• Mass Effect Megathread: "I'm sorry, my face is tired from dealing with everything."
    931 replies, posted
KOTOR is great, but it's a bit primitive compared to Mass Effect, and the combat is turn based. Don't forget to play KOTOR II afterward. There is an Old Republic MMORPG, but I haven't played it.
[QUOTE=Qbe-tex;52258588]Alright so I just finished mass effect 3. Spoilers ahead: [sp] I finished it with the DLC's before going any further, so I belive the ending was altered. I wasn't entirely satisfied with the ending but it wans't bad. I chose to destroy the reapers (although I was really very close to chose synthesis) and apparently the threat ended...but not? The game ends with a message from liara far into the future saying we failed and yet the child talking to the "Stargazer" comments on how we saved them from destruction and I didn't really understand it but whatever. Got to shoot illusive man in the head, which is nice I suppose. Really wish I could punch a bioware writer in the face for the shody writing with cerberus, by god.[/sp] Overall I liked it. Not just ME3, but the trioligy as a whole. I played through ME3 in a couple of days, through ME2 in a couple of weeks/a month and through ME1 in a couple of months. Now I'm really saturated from cover-based shooting and I hope ME:A has more variation and I get the feeling I'll be dissapointed in that regard. Is the story any good atleast?[/QUOTE] That ending you got is an extra one added by the Extended Cut because people wanted Shepard to be able to refuse all other options. Did you keep contradicting the Catalyst in dialogue or shoot him directly ? Because that's what triggers this ending, and the stargazer at the end explains the crucible was used right away in the next cycle to get rid of the reapers, solving the crisis regardless.
One thing that bothers me to this day about ME3 was when the scaredy cat ventilation shaft kid at the start gets his shuttle blown up (pretty far off screen too), and gives Shepard PTSD through the entire game and eventually is [sp]used as the highly shootable Crucible Kid[/sp]. That kid always pissed me off since they put way too much emphasis on him. I get it, war is hell and dead kids are the worse, but that fucked up Shepard way more than, say (ME1 spoiler) [sp]those mind-rapey Reaper visions and having your squad mate left for dead[/sp] or (ME2 spoiler) [sp]seeing your crew and human colonists MELTED INTO GOO to feed a giant humanoid-eldritch abomination[/sp] "You can't save anyone waaah." Naw, it's just 3s bad writing you can't save.
RPGs are so often let down by the devs trying to force you to care about character you have zero connection to. It's kind of surprising how writers can keep making that mistake.
Don't know if anyone's posted it, but someone made a mod for 3 that replaces the dream sequences, no more chasing the damn kid. [url]http://www.nexusmods.com/masseffect3/mods/534/?[/url]
Now we just need a mod for Andromeda that replaces the entire game and we can call the series salvaged. :v: e: (I'm just poking fun)
[QUOTE=Grenadiac;52269780]Now we just need a mod for Andromeda that replaces the entire game and we can call the series salvaged. :v:[/QUOTE] [I]hahaa epic zing!11[/I] Seriously there were problems with the game but there are alot less now, it's still a good game though.
No, it is not a good game. It is a serviceable game at best, and that's why it sold what it did, even amongst fans. "I haven't played an ME game in forever so this is AMAZING" is not a reason to invest, it's denial. The game took the wrong lessons from bethesda and cdpr in rounding out the player experience and proved pretty unilaterally that BW still doesn't have the means of making that style of game unless they either hire different designers or start actually getting objective information during their initial work ups that isn't endless praise and 'you tried' stars. The continual technical issues aren't helping either, and MP is just a straight up crashy, greedy mess where virtually every upgrade is economically incentivized or paywalled like some kind of korean phone game and has about a third of the content in 3mp in the same time frame. This game is a hot mess, and the people who waited five years deserve better. The highlights like the loyalty mission are not justified by the rest of the game and five years. EA and Bioware spent about half of what Bethesda and CDPR spent on what they emulated and they expected a similar level of return, there isn't enough quality or even content to justify that premise based on just a name and design motif, and the fact that Dylan immediately received a different marketing work up and was substantially delayed after initial returns came in is quite telling.
