[QUOTE=Cows Rule;47956870]I love Lego JW, I will admit that some of the cutesy up scenes did really bother me considering Lego has handled character deaths without changing them. Lego Star Wars didn't censor any deaths, and I'm not sure that Lego Indy did either. So it kinda bothers me when my childhood fantasy gets "censored". A Lot of on screen Jurassic Park deaths aren't particularly gorey either save for Regis and Udesky which are easy fixes.
While I love using movie voices, it's a pretty jarring transition between film lines and rerecorded lines. I would've settled for some really close VOs, which they do with a few characters already.[/QUOTE]
So does Jeff Goldblum's character say that is one big pile of bricks?
[QUOTE=Inspecter;47957114]So does Jeff Goldblum's character say that is one big pile of bricks?[/QUOTE]
Sadly no, but his laugh is in the heli ride. He's one of the characters whose lines were taken from the movie. I think all major and or recurring characters have their lines from the movie. But honestly some of newly VOed lines are pretty convincing like Ludlow's lines. Nedry's aren't spot on but they sound pretty close. Arnold is pretty good too.
Funnily enough, they tried to take "damn" out of "tell them to send the damn helicopters". It comes out like "Tell them to send them helicopters."
Some lines are also displaced. This a huge problem for when the line is spoken in a place with odd acoustics but not in the game. Some little bits of white noise in them too. In some spots it's really bad.
'update 1' is live
[url]http://store.steampowered.com/news/?appids=332310[/url]
So interesting changes.
They say new characters/vehicles etc. but don't say what they are.
[editline]8th July 2015[/editline]
There world generation code changed, it also seems to have effected Save Games, at least the world preview when loading a savegame looks different.
[editline]8th July 2015[/editline]
They've added female versions of a lot of the minifigs
I see some new stuff, but I think the real problem is that the game still doesn't have any particular purpose to it yet, and I don't think the devs have made it clear what that purpose is.
I will admit that it's obviously still in EA, so I'm ok with the "pointlessness" of it for the moment. But I'm hoping that within an update or two we're going to hear where they're taking it and what's going to make it fun.
Also still no dinosaurs.
[quote]Hello everyone!
We think it’s about time we started to let you know what you’ll see in Update 2, which we aim to roll-out as soon as it’s worthy! This update is less focussed on adding new content and more on improving and opening up what’s there. We’re very pleased with the progress and check out our other post talking about some of the other stuff we’re working on – that’s still coming!
Before we dive into the details, note that you'll likely see a very small update come through today. This is just us setting up for the Update, so don't panic if you see this and can't see any difference in-game!
Anyway!
Here’s a breakdown of some of the things to expect:
• Underwater – Explore and build underwater. If you find yourself running out of air, try the sub or one of those characters that can breathe (or doesn’t need to breathe) underwater…
• Discoveries – For the first time, players will have to do a little more work to discover some of the characters and creatures. This is the first step to what we believe will be a more rewarding Discovery system. But what if you already have everything? Well, you’ll still see the same things but there’s also a new option to reset your save game – without affecting your worlds or brick builds, naturally – so you can start discovering again from scratch.
• Map – Never get lost again, unless like us you can’t actually read a map... Anyway, you can’t miss it – it’s got some great features like adding and removing waypoints ( also appear as beams in the world) and different zoom levels. You can tune it up or turn it off too, and just have the beams – let us know how you use it.
• The Camera Item – Snap happy users can take screenshots using the in-game Camera item to capture their favourite builds, creatures or rocks! Warning: taking a picture of a LEGO Jacket Potato doesn’t suddenly make it interesting!
• Virtual Floor – We’ve added a new sub-feature to Brick Building and Tools. This option is an easy way to build in the air, or add detail to a specific layer, or to keep some of your hard work protected while you go crazy creatively. We also slipped in a ‘free’ related feature on the mouse that allows you to place individual bricks in free space at the cross-hair cursor, rather like when using a controller, without altering the way it works normally.
• LXFML Export update – We’ve updated the LXFML export tool to now include props! Any props you place will now be stored within the model data, meaning you’re able to pack up your house and place exactly as it is anywhere you like! We wouldn’t recommend putting your perfect house too close to the Junkyard though, it’ll halve the value!
• Tracking Camera – We’ve added a new Camera Mode. This is a more rigid setup that requires the player to control rotation and distance a lot more, as opposed to the regular Chase Camera.
• GUI – The grids in the various menus have had a little bit of a summer clean and are now neater on screen and easier to see. This is in advance of a more significant set of improvements, coming soon to an awesome LEGO game near you.
• Info Box – You can now hold the BACK button (on a wired XBOX360 controller) to turn it on and off, instead of having to navigate the pointer. As with the GUI grids, this is a small convenience in advance of bigger improvements.
• Abilities – There are quite a few cool / awesome / funny little things going into this update. We might tease some of them, but for now you’ll have to wait.
• Content – Well, we said above there’s less emphasis on new content, but you can still expect a few new discoveries, plus the winning competition builds. And don’t forget ongoing new animations and audio!
