Aw yiss I've found a perfect Death's Harp :3 Gonna quality it, do proper sockets and yolo vaal orb it.
[QUOTE=Wespe;44225552]Aw yiss I've found a perfect Death's Harp :3 Gonna quality it, do proper sockets and yolo vaal orb it.[/QUOTE]
I wouldn't. Perfect items are worth quite a bit.
I don't want to "spam" with news but, patch 1.1.1 is here: [url]https://www.pathofexile.com/forum/view-thread/833897[/url]
[quote="Chris"][b][u]Version 1.1.1:[/u][/b]
[b]Atziri's Influence Grows Stronger:[/b]
[I]Piece by piece, Wraeclast bows to its new monarch. The lovely Atziri, Queen of Sacrifice. As Wraeclast bleeds, Atziri's thirst only grows.[/I]
-Added a new corrupted Skill Gem - [u]Vaal Summon Skeletons[/u]: Summons an army of skeletal warriors, archers and mages, led by a powerful general.
-Added a new corrupted Skill Gem - [u]Vaal Glacial Hammer[/u]: Hits the enemy, converting some of your physical damage to cold damage. It traps the enemy with you in a circle of ice so that it can't escape.
-Vaal Orbs can now generate more corrupted implicit mods than before.
-Players are now 20% more likely to encounter a Corrupted Secret Area.
-Rarer Vaal Fragments are now more likely to drop.
[b]Content/Features:[/b]
-Added two new Unique items, both designed by our supporters.
-Added two new cosmetic microtransactions: [url=http://www.youtube.com/watch?v=JJjO9T800bg]Guardian Mask Helmet Skin[/url] and [url=http://www.youtube.com/watch?v=4vAI0UNO9zE]Arctic Ice Nova Spell Effect[/url].
-Added two new achievements: [u]Vaal Gemling[/u] (have a Vaal gem reach level 20) and [u]Full Spectrum[/u] (corrupt an item to have a white socket).
-Added a new vendor recipe.
-Added a new Map Mod - [u]Anarchic[/u]: Map contains two extra Rogue Exiles.
-When a player is slain in the Sarn Arena, the kill is now announced locally with both character names shown.
-Improved zombie dismemberment.
-More Invasion bosses have distinct visual indicators.
[b]Balance Changes:[/b]
-Substantially rebalanced Invasion bosses, including changing their abilities. Many of the more extreme ones are now easier and some of the weaker ones are harder. We've changed the behaviour of bosses that used to be able to kill you before you saw them. Some Corrupted Secret Area bosses were updated in this process also.
-Increased the quantity and rarity of items dropped from Corrupted Secret Area and Invasion bosses.
-Invasion bosses which are harder than average now drop increased rewards in higher difficulties based on their level of challenge.
-Fixed a problem where Flameblast was accidentally buffed heavily in 1.1.0. Based on feedback on the insane version, we then buffed the pre-1.1.0 version by 48% on purpose in this patch.
-If you use a skill that causes a projectile spiral (like Vaal Fireball) from inside an enemy, then only the first projectile can collide with the enemy now.
-Increased the quantity bonus on the of Fracturing Map mod from 21% to 27% and reduced the chance of this mod spawning.
[b]Bug Fixes:[/b]
-Fixed a bug where monsters could spawn on small islands in the rivers inside caves.
-Fixed a bug where Orbs of Chance would be consumed without effect when used on Map Fragments.
-Fixed a bug related to Blood Elementals playing the emerge animation at the wrong time.
-Fixed a bug where the Imperial Gardens occasionally generated in an incompletable state.
-Fixed a bug where a player was able to walk to the edge of a level.
-Corrected the name of the Life and Mana node in the Witch starting area of the passive tree.
-Fixed a bug where it was possible for monsters to become stuck in the Neglected Cellar.
-Fixed a problem where Vaal Vessels in the Vaults of Atziri could drop items that were impossible to pick up.
-Removed an unfinished skill from an Invasion boss.
-Fixed a bug that could cause the Corrupted Secret Area attached to The Southern Forest to be inaccessible.
-Fixed a bug where monsters could spawn in bad locations in The Docks.
