Hey, I am having trouble with the game. Either it'll freeze up on the loading screen, or I'll land, be Tetris'd, tab out of it, and then freeze up. Any fixes?
[QUOTE=Del91;52620126]Shotguns still feel so inconsistent for me. I can clear a room with one in one game and miss every shot on one guy the next[/QUOTE]
so, just like in every other multiplayer game with shotguns?
[editline]28th August 2017[/editline]
[QUOTE=mcgrath618;52620384]Hey, I am having trouble with the game. Either it'll freeze up on the loading screen, or I'll land, be Tetris'd, tab out of it, and then freeze up. Any fixes?[/QUOTE]
specs?
[QUOTE=Plaster;52620405]so, just like in every other multiplayer game with shotguns?
[editline]28th August 2017[/editline]
specs?[/QUOTE]GTX 970, 8GB RAM, 1 TB HDD, i5 4600
[QUOTE=Peon Greenjoy;52618087][media]https://youtu.be/4cTKsA2igvM[/media][/QUOTE]This was like watching someone play Hitman and almost having their disguise blown.
[QUOTE=ratman;52619849]I'm not sure I agree with people who say that the game can't be played competitive because of the random element. Firstly look at a game like poker, the draw of the card means that it's completely random what hand you have, you have to work with what you have and also figure out what the other players have, I think this is similar in battlegrounds. Secondly I think the random element makes it particularly enjoyable to watch. Granted it'll never reach the heights of CS:GO or Dota but I still think it could be played competitively.[/QUOTE]
Except in poker you play a LOT of hands in order for the randomness to even out. You can't play as many PUBG matches as you do poker hands.
[QUOTE=ratman;52619849]I'm not sure I agree with people who say that the game can't be played competitive because of the random element. Firstly look at a game like poker, the draw of the card means that it's completely random what hand you have, you have to work with what you have and also figure out what the other players have, I think this is similar in battlegrounds. Secondly I think the random element makes it particularly enjoyable to watch. Granted it'll never reach the heights of CS:GO or Dota but I still think it could be played competitively.[/QUOTE]
Poker's not a very fair comparison, the skill that people often watch Poker for is the poker face aspect, people trying to bluff and outplay each other. The luck factor there is more an accessory to the actual skill factor at work.
In battlegrounds how well you can play is very much linked to your loot. That being said, I don't disagree with you - competitive play of this game [I]can[/I] be very enjoyable to watch. Coming from me this means very little though, I don't watch e-sports and people who do tend to enjoy them are all echoing the same opinions: the game is too random to be competitive, and even if it wasn't, it's far too broken and unbalanced to allow for it.
The invitationals were fun and all but you need to do is [url=https://facepunch.com/showthread.php?t=1576164&p=52608255&viewfull=1#post52608255]post that picture of the entire server swimming in the same cluster together[/url] to instantly dismiss any competitive viability it has.
[QUOTE=Pikmonster;52618825]I have never seen a game that hates hard drives as much as this one. [B]I have fun with it, but my buildings look like Google Maps buildings for a very long time some rounds and others they load fine.[/B] If I even hit the tab button while my buildings look like play-doh my game crashes. Oh, and my game froze once and now auto-highlight never works and just builds up temp files in my second hard drive. Nice.
Besides that its okay lel[/QUOTE]
[t]http://i.imgur.com/X8QVUMA.jpg[/t]
[t]http://i.imgur.com/gp2CPPP.png[/t]
Oh fuck.
[QUOTE=WillerinV1.02;52620612]The invitationals were fun and all but you need to do is post that picture of the entire server swimming in the same cluster together to instantly dismiss any competitive viability it has.[/QUOTE]
It highlights the issues though. Although they shouldn't have started at that high of a prize point, it's good that the issue was given more attention.
Imo, implementing some sort of competitive scene now will help out development by exposing a lot of the major issues players abuse.
Regarding the randomness, while I haven't played the game that much, I personally think it's alright. In most of the 'safe' drop spots, you can still find enough to equip yourself and maybe a duo, especially in a 76-80 person game. While only 1 game is not enough, I imagine there being some leagues and maybe multi-day lans, but the latter would most likely wear out the viewers quickly.
[QUOTE=TheMrFailz;52620625][t]http://i.imgur.com/X8QVUMA.jpg[/t]
[t]http://i.imgur.com/gp2CPPP.png[/t]
Oh fuck.[/QUOTE]
I've been referring to the buildings looking like this as "rotten pumpkins"
Me and my group call them paper mache
I like the invisible buildings bug and the invisible terrain bug, makes the game really fun when you can see a gun you'd like but can't get it because it's on the 2nd floor and there's no way you're finding the stairs.
If that happened to me I really don't know how I'd feel about it.
Crates are starting to go up, get ready stock brokers!
[QUOTE=sh4d0w;52609918]Also moving all graphic sliders to LOW places more strain in your CPU, might be counter productive.[/QUOTE]
[QUOTE=Faunze;52610229]Turning my settings entirely to ultra completely fixed my issue...
I can't thank you enough, here was me thinking my HDD couldn't hack it, the buildings still don't load immediately but the game looks beautiful and it's working fine. Hadn't tried kicking my settings back up since the last few big updates.
