Mass Effect Megathread: "I'm sorry, my face is tired from dealing with everything."
931 replies, posted
Honestly it's not like a situation of, if the story is good the combat is shit and vice versa, but then this is BioWare and they seem to be incapable of doing both.
If ME1's combat is shit I imagine you guys think Deus Ex's is bad as well?
ME1's combat has no feedback. Enemies don't recoil or stagger or react when being shot. You just click on them until their health bar goes away.
And even on the easiest difficulty, with maxed out weapon damage, it takes too long. It's too slow. Everyone's too spongey.
[editline]26th May 2017[/editline]
You've also got a slow walk speed in large areas, and a sprint meter shorter than a gnat's dick.
[QUOTE=GHOST!!!!;52275352]Honestly it's not like a situation of, if the story is good the combat is shit and vice versa, but then this is BioWare and they seem to be incapable of doing both.[/QUOTE]
They sort of pulled it off with Jade Empire.
Mass Effect 1 might have garbage art assets, but I prefer its art direction to a lot of what we got in the sequels.
[QUOTE=Hatley;52275381]ME1's combat has no feedback. Enemies don't recoil or stagger or react when being shot. You just click on them until their health bar goes away.
And even on the easiest difficulty, with maxed out weapon damage, it takes too long. It's too slow. Everyone's too spongey.
[editline]26th May 2017[/editline]
You've also got a slow walk speed in large areas, and a sprint meter shorter than a gnat's dick.[/QUOTE]
ME1's sprint is hillarious, you sprint so fast you don't even have time to properly orient your character. So you just start sprinting as fast as lightning for a full second and then you have to cool down for half a minute.
Who the fuck looked at this and said "yeah, it's fine"
[QUOTE=Destroyox;52275371]If ME1's combat is shit I imagine you guys think Deus Ex's is bad as well?[/QUOTE]
What kind of weird nether regions did you pull this conclusion out from
[editline]26th May 2017[/editline]
[QUOTE=27X;52274111]The combat is not trash, but your character is not capable until they have at least half a skill tree filled out, when they have a full tree they are pretty much unstoppable at that skill/weapon/thing. While that is extreme design, it isn't necessarily a negative either. It is initially inaccessible, which is contextual negative short term, but games like BloodBorne employ the same style and the same results apply. The combat being boring on both extremes is another matter entirely and a salient point.[/quote]
"Mass Effect's combat is like Bloodborne" is like a whole new level of nonsensical comparison.
That whole "it's not bad, it's just inaccessible!!!" shit is something I see pop up every so often in discussions related to older games and it's always exactly the same logic. Morrowind has people defending the combat the exact same way by going "it's not boring and bad, you just haven't min-maxed your character hard enough" and it's still a shit argument then.
Combat can be bad for a plethora of other reasons reasons than the progression. In this case the combat's as limp as a geriatric dick with absolutely nothing having any feedback on anything.
[QUOTE=27X;52274111]The PC version lighting and texture work on 1 is actually the best in the series without modding the fuck out of it. No other version shipped with 4K textures that's for damn sure.[/quote]
"Without modding" is debatable depending on what you consider to be modding, because the base game has always been bugged for me and required extra edits in the game files for the textures to load properly at a higher resolution than just blurry mush.
Besides, texture quality sure as fuck isn't everything. Once again you're ignoring a long list of factors that account into the visual aspect of a game just to focus on like this one menial thing that can't outweigh on its own the dozens of other problems in that same area.
I'm not even sure where you got the 4k textures thing from either because I haven't found a single thing about it online.
[QUOTE=27X;52274111]The pacing is whatever you make it to be.[/quote]
That's also bullshit. No matter how fast I play the game I'll never be able to make Shepard run any faster or make the Mako not take a year to travel across areas. The level design is fucking massive meaning you waste enormous amounts of time just trudging along these environments. That and the elevator rides.
And down the line you have to play through all the main missions anyhow so your perceived choice in the matter is actually very limited. It's just a matter of picking what kind of slow-winded torture you sit through first.
[QUOTE=27X;52274111]The rpg mechanics are miles better than fallout 4 ever thought about being so I'm not even going to consider your premise on that one, you're not even even in the right solar system in regards to context.
