Overwatch - It's Actually a Trick To Make Everyone Play HotS, also BUY
5,002 replies, posted
I feel like the new 1v1 and 3v3 rule set was taken from Quake Champions tbh
Ahoy! [B]Another whale has surfaced in public waters![/B]
[QUOTE] [B][U][I]
The complaints about the Anniversary event boil down to "The content is too good"
[/I][/U][/B]
Let me start by saying that Blizzard has every right in the world to make money off their game. They have monetized this game in two ways: a purchase cost, and microtransactions on purely cosmetic items.
Personally, I think this is a good business model. Having an up-front cost discourages trolls and griefers from just making a new account when they get banned. And $40 is honestly reasonable for a game as deep and well-made as Overwatch. But a one-time payment can't sustain perpetual content releases to keep the game alive. So, they either need to charge a subscription fee, charge for additional content, or find a way to encourage people to make ongoing microtransactions. A subscription fee would hedge out anyone who can't afford to pay a regular fee for just one game. Charging for additional content would fragment the community and seriously hinder matchmaking.
So, microtransactions it is. And pay-to-win is a disaster waiting to happen, so it has to be cosmetics.The problem is, how do you keep people paying for cosmetics? If I only play three heroes, why wouldn't I pay for just the skins I want on those and leave everyone else as is?
The solution is random loot boxes, and limited time events. Random loot boxes mean that there's always value to buying a new box, since I could get something I don't already have--and currency means that even if I do get something I already have, I still get some value. Oh, and you get boxes for free just for playing. Timed events mean that even if I have all of the normal-run items I want, when an event hit that gives me a chance to get new, special items, but only if I act quickly, which means I need to buy some boxes or miss out on the fun.
Initially you couldn't even buy event skins with currency--but oh, how people whined, and so Blizzard changed so you could buy them, they were just expensive. They're not monsters.
And then people sort of settled down. I don't remember seeing complaints about Halloween, or the winter event, or the lunar new year, or even Uprising (which was totally awesome). Nothing about the monetization changed in this time and people seemed happy.
And then Anniversary happens, and suddenly there's so much good content. Amazing skins, dance emotes, etc. Now people want these cosmetics more than ever before because its such high quality. And now, only now, do people start to complain that the business model is unfair, that they're being overcharged for items, which, I remind you, no one has to buy if they don't want to. It's all completely optional.
So to recap: Blizzard provides you a game for a low up-front cost, that has continual introductions of new maps and characters for absolutely free, that gives you free cosmetics just for playing, that has exciting timed events with even MORE content for free, and your complaint is that this free game has content that is too good and that isn't free enough.[/QUOTE]
This guy is the kind of guy who drops a cool 150 each update to get boxes.
[QUOTE=Stroheim;52322214]Ahoy! [B]Another whale has surfaced in public waters![/B]
This guy is the kind of guy who drops a cool 150 each update to get boxes.[/QUOTE]
Had to look this post up, it's just some guy on reddit with a moderate upvote count and not someone important.
Should we... care?
"Low up-front cost"
haha I could get like 5 great games for the cost of Overwatch, it's not even that much lower than the obscene 60$ AAA standard
[QUOTE]Blizzard provides you a game for a low up-front cost[/QUOTE]
[IMG]https://my.mixtape.moe/ldvubm.png[/IMG]
You can clearly see how deep Blizzards cock is up his ass.
Like maybe I'm overthinking it, but the post just REALLY feels like satire; It uses common logic errors and it has some really strange wording and punctuation that remind me of so many other big reddit post arguments.
But probably Blizzard's cock is deep in his moist leathery wallet.
[QUOTE=Stroheim;52322214]Ahoy! [B]Another whale has surfaced in public waters![/B]
This guy is the kind of guy who drops a cool 150 each update to get boxes.[/QUOTE]
I can't believe people like this exist. I can't believe people defend this bullshit. The game made [B]one[/B][I] fucking[/I] [U]billion[/U] [B][I][U]dollars[/U][/I][/B].
Blizzard has all the money in this world. Diablo 3 sales were high as hell, Starcraft 2 sales were really good, WoW, a game from 2004, still sells and has a good amount of players.
It just boggles me that Blizz tries to push their lootbox shit as far as they can, instead of actually improving it. They deflect their criticism on Blizzcons, they wave it down in Community Updates.
