Overwatch - It's Actually a Trick To Make Everyone Play HotS, also BUY
5,002 replies, posted
If you played for D.va skin in Nexus Challenge 2.0, that's on you. Blizzard said they wanted to put Oni\Cop in the standard lootbox during the nexus challenge 2.0.
The only downside for me is that i can't use random option for skins since i equally love Oni Genji and Sentai.
[QUOTE=Sweater;52297490]If you played for D.va skin in Nexus Challenge 2.0, that's on you. Blizzard said they wanted to put Oni\Cop in the standard lootbox during the nexus challenge 2.0.
The only downside for me is that i can't use random option for skins since i equally love Oni Genji and Sentai.[/QUOTE]
i played for the 10 lootboxes
Wow. That is really stupid that death blossom only takes health from one person. If anything that is a nerf to the ult as you no longer get souls to heal your self.
[QUOTE=Beetle179;52297080]A hook should be a confirmed kill in a coordinated team, no questions asked. [/QUOTE]
I agree with this completely. An unbugged Hog hook is currently a confirmed kill [B]by itself[/B] for anyone who isn't a tank. That's not a good gameplay mechanic combined with the inability to do anything once hooked. As someone who usually goes Hog when frustrated with uncoordinated teams because of how much of a "solo tank" he is currently, this is a good change.
If reaper changes go through we can say goodbye to the dive meta
I mean, I guess it would be pretty ridiculous if he could just jump in and press Q to kill everyone while being [i]almost[/i] invulnerable
The only issue i'm gobsmacked they haven't patched yet is Genjis reflect having a hitbox over his entire body. I'm so tired of how inconsistent it is when you shoot him from the side or way above his head to hit something else and it somehow still picks it up.
It'd help making 1 on 1 encounters with him less about jumping around waiting for him to be done reflecting if they narrowed it down to front shots being reflected.
I can't be the only one who gets a kick out of going up to a lone Rein while he has his shield up and just punching him through it until he drops it.
Something about doing this is funny to me, I don't know why. I've actually gotten a couple kills this way too, must be really embarassing. :v:
On the hog thing, maybe this is dumb according to traditional multiplayer logic or whatever but I don't think people should be able to one shot each other unless their class requires a lot of skill to use, like a sniper, or the spy in tf2 or some shit. Even then, it can be frustrating.
Roadhog really doesn't fit in to that category, the hook is not hard to land and his kit is [I]really[/I] easy to understand and use.
If not being able to hook and one shot makes him useless, then he's a badly designed character and needs to be redesigned. But time will tell, maybe the reality is that this is fine, people just can't play Roadhog the same way they used to.
Even characters with super high DPS and low skill floor still need a lot of precision to get quick kills, let alone instant.
You even have ones like Zenyatta and McCree who are powerful but basically worthless if you can't shoot straight, yet still can't get instant kills without either another teammate's help or a LOT riskier play.
Roadhog is one of the most glaring reasons of why they shouldn't have given an fps so many moba elements.
Goodbye Moonman or whatever looks nice but the two points are [I]fucked[/I]
[t]http://i.imgur.com/sA2400x.jpg[/t]
There's like six stupidly narrow passage ways and this is the main one. Really, Blizzard?
I want to know why Blizzard has a fetish for choke points.
Roadhog has no mobility or barriers, though. He's a slow, massive target, that (currently) gets very few shots off in a span of time, and reloading is also a slog.
He's a giant ult magnet, and positioning is very important if you don't want to make the match hell for your own team. Early on he might be an easy free pick every now and then, but as people get better his lack of a steep skill ceiling for everything but his alt-fire becomes more apparent.
I don't know what role they want him to fill anymore. The changes make it seem like they want him to exclusively focus on breaking shields from a distance and occassionally do very high damage if you can do some good alt-fire predictioning.
[QUOTE=VX-79;52297648]Roadhog is one of the most glaring reasons of why they shouldn't have given an fps so many moba elements.[/QUOTE]
I like the idea of a MOBA shooter honestly, as someone who played the original DOTA back in the day, and then a lot of TF2. There are a lot of elements that translate surprisingly well into an FPS, like the idea of the DPS, the tank, the healer and so forth.
