• Overwatch - It's Actually a Trick To Make Everyone Play HotS, also BUY
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[QUOTE=ROFLBURGER;52302823]Yeah guess what you need gamesense to counter Roadhog. Is an enemy hero a threat? COUNTER HIM BY PICKING AROUND HIM.[/QUOTE] Yeah sure let me go ahead and pick a Roadhog counter, like Roadhog! :downs: Hate to break this to you but Roadhog has very few counters, he's mostly on equal footing or hard counters most of the cast, due to his health pool and ridiculous damage. His best counter is literally himself, gee it's almost as if Roadhog was poorly designed or something. Also there is no "gamesense" to fighting Roadhog, it's literally just avoid him as much as possible and stick behind shields. Oh but wait! The latter doesn't even really apply because one of Roadhog's strengths is doing massive damage to shields. What a coincidence!
Should probably not play ranked on your mains until after a week or so, all the trolls that got season unbanned are playing and they're RAMPANT atleast around 4k. Not to mention the terrible games you get matched into as well, just a bad experience overall
[QUOTE=Killajax;52303564]Yeah sure let me go ahead and pick a Roadhog counter, like Roadhog! :downs: Hate to break this to you but Roadhog has very few counters, he's mostly on equal footing or hard counters most of the cast, due to his health pool and ridiculous damage. His best counter is literally himself, gee it's almost as if Roadhog was poorly designed or something. Also there is no "gamesense" to fighting Roadhog, it's literally just avoid him as much as possible and stick behind shields. Oh but wait! The latter doesn't even really apply because one of Roadhog's strengths is doing massive damage to shields. What a coincidence![/QUOTE] Stuff that can stop his combo: Dva matrix Zarya barrier McCree flashbang Ana sleep Mei wall Stuff that can fuck it up: Lucio boop Pharah boop Dva jets Junkrat mine That's not including stopping his hook with shields and barriers, or juking it with mobility abilities. Roadhog is also loud as hell- the game seems to prioritise his sounds when he's close- and constantly makes noise. He gets bullied super hard by anyone longer range than his hook, or when it's off cooldown. [QUOTE=Confuzzed Otto;52303576]Should probably not play ranked on your mains until after a week or so, all the trolls that got season unbanned are playing and they're RAMPANT atleast around 4k. Not to mention the terrible games you get matched into as well, just a bad experience overall[/QUOTE] I think only you and the 3 other GM+ people on here have alts :v:
I thought the worst salts I'd ever see would be in game, but every time a Roadhog discussion whips up in here it always turns to insults thrown at eachother. One thing I've noticed is how everyone talks about how you should be able to take him on 1v1, I thought the entire point of tanks was that they needed team effort to take down? I'm also surprised at how little complaints there are about Mei and Ana, considering they've been the worst offenders during my time with the game.
The real fucking problem with roadhog is not his hook, it's his weapon. That's the reason he's a shit character. Paladins, despite being a shit game (pretty fun though) in every other fashion, understands Roadhog's character type perfectly. Makoa doesn't have a fucking shotgun, he has a cannon. The cannonball either hits, or it doesn't. Simple as that. No "Yeah if you hook an anorexic character while the fourth player on your team is on fire and there is a full moon outside the hook instakills otherwise it doesn't." Even if Makoa didn't have his shield, like Hog, he would still be more useful than hog. Since his cannonball either FUCKING HITS OR IT DOESN'T, he is still able to damage people without having them to be in the absolutely perfect position because otherwise 75% of the pellets don't hit.
If you legitimately think hook has no counters, you're bad. That's all there is to it. I play Hog at ~3k and even there the enemy team knows how to counter it. Dva and Zarya can do it solo, and it's not out of the question to see both of them at the same time. Mcree can stop it, Lucio can stop it, any form of forced movement can stop it (Pharah E, Junkrat mine, even Solider rockets can mess up a hook kill). I said it before and I'll say it again, if you think Roadhog needed to be nerfed you are [I]wrong.[/I] He's not dominating the meta, professionally or in ranked, in terms of winrate or pick rate. He is the least picked tank in professional matches next to Orisa and his best showing in competitive is 3rd most picked in GM, and competitive pickrates should be irrelevant anyway. I understand that in [I]your[/I] games he's a big problem but that doesn't mean shit. There are people that actually believe heroes like Reaper and Widowmaker should be nerfed, and while I'm sure you think "oh it's different with Roadhog he's actually OP," no, it's not different, you have a very small, biased sample size to base your opinions on and you're wrong. There is a reason you wont find any professional player or even OW personality seriously calling for Roadhog nerfs. All the most recent stats do [I]not[/I] point to Roadhog needing a nerf, you can look them up if you want. Roadhog is honestly in one of the best spots he's ever been in on live at the moment (imo) and it's a shame Blizzard is giving in to a very bad vocal minority (again). Listing all the things Roadhog can do, or claiming he has no counters (even if that was remotely true) doesn't mean shit if it's not getting results. If you ever think a hero's OP, seriously think about how much you actually know about the game. If you're gold, plat, diamond, whatever, consider for just a moment that your experience doesn't mean anything when it comes to balance. If you can find evidence that Hog is a problem on a larger scale (as in, any of his game-wide stats even suggested he might be a problem) then maybe it's reasonable to call for a nerf.
