• Path of Exile V2
    5,001 replies, posted
Could someone add me to the guild? IGN is TrippelDrid
Are elemental resistance nodes worth it, or should I go for health and armor nodes on a full tank build?
[QUOTE=fantafuzz;42679438]Are elemental resistance nodes worth it, or should I go for health and armor nodes on a full tank build?[/QUOTE] Only the 12% All Elemental Resist node is worth it.
[QUOTE=fantafuzz;42679438]Are elemental resistance nodes worth it, or should I go for health and armor nodes on a full tank build?[/QUOTE] [IMG]http://i.imgur.com/hF30WNa.png[/IMG] Yeah, I'd say getting them is important. Unless you like getting blown up by a single Spark.
Is the PVP in this fun? Just started up a Witch summoner since Necromancer was my favorite for PVM, so glad that they have corpse explosion in this, albeit a lot weaker than the D2 one (least for starting out).
There's PVP?
Can someone recommend me "easy" builds for shadow?
[QUOTE=leonthefox;42680239]Can someone recommend me "easy" builds for shadow?[/QUOTE] [url]http://www.pathofexile.com/forum/view-thread/461565[/url] What I'm using. It's easy provided you don't facetank 50 mobs. Facetanking bosses is okay though.
[QUOTE=Rents;42679790]There's PVP?[/QUOTE] They'll be adding dueling modes and some PvP seasons soon
There was a league in the beta which set everyone against each other unless you were in a party together, and you had to enter other people's instances, and when you killed someone you got the exp they lost. Must have been pretty fun. [QUOTE=MrFlashcat;42679459]Only the 12% All Elemental Resist node is worth it.[/QUOTE] What if I'm going for that 1 life, complete chaos resistance keynode? Which means elemental damage is the only thing which can hurt me, should I then take a few 8% elemental resists as well?
[QUOTE=BurnEmDown;42683692] What if I'm going for that 1 life, complete chaos resistance keynode? Which means elemental damage is the only thing which can hurt me, should I then take a few 8% elemental resists as well?[/QUOTE] Chaos Innoculation? You won't be damaged by Chaos Damage, but it's not like Elemental Damage is the only thing that can hurt you, there's still Physical Damage (which can be pain since you'll be using Energy Shield based items to increase your ES, so you'll be lacking Armour). Generally Elemental resist nodes are a waste, mainly because Elemental Resists are so easy get on almost every piece of gear. The 12% All resist nodes are the only ones that are worthwhile, they can help cap out your resists if you don't have insanely good end-game gear yet.
Keep in mind that not all people play Ranger. Elemental resistance helps a lot on my Templar.
[QUOTE=Hammer7;42683777]Keep in mind that not all people play Ranger. Elemental resistance helps a lot on my Templar.[/QUOTE] Elemental Resistance helps every class, I'm just saying that the specific elemental resist nodes like 15% Fire resistance are a waste, and why get 8% a all elemental resist when you can get a 12% node. The 12% All Elemental Resist nodes are good, you should spec into those if you don't have capped out resists yet. The +2% Max Elemental Resist node between Templar and Marauder is also really good.
From the forums about today's hotfix and upcoming updates: [url]https://www.pathofexile.com/forum/view-thread/559445[/url] [quote]Today we deployed a serverside-only patch that addresses some realm stability issues. We're still working on more improvements to better handle the sheer volume of new players. It's substantially more stable than the first week of Open Beta was! We also deployed a tiny experimental hotfix to the Dominus fight. Many players were disconnecting when entering the area or killing Dominus. I'm very interested to see if you encounter this problem now that we've deployed our fix. Please post in this thread if you had that problem and have feedback about whether it's better now for you. We're working on a 1.0.0e patch that contains quite a few more fixes. I am expecting it to be ready roughly tomorrow. 1.0.1 is well underway and contains new Unique items, a new Support Gem, microtransaction effects, at least one new achievement and features required for Race Season Five and PvP Tournament Season One. At this stage it is a couple of weeks away from being tested and deployed. We're expecting Race Season Five (and the PvP Season) to start on roughly November 16, so it should be deployed at least several days before then.[/quote]
I had a bug when killing Dominus I nearly fucking died too but we killed him and then the quest bugged out Didn't let me complete it...