-Fixed a bug where the Strongbox mod that drops additional magic or rare items would have no effect on Maps.
-Fixed a bug that could cause monsters spawned by the Strongbox stream-of-monsters mod to behave strangely.
-Fixed a bug where Jeweller's Orbs would not prevent you rerolling an item that had more sockets than it naturally could have at that itemlevel, due to dropping from a Strongbox with the increased sockets mod.[/quote]
New uniques
[IMG]http://i.imgur.com/6Rs55a1.png[/IMG]
[IMG]http://i.imgur.com/hunkthM.jpg[/IMG]
[QUOTE=MrFlashcat;44231845]New uniques
[IMG]http://i.imgur.com/hunkthM.jpg[/IMG][/QUOTE]
That's gonna be pretty beast for fire casters with spells that deal damage in fast ticks (righteous fire for instance)
[QUOTE=Whibble;44224860]I don't know any cheap but efficient builds. Do you have any recommendations?[/QUOTE]
Check the forums, there are plenty of new player friendly builds that will get you farming maps in no time without any sort of capital.
Hah, someone in a party of mine got the golden mask already!
Also I'm selling Wings of Entropy. Would like to sell inhouse first if anyone needs it whisper qqcumber.
[IMG]http://i.imgur.com/EcE38Qs.png[/IMG]
Oh man, the vaal version of summon skeletons, I'm making a summoner as soon as I get one.
[img]http://i.imgur.com/tyrNnff.png[/img]
Picked this mother of all trap belts up for a few Ex today. Very happy, been looking for a Sunblast belt with the +1 Trap Vaal roll for a while :v:
I just found this on Ambush, anyone know if its worth anything?
[IMG]http://i.gyazo.com/d78c68a91820aea0964a98cf087c952a.png[/IMG]
I also corrupted this wand and nothing about it changed!
[IMG]http://i.gyazo.com/75c26dc8d33fc64f97692c0d1dd922e2.png[/IMG]
[QUOTE=unrezt;44235316]I just found this on Ambush, anyone know if its worth anything?
[IMG]http://i.gyazo.com/d78c68a91820aea0964a98cf087c952a.png[/IMG]
I also corrupted this wand and nothing about it changed!
[IMG]http://i.gyazo.com/75c26dc8d33fc64f97692c0d1dd922e2.png[/IMG][/QUOTE]
Tri res rings combined with HP are always valuable. I'd say you can knock an exalt out of that for sure.
And Vaal Orbs have a chance to do absolutely nothing to an item
I'm trying to build a crit dagger character, even if close to the other passives I am taking, adder's touch cluster would be a bad idea if I don't plan to get increased Damage over time nodes/gar, right?
[QUOTE=leonthefox;44237408]I'm trying to build a crit dagger character, even if close to the other passives I am taking, adder's touch cluster would be a bad idea if I don't plan to get increased Damage over time nodes/gar, right?[/QUOTE]
iir Adder's Touch cluster is one of the best and worth picking up no matter what for Crit/dagger builds.
[QUOTE=ejonkou;44237429]iir Adder's Touch cluster is one of the best and worth picking up no matter what for Crit/dagger builds.[/QUOTE]
Alright.
I can finally play the game so I'm gonna go for this tree this time
[url]http://www.pathofexile.com/passive-skill-tree/AAAAAgYA_5MeGjBUmVcoKrVIsbNte-1BVUumfyaVh9th4ud03vbo1iLqzeqdlgW1LVUrb42_tMXUI-h7GL1RR8Lsl9DdqLJEPs8wfKq4Mwzy4R6BVvXGor3mfyuqfxnVY0NLjbk-MHH5Y9aKjX3_3uOE_xzbbkt4GtsV8A5IfeM6QtfL51Q6WBGWpzS309UABH5W6n_GPeKHGQV96f6ioyepfllI7g_EWm2sZhutO3wkPNh2A4e4yqdcLOGVZklRjoqbJjIBshnPeg==[/url]
has raging spirits been explored as a build? i'm trying to make something work with a spell totem setup that spits out raging spirits really fast since the max is 50
[QUOTE=leonthefox;44237543]Alright.