[/QUOTE]
What the fuck does this have to do with anything ? Did you run out of ways to justify an old game's bad design so you're just resorting to personal attacks ?
ME1 has shit RPG mechanics because they're all either shallow, superfluous or falsely complex. The skill system looks like it has complexity until you realize it's just a skill tree with far too much fluff, hence why any subsequent game changed it to have [I]every[/I] point investment give back significant bonuses, rather than the homeopathic approach to 1 which makes leveling up feel like a chore with no impact on your game until you reach the higher ends of the skill lines (aka not a good way to design a RPG). The weapon/armor progression system is flaccid and devolves into UI busywork.
[editline]26th May 2017[/editline]
[QUOTE=Grenadiac;52275151]ME1 put the story, worldbuilding and atmosphere first, which is the approach a story-based game should [I]always[/I] take. I don't mind combat gameplay taking a backseat.[/QUOTE]
And down the line that's really it. Mass Effect 1 is one of those games where you need to accept the actual gameplay experience is going to be a pain in the ass and the reward is a good story.
But there's people who just can't accept the idea of enjoying imperfect games and who'd rather go into full denial because absolutes are so much easier to deal with.
[QUOTE=Loadingue;52276697]ME1's sprint is hillarious, you sprint so fast you don't even have time to properly orient your character. So you just start sprinting as fast as lightning for a full second and then you have to cool down for half a minute.
Who the fuck looked at this and said "yeah, it's fine"[/QUOTE]
Probably nobody, but considering the rush they were having, they probably looked at it and went "it's fine, let's focus on more important stuff"
I'm not even sure if ME1's sprint is actually faster, or if they just change the animation and FOV to make it feel like it is.
[QUOTE=Ganerumo;52276712]What kind of weird nether regions did you pull this conclusion out from[/QUOTE]
Because the main complaint I see about ME1's combat is that it's too reliant on skills, which is the exact same in the first Deus Ex. In ME1 and Deus Ex 1 if you try to pick up a sniper rifle and aren't trained in it your aim goes everywhere.
[QUOTE=Destroyox;52278193]Because the main complaint I see about ME1's combat is that it's too reliant on skills, which is the exact same in the first Deus Ex. In ME1 and Deus Ex 1 if you try to pick up a sniper rifle and aren't trained in it your aim goes everywhere.[/QUOTE]
I don't think it's too reliant on skills, I just think it's clunky and shit.
[QUOTE=Pax;52278027]I'm not even sure if ME1's sprint is actually faster, or if they just change the animation and FOV to make it feel like it is.[/QUOTE]
That's the fake sprint you get when you're out of combat. They literally change the FOV to make you look faster and that's it.
anyone using ME3Explorer? every time I try to do the DLC Unpacking during the initial setup it just crashes the program.
an old Nexus thread said disabling read-only on the ME3 folder fixes it; still crashing though
Has to have admin rights.
I wasn't so disappointed with ME3's ending because I was a firm headcannon believer of the indoctrination theory.
But then the extended ending shattered it. I don't remember the details.
RIP Mass Effect franchise I hope EA didn't toss it into the IP hell pit yet
[QUOTE=27X;52285511]Has to have admin rights.[/QUOTE]
tried that too, no luck
said 'fuck it' and went on with installing my mods, ALOT has its own "unpack DLC" procedure, and it worked fine
So they finally added more MP content...
Gold common weapons.
ffs.
:hammered:
[I]Man they really know what they're doing.[/I]
[QUOTE=Qbe-tex;52304526]I really hope Bioware doesn't drop the Mass Effect IP, there's so much potential. I'm genuinely curious to see what Andromeda ends up like (from what I've heard both here and elsewhere, the story's subpar but the gameplay's solid? Something about tone), and I both belive I'll enjoy it and that they can do a better job. If EA lets them ofc.
But on that topic, why was Andromeda's tone (apparently) so different? Is it an entirely new team?[/QUOTE]
Mass Effect Andromeda is developed by Bioware Montreal. Bioware Austin also assisted in the development of Mass Effect Andromeda.
Bioware Montreal assisted Bioware Edmonton with the Mass Effect 2 and 3 DLCs and Mass Effect 3 Multiplayer, whilst Bioware Edmonton worked on the main games.