So I made a Marauder, right now on level 7. Using two-handed mace and Ground Slam, plus I try putting all my skill points in damage. All normal monsters are being killed in one hit, and with bosses I use a Decoy Totem for distraction, Slam to quickly deal with minions and Heavy Strike to kill bosses in 3-4 hits. Or course, health goes off a bit fast, but so far I always have enough charges in flasks. Should I continue leveling Marauder this way?
[QUOTE=SouthParkMGT;42684280]So I made a Marauder, right now on level 7. Using two-handed mace and Ground Slam, plus I try putting all my skill points in damage. All normal monsters are being killed in one hit, and with bosses I use a Decoy Totem for distraction, Slam to quickly deal with minions and Heavy Strike to kill bosses in 3-4 hits. Or course, health goes off a bit fast, but so far I always have enough charges in flasks. Should I continue leveling Marauder this way?[/QUOTE] Either stack stacking health, or get lifesteal. Lifesteal is probably a better choice flasks-wise, but it is much riskier: With low defense stats you might die very quickly. Healing Per Unit Hit is a great support gem for AoE attacks (Cleave, Swipe, etc.) and Lifesteal is better for more focused damage (Heavy Strike)
I'll link you a guide for a better version of that build. I'm up to level 22 Nemesis and not been near death once, even with 1 unique and 2 rares fighting me at once. [url]http://www.pathofexile.com/forum/view-thread/73072[/url]
Well, I just died on Normal Nemesis because I walked into a room with a totem that lets allies not die paired with another totem that added attack speed for allies. And I JUST found a gauntlet with 3 linked red sockets. The sadness, it overwhelms me. I'm gonna play some other day. A.K.A tomorrow
I died on normal nemesis because vaal oversoul 1 hit KO'd me. Never knew his slam did so much damage, I was playing a ranger.
[QUOTE=Valiantttt;42684352]I died on normal nemesis because vaal oversoul 1 hit KO'd me. Never knew his slam did so much damage, I was playing a ranger.[/QUOTE] His slam does the most single target damage in the game I think.
[QUOTE=MrFlashcat;42683883]Elemental Resistance helps every class, I'm just saying that the specific elemental resist nodes like 15% Fire resistance are a waste, and why get 8% a all elemental resist when you can get a 12% node. The 12% All Elemental Resist nodes are good, you should spec into those if you don't have capped out resists yet. The +2% Max Elemental Resist node between Templar and Marauder is also really good.[/QUOTE] Yeah but what if my build doesn't go near a 12% resist, but does go near a 8% resist?
[QUOTE=Valiantttt;42684352]I died on normal nemesis because vaal oversoul 1 hit KO'd me. Never knew his slam did so much damage, I was playing a ranger.[/QUOTE] [QUOTE=Simples;42684463]His slam does the most single target damage in the game I think.[/QUOTE] Yep. Strongest 1hit attack in the game. Not even the final boss can kill you that quckly. (But almost.)
[QUOTE=Valiantttt;42684352]I died on normal nemesis because vaal oversoul 1 hit KO'd me. Never knew his slam did so much damage, I was playing a ranger.[/QUOTE] So did he... hit you like a wrecking ball?
