• Mass Effect Megathread: "I'm sorry, my face is tired from dealing with everything."
    931 replies, posted
It's updating. No (detailed) patchnotes yet
Patch is about 2 gigs.
New eyes/faces with patch [t]http://i.imgur.com/73xZHSG.jpg[/t]
She still looks stupid, but at least she doesn't look inhuman.
Overall feels less janky, faces and lips are a bit better, eyes are tons better. Seems to run smoother. Inventory is basically 2x the storage. No idea about balance changes or multiplayer yet. Flight animations are smoother and can be entirely skipped, lots of new hotkeys for UI actions. Something I noticed is that Hainly Abrams no longer has her dialogue, you cannot ask about her past life. While it was very on the nose, I can't say I agree with removing it.
Also changed some of the casual outfits of crew members. [t]https://i.redd.it/eo7xewn1fypy.png[/t]
[QUOTE=Chains!;52066886]New eyes/faces with patch [t]http://i.imgur.com/73xZHSG.jpg[/t][/QUOTE] That is actually a significant change, I wasn't really expecting changes of this magnitude but this does look miles better.
[QUOTE=doommarine23;52066892]Something I noticed is that Hainly Abrams no longer has her dialogue, you cannot ask about her past life. While it was very on the nose, I can't say I agree with removing it.[/QUOTE] Aren't they changing it so that it takes longer to learn that about her?
Did they even touch Sarah's face?
[QUOTE=KaptonJack;52066898]Aren't they changing it so that it takes longer to learn that about her?[/QUOTE] Not sure, I'm maybe 30% into the game and the option to ask her is no longer there. I've already talked to her before this patch. Perhaps it happens later in game, don't know.
If you're wondering. They made MP worse by nerfing melee and buffing enemies. Yeah.
[QUOTE=Zeos;52066914]If you're wondering. They made MP worse by nerfing melee and buffing enemies. Yeah.[/QUOTE] What the fuck
[url]http://blog.bioware.com/2017/04/06/patch-1-05-multiplayer-balance-updates/[/url] [quote]To reduce the effectiveness of repeated melees against tougher enemies, player melee attacks can now be interrupted by enemy attacks. [B]Weapons[/B] Generally, we’ve found that semiautomatic assault rifles and pistols are underperforming when compared to their automatic counterparts. We’ve increased the damage per round for most of these guns and fixed bugs that limited the rate of fire for semiautomatic weapons. Assault Rifles Mattock Fixed an issue that prevented the Mattock from reaching its designed rate of fire Lowered damage per round to partially offset increase in rate of fire Lowered damage per round from 71–89 to 50–63 Increased spare ammo capacity from 112–140 to 160–200 Sandstorm Increased damage per round from 112–134 to 140–168 Sweeper Increased damage per round from 60–72 to 64–77 Valkyrie Increased damage per round from 80–93 to 86–99 Halberd Increased damage per round from 73–90 to 92–113 Pistols Predator The Predator also benefits from the rate of fire adjustment applied to the Mattock assault rifle. Increased damage per round from 38–51 to 54–72 Increased Rate of Fire from 450 to 475 Carnifex Increased damage per round from 155–195 to 175–220 Hornet Increased damage per round from 37–49 to 44–55 Phalanx Increased damage per round from 106–113 to 133–142 Scorpion Increased damage per round from 428–512 to 485–580 Shotguns Hesh Ammo increased from 40–50 to 60–75 Sniper Rifles Shadow Increased damage per round from 27–32 to 38–46 Indra Increased damage per round from 84–101 to 105–126 General Weapon Reloads Fixed some timings of reload actions so they better match their animations Boosters Assault Rifle Amp III The Assault Rifle Amp III booster now properly states that it gives a 30% boost instead of a 35% boost. This was a text error only. The functionality was always 30%. Enemies [B]Kett[/B] Kett Anointed Players can no longer avoid damage by standing up against a firing anointed Kett Ascendant Kett Ascendant’s Orb will now give 15 points when killed, instead of points equal to the Ascendant himself Kett Behemoth (Boss objective) Behemoths are more likely to target nearby players [B]Outlaw[/B] The Outlaws have generally been easier to fight than other factions, so we’ve closed the gap. While Remnant Observers and kett anointed are effective at pushing players into cover, sharpshooters needed improvements to get players to hide. Across the rest of the palette, changes to targeting and the hydra’s sync attack help keep the Outlaws competitive. Outlaw Adhi Adhi no longer attempt to chain sync attacks Outlaw Agent Outlaw agent’s holographic clone will no longer give points Outlaw Sharpshooter Sharpshooters now fire more frequently, especially against targets out of cover Sniper rifle damage increased by 44% Sharpshooters sprint more often Aiming time is now shortened at shorter ranges Aiming and impact audio are now clearer No longer pursue melee targets over long distances Outlaw Berserker Berserkers are more likely to target nearby players Outlaw Hydra Sync attack is now lethal Hydra is more likely to target nearby players Hydra now lose their target—but no longer cancel firing—when their target cloaks while locking on Fixed situations where the hydra’s body would reappear after being destroyed [B]Remnant[/B] We found that the Observer was a little too good at its job, often leaving players feeling totally pinned down. This could be frustrating when another Observer flanked the player or when a Nullifier attacked. At the same time, the Nullifier felt like a nuisance, but one that was easy to counter in many situations. To address these issues, we reduced the damage Observers inflict and how long they fire for. We’ve reworked the Nullifier to make its main weapon more powerful, but less frequent against players in cover. The Nullifier is also more likely to stand its ground, helping it to control the space. Repeated melee should now be a less dominant strategy against Nullifiers. Remnant Observer Observers can now lose their target while firing when the target cloaks Maximum beam duration decreased from 6s to 5s Beam damage decreased by 10% Remnant Nullifier Rate of fire has been decreased against enemies in cover Projectile attacks now travel faster and hit harder Stays still and fires in more situations No longer flees in protracted melee situations [Single player only] Fires less frequently on lower difficulties Remnant Destroyer Destroyers are more likely to target nearby players Fixed situations where the Destroyer’s body and turrets would reappear after being destroyed [/quote]
[QUOTE=doommarine23;52066892]Overall feels less janky, faces and lips are a bit better, eyes are tons better. Seems to run smoother. Inventory is basically 2x the storage. No idea about balance changes or multiplayer yet. Flight animations are smoother and can be entirely skipped, lots of new hotkeys for UI actions. Something I noticed is that Hainly Abrams no longer has her dialogue, you cannot ask about her past life. While it was very on the nose, I can't say I agree with removing it.[/QUOTE] can anyone confirm the running smoother bit with confidence? is CPU usage down any with this patch?
