[QUOTE=Malvodion;43121276]1.0.3 Patch Preview:
[media]http://www.youtube.com/watch?v=PDF-SCltL1Q[/media]
They are planning to deploy this patch on Tuesday.[/QUOTE]
Barrage seems neat. The Dragonscale Unique though looks really cool to use.
Hells yeah, finally beat path of exile normal on hardcore mode. Avenged my poor marauder.
Had a few sketchy moments with dominus fight but made it in the end.
Facebreaker builds are fun.
The patch is out, and so are the patchnotes: ([url=https://www.pathofexile.com/forum/view-thread/693628]Source[/url])
[quote="Qarl"][b][u]Version 1.0.3[/u][/b]
[b]Major Features/Content:[/b]
-Added a new Dexterity Skill: [u]Barrage[/u]: After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
--Barrage is first available to the Duelist, Ranger, Shadow and Witch from the "The Caged Brute" quest in Normal difficulty.
-Added a new Dexterity Support Gem: [u]Physical Projectile Attack Damage[/u].
--Projectile Physical Attack Damage is available to the Shadow, Ranger, Duelist, Witch and Scion from the "The Siren's Cadence" quest in Cruel difficulty.
-Added four new Unique items, three of which were designed by our supporters.
-Added two new cosmetic microtransactions: Infernal Fox Pet and Infernal Skull Helmet Skin.
-Added two new achievements: Beginner's Luck and Full Clear: Dread Thicket.
-Added three new Vendor Recipes.
[b]Minor Features/Content:[/b]
-The Blacksmith's (Dunes and Spider Forest Maps) Leap Slam has been given a cooldown and a new triggered effect has been added to it.
-Shock and Horror, the boss of the Torture Chamber, has had her Arc skill replaced with a new skill.
-The drop down stash tab list now shows the colours of the tabs.
-All slashing impact sounds have been replaced.
-Added a new category of sounds for bow impacts.
-Video adapters with the same display name are now distinguishable in the options panel by an added adapter number.
-Added a new buff icon for the Proximity Shield effect.
-Pressing "tab" on the login screen now changes between Email, Password and Gateway, for non-Steam users.
-Effects and/or 3D art have been added for the following items: Demigod's Touch, Lioneye's Glare, Geofri's Baptism, Taryn's Shiver, Rise of the Phoenix, Matua Tupuna, Atziri's Mirror and the alternate art Stormcloud.
-Kuduku has been restored to its correct art.
-Talking to Dialla on top of the Sceptre of God now gives the waypoint to the next difficulty.
-Continued to incrementally improve the sound, art, effects and environments.
[b]Balance:[/b]
-Viper Strike: Damage progression has been increased. It is now around 15% better at level 15 than it was in 1.0.2.
-Poison Arrow: Damage progression has been increased. It is now around 15% better at level 15 than it was in 1.0.2.
-New groups of passives have been added for Chaos Damage and Damage over Time.
-The move speed and attack speed groups to the right side of the Scion have been merged. The weaker Movement speed nodes were removed, with the 3% movespeed nodes increased to 4%.
-Added two new map mods: "of Power" and "of Endurance". These give Endurance and Power charges respectively every 20 seconds.
-The map mod Enraged has been changed to a suffix - "of Frenzy".
-The "of Frenzy" map mod now triggers every 20 seconds instead of every 30.
-The five of a kind recipe has been moved up to just below the same names recipe in priority.
-Righteous Fire Totems will damage enemies based on their own life and ES, not their caster's life and ES.
-Spiders have been made invulnerable when climbing into areas from scenery.
[b]Bug Fixes:[/b]
-Fixed an instance crash with Molten Shell when linked with Cast when Damage Taken.
-Fixed a bug where the alt-hover that shows item level would not work in the chat window.
-Fixed a bug where you can hear other people move items around in a Guild Stash Tab that you have closed.
-Fixed a bug where screenshots could not be taken in the Escape menu or when a confirmation window was showing.