They are currently not even improving their game, they are just throwing in more Legendary Skins and make it even harder for people with actual jobs to get their desired skins in a normal way instead of dropping money in.
They need to address actual flaws in the game like the map design. They already failed at giving an above-average level of writing for the characters and such. When they said that they would make "less frequent but more meaningful updates", I expected some big changes at least every 2 months, concerning maps for example and not fucking timed events with expensive skins for people to drop their cash on them. I have seen nothing yet that actually improved the core game. Just more maps with the equal amount of bad decisions in designing them. The balances are alright and at least show that they listen to [I]some[/I] feedback...
They focus so much on the easy part of making money instead of actually improving the choke point problems, the low amount of possibilities for attackers. Modes like Mayhem are anti-fun because some characters are not tweaked and will fuck your match up all the time. Barely anybody likes to play attacker because it's so much easier on the defender team.
[QUOTE=Antimuffin;52322446]I can't believe people like this exist. I can't believe people defend this bullshit. The game made [B]one[/B][I] fucking[/I] [U]billion[/U] [B][I][U]dollars[/U][/I][/B].
Blizzard has all the money in this world. Diablo 3 sales were high as hell, Starcraft 2 sales were really good, WoW, a game from 2004, still sells and has a good amount of players.
It just boggles me that Blizz tries to push their lootbox shit as far as they can, instead of actually improving it. They deflect their criticism on Blizzcons, they wave it down in Community Updates.
They are currently not even improving their game, they are just throwing in more Legendary Skins and make it even harder for people with actual jobs to get their desired skins in a normal way instead of dropping money in.
They need to address actual flaws in the game like the map design. They already failed at giving an above-average level of writing for the characters and such. When they said that they would make "less frequent but more meaningful updates", I expected some big changes at least every 2 months, concerning maps for example and not fucking timed events with expensive skins for people to drop their cash on them. I have seen nothing yet that actually improved the core game. Just more maps with the equal amount of bad decisions in designing them. The balances are alright and at least show that they listen to [I]some[/I] feedback...
They focus so much on the easy part of making money instead of actually improving the choke point problems, the low amount of possibilities for attackers. Modes like Mayhem are anti-fun because some characters are not tweaked and will fuck your match up all the time. Barely anybody likes to play attacker because it's so much easier on the defender team.[/QUOTE]
No you don't understand, you're an entitled whiny baby and Blizzard [B][I][U]NEEDS[/U][/I][/B] the revenue from loot boxes to support Overwatch.
[QUOTE=Wulfram;52322468]No you don't understand, you're an entitled whiny baby and Blizzard [B][I][U]NEEDS[/U][/I][/B] the revenue from loot boxes to support Overwatch.[/QUOTE]
You want a full priced game without micro-transactions?
You think you do, but you don't.
[QUOTE=Hammer7;52322291][IMG]https://my.mixtape.moe/ldvubm.png[/IMG]
You can clearly see how deep Blizzards cock is up his ass.[/QUOTE]
I might be misunderstanding your post but are you saying 39.99 is a bad pricepoint
[QUOTE=Coyoteze;52322614]I might be misunderstanding your post but are you saying 39.99 is a bad pricepoint[/QUOTE]
It's not low though is it.
[QUOTE=ROFLBURGER;52321489]Don't make it like most games with challenges where it actually hinders your ability to play and therefor hinders your team's ability to play.
"Fuck off guys I need to do this daily challenge where I get 10 fatal headshots as widowmaker, i don't care if we're on offense and we don't have a tank"[/QUOTE]
in Dota 2 (or at least last time i played it) in order to completely a similar challenge system, you also have to win the match in which you met the challenge requirements.
So just dicking around doing your own thing while you hinder your team wasn't effective, you had to do what was good for your team first.
[sp]though if you were already stomping you could delay the match until you got that 20th stun or whatever, which isn't something you can really do in Overwatch[/sp]
[editline]7th June 2017[/editline]
I think having a very general set of challenges like healing a certain amount or blocking a certain amount of damage could really work, but i think they'd have to do one of two things: make the challenges accumulate over a series of matches, or make you unable to see your own progress during the match.