[QUOTE=Tami;52066932]can anyone confirm the running smoother bit with confidence? is CPU usage down any with this patch?[/QUOTE] I feel that CPU usage has gone down, but I'd need to actually benchmark. I say this because I have to properly move a few wires in my case, the CPU fan vibrates when spinning and it always did it in this game. Now? Its not making much noise, so I assume CPU Usage has been pulled back a bit. [editline]6th April 2017[/editline] Just quickly looking with MSI Afterburner, yeah it seems usage is down in the areas I'm walking around like on the Tempest. I remember it being an absolute shit-show, hell even my computer would lag when the game was alt-tabbed. So I can't promise actual performance itself is increased (it should be), but its sure a lot less annoying [editline]6th April 2017[/editline] Jerking around on Havarl, yeah its a lot better. GPU is slightly down from the 80s-99% to more of 80-90% and CPU is around 30-70% instead of 70%+
Okay, this is probably the most pathetic attempt at rebalance I've seen yet. Can't help but have a sneaking suspicion the devs only play on Bronze
Like, 75% of the weapons are useless. Most abilities are useless past silver, and even then barely do anything on silver. All of the ARs. All of them. Are trash.
THE TERMINAL IN PODROMOS IS FIXED!
[QUOTE=KaptonJack;52066898]Aren't they changing it so that it takes longer to learn that about her?[/QUOTE] They caved in to people bitching a single sentence wasn't hidden enough so now you have to complete a few more quests just to get the dialogue option, like anyone would care this much.
Hackers are already out in full force I guess. [t]http://i.imgur.com/1SI5PSk.jpg[/t] [t]http://i.imgur.com/mKBCbek.jpg[/t]
Is it just me, or does the default casual outfit look like pyjamas?
[QUOTE=doommarine23;52067113]Hackers are already out in full force I guess. [/QUOTE] you talkin' bout the ammo counters there? na m8, them'z a mutator
[QUOTE=XanaToast.;52067167]you talkin' bout the ammo counters there? na m8, them'z a mutator[/QUOTE] Oh my god I just left the mission thinking I would get auto-banned or some shit. :idiotcull:
Can't launch the game anymore after the patch, great.
[QUOTE=doommarine23;52066892] Something I noticed is that Hainly Abrams no longer has her dialogue, you cannot ask about her past life. While it was very on the nose, I can't say I agree with removing it.[/QUOTE] What was her dialogue about?
[QUOTE=BuffaloBill;52067231]What was her dialogue about?[/QUOTE] You ask her why she came and she mentions her old name, gender and life back in the Milkyway.
Please for the love of god tell me there's an option I'm too blind to find that removes the [NUM 1] options from next to the dialogue wheel choices, it is SO ugly. [editline]6th April 2017[/editline] [video]https://youtu.be/478i4hirDjo[/video] This looks much better. It only took them 2 weeks, why the fuck wasn't this just released in April?
Because of EA.
[QUOTE=GHOST!!!!;52067316]Because of EA.[/QUOTE] You can't blame incompetence of developers onto publishers, that's not how that works. They had 4 years to do this properly. They made a fix within few weeks. This has nothing to do with EA.
[QUOTE=Dom Pyroshark;52067348]You can't blame incompetence of developers onto publishers, that's not how that works. They had 4 years to do this properly. They made a fix within few weeks. This has nothing to do with EA.[/QUOTE] 4 years to basically make everything from scratch, since they're on Frostbite and not Unreal Engine, animation faults and some iffy looking faces isn't exactly something that means they did a bad job and should've easily fixed prior to the release date, who's the say their planned release date wasn't later in the year but EA wanted it out Q1 and not Q3 or 4, because given the problems we had it doesn't seem like BioWare wanted it released this soon. [editline]6th April 2017[/editline] You said it yourself anyway, they made the fix within a few weeks, if the game was released later this month, chances are none of this shit would've been here.
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