[QUOTE=Hammer7;52303340]Tries to 1v1 a 600hp character whose sole purpose is to delete squishy targets such as flankers or supporst. Obviously gets killed. "It's unfair!11" Funny thing but I've seen people with bronze rank who knew how to not get constantly removed by Hog.[/QUOTE] I was making fun of you, how did that escape you. Hilariously you just said the opposite of your own previous post.
You know how in multiplayer games there's always that one player that's using a really annoying loadout or annoying class or character that the game would be less obnoxious without? That's Hanzo. That's how I see him. He gives me Vietnam flashbacks of getting cheap-killed with the Huntsman.
[QUOTE=Jammymanrock;52303596]Stuff that can stop his combo: Dva matrix Zarya barrier McCree flashbang Ana sleep Mei wall Stuff that can fuck it up: Lucio boop Pharah boop Dva jets Junkrat mine [/QUOTE] I'd like to step in here and note that pretty much all roadhog counters up into this point are only preventatives. If I go Widow to fight Pharah, this ends in a dead Pharah If I go Winston to fight Genji, this ends in a dead Genji If I go Zarya to fight D.Va, this ends in a dead D.Va if I go Mei to block Roadhog's hook, Roadhog is still alive. He's just mildly inconvenienced for 8 seconds. The only hero who ever came close to being a true counter to Roadhog was Orisa, and I think we can tell how that turned out. Preventatives aren't counters. [QUOTE=laharlsblade;52303644] I said it before and I'll say it again, if you think Roadhog needed to be nerfed you are [I]wrong.[/I] He's not dominating the meta, professionally or in ranked, in terms of winrate or pick rate. He is the least picked tank in professional matches next to Orisa and his best showing in competitive is 3rd most picked in GM, and competitive pickrates should be irrelevant anyway. [/QUOTE] [img]http://i.imgur.com/5AcE0h3.png[/img] At least be factual in what you're saying. Platinum to GM, Hog is the most picked tank. The game is balanced around pub play, the pro scene doesn't matter.
[QUOTE=Oizen;52303834]I'd like to step in here and note that pretty much all roadhog counters up into this point are only preventatives. If I go Widow to fight Pharah, this ends in a dead Pharah If I go Winston to fight Genji, this ends in a dead Genji If I go Zarya to fight D.Va, this ends in a dead D.Va if I go Mei to block Roadhog's hook, Roadhog is still alive. He's just mildly inconvenienced for 8 seconds. The only hero who ever came close to being a true counter to Roadhog was Orisa, and I think we can tell how that turned out. Preventatives aren't counters.[/QUOTE] People play Dva into Zarya and Genji into Winston all the time? It's not that black and white. Hog without his hook is easy to push or kill, it's not a minor inconvenience. ... and Orisa? She has an anti-CC for herself, but it can't save teammates. These aren't 1v1 matchups. I don't think hog is bad or anything- he's great on ladder and can get a ton of value in picks. He's just not some unstoppable juggernaut with no counterplay :v:
The hook combo might be balanced but it's not fun to fight. It's much like snipers in a way, sure, snipers need to aim well and you can dodge or hide behind a barrier but getting instantly killed like that is seldom fun. If you also need to use the same tactics and type of team comp in order to counter one it can become very boring. Sure you countered it but you are playing Reinhardt for the umpteenth time today to the point where you would probably just duct tape the right mouse button down were it not for the option to toggle his shield. And granted there are other counters to him too and if he flubs his combo he's kinda done for. But the point remains that you have a hero based around something that is pretty un-fun to fight, nerfing the not fun this means the hero falls apart because that's all they are good at. That being said, jumping in as the Jivin' Gorilla and givin' them the giggles with the tickle gun and seeing a widowmaker or hanzo switch to reaper in frustration never gets old.
[img]http://i.imgur.com/HZGK8AT.jpg[/img]
[QUOTE=Jammymanrock;52303852]People play Dva into Zarya and Genji into Winston all the time? It's not that black and white. Hog without his hook is easy to push or kill, it's not a minor inconvenience. ... and Orisa? She has an anti-CC for herself, but it can't save teammates. These aren't 1v1 matchups. I don't think hog is bad or anything- he's great on ladder and can get a ton of value in picks. He's just not some unstoppable juggernaut with no counterplay :v:[/QUOTE] No I'm just saying there is no 1v1 counter to him. 2v1-ing everything isnt a counter.
[QUOTE=Totenkreuz;52303659]I was making fun of you, how did that escape you. Hilariously you just said the opposite of your own previous post.[/QUOTE] Even so there are people in this very thread who would legit burst in tears from hook combo after trying to 1v1 with Hog.