I can finally play the game so I'm gonna go for this tree this time
[url]http://www.pathofexile.com/passive-skill-tree/AAAAAgYA_5MeGjBUmVcoKrVIsbNte-1BVUumfyaVh9th4ud03vbo1iLqzeqdlgW1LVUrb42_tMXUI-h7GL1RR8Lsl9DdqLJEPs8wfKq4Mwzy4R6BVvXGor3mfyuqfxnVY0NLjbk-MHH5Y9aKjX3_3uOE_xzbbkt4GtsV8A5IfeM6QtfL51Q6WBGWpzS309UABH5W6n_GPeKHGQV96f6ioyepfllI7g_EWm2sZhutO3wkPNh2A4e4yqdcLOGVZklRjoqbJjIBshnPeg==[/url][/QUOTE]
Seems a bit lacking in life. Could you post the statistics of the build? Haven't downloaded PoE Offline Skill Planner since I formated my drives.
[QUOTE=ejonkou;44238047]Seems a bit lacking in life. Could you post the statistics of the build? Haven't downloaded PoE Offline Skill Planner since I formated my drives.[/QUOTE]
Just use the Skill tree calculator on Pathofpoe
[url]http://pathofpoe.com/builds/passive-calculator/share/AAAAAgYA_5MeGjBUmVcoKrVIsbNte-1BVUumfyaVh9th4ud03vbo1iLqzeqdlgW1LVUrb42_tMXUI-h7GL1RR8Lsl9DdqLJEPs8wfKq4Mwzy4R6BVvXGor3mfyuqfxnVY0NLjbk-MHH5Y9aKjX3_3uOE_xzbbkt4GtsV8A5IfeM6QtfL51Q6WBGWpzS309UABH5W6n_GPeKHGQV96f6ioyepfllI7g_EWm2sZhutO3wkPNh2A4e4yqdcLOGVZklRjoqbJjIBshnPeg==/[/url]
I got a few questions about the build.
1. Which skills are you planning on using?
2. Is this for Hardcore or Softcore?
3. Why are you going EV over AR?
4. Why don't you grab the Assassination node?
Also grab Nightstalker over Flaying. You sacrifice ~10% Phys. Damage and ~20% Crit Multiplier for a 120% Crit Chance. You will loose out on some life, but it's still more worthwhile in my opinion.
[QUOTE=ejonkou;44238285]I got a few questions about the build.
1. Which skills are you planning on using?
2. Is this for Hardcore or Softcore?
3. Why are you going EV over AR?
4. Why don't you grab the Assassination node?
Also grab Nightstalker over Flaying. You sacrifice ~10% Phys. Damage and ~20% Crit Multiplier for a 120% Crit Chance. You will loose out on some life, but it's still more worthwhile in my opinion.[/QUOTE]
1: Double strike (with melee splash, multistrike), flicker strike
2:Ambush
3: Taking acrobatics
4: Needed to take points off somewhere
And about nighstalker, I thought I didn't need that much crit chance, and more crit multiplier
Honestly, I have no idea where to remove points from to be able to take more hp nodes. Would love getting a hand at rearranging the tree.
epic game! This is what I was expecting from D3
[QUOTE=leonthefox;44238559]1: Double strike (with melee splash, multistrike), flicker strike
2:Ambush
3: Taking acrobatics
4: Needed to take points off somewhere
And about nighstalker, I thought I didn't need that much crit chance, and more crit multiplier
Honestly, I have no idea where to remove points from to be able to take more hp nodes. Would love getting a hand at rearranging the tree.[/QUOTE]
Why are you grabbing Acrobatics? EV is a bit lackluster in most builds at the moment, especially if you're going melee.
Also the crit chance from Nightstalker is going to help you more unless you're Crit Capped. 150%+ is generally enough for almost any SC build.