[QUOTE=GHOST!!!!;52270661][I]hahaa epic zing!11[/I] Seriously there were problems with the game but there are alot less now, it's still a good game though.[/QUOTE] I really like how you intentionally snipped the part in my post where I said I was just poking fun exclusively to justify an attack. Lighten up.
I have to mention it literally every time the game comes up. They gave so little of a shit that there are two Asari faces in the ENTIRE FUCKING GAME. That alone makes me genuinely want to completely disregard the game.
[QUOTE=Hatley;52269736]Don't know if anyone's posted it, but someone made a mod for 3 that replaces the dream sequences, no more chasing the damn kid. [url]http://www.nexusmods.com/masseffect3/mods/534/?[/url][/QUOTE] Slowly but surely, mods are getting rid of all the worst parts of ME3. Now we just need a mod that removes Kai Leng or overhauls him completely, and ME3 will be a decent game.
the problem with ME2/3/A is that they aren't ME1
[QUOTE=Mellowbloom;52270897]the problem with ME2/3/A is that they aren't ME1[/QUOTE] I had tons of fun with mass effect 2 and the story really hooked me up, even if it was kinda made redundant later on.
The Game has now dropped to $30 USD on Best Buy: [url]http://www.bestbuy.com/site/mass-effect-andromeda-windows/5705668.p?skuId=5705668&productCategoryId=[/url] Mustn't of sold well enough.
[QUOTE=Grenadiac;52270784]I really like how you intentionally snipped the part in my post where I said I was just poking fun exclusively to justify an attack. Lighten up.[/QUOTE] Intentionally? Uh no, I quoted your posted before you made that edit, it was after I posted that I saw the edit, don't even bother making me out to be a cunt, I'm capable of doing that myself thanks.
Honestly it would be best to take this kind of talk to private messages or something. We're here to discuss Mass Effect. On that note, frankly I don't even know what to say about the game/series at this point. Andromeda is an okay game but there just isn't really much for me to say about it. Even if it wasn't buggy, even if it had more asari faces, even if certain parts were fixed and made much better; I just can't think of what to say about it. Maybe I'm being too pretentious and have to play it more, but it just feel very "there". Nothing in my 40+ hours really caught me or left an impression. Even the gameplay as good as it feels, just never feels fully realized. Hell I think that is the best way I can sum up ME:A. It just feels unrealized, nothing feels impactful and it never feels bold. Ryder's muted passive personality and lack of action is a perfect way to sum up how the entire game feels to me, honestly.
I like MEHEM because if you use it and then don't do Leviathan it's like that stupid bollocks with "hey dawg we don't want you to get killed by robots so we built robots to kill you" isn't in the game.
[QUOTE=Mellowbloom;52270897]the problem with ME2/3/A is that they aren't ME1[/QUOTE] Mass Effect 1 aged like milk in pretty much any other department than the sense of wonder and discovery of the world. The combat's trash. The visuals are trash. The pacing is trash. The level design is absolute trash. The UI and RPG mechanics are trash. The Mako is fucking horrendous trash.
[QUOTE=Ganerumo;52273965]Mass Effect 1 aged like milk in pretty much any other department than the sense of wonder and discovery of the world. The combat's trash. The visuals are trash. The pacing is trash. The level design is absolute trash. The UI and RPG mechanics are trash. The Mako is fucking horrendous trash.[/QUOTE] Yes but not that extreme. Those things are ok to kinda bad. Except the mako. May it burn in hell.