[QUOTE=Oizen;52303921]No I'm just saying there is no 1v1 counter to him. 2v1-ing everything isnt a counter.[/QUOTE] Go soldier, stand out of range of hook, left click head, run away if he gets closer? IDK your criteria for counters any more since you're talking about 1v1s in a 6v6 game but it's a pretty favourable matchup. Hog might not be fun to play against, but that doesn't warrant balance changes. Ya'll need to calm down on the hyperbole :disappoint: IMO if they rework hog they should focus him more on being an initiator than a ganker
[QUOTE=Jarokwa;52304000]after years of hard study and research, aswell as many experiments, i have come to the conclusion that discussing Roadhog in this thread is absolutely pointless[/QUOTE] Took you years? I could tell the same in seconds
[QUOTE=Jammymanrock;52304021]Go soldier, stand out of range of hook, left click head, run away if he gets closer? IDK your criteria for counters any more since you're talking about 1v1s in a 6v6 game but it's a pretty favourable matchup.[/QUOTE] There's hardly any map that allows you to be outside of hook range, especially if you have to be on an objective
Stay with tanks and roadhog isn't a problem. If you're a flanker use your head / ears and abuse line of sight and pay attention to when the hook is used if you can. It doesn't take rocket appliances guys. (while they do help to keep at range with pharah :v:)
Yeah barrier watch is getting pretty old.
Mei hard counters roadhog, if he hooks her or she otherwise ends up in his most effective range, HE dies, not her.
[QUOTE=Mort Stroodle;52304276]Mei hard counters roadhog, if he hooks her or she otherwise ends up in his most effective range, HE dies, not her.[/QUOTE] Not really because there's still a chance if he has good aim to just shoot her in the face.
[QUOTE=redBadger;52304287]Not really because there's still a chance if he has good aim to just shoot her in the face.[/QUOTE] She can literally slow down his aim as he's trying to aim. Like there's also a chance that junkrat can pick Pharah out of the sky with grenades if the junkrat is drastically more skilled than the pharah but that doesn't​ mean she doesn't counter him.
Doing placements and got a teammate who sounds like he's 13~14 years old. We lose the first round and he doesn't get negative or anything, just "what can we change so we can win" Next 3 rounds this lil kid is like soloing the entire enemy team and popping off like crazy and just what the fuck. Played a few rounds with him and dude was putting me to shame with his play. I dunno what to feel anymore. (He wasn't even hitscan most of the time)
[QUOTE=Sift;52304345]Doing placements and got a teammate who sounds like he's 13~14 years old. We lose the first round and he doesn't get negative or anything, just "what can we change so we can win" Next 3 rounds this lil kid is like soloing the entire enemy team and popping off like crazy and just what the fuck. Played a few rounds with him and dude was putting me to shame with his play. I dunno what to feel anymore. (He wasn't even hitscan most of the time)[/QUOTE] The unspoken rule is. No matter how good you are. There will always be a little kid that is somehow way better and will make you feel bad about your skills.
Now that I think about it, putting Mcree's flashbang at 8 seconds will make him completely viable and a perfect counter to so many heros with similar 8 second cooldowns. His utility comes from his flashbang and I think that's the weakest part of his kit. With 8 seconds he'll be able to directly go up against Zarya, Hog, Genji, Tracer better than he could before. Right now 76 is just so much better at dealing with things. I think Mcree's strength comes from his flashbang and the cooldown may be a bit too long.
[QUOTE=MissingGlitch;52301544][t]https://i.imgur.com/rpLaeL0.jpg[/t] GEEE I wonder who is gonna win this match. Hint: It wasn't us. We couldn't even make it out of spawn. Again. Lets make that a 4th match in a row of not being able to make it out of spawn.[/QUOTE] Almost forgot to reply to this Dude you probably lost because of your shitty team compisition Why are you playing Sombra (who is terrible in her own right but that's a debate for another time) when there are already 2 DPS on your team, Soldier and McCree and you clearly need either a second tank or a second healer If the enemy team are even half way decent, of course you're going to lose. The matchmaking pitted you up vs them because stars have next to nothing to do with it. If they're that high a level to begin with compared to your team it means they're bad players despite their level. And they game knows that, hence why actual skill level and not stars under your name determine who you play The match making is far from perfect but it's so easy to pin losses down to that instead of their own/their teams bad decisions
For one. I picked Sombra before they picked their heroes and I was just about to switch. I just wanted to practice Sombra in QP because arcade is to random for any decent practice. And two. Yes level doesn't mean anything except play time but it was obvious the other team had a much higher skill level then my team. I don't see why there is a need to defend shitty matchmaking.
[QUOTE=MissingGlitch;52304554]For one. I picked Sombra before they picked their heroes and I was just about to switch. I just wanted to practice Sombra in QP because arcade is to random for any decent practice. And two. Yes level doesn't mean anything except play time but it was obvious the other team had a much higher skill level then my team. I don't see why there is a need to defend shitty matchmaking.[/QUOTE] There is no defending shitty match making. When it happens, it happens I'm saying stop chalking losses up to the stars under player's name like they mean a whole lot. Levels mean generally fuck all, something you judged the turn out of the game on before it even began Also you can't complain about losing a game if you're literally admitting to practicing with a character in said game you aren't adept with, wtf
I used to think account level mattered too but I've seen enough trash players with silver borders to know it doesn't mean shit.
All I want is comp to be locked until level 35.
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