can follow up quicker after the first shot so it's just fairer for my target and I'm less punished by a zarya shield or a stun.
Roadhogs a tank, he shouldn't be the best flanker/duelist in the game with an instant kill combo that isn't really that hard to hit with.
[QUOTE=Tobba;52297171]Due to the way a lot of heroes work he's essentially been nerfed into oblivion. Previously the only thing you didn't really want to hit with the hook was another Roadhog or an Ana at an awkward angle. Now it's like a quarter of the cast that create extremely awkward situations when hooked.
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He shouldn't be the end all, be all solution for killing every character. He needs to have his counters too. That's why it's okay if the quarter of the cast gives him trouble. Every hero should have direct advantages to some heroes, and weaknesses to others.
I get why they got rid of his one shot but I don't see why they had to Nerf hog's dps
And remember, Reaper is supposed to be a HARD counter to tanks. As in, in a fight against him, tanks have a huge disadvantage.
The changes to both Reaper and Roadhog finally make this the case; getting in a 1-on-1 duel against Reaper with a tank (generally having low DPS) is now near certain death, so the obvious solution to this is simply not to let him catch you alone.
[QUOTE=Everything;52297196]This, very much this. I never really minded old Hog, but the hook combo made it a little too easy for him to break completely away from his team, and it was always incredibly frustrating to play well against him only for him to stun me when he's almost dead, instagib me, and then heal nearly back up to full, all without the help of his team.
Now we might see a bit more creativity from Hog players, honestly. What else can he drag players into? Maybe into a concussion mine? Or a turret's face? Or a bear trap in front of Bastion? So many possibilities for combos with teammates still exist, it's just his solo combo that's less viable now.[/QUOTE]
Well, first off you won't see any creativity at all from Hog players because there's no reason to play him anymore. Second, you're contradicting yourself from one paragraph to the next; how does limiting his options give him the chance to be more creative? Once the patch drops, if nothing is changed between now and then, and you're dumb/dedicated/low enough elo to actually play Hog you basically have to hook someone into your team and hope they can help you kill them. Going off on your own won't be viable so you have to stick with as many team members as possible and throw hooks from there, which you could do before if you wanted to pick their tanks.
You [I]might[/I] still be able to combo some 200 hp heroes with a well-placed headshot, but even if Hog is even remotely viable after this, this nerf was unnecessary. His professional pickrate is already the lowest of all the tanks (excluding Orisa) and his competitive pickrate, although not a good metric for balancing anyway, isn't that bad. In GM he's the third most picked but even there he's significantly behind Ana and 76. The only reason they're nerfing him is because the vocal part of the community is fucking terrible at the game and the OW team has no goddamn clue how to balance their own game.
The only part that actually needed nerfing was the right click. It was disgustingly OP, but nobody complained about it since the number of people who could actually use it to full potential was probably in the tens due to the sheer precision you needed.
A [i]perfectly[/i] aimed shot does 450 damage without the PTR patch. Most of the time you won't even get close to that, but those times you're suddenly able to nail them you momentarily turn into a WMD.
[editline]1st June 2017[/editline]
merge
I said one negative thing about Roadhog on Reddit and I have been getting none stop PMs for the last 2 hours from Roadhog mains.
Why is "Snipers can 1-shot kill people with a headshot. Why can't Roadhog have a 1-hit kill??" a common argument.
I would rather see Roadhog's hook range and speed nerfed so that it requires better skill and positioning to hit, rather than just remove his kill potential via damage. Reward good skill, not crater everything he can do.
[video]https://youtu.be/HpguriNKwbw[/video]
oc
wait, people still hate hog?
honestly, mercy is starting to annoy me with her "rez every teamfight" bullshit
That's why you focus her as much as you can.
[QUOTE=Yahnich;52297292]can anyone tell me how you're supposed to win as attack in total mayhem[/QUOTE]
Just won a Route 66 match. Zarya, Pharah, Bastion and me as Lucio being generous with the barriers.
[QUOTE=Dragadur;52297327]That's why you focus her as much as you can.[/QUOTE]
If you can see Mercy, why aren't you trying to kill Mercy?
The more she's dead, the less she'll be able to rez her team at a key moment, and the longer it'll take to get her rez in the first place.
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Seriously, I can't stress this enough, if you don't get rid of her right away, she's going to become exponentially more of a problem every second she's still standing.
[QUOTE=Yahnich;52297292]can anyone tell me how you're supposed to win as attack in total mayhem[/QUOTE]
pick Mei and stay alive on the payload til your team finally manages to kill everyone
Managed to get 8 minutes of objective time with 1 life. That was the longest overtime I've ever held. :v:
- automerge thwarted -
[QUOTE=zipziggy;52296299][quote]The Reaping (Passive)
Now regains 20% of all damage done to heroes as health[/quote]
This sound extremely cool, a legit buff[/QUOTE]
20% lifesteal sounded fucking insane but i forgot this isn't Dota 2 and reaper can only heal at most 56 health per second if he lands every pellet at optimal range.
Had a round as Zenyatta with the Worlds Most Incompetent Team. I'm personally doing well but the team is like... really bad. I know *I'm bad* but gosh.
