Mass Effect Megathread: "I'm sorry, my face is tired from dealing with everything."
931 replies, posted
Cora dies way too fast on Insanity to be worth taking. Once she charges in she's almost sure to die, and since there's no medigel/unity in the game you have to physically reach her to revive her.
I also think most of the squad mates have pretty crap powers, or at least crap power combinations. Peebee gets Invasion Swarm, which doesn't prime or detonate combos and barely affects its targets, and she has throw which is honestly pretty pathetic in this game. Cora has Charge, which takes her away from the squad, and tech shield, which gives her and nearby squad members a shield boost.
Vetra is probably the best to take because her Power Armour and Turbocharge mean she can stand in the open and just shoot the shit out of everything.
The only thing better than having Drack and Vetra is having 2 Dracks
I wish Vetra was my mom
so I just finished ME2 for the first time. The ending to ME1 was a lot better tbh, felt like it had actual weight and that your choices meant something for the future of it all.
Overall, it was a fine game but I preferred ME1 overall. Now onto 3.
[QUOTE=USA_Pilot;52091418]Is the ending of the movie night quest always bugged no matter who you romanced?
My first playthrough Peebee and Ryder were inside each other doing the same animation.
Second playthrough, Jaal was holding onto no one with Ryder not even in the shot. Was half expecting her head to be sticking out of the sofa or something with how strange my first encounter was with the quest.[/QUOTE]
I watched and reloaded the movie night scene three times and I was absent every time. Suvi had her arm around nothing. The third time, everyone's drinks were gone too. Guess we finally ran out.
Wtf did they do to ashely's face
You don't realize but it was [I]DIO![/I] all along.
(JeanLuc has a mod for that)
[QUOTE=BuffaloBill;52092934]Drack never dies. Period. At one point Drack took on a fucking fiend singlehandedly with me and still lived. :v:[/QUOTE]
I fucking love rolling with Drack. We both have the Krogan Hammers and since I'm a Vanguard I love meleeing shit. Often times I'll end up charging a Nullifier to break its shield and melee it and he'll roll up and we'll stunlock the sumbitch by just repeatedly meleeing it one after the other until it does. It's fucking HILARIOUS
[editline]12th April 2017[/editline]
[QUOTE=EliaMoroes;52092982]Drack and Cora are the best companions on a pure gameplay perspective.
Drack is downright unkillable. Cora is a tamer form of tank who also acts as a vanguard and a combat medic, since she can replenish the team shields[/QUOTE]
Vetra > Cora
[editline]12th April 2017[/editline]
[QUOTE=Mellowbloom;52093262]question: am I going to be boned at any point if I don't pick up biotic stuff or lots of combat abilities?
I don't like the lack of classes so I'm just kinda sticking to a ME1-esque technician playstyle (pistols, tech abilities and grenades) and it's working out thusfar but I don't want to get to a point where I'm gimped because I didn't touch anything biotic[/QUOTE]
What do you mean lack of classes? All the original classes are there in the form of profiles, which give you bonuses for using. Find one that suits your playstyle and adapt to it.
[editline]12th April 2017[/editline]
[QUOTE=Citrus705;52093588]I wish Vetra was my mom[/QUOTE]
Your mom? Why wouldn't you wanna tap that fine Turian ass :v:
[QUOTE=Snoberry Tea;52093916]I fucking love rolling with Drack. We both have the Krogan Hammers and since I'm a Vanguard I love meleeing shit. Often times I'll end up charging a Nullifier to break its shield and melee it and he'll roll up and we'll stunlock the sumbitch by just repeatedly meleeing it one after the other until it does. It's fucking HILARIOUS
[editline]12th April 2017[/editline]
Vetra > Cora
[editline]12th April 2017[/editline]
What do you mean lack of classes? All the original classes are there in the form of profiles, which give you bonuses for using. Find one that suits your playstyle and adapt to it.
[editline]12th April 2017[/editline]
Your mom? Why wouldn't you wanna tap that fine Turian ass :v:[/QUOTE]
when I say lack of classes I'm mostly referring to the fact that the game doesn't have classes
[QUOTE=Snoberry Tea;52093916]I fucking love rolling with Drack. We both have the Krogan Hammers and since I'm a Vanguard I love meleeing shit. Often times I'll end up charging a Nullifier to break its shield and melee it and he'll roll up and we'll stunlock the sumbitch by just repeatedly meleeing it one after the other until it does. It's fucking HILARIOUS
[/QUOTE]
Same. The Krogan Hammer is simply the best melee, has AoE as well.