Bioware Edmonton is responsible for the original trilogy of Mass Effect games.
Almost no one involved in a major project led ME:A
It fucking shows holy shit
Mac Walters being in charge in where you start in the clusterfuck cavalcade of curtailed competence, and rolls down from there.
[url]http://blog.bioware.com/2017/06/06/mass-effect-andromeda-patch-1-08-notes/[/url]
[B][U]Update isn't out yet, they just released the changelog prior to releasing the update.[/U][/B]
[quote]
Mass Effect: Andromeda Patch 1.08 Notes
by Author - Conal PiersePosted on - June 6, 2017
Along with continued improvements to Mass Effect: Andromeda, the upcoming patch 1.08 also addresses feedback we received from the community.
Improved Character Creator
We’ve expanded the options available in the character creator, giving you greater control over your Ryder’s appearance. Two new heads were added, one male and one female, as well as a new complexion option and a greater range of available skin tones. We also unlocked all hairstyles for both sexes, and added a new bald option.
For players wanting to adjust their look mid-game, we added the ability to change your character’s appearance onboard the Tempest.
And for fans of Alec Ryder’s iconic appearance, you can now choose to keep the default Alec, rather than having his appearance be based on your custom Ryder.[/quote]
[quote]Expanded Male Romance Options for Scott Ryder
Scott Ryder can now pursue Jaal as a romance option. There are several important reasons for this change:
Scott Ryder did not have a same-sex squadmate available as a romance option, nor could the achievement for completing three romances be achieved with only male same-sex partners. And as the angara have expressed their fluidity in how they perceive gender, it seemed only natural that Scott could have a relationship with Jaal.
However, we understand that a character’s orientation is an important part of what makes them feel real. The relationships with your crew are some of the most loved and cherished parts of our games, so we wanted to make sure we got it right. We consulted with members of the LGBTQ community, both externally and within our own studios. After carefully considering all feedback, we decided this was an important change to make, and one that made sense for Jaal, Scott, and the angara.
Our writing, editing, and animation teams worked together to ensure this change made sense for Jaal’s character, and the result is a relationship we hope feels as fulfilling and memorable for Scott as it does for Sara.[/quote]
[quote]Ryder’s appearance can now be changed onboard the Tempest
Expanded the range of options available in the character creator
Jaal can now be romanced by Scott Ryder
Dialogue for Hainly Abrams was adjusted to change the flow of personal information she discusses with Ryder.
Fixed issue with Nomad upgrades Shield Crafting quest
Nexus level and cryo pod points are retroactively granted
Vendors now carry weapon mods for Level 60-71 players
Vendors now sell weapon augmentations for automatic fire, burst fire, and single-shot fire
Improved clarity of descriptions for augmentations
Plasma Charge system now works properly for shotguns
Beam Emitter augmentation now causes guns to fire a constant beam with scaling damage based on the weapon’s damage per second
[PC] Added experimental support for Dolby Vision™ technology
Multiplayer[/quote]
There's the update I've been waiting for, to see if the updated character creator is enough to make a new character I like enough to play all the way through with again. Also, uncoupling Alec from the character creator is a hilarious option, considering he's probably the reason the creator is so limited to begin with.
Didn't expect romance options to be added in updates honestly.
Now let me fuck the krogan.
-Oh wait, nevermind update isn't out yet- :downs:
The fact that they decided to put a damage penalty on the alternate firing modes is fucking baffling, and the fact that it's so ludicrously extreme makes me question why they'd even put them in the game?
Though this is the same group of people who think enemies requiring an entire clip or more on the easiest difficulty is balanced because "Lol jetpacks :hammered:".
It's real
[img]https://www.kennedyspacecenter.com/-/media/DNC/KSCVC/Event-Images/Special-Events/Rover900x600.ashx?h=600&w=900&la=en&hash=E33F37661D8F00E1F154DE60450F1D166FD508F8[/img]
Designed by Hollywood people who basically have no fucking clue about what actually works and instead it's just a prop really.
Given how fucked up it looks I wasn't expecting anything all that functional but still.
Glad I'm not the only one who thought Mass Effect when I saw that thing. Still, it's primary job is to get people interested in NASA and possibly going to Mars, so I'll forgive them jazzing it up a little. Just... couldn't they have made it NASA white?
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