Overwatch - It's Actually a Trick To Make Everyone Play HotS, also BUY
5,002 replies, posted
[URL="http://ow.blizzard.cn/article/news/471"]For the entirety of May, Overwatch will be F2P in China[/URL]
A-mei-zing.
I just find roadhog's design overall terrible
Who thought a 50% chance of him hitting you and instant killing you would be fun? Not only that but even from roadhog's side missing your hook means you just fumble about waiting for the cooldown to go away.
It's not fun for both parties involved.
[QUOTE=Zadrave;52173900]Who thought a 50% chance of him hitting you and instant killing you would be fun? Not only that but even from roadhog's side missing your hook means you just fumble about waiting for the cooldown to go away.
It's not fun for both parties involved.[/QUOTE]
No it's pretty fun on both ends tbh, hook's easy enough to dodge and landing them feels great. It's also definitely not a 50/50 lol. The thing that makes Roadhog less fun to play is how in 90% of scenarios there is something that can prevent a hook from leading to a kill. Zarya, Dva, enemy Roadhog, Lucio, Pharah, Mcree, Ana, and Junkrat can all realistically protect someone else from being one-shotted after getting hooked without ults. Rein, Genji, Mei, and Orisa can as well but those are very positioning/prediction dependent. Most of them don't even have to be on the enemy team to fuck it up. And then there's the case where you just hook someone that can't be killed in one shot, specifically all of the tanks.
a lot of times it feels like the simple solution to roadhog is "don't be an easy hook target"
if you're playing a close range hero, lrn2juke + lrn2quick; even as Reaper I can dodge hooks and eat Roadhogs for breakfast, and Reaper's slower than a frozen Reinhardt
if you're playing a long range hero, and Roadhog gets a kill on you, congratulate him for being skilled at the game where you aren't
The one thing I don't understand is that Roadhog essentially does Reaper's job better and easier.
Reaper's whole thing is dealing good consistent bursts of damage at close range, and while he can do that better then Roadhog, Roadhog gets a hook and a mouse 2 that allows him to still do ridiculous damage to enemies if aimed correctly.
That's arguably bad game design when a tank is doing a better job at being a dps then some of your dps heroes.
After my return to OW comp, I found out that being good at Hanzo is the worst thing that can happen to you.
Honestly roadhog is a massive pain in the ass to get killed by but he's not really a big issue. I have a feeling that a lot of complaints about him being OP are from people that play extremely predictably. Obviously there are going to be roadhog "mains" that you come across that are really good and can predict where you may blink to as tracer for example but that's just getting outplayed IMO. Roadhog has a lot of counters as long as your team isn't running a 100% squishy comp.
And if you're playing d.va or have a competent one on your team, the enemy hog will be drowning in salt because of defense matrix
[QUOTE=ClauAmericano;52174035]The one thing I don't understand is that Roadhog essentially does Reaper's job better and easier.
Reaper's whole thing is dealing good consistent bursts of damage at close range, and while he can do that better then Roadhog, Roadhog gets a hook and a mouse 2 that allows him to still do ridiculous damage to enemies if aimed correctly.
That's arguably bad game design when a tank is doing a better job at being a dps then some of your dps heroes.[/QUOTE]
roadhog's better against a squishier team, because he's not that great against tanks, especially tanks with a team that's paying attention/can bail them out if they get fucked (and we're going to assume competent teams on both sides, because balancing around bad players is fucking stupid)
reaper's better against a tankier team [b][i]IF[/i][/b] he's played right and his mobility tools are used correctly, on top of the "oh god who actually plays reaper" factor that throws people off for a few rounds
Also is there any reward/loss adjustment when a player leaves a match? Because I think the match should be immediately canceled since, unless the 5 person team is really good or the full team absolutely trash, it's guaranteed loss and a proper bullshit.
[QUOTE=redBadger;52173559]Roadhog can be pretty damn useless if he misses his hooks though. I've never really had issues going against roadhogs, I think he's fine where he is.[/QUOTE]
You still have the ability to 1 shot targets with alt fire
[QUOTE=GentlemanLexi;52173629]It's completely your fault for getting caught, and him hooking you doesn't guarantee a kill even with follow through if your team actually manages to notice it quick enough.
If you don't respect Roadhog's range, then you deserve to get hooked.[/QUOTE]
Which range do you want me to respect?
20ft for hook?
The one shot with alt fire?
Or the close range shot gun?
[QUOTE=RenegadeCop;52173885]
A good Zarya can counter every single one of his hooks on teammates for that free 40% energy[/QUOTE]
Yeah but at the same time youve got 5 other players on the enemy team and your team doing 10 different things that you might need bubble for and you cant realistically cant or wont use it to just to stop every single hook
Look you can state reasons like oh hog has a buncha counters etc etc but thats like saying this game has healers so the dps will never kill anyone because the healers will just attacked targets healed up.
Not how it always works in reality, hogs whole design is fundamentally unfun and cheap the mechanic of insta killing people shouldnt exist outside of non ultimate abilities
[QUOTE=RenegadeCop;52174106]Sometimes the solution is to simply git gud[/QUOTE]
nah i think is better to tweak the hero to actually serve a purpose beside being a 600 hp dps with an insta kill mechanic
It also doesn't help in terms of tanking, he's the weakest tank.
Roadhog is one of my mains and you have to be blind to not see him as broken lmao
He's not OP but he's broken.
after his gun buffs, roadhog missing his hook isn't even that bad anymore
His hook isn't broken, his weapon isn't broken, but what really makes him strong is how all of these things come together to make him a great package, and his healing IMHO is what makes it all come together. He's able to flank and pick out very specific targets. This scales exponentially against teams who aren't properly organized, where roadhog becomes an absurd nightmare by picking off all your healers.