[QUOTE=Everything;52297669]I like the idea of a MOBA shooter honestly, as someone who played the original DOTA back in the day, and then a lot of TF2. There are a lot of elements that translate surprisingly well into an FPS, like the idea of the DPS, the tank, the healer and so forth.[/QUOTE]
monday night combat anyone?
On the topic of MOBA shooters, I wonder if Roadhog would be better if he was more like SMNC's Veteran by making him entirely about re-positioning and interrupting enemies, so he'd rely on the team and level hazards to kill enemies.
Though the latter is already Winston's thing.
[QUOTE=Everything;52297622]I can't be the only one who gets a kick out of going up to a lone Rein while he has his shield up and just punching him through it until he drops it.
Something about doing this is funny to me, I don't know why. I've actually gotten a couple kills this way too, must be really embarassing. :v:[/QUOTE]
Low hp solo reins are the best. Watching him put up his shield in a futile effort to save himself is always funny :v:
2:02 (only clip I have, not trying to plug :s:)
[quote][media]https://youtu.be/Jze5roFgMmw?t=2m2s[/media][/quote]
[QUOTE=redBadger;52297525]If reaper changes go through we can say goodbye to the dive meta[/QUOTE]
It won't be missed.
[QUOTE=Everything;52297669]I like the idea of a MOBA shooter honestly, as someone who played the original DOTA back in the day, and then a lot of TF2. There are a lot of elements that translate surprisingly well into an FPS, like the idea of the DPS, the tank, the healer and so forth.[/QUOTE]
I'm just really not a fan of encounters being largely determined by who has their abilities ready rather than more so your own aim and skill. Having to stick constantly together to achieve anything is also not very fun, but that could just be because of the the small team size.
The massive differences in hp and everyone having an escape/healing/invulnerability ability make encounters extremely unfulfilling.
But that's just my onion as a loser who got too used to how TF2 works, I can't expect a different game to work the same.
Honestly if they just nerf ana and rework resurrect now i think the game balance will be in a good place for once
[QUOTE=Grandzeit;52297691]On the topic of MOBA shooters, I wonder if Roadhog would be better if he was more like SMNC's Veteran by making him entirely about re-positioning and interrupting enemies, so he'd rely on the team and level hazards to kill enemies.
Though the latter is already Winston's thing.[/QUOTE]
Can we give him the Veteran's best taunt too?
[video=youtube;_eT-2a23MtE]http://www.youtube.com/watch?v=_eT-2a23MtE[/video]
[QUOTE=MissingGlitch;52297659]I want to know why Blizzard has a fetish for choke points.[/QUOTE]
Balancing reasons probably. Attackers have to win one teamfight to capture the point, defenders have to win all of them, so it makes sense that they have the map advantage. I don't think more open maps like in TF2 would work in Overwatch., at least with the current assault mode.
I've heard the opposite from others.
For example, my friend isn't sure of Lunar because he said it's impossible defending point B with the amount of openings it has for the attackers. I haven't tried any serious matches on it yet so I can't judge.
Holy fuck the memory leakage though
They better not revert this Roadhog nerf, he's finally at reasonable levels now.
Don't cave to the crybaby Roadhog mains again blizzard.
[QUOTE=MissingGlitch;52297659]I want to know why Blizzard has a fetish for choke points.[/QUOTE]
I think it's because they want to force teamwork to happen. You can see that mindset in a lot of their balance patches; they literally just nerfed Roadhog because his kit set him up to be more of a lone wolf, instead of a team player.
Compare Overwatch to TF2; TF2 has gorgeous maps, but there's so much to explore. When you solo-queue comp in TF2, you have barely any chance, since everyone runs down a different path. Overwatch's maps might be shitty and linear, but they're basically designed to direct even the stupidest teammate to the objective; it's very hard to get lost or turned around on a map like Numbani or Hanamura, you always know where to go at all times (and even if you don't just about any path will take you to the objective).
It's sort of a double-edged sword; forcing teamwork like this lessens the sting of solo-queuing, but it also makes things more boring for people who actually know what they're doing.
new map name is too long and isn't said as well as ecopoint: antarctica
[QUOTE=Everything;52298039][video=youtube;Itjv_2dPgZI]http://www.youtube.com/watch?v=Itjv_2dPgZI[/video][/QUOTE]
You got the stare at her ass at least. :v:
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