• Path of Exile V2
    5,001 replies, posted
jesus christ 2 additional ascendancy points. [editline]19th May 2016[/editline] also cool, frostbolt is going to be a level 1 skill. d2 sorc here i come [editline]19th May 2016[/editline] [quote]In this update, we're also streamlining the Trials of Ascendancy so that you only have to complete them once on each difficulty level per league.[/quote]
can't wait for veil of the night to upgrade into a super OP fated version :v:
Well, hello there, the Prophecy Lab entrance is tied to act 2: [url]http://imgur.com/CtV5HaO[/url]
Holy shit they're finally replacing PoE's god awful ancient audio system. [i]also oh my god that monkey i need it[/i]
2 additional ascendancy points and more power? fucking hype I'm also sure that prophecy is becoming a part of the main game, with how much effort they put into making it
Looks like the power sprint is real... I hope map lab will be difficult enough to compensate for this.
i just really hope that with the focus on lab again they're fixing the tilt against ES characters in the lab. it's not impossible but unless you're an occultist or a regen tank it's not fun to do lab as es
by two new ascendancy points do they mean two more nodes per class or you get 2 additional points to spec ?
[QUOTE=Kentz;50357827]by two new ascendancy points do they mean two more nodes per class or you get 2 additional points to spec ?[/QUOTE] 2 additional points to spec.
[url=https://www.pathofexile.com/forum/view-thread/1651961/page/7]Someone figured out the Star of Wraeclast recipe[/url] [sp]Unique ruby ring + onyx amulet + lvl 20 (possibly 21 too) corrupted lightning warp[/sp] Here's a video of what the skill it grants looks like: [media]http://www.youtube.com/watch?v=qYAnExG5tHM[/media] It looks neat but it has a cooldown of like 47 years :v:
[img]https://dl.dropboxusercontent.com/u/12335423/ShareX/2016/05/PathOfExileSteam_2016-05-22_20-03-46.png[/img] th-thanks aug
A VP on PoE forums confirmed that lvl 21 and Vaal Lightning Warp doesn't work.
[media]http://www.youtube.com/watch?v=OlCEAei3fAo[/media] Voltaxic isn't going legacy, RIP standard.
-snip ninja'd- :ninja:
[t]http://i.imgur.com/vOgMtWv.png[/t] Soooo.... This happened. Trying to get 2G1R1B and I end up getting 2G2R. 1 in 1383 chance of happening. Not sure if I should keep it and just buy another helmet or recolour it.
how does inquisitor's crit resist ignore interact with penetration? if you have 40% pen does it act as though every enemy is on -40% res?
Fairly certain it treats it as if the enemies' resistances are [i]always[/i] 0%.
think veil of the night but on your enemies
[QUOTE=ejonkou;50375779][t]http://i.imgur.com/vOgMtWv.png[/t] Soooo.... This happened. Trying to get 2G1R1B and I end up getting 2G2R. 1 in 1383 chance of happening. Not sure if I should keep it and just buy another helmet or recolour it.[/QUOTE] That's a pretty shit base though, don't think it's that special tbh. Someone that would want 4 offcolor as endgame item and willing to pay for its rarity will want a higher base item.
I'm thinking of running [url=https://www.pathofexile.com/forum/view-thread/1648558]this build[/url] once the new expansion hits. I haven't played in ages and was wondering if it'll be feasible to buy an Oro by the time I get to mid to late 60's playing casually. I don't really have an idea of what uniques cost, and what one's are considered top-tier etc.
even top rolled oro's aren't gonna run you more than like 15c tops after day 4 or 5 of a new league, they're only really useful for flicker and between flicker being nauseating for some people and the inability to do atziri as oro flicker (cant ignite atzooby) they're generally pretty cheap
Oh sweet that's good news. I figured I'd level with molten w/multistrike and added fire damage. What would be a good back up for atziri?
uhh not a huge number of options but if you're absolutely dead set on doing atziri with your oro flickerer you might be able to make a dual strike setup work? idk. either that or cyclone. [editline]23rd May 2016[/editline] also if you make an effort to level with swords frost blades levelling is pretty decent compared to trying to clear with molten
[QUOTE=MrFlashcat;50377238]That's a pretty shit base though, don't think it's that special tbh. Someone that would want 4 offcolor as endgame item and willing to pay for its rarity will want a higher base item.[/QUOTE] I posted it more about the rarity of getting 4 offcolour sockets and not the value of the item, it's like 6L a Briskwrap or any other trash tier unique. Shit like this never happens to me. I'm not planning on selling it, and because the ilvl is pretty solid I'm most likely going to re-craft it when it reaches STD league and chuck it on my LL character as I need 2G2R for my auras.
[url=https://www.pathofexile.com/forum/view-thread/1664687]Two-Week Perandus Flashback Events Prize Winners! [/url] Oh man, I won [i]nothing[/i]
[QUOTE=Teh Zip File;50375847]Fairly certain it treats it as if the enemies' resistances are [i]always[/i] 0%.[/QUOTE] I was trying to work out if crit inquisitor is better than chieftain for my purposes but it seems it's not with chieftain+fire pen+flammability I can get -96% fire res so inq is only better for mobs with res higher than that but does not having to worry about fire res mods and maps make it worthwhile?
[video=youtube;TGIF6MfC7E0]https://www.youtube.com/watch?v=TGIF6MfC7E0[/video] New fishing rod hype!
[url=https://www.pathofexile.com/forum/view-thread/1664978]The Endgame Labyrinth[/url] I'll probably just keep a few of those endgame lab items around for new characters and sell the rest. I really don't want to farm/buy them just for a [i]chance[/i] to get the enchant I want :v:
[url=https://www.pathofexile.com/forum/view-thread/1665252]Development Manifesto: 2.3.0 Balance[/url] [quote]We only have one minor change in the main passive tree, [B]Arcane Vision is now connected to the same attribute node as Pain Attunement.[/B] The changes to Ascendancy Trees have been much more extensive.[/quote] [i]oh my god[/i] [editline]25th May 2016[/editline] [url=https://github.com/EmmittJ/PoESkillTree/releases]Updated Skill Tree planner[/url]
[quote]Weapons that can roll both caster and attack mods have been changed in how they determine their mods. When these items only have caster, or attack mods, they are less likely to get mods of the other type. This also affects the items on creation, so they are more likely to have only caster, or only attack mods.[/quote] Fuck yes. Less hybrid junk! :toot:
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