• Fixes – An ongoing focus, especially as we get ready to push out an update, including (but not limited to!) improvements to stability, performance and terrain generation.
Once the update rolls out, we’ll have a more definitive patch notes for you to sift through, as there are plenty of other minor tweaks. There's no hard date for this update, as we're trying to ensure we catch as many bugs as we can, and ensure the new features are working as we intend, but we're hoping to have it with you soon! Until then let us know what your thoughts are on the update plans!
Thanks,
LEGO Worlds Team [/quote]
Update 2 announcement
They released teasers for the underwater biome.
[t]http://images.akamai.steamusercontent.com/ugc/1480909476299093282/38F61CBA185002BFDEFBE57F7C6CA19207302B04/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/1480909476299096922/B69D131F9764D1BC02430128C338DE9F1712B50B/[/t]
Best looking Lego game ever, seriously.
Bumping this because they've announced an update coming out soon
[url]http://steamcommunity.com/games/332310/announcements/detail/94932330641082126[/url]
[quote]Hello one and all, it’s that time again: Update Announcement O’Clock! So without further ado, here are some of the upcoming features in Update 3!
Quest System Improvements
Several Characters now also have quests AFTER they’re unlocked. This will allow us to author more interesting quests down the line and even allow for us to create random events that occur within the worlds. Perhaps you’ll find some spooky goings-on?
Updated Skybox
A huge overhaul to the skybox system shows off much improved visuals during both day and night and sees a vast improvement to the natural lighting. From the warm glow of sunrise, through to the twinkling starry nights, your world looks drastically more alive. And fear not, the improved lighting is actually more efficient than the previous setup, so performance won’t suffer because of it.
Vehicle Camera Fixes
We’ve improved the vehicle physics and sharpened up the camera while you’re in vehicles. The controls still remain the same for now – with options to come a little later – but these changes mean the vehicles now handle more like you’d expect when using WASD.
Fixtures and Fittings
Does your house have a noticeable breeze/blizzard/volcanic burn running through it? Not sure we can do much about the last one without some industrial air conditioning, but for the rest there is now a selection of working doors and windows in the Brick Building tool! Time to renovate your existing models and make some new ones too! We’ll add more to future updates, and we certainly haven’t forgotten about other bricks – see the notes below.
More Varied Item Discoveries
Tied in to the quest system, some item discoveries now make more sense. For example, we recently unearthed the shocking revelation that apples are actually found on trees rather than in chests as previously thought, so you’ll have to find a suitable tree and give it a whack. There are a number of other examples, but we’re not telling you all of them, that’s your job to figure out.
Picture Album
Remember those pictures you took with the camera? Now you don’t need to go foraging for them on your computer, you can view and delete them on the front end.
Items Backpack
We’re adding a very simple but much quicker way to get to your items. Like many of you, we feel it’s important for gameplay that we don’t keep them embedded in the menus any longer, especially now they’re becoming more fun and useful.
Minimap Update
We’ve added a nice little feature to the minimap. If you click on it (mouse & keyboard only for now), you will be given a 3D overview of the areas in the world you’ve visited, similar to the preview when you choose your world on the front end. It’s great for tracking progress and finding your bearings!
Content
There are several new characters (which are SPOOKILY relevant to the time of year), vehicles and props available to discover and unlock too. Make sure to consult with other players to see where they can be found – some of them are really quite rare!
When?
We’ve now entered our pre-rollout push for these new features in which we’re just taking a bit of time to make sure everything is working as intended without any side-effects, so we’ll be sure to let you know once the update is live. It does mean that (as usual) we can’t give a firm date, but hopefully not too long!
What’s Next?
However, that’s not all that we want to share with you. We’re also keen to share some additional plans with you all that we’re looking to include in Update 4, and well beyond. We’ll provide a more detailed ‘Stuff we’re working on’ thread here sometime soon to go into more detail, but we’d like to give you a rundown on some of the features that are still in development so that you’re able to see where our focus lies. In no particular order:
• Further camerawork improvements.
• More Bricks – you’ll be pleased to hear that we’ve have had tests up and running, but we need to resolve the side effects which will take a bit of time.
• Quests – More quest types and variety, including creative quests and further improvements to the adventure ones. And, better quest rewards – studs are cool for now, but we want players to be surprised or feel a sense of progress, or maybe both at the same time, so we’ll share more on this soon.
• Ongoing work on a system that supports towns and other structured layouts.
• GUI & input improvements – categorisation in the tools, better controller support, remapping options and so on.
• More Build tools – we’re looking at the best ways to quickly build walls, and you guys have given us heaps of other ideas and inspiration too.
• Multiplayer – both local (split screen) and online.
• AI & behaviour improvements, including underwater creatures, creatures of flight, more interesting NPCs, better fighting for players that crave action and so on.
• Ongoing landscape generation improvements – not just new biomes but improved use of water, more structural variety and of course all without compromising performance – the tricky part!
• Better integration of the character customiser.