-Fixed a bug where you couldn't take screenshots with various text boxes selected.
-Fixed a bug where Tempest Shield could be activated with no reservation cost.
-Fixed a bug where you could sometimes not select different graphics adapters in the options.
-Fixed a bug where the visual display of a monster's resistances did not update if this status changed while you were hovering over it.
-Fixed a bug where the the wrong flask could be used if you moved the mouse with the button down.
-Fixed bugs with some non-US keyboard configurations not being bindable.
-Fixed audio problems with the Seraph Spectral Throw Effect and the Conqueror's Campaign Portal Effect.
-Fixed a bug where microtransactions would not show up on items linked in chat.
-Fixed a dupe method involving the Mirror of Kalandra. It no longer also duplicates an item that was skin transfered into the target item.[/quote]
New Vendor Recipe
[IMG]http://i.imgur.com/Q8BRNXR.png[/IMG]
Could be useful for races, but I don't really see any other use for this recipe.
Only wands?
Also the new uniques:
[IMG]http://i.imgur.com/JdUntpt.png[/IMG]
[IMG]http://i.imgur.com/QrrwZnU.png[/IMG]
[IMG]http://i.imgur.com/GiewcRQ.png[/IMG]
[editline]11th December 2013[/editline]
[QUOTE=Rents;43144559]Only wands?[/QUOTE]
Only Wands & Sceptres as far as I know
wait is that how crafting works? you 'sell' a certain combo of things to a vendor for it?
[QUOTE=krail9;43144598]wait is that how crafting works? you 'sell' a certain combo of things to a vendor for it?[/QUOTE]
No, if you want to craft something you can use orbs to roll stats on a weapon. If you, however, are looking for a specific attribute you can use a Vendor Recipe to sell a certain combo and get the result you need.
Note that the outcome of a Vendor Recipe is never the highest roll. In that recipe I just posted you get a +1 Elemental Gems roll, but if you actually orbs to roll the mods, you can get up to +2 Elemental Gems.
[QUOTE=MrFlashcat;43144552]New Vendor Recipe
[IMG]http://i.imgur.com/Q8BRNXR.png[/IMG]
Could be useful for races, but I don't really see any other use for this recipe.[/QUOTE]
Looks really useful. I remember having a rare wand that increased the level of ice gems in it and I kept it throughout act 2 because I couldn't find anything better.
[quote]-Added a new Dexterity Skill: Barrage: After a short preparation time, you attack repeatedly with a ranged weapon. These attacks have a small randomised spread. Only works with Bows and Wands.
--Barrage is first available to the Duelist, Ranger, Shadow and Witch from the "The Caged Brute" quest in Normal difficulty.[/quote]
Dang it! I killed brutus yesterday on my ranger and only got gems I didn't need as a reward.
If anyone are feeling generous, I'm on domination league. My character's name is "BowSalmon".
[QUOTE=MrFlashcat;43144561]Also the new uniques:
[IMG]http://i.imgur.com/JdUntpt.png[/IMG]
[IMG]http://i.imgur.com/QrrwZnU.png[/IMG]
[IMG]http://i.imgur.com/GiewcRQ.png[/IMG]
[editline]11th December 2013[/editline]
Only Wands & Sceptres as far as I know[/QUOTE]
That Sword looks nice.
From the forums:
[quote="Chris"][b][u]1.0.3b Patch Notes and 1.0.4 Plan[/u][/b]
To address some small problems with yesterday's 1.0.3 patch, we've deployed the 1.0.3b update. We're expecting to release 1.0.4 on December 22, US time. It includes a new fire skill (currently internally codenamed "Charged Blast"), four new Unique items, several new microtransactions (including the Storm Call one!), new vendor recipes and achievements. We're also looking at buffing various fire skills and damage support gems in this patch.[/quote]
[quote="Qarl"][b][u]Version 1.0.3b[/u][/b]
-Fixed a bug introduced in 1.0.3 where mouse zoom did not work.