I'd like to think that doing the challenges wouldn't completely dictate people's behavior during [i]most[/i] of the match, but i have little doubt that when the last minute of the timer hits or the payload is crawling to the end of the path, if people are gonna see that they're 90% of the way to their challenge then they're definitely going out of their way to get that last bit and that can make for really sloppy decisions.
Game crashed during the last few minutes of the final round of Nepal in comp. I have never squealed in horror so hard. :scream:
Thank god I was able to jump right back into the match in mere seconds. I don't even want to think what would happen if it crashed like seconds before the end of the match. Would it still count as a penalty despite winning? I would probably leave this mortal coil. :v:
[QUOTE=unlimi_Ted;52322829]in Dota 2 (or at least last time i played it) in order to completely a similar challenge system, you also have to win the match in which you met the challenge requirements.
So just dicking around doing your own thing while you hinder your team wasn't effective, you had to do what was good for your team first.
[sp]though if you were already stomping you could delay the match until you got that 20th stun or whatever, which isn't something you can really do in Overwatch[/sp]
[editline]7th June 2017[/editline]
I think having a very general set of challenges like healing a certain amount or blocking a certain amount of damage could really work, but i think they'd have to do one of two things: make the challenges accumulate over a series of matches, or make you unable to see your own progress during the match.
I'd like to think that doing the challenges wouldn't completely dictate people's behavior during [i]most[/i] of the match, but i have little doubt that when the last minute of the timer hits or the payload is crawling to the end of the path, if people are gonna see that they're 90% of the way to their challenge then they're definitely going out of their way to get that last bit and that can make for really sloppy decisions.[/QUOTE]
We all want free stuff but Blizzard already gifted Ana to OW players so maybe it is enough free stuff already :v:
[QUOTE=Coyoteze;52322614]I might be misunderstanding your post but are you saying 39.99 is a bad pricepoint[/QUOTE]
It's more than $0 which means it shouldn't have content locked behind paywalls IMO.
Cosmetics count as "content"?
[QUOTE=Stoffy;52323239]Cosmetics count as "content"?[/QUOTE]
When that's pretty much the only new content they're consistently adding to the game, yes.
I'd honestly be fine with all of this if they'd release maps at a faster rate. I want more playgrounds to mess around in with Lucio.
Have you really been blinded by Valve's shitty excuse for a content update being cosmetics and weapon reskins as the norm?
If you need an excuse to keep playing then you're experiencing the very normal phenomenon of 'videogame burnout' and it's time for you to take a break and maybe come back to Overwatch later.
Complaints about current character interactions in-game despite the devs saying that the in-game character interactions are not canonical?
I really don't understand what you guys are complaining about. I'd rather have the devs put out actual content updates in due time with new maps, new heroes and new gamemodes as the primary focus.
[editline]7th June 2017[/editline]
[QUOTE=VX-79;52323244]When that's pretty much the only new content they're consistently adding to the game, yes.[/QUOTE]
The events (Olympics, Junkenstein, Christmas, Lunar New Year) are more like minor patches. The Anniversary Event is like a major patch that added three new arena maps with an interesting spin, though nothing groundbreaking, on the already established 3v3 gamemode. It's fine if that doesn't interest you, but that's still major content.
Eichenwalde and Oasis were part of major updates, and so were Ana, Sombra and Orisa.
I don't think you realize how long it takes to make new maps and new characters.
[QUOTE=Stoffy;52323239]Cosmetics count as "content"?[/QUOTE]
I'm pretty sure models and skins are still content, or do you have some urban dictionary definition of content that you'd like to share with us?
[editline]7th June 2017[/editline]
[QUOTE=Stoffy;52323266]Have you really been blinded by Valve's shitty excuse for a content update being cosmetics and weapon reskins as the norm?
If you need an excuse to keep playing then you're experiencing the very normal phenomenon of 'videogame burnout' and it's time for you to take a break and maybe come back to Overwatch later.
Complaints about current character interactions in-game despite the devs saying that the in-game character interactions are not canonical?
I really don't understand what you guys are complaining about. I'd rather have the devs put out actual content updates in due time with new maps, new heroes and new gamemodes as the primary focus.
