• Path of Exile V2
    5,001 replies, posted
Wow they sure are giving away a lot of prizes! No alternate art items though :(
no matter how many times ggg nerf/fix the writhing jar, this guy won't stop until ggg inevitably removes it from the game [media]https://www.youtube.com/watch?v=MzuhVOivxNE[/media]
[QUOTE=BeardyDuck;51267394]...[worms video]...[/QUOTE] If bored outta mind with current league, what's left? A funny build (even if powerful)... And to be realistic about it: GGG released some insane shit this year. Those worms jars are the least of their concern... When douchenozzle Chris mentioned GGG nerfed coc procs just because it was poorly impacting their servers, the balancing & fixes were already in a downwards spiral. I bet the jars won't be removed from the game, but severely nerfed, as per targetable worms limit. If player X has a limit of actions per server spot, cutting down on some of his/her actions (ingame) is the logical nerf, and a slight nerf to the item/gem in question. Also, with GGG, fuck balancing: enter, stage left -> BV pathfinder and Vinktars VIP contenders till 2020.
[url=https://www.pathofexile.com/forum/view-thread/1760587]Progress update for 2.4.2[/url] Pretty disappointed the new skills are coming so late into a league, oh well. Engine improvements are nice.
I honestly believe that they should delay the new skills until the release of 2.5. The league is dead, all the momentum is gone and people are just doing other things and playing other games until 2.5. It feels bizarre to have major content release at the end of a league, especially something that's as highly anticipated as the new channelling skills. We can also probably expect a nerf to the new skills in patch 2.5 if they seem to be a bit overtuned, which isn't going to help the new skills at all.
[t]http://i.imgur.com/g84g1Y6.jpg[/t] Shaper down on Low Life build too!
[IMG]http://i.imgur.com/6ZwvKaJ.png[/IMG] Headhunter is balanced x)
[url=https://www.pathofexile.com/forum/view-thread/1762565]Scorching Ray Skill Gem Mechanics[/url]
[quote=Bex]The burning damage on enemies grows while they're in the beam. The cast speed of the beam affects how frequently this damage builds up. [B]The more intensely the beam burns, the more it strips away fire resistance, making it great for taking on powerful resistant enemies.[/B] The burning only lasts a short time, so the caster will need to pick their timing carefully to maintain the power of the beam.[/quote] I hope it functions the way it's phrased, since it could make it a pretty cool support skill to use as a Flame Sentinel Spectre summoner. Especially if it works with Curse on Hit.
[video]https://youtu.be/bqBNflR3KFU[/video] The worst build I want to play.
Oh joy, more totem builds. Those totems look like cancer reactors.
[url=https://www.pathofexile.com/forum/view-thread/1764595]Blade Flurry[/url] [media]https://www.youtube.com/watch?v=RwpZQ3LD3fw[/media] That is not what I expected it to look like at [i]all.[/i] Geez for being an attack that sure does look like you're casting a spell.
it's a stationary skill so it'll be dead after the first week of its release after everybody has had their build making fun.
It'd be nice if it had an actual animation to the character when using it instead of the standard flameblast/channeling animation but ah well.
[QUOTE=BeardyDuck;51321457]it's a stationary skill so it'll be dead after the first week of its release after everybody has had their build making fun.[/QUOTE] Perhaps it can be used with increased attack speed + stun + freeze (+ crits, possibly + knockback) and some lifegain on hit for a relatively safe way to take down bosses?
[QUOTE=Bordellimies;51323378]Perhaps it can be used with increased attack speed + stun + freeze (+ crits, possibly + knockback) and some lifegain on hit for a relatively safe way to take down bosses?[/QUOTE] if only you could stun or freeze the more difficult bosses...
[url=https://www.pathofexile.com/forum/view-thread/1765312]Improvements to Master Missions[/url] [i]oh my god[/i]
wow I can finally level up masters and not feel exhausted
Holy shit finally, backtracking was so painful and counter productive.
Oh hey, race reward mystery boxes got given out. Got Reaper ST from mine. Pretty good result... but I already have Seraph ST and I think that looks a lot better :v:
[QUOTE=Teh Zip File;51331526][url=https://www.pathofexile.com/forum/view-thread/1765312]Improvements to Master Missions[/url] [i]oh my god[/i][/QUOTE] omg yes finally yes!
My newest closests call [t]http://i.imgur.com/WRmBgOM.jpg[/t]
[url=https://www.pathofexile.com/forum/view-thread/1765921]Skill Gem Reveal: Blight[/url] [media]https://www.youtube.com/watch?v=PDVODOGu1Wg[/media] Looks alright but there's no way in hell that will ever compare to ED :v:
Looks as if they decided to make the new mtx they made for lightning tendrils an entire new skill of itself
Yeah, it's awfully reminiscent of Lightning Tendrils. Why add another Tendril esque skill when nobody plays using the first one?
I'd rather they focus on improving existing skill because there are too many useless skills right now
what do you mean i love using Vigilant Strike with my Blind Support!
Ran a Vaal Temple map and Cospri's dropped from the boss Took only 100-150 jewellers (didn't keep track) and 34 fuses [IMG]http://i.imgur.com/catJ0T8.png[/IMG]
[url=https://www.pathofexile.com/forum/view-thread/1767118]Content Update 2.4.2 Highlights[/url] Cloak of Flame 3D art looks great.
haha, cloak of flame getting 3d art before lighting coil, people will be mad :v:
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