-Fixed a bug introduced in 1.0.3 where Hex Master worked incorrectly.
-Fixed a bug where Geofri's Baptism would become transparent when you were chilled.
-Fixed an issue with blockages in The Vaal Ruins tileset.[/quote]
Oh good, I thought my scroll wheel was messing up.
GGG is hosting a Shirt Design Contest:
[quote="Path of Exile"][B][U]Path of Exile and J!NX Shirt Design Contest[/U][/B]
We are proud to announce our new Path of Exile T-Shirt design contest, in collaboration with J!NX. We are searching for the next great Path of Exile T-Shirt design and have a pile of prizes to award to five Grand Prize Winners and five Runners-Up: each receiving Supporter Packs, a J!NX gift certificate and Path of Exile swag![/quote]
You can find more info about it in the forums: [url=https://www.pathofexile.com/forum/view-thread/698496]Link[/url]
Check out this insane Storm Call build.
[media]http://www.youtube.com/watch?v=EJ6Um3FUzpU[/media]
[editline]16th December 2013[/editline]
[media]http://www.youtube.com/watch?v=XEp7MS_lNsA[/media]
as a duelist is it a must i have to go for Dual Wielding?, i just took a 2 handed sword that could easly one hit most mobs instead of my shitty dual daggers
[QUOTE=werewolf0020;43201696]as a duelist is it a must i have to go for Dual Wielding?, i just took a 2 handed sword that could easly one hit most mobs instead of my shitty dual daggers[/QUOTE]
No not at all, depending on what you spec'd into, you can use a 2 hander.
The only difference between classes are passive tree starting positions and what skill gems you get from quests.
I got a new 2 hander today that increased my DPS from 1800 to 2300. I am very happy.
I am VERY new to this game, but I've played Diablo 2 and 3 quite a bit, so I'm not doing horribly. Would any of you be interested in starting a character with me and maybe teaching me a little bit about the game.
Patch 1.0.4's Preview Video:
[media]http://www.youtube.com/watch?v=JjrnVdLMF8w[/media]
Also, the stash tab bundle is on sale (70 points off): [url]https://www.pathofexile.com/shop/category/account-features[/url]
I see the thread is a bit, slow at the moment.
Anyhow, Patch 1.0.5 preview video is out:
[media]http://www.youtube.com/watch?v=SjX5VbyxYRU[/media]
Two new cosmetics, a new vendor recipe and a bunch of new items.
Well, pretty much everyone on FP has moved on from PoE. Guild is dead, I should probably look for another one.
[QUOTE=ejonkou;43447243]Well, pretty much everyone on FP has moved on from PoE. Guild is dead, I should probably look for another one.[/QUOTE]
I know. I haven't played PoE for a good while (Not that I don't want to, but I simply don't have the time or oportunity, and when I do, I've got other games I have to finish.).
I'll still try to keep the thread updated for those few interested on the news, and in case there is anyone who could be interested in trying it for the first time/could be interested in playing again.
I still want to play this game more, I just never do.
Patch is out, here are the patchnotes: ([url=https://www.pathofexile.com/forum/view-thread/748326/]source[/url])
[quote][b][u]Version 1.0.5[/u][/b]
[b]Major Features/Content:[/b]
-Added a new Intelligence support gem - [u]Enlighten[/u]: This is a world-drop-only gem with three levels that only performs its function at level two and above. It increases the experience gained by active skills that it supports.
-Added four new Unique items, two of which were designed by supporters.
-Added two new cosmetic microtransactions: Medusa Snakes Helmet Skin and Bell Lizard Pet.
-Added two new Achievements: Raise the Bar and Full Clear: Archives.
-Added one new vendor recipe.
[b]Minor Features/Content:[/b]
-Trade chat has been rate-limited to prevent message flooding. The speed that it is set to (3 seconds per message) is still faster than the amount that is classified as abusive. If this reduces the amount of repeated messages in trade chat then we may be able to make the trade channels larger, so that messages get more exposure.