I love you.[/QUOTE]
I'm extremely confused as to how reducing the graphics strains your CPU more. All my settings are at very low because I expected bad performance as my specs aren't great, but I get terrible slideshow-ing whenever I parachute into an area with more than a handful of buildings. It lasts from a few seconds to a couple of minutes. And of course the "Google maps buildings" always plague me when I first load in. If a higher graphics setting will help me, then I'll switch, but I'm very confused as to why that would be the case and was wondering if you could explain it more. My frames aren't bad (not totally sure what they are, I've seen them as high as 90 so I'm guessing they're around 40-70) after the initial loading, save for a couple of lag spikes every now and then.
I hope this won't turn into another TF2 where the crates and market are more important than the game
[QUOTE=roastchicken;52621933]I'm extremely confused as to how reducing the graphics strains your CPU more. All my settings are at very low because I expected bad performance as my specs aren't great, but I get terrible slideshow-ing whenever I parachute into an area with more than a handful of buildings. It lasts from a few seconds to a couple of minutes. And of course the "Google maps buildings" always plague me when I first load in. If a higher graphics setting will help me, then I'll switch, but I'm very confused as to why that would be the case and was wondering if you could explain it more. My frames aren't bad (not totally sure what they are, I've seen them as high as 90 so I'm guessing they're around 40-70) after the initial loading, save for a couple of lag spikes every now and then.[/QUOTE]
On lower settings more graphics stuff is offloaded to the CPU.
[t]http://i.imgur.com/WPhtMp3.png[/t]
the folder of shame
I WISH I had fucking known those GAMESCON crates were time exclusive. God damn.
Too stupid chasing pennies to read the fucking name of those little shits...
e:
[QUOTE=Orkel;52621958]I hope this won't turn into another TF2 where the crates and market are more important than the game[/QUOTE]
I don't think it's hard-coded into the game like TF2.
Any ridiculous effect like fireballs or glowing lights on hats or chest-plates would actively ruin the game [I]only[/I] for the person wearing them. Not to mention the 100 player lobby format makes it way less personal.
[video]https://youtu.be/KqlpXQx2tMs[/video]
currently working on a video series featuring victory matches with my teammates, do you guys think there is any room in the market for videos like these or would i be better off testing other waters?
my goal with this series is to edit out the boring parts (looting, running across empty fields) and try to focus on 15-20 minutes of the match eventually leading up to the win. hopefully my editing and quality will improve with time.
[QUOTE=Orkel;52621958]I hope this won't turn into another TF2 where the crates and market are more important than the game[/QUOTE]
I feel you on this, but at the same time I might make back the entire price of the game soon just because I decided to bother playing a few matches in the past two weeks. I don't care about cosmetics at all so if I can get payed a bit while playing a fun game I'm all for it.
[QUOTE=AugustBurnsRed;52618742]R7 1700 and 1080 here. I just run everything on low except view distance and textures. Game runs like garbage, basically saw no gains when I replaced my dead 1070.[/QUOTE]
R7 1700, 1080 TI and 32GB of RAM here. Running it in anything lower than High doesn't give me more frames per second, however I do get a bit more from running in Ultra.
[QUOTE=Peon Greenjoy;52618087][media]https://youtu.be/4cTKsA2igvM[/media][/QUOTE]
holy shit i had a similar experience that ended exactly the same way last night.
except it was in solo: i landed near a uaz and started driving to where i wanted to go. there was a player standing on the road, so i tried to run him over and missed. i circled back around and honked the horn and stopped next to him and he got in the car. then we drove around and searched a few buildings together. then i lead him into a room with an m16 in it and some healing items and when he was picking them up i threw a grenade in the room and closed the door.
i felt bad after killing him though because he trusted me not to. had a similar situation one time where i was chasing down 2 people on the same buggy, one ran into a building and i lost him, i walked in picked up a scar and he came into the room from the other side. he looked at me and he shook his head because he was unarmed. i didn't shoot him at first, i let him look at the stuff on the ground while i loaded the gun and then killed him.
got my first chicken dinner : )
[t]https://cdn.discordapp.com/attachments/345366532798283777/351910121926033418/20170828220333_1.jpg[/t]
Unfortunately it looks like the best course of action for us HDD users is to either wait for Bluehole to fix the issue or buy SSDs, and I sure don't want to buy an SSD because of one game. :L
[QUOTE=Pikmonster;52624374]Unfortunately it looks like the best course of action for us HDD users is to either wait for Bluehole to fix the issue or buy SSDs, and I sure don't want to buy an SSD because of one game. :L[/QUOTE]
I mean, you should buy an SSD full stop... nobody should be using HDDs anymore.
[QUOTE=Snowmew;52624390]I mean, you should buy an SSD full stop... nobody should be using HDDs anymore.[/QUOTE]
Except the price of NAND is going up, SSD prices are going up, shipment rate is going down
[QUOTE=Scratch.;52624402]Except the price of NAND is going up, SSD prices are going up, shipment rate is going down[/QUOTE]
Most definitely. Even RAM is more expensive. At this point I'm not upgrading anything until I build an entirely new PC.
That, and how much value HDD is at this point in time. 4tb for like 100 bucks. That's beautiful.
I had no issues originally throwing the game on a 7200rpm HDD. I decided to throw it onto my SSD because why not.
it's a tiny game so i just threw it on my ssd initially
[QUOTE=Pikmonster;52624516]Most definitely. Even RAM is more expensive. At this point I'm not upgrading anything until I build an entirely new PC.
That, and how much value HDD is at this point in time. 4tb for like 100 bucks. That's beautiful.[/QUOTE]
Yeah, I bought 16gb of ddr4 when upgrading my motherboard for 200 bucks, a 200% price increase from last year
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