As you can see, there’s lots to do, and the aim is to really kick on with our discussions with you guys once the dust has settled from the next update. This will include some new Dev Diaries, Tutorial Videos, Demo Videos, Build Challenges, etc. We’re also trying to find a moment where we’re all sat together to potentially do some sort of Q&A/AMA, so keep an eye out for that.
As always, feel free to discuss your thoughts here, and we’ll be sure to answer what and where we can! And once again, we want to thank everyone for their continued responses and feedback! It’s been very fun reading and watching everyone’s various comments and videos![/quote]
what's everyone's thoughts on the game? i haven't bought it but i'm still intrigued by it.
[QUOTE=Medevila;48975291]it's very pretty, and fun to dick around with, but is still in development so if you're looking for a complete experience it might be best to wait[/QUOTE]
Especially since we don't know where the devs are going with it yet. So far I'm expecting a pure multiplayer brick-building game with an optional exploration bit, but we don't really know.
[QUOTE=Pops;48974203]what's everyone's thoughts on the game? i haven't bought it but i'm still intrigued by it.[/QUOTE]
Wait. As I recall it's mostly just exploration with some building features. Part list is a little stripped down. I bought it since I'm a life long Lego fan and couldn't possibly pass it up, even if it bombed. But really it's just exploration and mild building. No real direction yet.
There's gonna be online functionality soon, with update 3/4 I believe.
dunno where else to post it, but lego marvel's avengers comes out tomorrow.
Sucks to see the hype and excitement around Lego Worlds just... die.
Granted, there's no real gameplay to speak of besides getting more stuff, and the fact that there's no SNOT building is a big problem for me, but it still sucks.
[QUOTE=shinyarceus4;49607271]Sucks to see the hype and excitement around Lego Worlds just... die.
Granted, there's no real gameplay to speak of besides getting more stuff, and the fact that there's no SNOT building is a big problem for me, but it still sucks.[/QUOTE]
Better to have it hyped later when it has some substance than in beta when it's buggy, unoptimized, and empty. Too many games have died from getting hyped early.
[QUOTE=Pops;49606805]dunno where else to post it, but lego marvel's avengers comes out tomorrow.[/QUOTE]
I'm curious as to why there's a lego avengers, i mean I guess to get a pure lego avengers story but what about the lego marvel super heroes?
[QUOTE=SoUl_ReApEr2;49617933]I'm curious as to why there's a lego avengers, i mean I guess to get a pure lego avengers story but what about the lego marvel super heroes?[/QUOTE]
Marvel superheros was exactly that, Marvel superheros together in one game with a silly plot to string it together.
[QUOTE=SoUl_ReApEr2;49617933]I'm curious as to why there's a lego avengers, i mean I guess to get a pure lego avengers story but what about the lego marvel super heroes?[/QUOTE]
you answered it yourself. one is based on the mcu and one is based on marvel comics. i think it's a little silly as well, seeing as how lego marvel super heroes had some of the mcu outfits in it, although i guess they appear in ultimates as well.
[QUOTE=_charon;48487820]They released teasers for the underwater biome.
[t]http://images.akamai.steamusercontent.com/ugc/1480909476299093282/38F61CBA185002BFDEFBE57F7C6CA19207302B04/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/1480909476299096922/B69D131F9764D1BC02430128C338DE9F1712B50B/[/t]
Best looking Lego game ever, seriously.[/QUOTE]
Subnautica 2 is looking excellent
I always wondered if they would add a way to go underwater, it already looked like there were explorable areas before
[QUOTE=DEMONSKUL;52512970]I always wondered if they would add a way to go underwater, it already looked like there were explorable areas before[/QUOTE]
AFAIK, ever since release underwater has had lots of explorables.
I have never been able to get any of these special content models. I've only been seeing the same octopus and cottage model in the menu since launch. My friend told me I'm likely not getting a connection to the LEGO Worlds server, but I don't think I've seen an error message telling me so. Any advice?
[QUOTE=Drewsko;52558078]I have never been able to get any of these special content models. I've only been seeing the same octopus and cottage model in the menu since launch. My friend told me I'm likely not getting a connection to the LEGO Worlds server, but I don't think I've seen an error message telling me so. Any advice?[/QUOTE]
Update your steam cache? Otherwise, put in a report on their steam forums. They're pretty responsive.
Hm, I might have to reinstall.
[editline]12th August 2017[/editline]
Wow this has changed almost completely since the last time I played it, which was only last November.
[editline]12th August 2017[/editline]
Yeah the Main menu UI is completely different, this adventure mode wasn't here at all.
[editline]12th August 2017[/editline]
[QUOTE=Medevila;52558849]You might have to use adventure mode at least once, for me it seemed content didn't unlock until I used adventure mode[/QUOTE]
You're right, I had to do that
Can you build your own vehicles?
I really wish they'd just add all the bricks present in LDD and improve compatibility with the .lxf format so I can import UCS models and blow them up afterwards.
Took it, thanks!
Sorry, you need to Log In to post a reply to this thread.