[editline]7th June 2017[/editline]
The events (Olympics, Junkenstein, Christmas, Lunar New Year) are more like minor patches. The Anniversary Event is like a major patch that added three new arena maps with an interesting spin, though nothing groundbreaking, on the already established 3v3 gamemode. It's fine if that doesn't interest you, but that's still major content.
Eichenwalde and Oasis were part of major updates, and so were Ana, Sombra and Orisa.
I don't think you realize how long it takes to make new maps and new characters.[/QUOTE]
They have literally called the event updates "content patches".
[URL="http://kotaku.com/a-look-inside-the-art-of-overwatch-1795883309"]Kotaku published 4 pages from the incoming book "The Art of Overwatch"[/URL], and they're published a page with interesting early Lucio concept.
[t]https://i.kinja-img.com/gawker-media/image/upload/geyxsnmsd29igso6lixr.jpg[/t]
[QUOTE=Stoffy;52323266]I don't think you realize how long it takes to make new maps and new characters.[/QUOTE]
I don't think it's a matter of time, it's more of how they're holding off releasing them.
Jeff himself said they want to slow down the hero release rate even lower then it is.
[QUOTE=Lobstuzz;52323287]They have literally called the event updates "content patches".[/QUOTE]
So call them minor content patches instead and stop being so impatient for the big content patches because [I]it takes time to develop them.[/I] You can't expect them to push a new map, new gamemode and new character every single month. That's unrealistic.
Why is it such a big deal that they add small content patches with fun little things like cosmetics or map reskins while you wait for the major patches? I'm almost certain that they're releasing the small content updates so people wont whine and complain that there's nothing new.
Or would you rather wait months between major updates while they work on new maps and characters?
[editline]7th June 2017[/editline]
[QUOTE=ClauAmericano;52323309]I don't think it's a matter of time, it's more of how they're holding off releasing them.
Jeff himself said they want to slow down the hero release rate even lower then it is.[/QUOTE]
And that's fine. Give them time to release a hero that's not broken on launch. Remember when Ana was first released?
Her kit was insane and unbalanced to hell and back.
[QUOTE=Stoffy;52323312]So call them minor content patches instead and stop being so impatient for the big content patches because [I]it takes time to develop them.[/I] You can't expect them to push a new map, new gamemode and new character every single month. That's unrealistic.
Why is it such a big deal that they add small content patches with fun little things like cosmetics or map reskins while you wait for the major patches?
Or would you rather wait months between major updates while they work on new maps and characters?
[editline]7th June 2017[/editline]
And that's fine. Give them time to release a hero that's not broken on launch. Remember when Ana was first released?
Her kit was insane and unbalanced to hell and back.[/QUOTE]
i'd rather they didn't put a gambling mechanic in the game to acquire content, when gambling mechanics are specifically used to exploit consumers
not only that, but a gambling mechanic in a game that cost money to buy originally.
[QUOTE=Cloak Raider;52323320]i'd rather they didn't put a gambling mechanic in the game to acquire content, when gambling mechanics are specifically used to exploit consumers
not only that, but a gambling mechanic in a game that cost money to buy originally.[/QUOTE]
It's optional. If you can't control your gambling addiction to get virtual cosmetics, that's your problem and not the devs.
[QUOTE=PyrO_o;52323300][URL="http://kotaku.com/a-look-inside-the-art-of-overwatch-1795883309"]Kotaku published 4 pages from the incoming book "The Art of Overwatch"[/URL], and they're published a page with interesting early Lucio concept.
[t]https://i.kinja-img.com/gawker-media/image/upload/geyxsnmsd29igso6lixr.jpg[/t][/QUOTE]
I really want that early concept as a skin please.
[QUOTE=Stoffy;52323331]It's optional. If you can't control your gambling addiction to get virtual cosmetics, that's your problem and not the devs.[/QUOTE]
this game is played by children
[QUOTE=PyrO_o;52323300][URL="http://kotaku.com/a-look-inside-the-art-of-overwatch-1795883309"]Kotaku published 4 pages from the incoming book "The Art of Overwatch"[/URL], and they're published a page with interesting early Lucio concept.
[t]https://i.kinja-img.com/gawker-media/image/upload/geyxsnmsd29igso6lixr.jpg[/t][/QUOTE]
mmMMFFRR THE CONCEPT ART I NEED THIS AS A SKIN [B]I FUCKING NEED THIS[/B]
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