Midway through the match my entire team gets stalled by a single torb turret on a rotating platform. I can handle it but it would mean me leaving my team alone to go take care of it and they kinda need to be babysit.
"Zenyatta pls switch off" begins to happen. "We have a Ana pls" I spectate the ana and notice she keeps extending into enemy lines trying to kill and not heal. No I can't leave that as our healer because she's a idiot. I stay Zenyatta.
Last minute of the match I say fuck it and dump their asses and go smash the turret I can't believe I have to do this. I smash the teleporter and all of syms turrets and start pushing the cart alone again. After a fight with a few of their team I die and we lose. "I blame Zenyatta" says the same dude.
All four achievement cards pop up and I'm the only one on our team with a card, 5 gold medals in everything.
"Oh shit he was actually doing super good uh... sorry??"
First time someone's apologized :v:
[QUOTE=Steel & Iron;52296242][url]https://playoverwatch.com/en-us/blog/20812212[/url]
Oni Genji and Officer D.Va have been added to the normal drop boxes in the PTR
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I can't believe I played a free game to get those skins! Outrage. Outraaage!
[QUOTE=Yahnich;52297292]can anyone tell me how you're supposed to win as attack in total mayhem[/QUOTE]
Stay on the point as lucio.
Keep people alive on the point as zarya, winston.
Boop people off as lucio, winston, pharrah.
[QUOTE=Gamegeneral;52297427]I can't believe I played a free game to get those skins! Outrage. Outraaage![/QUOTE]
You'll be surprised. A lot of people are actually outraged by this. People are pissed off they no longer have exclusive skins and people are pissed off because they wasted time playing HoTS.
For everyone bitching about "muh hog is kill"
I saw a post on r/competitive overwatch about the hog changes that i found intresting
[QUOTE]Regarding the Roadhog changes:
Let's not be too hasty with our meta predictions. The changes to Roadhog here are complex and interconnected. It's not simply a matter of number crunching to figure out who Road can and can't one-shot after the Hook.
The Hook combo is undoubtedly weaker, but the other aspects of the Hook are still strong. The Hook is still a 20m stun with displacement mechanics that sets up the target to eat big damage on a 8s cooldown, which is still among the best abilities in the game.
The new fire rate is faster than you think. Take a look at this clip:[url]https://gfycat.com/MiniatureExhaustedCardinal[/url]
Hog's matchup against slippery heroes like Tracer has improved quite a bit with this patch, no longer being heavily Tracer-favoured without the Hook available. In addition, you may not be able to one-shot a lot of heroes after the Hook, but if you've placed the hero correctly (such that their escape is going to be difficult), you should still be able to get the follow-up shot to finish them off. Which leads me to my next point:
The addition of an extra shot in his magazine, on top of making his fire rate faster, gives a skilled Road more agency over the distribution of his burst damage which is undoubtedly a buff. Road's damage may have been lowered but it is still strong. This makes his matchups against a group of enemies as strong as the Roadhog player's aim and skill in estimating damage. This also buffs the Right-click xx Hook Cancel xx Left-click combo, since you get an extra shot to light up the enemy with before the fight.
The 20% reduction in head hitbox means Take A Breather is much stronger than before. Roadhog's sustain, especially against certain heroes like a long-range Soldier, has improved with this change. Not only will he be able to duel heroes more effectively, but doing the 180 heal trick will lead to more health recovered since the buff is effectively 20% less critical damage taken. Recall how big changing Winston's head hitbox by just 15% was.
In closing, I'm not saying these changes are not an overall nerf to Roadhog's effectiveness in high level play. Blizzard is trying to move Road away from being a one-shotting machine to actually dueling people, which is evident in their previous change of lowering Road's spread and making Hook's cooldown longer. In my opinion, this is a good move.
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[QUOTE=ROFLBURGER;52297369]20% lifesteal sounded fucking insane but i forgot this isn't Dota 2 and reaper can only heal at most 56 health per second if he lands every pellet at optimal range.[/QUOTE]
Aye, i too made the same mistake tbt, some one acctully did some math:
[QUOTE]If reaper hits all body shots.
20 Pellets(7 dmg) = 140 Damage * 20% Healing = 28 Health per shot
2 Shots per Second - 56 HPS (Healing Per Second)
If he does ALL headshots on the extreme side of the spectrum. That is 112 Health per second healed.
20 Pellets(14 dmg) = 280 Damage * 20% Healing = 56 Health per shot
2 Shots per Second = 112 HPS (Healing Per Second)
Now if Reaper has a mercy damage boosting him.
Bodyshots = 72.8 HPS
Headshots = 145.6 HPS
Reaper can do damage for 4 seconds (2 shots per second at 8 ammo) before having a 1.5 second reload. So if we average this out including his reload time on all these, we get something like this.
40.7 HPS (Bodyshots only) & 53 HPS w/DMG boost
81.5 HPS (Headshots only) & 105.9 HPS w/DMG Boost
61.1 HPS ( Average) & 79.5 HPS w/DMG Boost
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After some testing i discovered that death blossom only leeches from one person at a time, which only 40 hp, this made me a little sad
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