If you know how to position yourself and your tanks aren't garbage you won't have that much trouble against Roadhogs imho.
Hog is the free-est ult charge for the other team. If you can play smart and play around your team and your Rein shield to not get hooked (and you should be as soon as you know the other team has a hog), he loses a lot of his efficacy. He's really only good for breaking Rein shield and getting hook picks -- if you're getting 1-shot airbursted your positioning is bad (and that's also absurdly hard to hit on a properly moving target), and if you're getting repeatedly hooked your positioning is bad.
His hook is janky, its lock-on is too big and its range too long in my opinion, but if you're getting stomped by a roadhog it's because you're not learning, not because he's broken.
[QUOTE=Vodkavia;52174194]Reaper moves at the same default movement speed as Hog (except when wraith forming where he gains a speed boost) and every hero other than tracer and genji. So I don't see how he's slow by any means. And by "don't be any easy hook target" you mean never stop cowering behind Rein's shield right? Baiting and dodging hooks puts the critical "skill check" on Hog not on his target, meaning that a hog with enough experience can call your bluff.
It's ironic that you bring up Reaper, since Hog's right click buff completely displaced him :v:[/QUOTE]
You can use corners to lower his chances considerably, you can stay in Zarya's range to make your chance of survival, and usually the winning move is to be close to Rein, which is the entire reason that motherfucker holding the big glowy shield is there, to make sure your ass doesn't get insta bursted.
What makes Roadhog seem so broken is how easy it is to notice mistakes in the enemy formation and punish them. Once you learn how to position yourself against roadhog he's an easy as fuck target and a constant source of ults.
I like Roadhog when I'm playing support because he's free ult charge for me regardless of which team he's on
-failed to merge-
rip uprising
[editline]1st May 2017[/editline]
still no fixes for 1v1 experience level balancing
Wait, no event overtime this time?
That sucks, thankfully I managed to buy everything I wanted (Basically the D.Va PotG) and the game even threw me a Zenyatta PotG on my last event crate
I used to love playing Reaper, but I now play Roadhog instead as I'm beefier, my self heal is way more convenient than hoping somebody died and going to their soul that may or may not be out in the open, and I don't have to put myself in danger to get the same effect of meatshotting somebody because I can just hook them. Also Reaper's footsteps are loud as fuck so good luck flanking, and crouch walking is so painfully slow.
So the event ended the day before the usual updates why? I just got home from work, was eating dinner and was going to finally just buy boxes to afford the skins I want.
Fucking stupid.
[QUOTE=Vodkavia;52174194]Reaper moves at the same default movement speed as Hog (except when wraith forming where he gains a speed boost) and every hero other than tracer and genji. So I don't see how he's slow by any means. And by "don't be any easy hook target" you mean never stop cowering behind Rein's shield right? Baiting and dodging hooks puts the critical "skill check" on Hog not on his target, meaning that a hog with enough experience can call your bluff.
It's ironic that you bring up Reaper, since Hog's right click buff completely displaced him :v:[/QUOTE]
I don't stand behind Rein's shield if I'm playing Reaper, because that would be absolutely pointless. Again, the solution to this, in the end, is to be better than the other player. And, furthermore, I say that Reaper is 'slow' in context, although I should've clarified that. Compare him to the other flankers, and to the other DPS-- the slot he's attempting to fill, and the slot that would be doing most of the effort in killing tanks-- one-by-one.
Genji is evidently faster than him; his base mobility is stronger, his movement tool is quicker and less obvious, does damage, and can be employed more often, especially during ultimates, on top of him having clambering ability.
McCree has the least mobility tools, but he's a mid/long-range skirmisher whose purpose in close range is "get out of close range", so that's okay.
Pharah can fly.
S76 can sprint, and although he has little vertical mobility, he's also better at range.
Sombra can teleport and turn invisible.
Tracer has a higher amount of speed at base and extreme lateral mobility, up to and including simply exiting the fight altogether with a rewind.
Reaper, in comparison, has one major mobility tool that's loud, obvious, and cannot be used effectively in combat without horrible opposition, and it's intended for initiative positioning; and while, yes, his Wraith Form does have some mobility potential, it's not necessarily a movement tool and it's not exactly very much-- a minor speed boost (IIRC) with a short duration and no vertical movement. In combat, that's the only thing he has resembling a mobility tool, at close range-- [i]point blank[/i], most of the time. So, no, Reaper isn't quick, not even slightly, nor is it viable for him to stay behind Rein's shield.
You know how I counter Roadhog as Reaper? I position myself properly, I've acquired some jukes and unpredictability, and I have a sense of timing. In other words, I've taken a little piece of my finite resource of 'gud' and placed it in the slot that says "HOW 2 STOP DA STREET PIG".
[QUOTE=WhySoSeriouz;52174218]I like Roadhog when I'm playing support because he's free ult charge for me regardless of which team he's on[/QUOTE]
Dv.a is the best free ult charge
We need a hero who can't be stunned, ever. (Excluding Sleep and Earthshatter)
Roadhog and McCree could stand to have some more counters.
[QUOTE=Killajax;52174386]We need a hero who can't be stunned, ever. (Excluding Sleep and Earthshatter)
Roadhog and McCree could stand to have some more counters.[/QUOTE]
Orisa has that ability
Even as an Orisa main I keep forgetting that Orisa has immunity. I just use it as a damage resistance ability.
[QUOTE=o DefcoN o;52174404]Orisa has that ability[/QUOTE]
and zarya
Sorry, you need to Log In to post a reply to this thread.