[QUOTE=rymn;44238588]epic game! This is what I was expecting from D3[/QUOTE]
I expected D3 to be this with more polish, considering they had a decade or so to work on the game :v:
[QUOTE=Shortyish;44237791]has raging spirits been explored as a build? i'm trying to make something work with a spell totem setup that spits out raging spirits really fast since the max is 50[/QUOTE]
people have been doing this yeah
my friend semi-tried it with a templar, he only used one totem though (not dual). it was pretty overpowered, the spirits one-hit-killed everything and ate up bosses like they were nothing... and that was merciless
[QUOTE=Shortyish;44237791]has raging spirits been explored as a build? i'm trying to make something work with a spell totem setup that spits out raging spirits really fast since the max is 50[/QUOTE]
[video=youtube;iNalXlBlQ70]http://www.youtube.com/watch?v=iNalXlBlQ70[/video]
He kinda gave up on the build though, seeing as it lacked in fast clear or something.
anyone know a fun build to start the new normal league with? obviously not gear/money reliant
[QUOTE=krail9;44243056]anyone know a fun build to start the new normal league with? obviously not gear/money reliant[/QUOTE]
A reave duelist build is cheap and effective.
[QUOTE=krail9;44243056]anyone know a fun build to start the new normal league with? obviously not gear/money reliant[/QUOTE]
Searing Bond, get a Scepter with +# to Fire Gem and your set. Or a Searing Touch if you're lucky.
[img]http://i.imgur.com/xaFVu3v.png?1[/img]
got this for 8chaos, did i get ripped off?
I'm just getting back into playing this again. I left off with a Fire Witch which is going OK so far. However, I really want to make an effective bow Ranger. Anyone have suggestions on a good breakdown of focuses such as Armour or Evasion, attack speed, and such?
I made a really basic conceptual build on the tree and with the Path of PoE breakdown builder:
The Tree:
[URL="http://www.pathofexile.com/passive-skill-tree/AAAAAgIAAF4B0QR-BbUF-QguCIkLkQ0CFHUVIBXwFx0Zjhm0Gf4bASLqJT8ppSpNLOkwfDIBMgkylDpYPydKfUrIS0lOKlFHVvpdaF_hYetnoGqTayRsFmxGbqpybHLDdEF31HfXelN_An8rg9uGzocZh0GHdo1-jb-TJZUFlema8Zsmmy2bjaEiokCjiqR4puCn1Kluqwuvp6_rsTCyGbQatMW18rZBt7a-p8APwBnBM8HVwdjEosrTzAbNmM3qznHPetJN037V7daK2cbajdwV3Q3ext744svo1upi6xTrLO2D73r0-Paj-KH5Vvqx_Ev8xf7I"]Ranger Concept[/URL]
The Breakdown:
[URL]http://pathofpoe.com/builds/passive-calculator/share/AAAAAgIAAF4B0QR-BbUF-QguCIkLkQ0CFHUVIBXwFx0Zjhm0Gf4bASLqJT8ppSpNLOkwfDIBMgkylDpYPydKfUrIS0lOKlFHVvpdaF_hYetnoGqTayRsFmxGbqpybHLDdEF31HfXelN_An8rg9uGzocZh0GHdo1-jb-TJZUFlema8Zsmmy2bjaEiokCjiqR4puCn1Kluqwuvp6_rsTCyGbQatMW18rZBt7a-p8APwBnBM8HVwdjEosrTzAbNmM3qznHPetJN037V7daK2cbajdwV3Q3ext744svo1upi6xTrLO2D73r0-Paj-KH5Vvqx_Ev8xf7I/[/URL]
Currently, it looks like I turned the Ranger into using her bow like a machine gun. I don't know how good of an idea that is.. :v:
[QUOTE=Lizart;44245867][img]http://i.imgur.com/xaFVu3v.png?1[/img]
got this for 8chaos, did i get ripped off?[/QUOTE]
Pretty good boots. High life and tri res, definitely worth 8 Chaos. If you can get 30% MS on them and maybe AR/EV Increase and you got 10 Ex+ boots on your hands.
[QUOTE=Lizart;44245867][img]http://i.imgur.com/xaFVu3v.png?1[/img]
got this for 8chaos, did i get ripped off?[/QUOTE]
What's the ilvl on those boots? If it's high enough it might even be worth Eternal + Exalting those for Movement Speed.
What league by the way? If it's any of the new leagues you got a steal.
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