[QUOTE=BurnEmDown;42684495]Yeah but what if my build doesn't go near a 12% resist, but does go near a 8% resist?[/QUOTE] Most generic paths come close to a 12% node, if not I personally wouldn't bother with the 8%. It's your choice though. also even though resists cap out at 75% default, you can "overcap" your resists. Let's say you have a lot of Lightning Resist on your gear and that if you add it all up, you come to a total of 90% Lightning Resist. The game will cap you out at 75% because that's the maximum, but you don't lose that extra 15% Lightning Resist. Example: Your resists are 90% Lightning, 60% Fire, 20% Cold. The Lightning will count as 75%, but you get cursed by Elemental Weakness (curse that lowers your elemental resists by 30%). Even though it says you have 75% Lightning Resist, if it gets reduced it'll take the overcapped amount in account too. In this case your resists after being cursed will be: 90% Lightning - 30% = 60% Lightning 60% Fire - 30% = 30% Fire 20% Cold - 30% = -10% Cold So, thanks to the overcapped lightning resist you only lose 15% from the Elemental Weakness curse.
[QUOTE=MrFlashcat;42684694]Most generic paths come close to a 12% node, if not I personally wouldn't bother with the 8%. It's your choice though. also even though resists cap out at 75% default, you can "overcap" your resists. Let's say you have a lot of Lightning Resist on your gear and that if you add it all up, you come to a total of 90% Lightning Resist. The game will cap you out at 75% because that's the maximum, but you don't lose that extra 15% Lightning Resist. Example: Your resists are 90% Lightning, 60% Fire, 20% Cold. The Lightning will count as 75%, but you get cursed by Elemental Weakness (curse that lowers your elemental resists by 30%). Even though it says you have 75% Lightning Resist, if it gets reduced it'll take the overcapped amount in account too. In this case your resists after being cursed will be: 90% Lightning - 30% = 60% Lightning 60% Fire - 30% = 30% Fire 20% Cold - 30% = -10% Cold So, thanks to the overcapped lightning resist you only lose 15% from the Elemental Weakness curse.[/QUOTE] I did a quick look, only saw 2 +12% elemental resist nodes, "diamond flesh" near Vaal pact, "diamond skin" a bit to the left of marauder, both of them not even close to the witch. There are also 2 +10% resist I saw, one directly below the Scion (also not anywhere close to the witch) and one a bit to the left and above the marauder, which is pretty much the closest to the witch. So If I want a bit more elemental resist, I see no other option than taking the two +6% nodes which are both below, one to the left and one to the right of the witch's starting location, since they are directly adjacent to my build path anyway and I won't have to spend more skill points just to go out of my way to get them, what do you think?
Witch probably has the worst access to those nodes, so I wouldn't bother taking those then. Keep in mind that the 12% Elemental Resist nodes aren't a necessity, but more of a extra that's worthwhile getting if you're passing close by with your build. If you're a typical witch who focusses on Energy Shield you aren't going to be close to those nodes, but if you're doing a Life based Witch that vendors of to the Marauder starting area for the insane amounts of health there, then you can pick up the 12% all res node. All I want to say is that I've yet to see a decent player / streamer ever spec into those lesser elemental resist nodes. I've also never seen a build take those, and I take a look at almost every new build idea someone comes up with on the forums.
Don't most elemental attacks also carry some physical damage too?
[QUOTE=The Jack;42685158]Don't most elemental attacks also carry some physical damage too?[/QUOTE] An attack always deals Physical Damage, however the mobs can have a mod that for example adds Fire damage to their attacks. In this case you can lower the damage of that attack by having Armour and Fire resist. If a mob is a spellcaster, for example the Spark casting skelletons in Chamber of Sins Level 3, these do only Lightning damage. I've seen a guy claiming his character was bugged. He had the Chaos Innoculation Keystone (Max. life becomes 1, immune to Chaos Damage), and was getting shot by those Poison Arrow skelletons and still took damage. Poison Arrow is an attack so there's always Physical damage involved too. Being immune to the Chaos damage part of Poison Arrow doesn't make you immune to the Physical damage too, which is why he still took damage from the Physical damage portion.
Does uhh.. does elemental support damage stack? Like if I have three, 25% fire damage gems connected to arrow rain, would it be +75%?
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