[QUOTE=BuffaloBill;52094353]Same. The Krogan Hammer is simply the best melee, has AoE as well.[/QUOTE]
Krogan hammer masterrace
Pulling people into the hammerzone to baseball slam them into space has been a fun build for NG+
[QUOTE=Nemisis116;52094363]Krogan hammer masterrace
Pulling people into the hammerzone to baseball slam them into space has been a fun build for NG+[/QUOTE]
Makes me feel like the Giant from Skyrim, cause they all get bounced up. :v:
Does it bother anyone else that the jump melee is always the omni-blade?
The rozerad might just be the best weapon in multiplayer. I tried using the soned and it's garbage. It has to spin up and doesn't do much damage per shot. It's heavy so most classes can't carry it anyways, nevermind having a backup weapon. It's not very accurate. It's shit. The rozerad does like 4 less damage per shot, holds almost the same amount of ammo, doesn't have to spin up and shoots just as fast. It's also damn near weightless.
[editline]12th April 2017[/editline]
Wonder if they'll nerf pistols to "bring them in line with assault rifles"
So on Elaaden I was fighting a group of enemies near one of the bigger pits (one of the ones that teleports you out of if you fall in) and I charged at an enemy then meleed him with the hammer at the same time as Drack and he went flying like 100' into the pit and fell for like 15 seconds. I stopped to watch and that stereotypical "aiyeee" scream played in my mind
Then 10 minutes later I drove thru a group of enemies dropping out of a ship and one got catapulted like 300' off a mountain spread eagle ragdolled. I laughed for a solid minute. I fucking love this game.
Then later at the [sp]kett base on eos[/sp] I tore thru it with drack and vetra. Had upgraded to t5 pathfinder armor, try hammer, t5 sandstorm, t5 disciple shotgun, and t3 hornet grenade launcher. Mostly used the hornet and hammer. Felt like an unstoppable dervish using annihilation, charge, and nova. Didn't turn the alarm off for like 10 minutes because I was enjoying charging and blinking around beating the shit out of the Kett like the arbiter of armageddon untouchable and unkillable.
How could you not love this game.
Onto Voeld. I feel like the world has... a whole lot of nothingness out in it. I keep driving upto outposts that look like something, and they're just a few props scattered about and maybe a container.
[QUOTE=Hatley;52094713]Does it bother anyone else that the jump melee is always the omni-blade?[/QUOTE]
YES
I want to slam that Krogan Hammer down on Kett Fucksticks from 10 feet up in the air goddammit
[QUOTE=Mellowbloom;52095503]Onto Voeld. I feel like the world has... a whole lot of nothingness out in it. I keep driving upto outposts that look like something, and they're just a few props scattered about and maybe a container.[/QUOTE]
Yeah, Voeld was my least favorite [sp]up until I got the vault unlocked.[/sp]
Just redeemed my game code...
[sp]On an old account I barely use, as opposed to the one with my ME and DA stuff... *sigh*[/sp]
[QUOTE=The_J_Hat;52095746]Yeah, Voeld was my least favorite [sp]up until I got the vault unlocked.[/sp][/QUOTE]
[sp]Opposite for me. I don't dig the green as much as the stark blue-gray.[/sp]
I've got the "stuck on loading screen" bug. AAAAAAAAAAAAAAAAAAAAAAA :dogwow:
fuck these boring ass sudoku puzzles for real though
[QUOTE=Mellowbloom;52095503]Onto Voeld. I feel like the world has... a whole lot of nothingness out in it. I keep driving upto outposts that look like something, and they're just a few props scattered about and maybe a container.[/QUOTE]
All the worlds feel like this to me. It's 3 monoliths and a vault, a facility, maybe a large side quest, a lot of small busy quests, and a lot of empty boring props scattered around. Like whoop dee doo. At least put something scannable in each little remnant site or outpost for research points and flair. Otherwise why the fuck should I stop at Random Remnant Trash #439 and kill X number of remnant for nothing.
I'd say like 60% of the sites do have something scanable
[QUOTE=Del91;52096664]I'd say like 60% of the sites do have something scanable[/QUOTE]
No? Not all the small remnant ones and the Kett camps. Sometimes the scavenger camps on Elaaden had scannables but it was just fluff, shuttle parts with the same description as last time and no research points.
I honestly would have preferred they just stuck to the mission format and had stuff on side paths like the other games. The nomad is tedious, half the things I get out of it for are pointless and the fact that they all look the same means I keep getting out to fight kett at camps where I've already opened the one small container they put there
[QUOTE=Mellowbloom;52096931]Onto Voeld. I feel like the world has... a whole lot of nothingness out in it. I keep driving upto outposts that look like something, and they're just a few props scattered about and maybe a container.[/QUOTE]
[QUOTE=Mellowbloom;52096931]I honestly would have preferred they just stuck to the mission format and had stuff on side paths like the other games. The nomad is tedious, half the things I get out of it for are pointless and the fact that they all look the same means I keep getting out to fight kett at camps where I've already opened the one small container they put there[/QUOTE]
Andromeda and Dragon Age: Inquisition (since, let's be honest here, the former tries to replicate the latter's formula in many, too many regards) are the main reasons I don't like roleplaying videogames to be made as open world games.
