Attempting a firetrap build
[url]https://www.pathofexile.com/passive-skill-tree/AAAAAwYARXyXl_v1tDjlGYw2VUtQQlRHYeJTNaa-JpWTJ57EbAtd8iL0DkgrCm0ZEZbuFREvl_QI9Acet3XrY1JTwFSVLjY9l5U9X7zqakPw1Z2qTLOP-klRbIwEB-wYYqyD23C7ZKq0xVXGm4bC7NvnOlhqNgW1cFGsmI2_dm-zA_Fs1CN-sDIYNtghsDBx2FRTMUkbNPfdqB9bBncqjZeFS3jsVS6UOkLo1psmMgGyGc96vorK07QMRnGDCW-e8bNLV8Dj74j5N9fPSbEfAjbF2CSnCOvumuBFnVNSna4abDbpJKoWb-Nq[/url]
Links are:
Fire trap-multitraps-fire penetration-trap damage.
I'm wondering if multitraps is good or if I should just slap increased AoE gem instead, also what would be a good fifth link? I got recommended controlled destruction, but it only benefits the initial explosion which kinda sucks
I guess increased burning damage if you want to buff the burning ground? chance to ignite?
Man, Blade Vortex and Bladefall look amazing. Kinda wish I went one of those and not my special snowflake ele cyclone :v:
Someone posted this on Reddit earlier:
[video=youtube;yQdobLHNeOo]https://www.youtube.com/watch?v=yQdobLHNeOo&feature=youtu.be[/video]
Just watch to the end. :v:
Talismans got datamined: [url]http://poedb.tw/us/item.php?c=5[/url]
Some of those mods are absolutely [i]insane,[/i] god damn. Good talismans are going to be sooo expensive.
[QUOTE=Teh Zip File;49299971]Talismans got datamined: [url]http://poedb.tw/us/item.php?c=5[/url]
Some of those mods are absolutely [i]insane,[/i] god damn. Good talismans are going to be sooo expensive.[/QUOTE]
The "50% of y damage take as x damage" are really interesting
[QUOTE=Teh Zip File;49298649]Man, Blade Vortex and Bladefall look amazing. Kinda wish I went one of those and not my special snowflake ele cyclone :v:[/QUOTE]
I wanna attempt a bladefall build next, guessing I will start as either scion, templar or shadow.
Clear this up for me:
if I use 5 rare talismans at stone circle, will the summoned monster drop a rare talisman or is the rarity random?
[QUOTE=leonthefox;49312737]Clear this up for me:
if I use 5 rare talismans at stone circle, will the summoned monster drop a rare talisman or is the rarity random?[/QUOTE]
I believe that you have an increased chance for a rare but it's not actually guaranteed and could still potentially be any rarity.
ghudda outdid himself
[editline]14th December 2015[/editline]
who cares about tooltip dps. when time is frozen you have infinite dps.
I think after GGG watches that video they'll put a cap of like 90% slow on temp chains :v:
[img]http://i.imgur.com/FSHSd5I.png[/img]
green socket so no flame totem.
[QUOTE=Teh Zip File;49317574]I think after GGG watches that video they'll put a cap of like 90% slow on temp chains :v:[/QUOTE]
[url]https://www.pathofexile.com/forum/view-thread/1511894[/url]
[quote]Temporal Chains quality now grants 0.5% increased Cast Speed per point of quality.[/quote]
Well that didn't long :v:
[editline]14th December 2015[/editline]
So I was in a Zana rotation group and someone in the group was using barrage with three of the new [url=http://pathofexile.gamepedia.com/Volley_Fire]barrage threshold jewels.[/url] With chain.
[t]http://images.akamai.steamusercontent.com/ugc/392175069435813195/D4B81A9E1F4F2D652D32FF5DF903B134F6B966DA/[/t]
Zero FPS: The Group
[QUOTE=Teh Zip File;49318720]With chain.
[t]http://images.akamai.steamusercontent.com/ugc/392175069435813195/D4B81A9E1F4F2D652D32FF5DF903B134F6B966DA/[/t]
Zero FPS: The Group[/QUOTE]
I require video :D
Bladefall with trap, multitrap and poison is so strong, I'm very glad I ditched my original fire trap build idea and respeced a few points.
also i noticed poe.trade doesn't have the implicit mod box anymore, should I just search by base now or what, since putting implicits on said box didn't return any results
[QUOTE=Dr. Haxx;49320490]I require video :D[/QUOTE]
How about a slideshow instead :v:?