[QUOTE=Ganerumo;52273965]Mass Effect 1 aged like milk in pretty much any other department than the sense of wonder and discovery of the world. The combat's trash. The visuals are trash. The pacing is trash. The level design is absolute trash. The UI and RPG mechanics are trash. The Mako is fucking horrendous trash.[/QUOTE] The combat is not trash, but your character is not capable until they have at least half a skill tree filled out, when they have a full tree they are pretty much unstoppable at that skill/weapon/thing. While that is extreme design, it isn't necessarily a negative either. It is initially inaccessible, which is contextual negative short term, but games like BloodBorne employ the same style and the same results apply. The combat being boring on both extremes is another matter entirely and a salient point. The PC version lighting and texture work on 1 is actually the best in the series without modding the fuck out of it. No other version shipped with 4K textures that's for damn sure. The pacing is whatever you make it to be. The rpg mechanics are miles better than fallout 4 ever thought about being so I'm not even going to consider your premise on that one, you're not even even in the right solar system in regards to context. The level design is certainly empty and repetitive as fuck, and yes the inflatable life raft on fire is certainly a colossal waste of money and manpower in both 1 and AndDramaDuh.
No, the Combat is shit, don't even try and defend that one.
[QUOTE=27X;52274111]AndDramaDuh.[/QUOTE] Did I already mention I love the fuck out of your posts in this thread?
IMO, RPGs that tie things like shooting into skill points frustrate the hell out of me. Fallout 3 and I think New Vegas did it too, where you could be aiming directly at a guy at pretty much point blank range, but if your skill isn't high enough, the bullet could miss and impact the ground literally right behind their head. It took them until Fallout 4 to get it right, but there are a lot of other problems with that game. Now if we could get ME1 remastered with ME3's combat...
One of the things that bothers me the most with ME1 and is really fucking idiotic, is when you have 3 different dialogue options that are actually the same response. You'll have that a lot with squadmate conversations. There's one point where Garrus mentions C-Sec let the Salarian hostage taker get away and your 3 options are [I]"Are you kidding?"[/I] [I]"No way"[/I] and [I]"Just... why?"[/I] or something similar. Shepard says the same thing regardless of your choice. It's a minor detail in the end but it's so annoying when you see it.
[QUOTE=GHOST!!!!;52274172]No, the Combat is shit, don't even try and defend that one.[/QUOTE] Yet there are some aspects that I think Mass Effect 1 does better in it's combat than Mass Effect 2. At least it doesn't ever use seemingly infinite waves of 2-3 guys coming out of the same door. As much as it's shit, I still enjoy it more than Mass Effect 2's endless whack-a-mole arenas that are more often than not only boring to look at and boring to play around in.
I feel 3 had the best combat. Felt very satisfying to play. Andromeda's felt like a cardboard cutout of 3's with rocket jets taped on.
3 has by far the best combat. 1 has you suck, you suck, you kinda suck, you kinda don't suck, SUPERSAIYANGODSUPERSAIYAN 2 has three classes that are hilariously OP and three classes that are essentially warm garbage 3 has the same classes that remain just as OP, but the other classes aren't so bad anymore and sticking to cover and using right hand advantage is not only no longer mandatory, but simply another tool in the tool box, and melee is actually 100% viable as singular style, especially in MP AndDramaDuh's combat is milquetoast safe and average, everyone gets participation trophies and nothing is only contextually useful, some things are broken at first but then warframe style enemy level scaling makes broken things absolutely necessary after level 80... It's just uneven and amateur as fuck at pretty much every instance.
[QUOTE=Ganerumo;52273965]Mass Effect 1 aged like milk in pretty much any other department than the sense of wonder and discovery of the world. The combat's trash. The visuals are trash. The pacing is trash. The level design is absolute trash. The UI and RPG mechanics are trash. The Mako is fucking horrendous trash.[/QUOTE] I would take everything about ME1 except the graphics level over its equivalent in the following games any day of the week. Andromeda has some nice combat stuff, but being restricted to two skills is lame.
ME1 put the story, worldbuilding and atmosphere first, which is the approach a story-based game should [I]always[/I] take. I don't mind combat gameplay taking a backseat.
I don't mind it taking the backseat and I can overlook it being shit. But people shouldn't deny it's shit when it is.
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