-Added race rewards for Race Season Six.
-Added alternate Demigod's Touch art for special race rewards.
-The art for Exalted Orbs has been updated.
-The art for the Empower skill gem has been updated.
-Added a buff icon for being under the effects of Proximity Shield.
-Added some new slashing sounds.
-The buff name and description for Flameblast has been updated.
-Microtransaction helmet effects have had some names and descriptions updated to be consistent.
-Various improvements have been made to monster death animations.
[b]Balance:[/b]
-Freeze Mine now deals damage, increasing as it goes up in levels. It always freezes and the freeze duration is longer than the damage would normally cause.
-Punishment has had its base damage reflection increased by a flat 6%. Damage reflection against higher rarity monsters has been also been increased. For example, damage reflection against unique monsters has been increased by a flat 11%.
-Flame Totem has had its cast duration slowed from 80ms to 200ms. Its damage has been increased by 270% at level 1 of the gem, increasing to 294% at level 15 of the gem.
-Searing bond no longer stacks damage from multiple beams. The damage of Searing Bond has been increased by around 400%.
-Cast on Critical Strike now has a 10 millisecond cooldown. The chance to cast supported skills has been increased by a flat 20%.
-If Multiple Traps supports a skill gem that can raise minions and those minions use traps, those traps are now supported by Multiple Traps.
[b]Bug Fixes:[/b]
-Fixed a bug where not all Flame Totem attacks would deal damage.
-Physical percentage based damage reduction and Immortal Call now correctly mitigate damage from physical degeneration damage.
-Fixed more issues related to having an unarmed main hand with other offhand weapons.
-Fixed various issues with skill gem and skill bar descriptions.
-Fixed an issue with overlapping resistance auras where maximum resistance benefits were prioritised after resistance gains, and characters did not get the maximum resistance they could get from those auras.
-Fixed some issues with visual clipping with the Templar and some armours.
-Fixed an issue where you were unable to leave the Torture Chamber's boss room.
-Fixed an issue where Undying Incinerators with Soul Conduit did not correctly grant experience and loot when self-exploding.
-Fixed a bug where monsters could spawn in an inaccessible area in the Hedge Maze.
-Fixed a crash related to the Shock and Horror beam.
-Fixed a crash related to casting Portals.
-Fixed a crash related to Cyclone.
-Fixed a crash in the Courtyard map.
-Fixed an instance crash related to Proximity Shield.[/quote]
And here is Race Season Six's Schedule: [url]http://www.pathofexile.com/seasons[/url]
Do they really need to update the art of Exalted Orbs? I think they look fine as it is. A bit to close to Chaos/Blessed/Regals, but still...
[QUOTE=ejonkou;43483452]Do they really need to update the art of Exalted Orbs? I think they look fine as it is. A bit to close to Chaos/Blessed/Regals, but still...[/QUOTE]
It's very similar to the old one, just more detailed: (the old one looks like it was several faces lazily photoshopped to eachother.)
[t]http://hydra-media.cursecdn.com/pathofexile.gamepedia.com/archive/3/33/20140109015035!Exalted_Orb.png[/t][t]http://hydra-media.cursecdn.com/pathofexile.gamepedia.com/3/33/Exalted_Orb.png[/t]
I like it.
I'd like a bit less gamma on my new exalteds, but I'd say that they were due a change in art anyway. Nice WTF moment when I saw them, though.
A skill prototype for patch 1.0.6
[media]http://www.youtube.com/watch?v=duAFA-I_JCI[/media]
They are a new kind of summon: Flaming floating skulls.
[QUOTE=Malvodion;43518816]A skill prototype for patch 1.0.6
[media]http://www.youtube.com/watch?v=duAFA-I_JCI[/media]
They are a new kind of summon: Flaming floating skulls.[/QUOTE]
If someone doesn't make a build with that called Pain Elemental, I'll be sad.
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