Woah, they worked fast on that cap
[code]We deployed a hotfix with the following changes:
Temporal Chains, Enfeeble, Curse on Hit and Blasphemy have had their quality bonuses returned to normal.
A cap of 75% now applies to the action speed reduction caused by Temporal Chains and to the effects of Enfeeble.[/code]
Well here's a video of someone doing that barrage thing with wands:
[media]http://www.youtube.com/watch?v=SCArJWWnZ6A[/media]
Installed it yesterday.
Made a Witch with elemental damage build. All enemies die from 1 fireball. I am level 18 and all enemies around are 1-2 levels behind me, I am getting bored.
Like, brutus stayed alive for 30 seconds and was the only enemy to ever bring my hp down to 50%.
Stuff seems to be getting a bit harder, but is there a way to upp the difficulty or rush till I get high level enemies?
[QUOTE=MuffinZerg;49328707]Installed it yesterday.
Made a Witch with elemental damage build. All enemies die from 1 fireball. I am level 18 and all enemies around are 1-2 levels behind me, I am getting bored.
Like, brutus stayed alive for 30 seconds and was the only enemy to ever bring my hp down to 50%.
Stuff seems to be getting a bit harder, but is there a way to upp the difficulty or rush till I get high level enemies?[/QUOTE]
yes act 1-3 are easy. act 4 is where difficulty jumps to practically double the previous act.
Normal isn't very difficult, but the game gets exponentially more difficult at later levels. You will need to have a very well-planned and well-geared build if you want to tackle late-game content through the Merciless difficulty and Maps.
[editline]16th December 2015[/editline]
[QUOTE=BeardyDuck;49328794]yes act 1-3 are easy. act 4 is where difficulty jumps to practically double the previous act.[/QUOTE]
This too. Act 4 turns up the heat substantially.
[QUOTE=MuffinZerg;49328707]Installed it yesterday.
Made a Witch with elemental damage build. All enemies die from 1 fireball. I am level 18 and all enemies around are 1-2 levels behind me, I am getting bored.
Like, brutus stayed alive for 30 seconds and was the only enemy to ever bring my hp down to 50%.
Stuff seems to be getting a bit harder, but is there a way to upp the difficulty or rush till I get high level enemies?[/QUOTE]
check the levels of the zones you're in and don't be afraid to rush through them. what most people do when they start is try to kill every mob and explore each zone fully. but really you just need to find the optimal tempo for how you're going at any time.
I used to always find myself 2+ levels above the current zone and it took a while to get the hang of skipping content when it's not needed. so when the content is trivial you can push ahead of the curve so that you're 1-2 levels underleveled - it will be more challenging but you will level faster overall
[QUOTE=krail9;49328822]check the levels of the zones you're in and don't be afraid to rush through them. what most people do when they start is try to kill every mob and explore each zone fully. but really you just need to find the optimal tempo for how you're going at any time.
I used to always find myself 2+ levels above the current zone and it took a while to get the hang of skipping content when it's not needed. so when the content is trivial you can push ahead of the curve so that you're 1-2 levels underleveled - it will be more challenging but you will level faster overall[/QUOTE]
This is my problem, I kill every mob and try to loot every chest and explore everything.
Time to speedrun.
[QUOTE=MuffinZerg;49328892]This is my problem, I kill every mob and try to loot every chest and explore everything.
Time to speedrun.[/QUOTE]
Exact same problem here, though with a summoner build it's hard to not do this.
"God damnit you stupid fucking zombies, just follow me and stop killing shit!"
Each time I run ahead I hear loot drop.
I have found very few 4l items this league, and boy that made me SAD in cruel :suicide:
[QUOTE=leonthefox;49329631]I have found very few 4l items this league, and boy that made me SAD in cruel :suicide:[/QUOTE]
I haven't even found a 4link yet and my +1 to minion gems headgear refuses to roll the correct sockets even after using all my chromatic orbs.
Tali hates me.
Game keeps giving me shitty 5 link bases that I can't even afford to craft into something good. Stop teasing me.
i only just got around to trying my bino reaver again post-patch and holy shit blasphemy assassin's mark feels so good
Blasphemy is just the best thing.
I don't know, the 35% reservation is pretty painful. Most builds can run curses on a curse on hit setup or even CWDT.
It'd be amazing for flicker strike though. I might make a flicker build...
Yeah, it's definitely not for every class, but some playstyles just benefit so much from it. My Poison Arrow shadow, for example, runs Temporal Chains aura to endlessly kite enemies through her fog. Probably gonna chuck Haste in there, too, but I dunno yet.
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