Granted, it may be due to me getting [I]extremely[/I] tired of open world games in general, but in both Andromeda and Inquisition I'm often thrown into this huge ass map where you get only one relevant, story-driven quest chain you must follow to complete the area's main plot. The rest of the stuff, and it's the majority of it, is either about boring and hard to track collectables, long distances to cover either on foot or whit your mount/vehicle, micro side quests with little to not plot at all, puzzles I have only a marginal incentive to complete compared to the assle to solve them in the first place and other activities that while necessary to improve your character and arsenal (like, acquiring resources and extra experience) become extremely annoying quickly, since it's clear they were developed as quickly as possible to fill up the huge game's world and are copy-pasted even in later maps.
So yes, I do agree with you: I'd had liked the game to just allow me to acess to the good, relevant stuff directly instead of basically wasting my time with shit I'm totally not interested about.
Again, I do know this is a personal opinion, so.
[QUOTE=EliaMoroes;52097325]Andromeda and Dragon Age: Inquisition (since, let's be honest here, the former tries to replicate the latter's formula in many, too many regards) are the main reasons I don't like roleplaying videogames to be made as open world games.
Granted, it may be due to me getting [I]extremely[/I] tired of open world games in general, but in both Andromeda and Inquisition I'm often thrown into this huge ass map where you get only one relevant, story-driven quest chain you must follow to complete the area's main plot. The rest of the stuff, and it's the majority of it, is either about boring and hard to track collectables, long distances to cover either on foot or whit your mount/vehicle, micro side quests with little to not plot at all, puzzles I have only a marginal incentive to complete compared to the assle to solve them in the first place and other activities that while necessary to improve your character and arsenal (like, acquiring resources and extra experience) become extremely annoying quickly, since it's clear they were developed as quickly as possible to fill up the huge game's world and are copy-pasted even in later maps.
So yes, I do agree with you: I'd had liked the game to just allow me to acess to the good, relevant stuff directly instead of basically wasting my time with shit I'm totally not interested about.
Again, I do know this is a personal opinion, so.[/QUOTE]
Yeah, I agree with this and ended up skipping pretty much every kett/bandit or whatever camp on the planets. Even Witcher 3 had this problem to an extent if u went out to explore all u find is the same copy-paste bandit camps, monster nests and stashes but it sure has great side quests tho. In my opinion Andro is possibly even worse than DAI in this regard because many of the content feels really half-assed with the same crate props randomly scattered around almost everywhere.
Even if I'm still on Voeld, I started to put together the information on the Codex and the hints here and there about the general plot of the game.
I've discussed them with a friend of mine who actually finished the game, and turns out I predicted the whole thing almost perfectly:
[sp]1) The Kett is a race who survives by forcefully converting other species into Kett. The Kett themselves view this as a religious mission of sort, with the Archon pushing the whole thing farther than his peers
2) The Archon is trying to unlock a Remnant device that will allow him to force whole races to submit to the "Ketting" process or just threaten them so much they'll surrender willingly
3) The endgame is about the Archon acquiring said device and you stopping him[/sp]
I was also told that [sp] all the other treads of the plot seeming relevant and looking like they'll be adressed by the end of the game, including SAM and the fate of the Initiative leaders, are all, and I mean ALL, just there to provide sequel hook material[/sp].
I'm really sorry, guys, but, for the time being I'm just fucking [B]done[/B].
I'll see if the mood will strike me later, but I'm really depressed at this point.
[editline]Today[/editline]
I was also told that the ending [sp]is pretty much uninteractive no matter your past choices[/sp].
Yay I guess.
[QUOTE=Sambhaid]
Yeah, I agree with this and ended up skipping pretty much every kett/bandit or whatever camp on the planets. Even Witcher 3 had this problem to an extent if u went out to explore all u find is the same copy-paste bandit camps, monster nests and stashes but it sure has great side quests tho. In my opinion Andro is possibly even worse than DAI in this regard because many of the content feels really half-assed with the same crate props randomly scattered around almost everywhere.[/QUOTE]
The main distinction between Inquisition and Andromeda and The Witcher III is that, to an extent, in the latter going out of your way to explore off the main quest's path is often very rewarding, because nearly all of the side quests are brillantly written and there's a lot of fan to have. Aside from those, the game's world is filled with stuff you can read (again, good for a laugh or to better understand the setting) and, of course, Gwent (which I didn't follow that much but I'll admit is pretty adicting and deep)
So the two people in charge of MP just admitted one has nothing to do with balance changes and the other only signs off on aggregated suggestions from other people. :suicide:
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