I just read that freeze duration is calculated according to cold damage done, so my idea probably wouldn't work, as I don't intend to fully level Cold Snap, or take any cold damage passive. Maybe Freeze Mine? Mines just seem so clumsy.
[editline]3rd September 2014[/editline]
Oh, maybe just a conversion trap with multiple traps support? That'll turn enemies against each other, right? I toss that in, convert three enemies from a mob, and the other enemies turn to fight them while my poison ticks everything down?
[QUOTE=Zonesylvania;45881891]If you like you can boost it a bit with the Added Cold Damage gem, but off the top of my head I don't remember any other means to boost freeze chance.
If the corpse of an enemy shatters due to cold damage, the effect will not proliferate though.[/QUOTE]
There's the Frostbite curse and some nodes on the passive tree
Freeze duration and chance is determined by the total Cold Damage you'll deal to a mob based of its maxmimum HP
More info here: [url]http://pathofexile.gamepedia.com/Freeze[/url]
Freeze Mine freezes mobs as if it dealt double the damage, so it'd freeze for longer. I just think Freeze Mine is kind of cluncky to use.
I think the best way to go with a Poison build is Raizqt's Poison Trapper and link Poison Arrow up to Trap, with Empower, Enhance, Increased AoE and Conc Effect.
[url]http://www.pathofexile.com/forum/view-thread/883344[/url]
That's interesting, I hadn't thought of traps! Is there a really good explanation on how damage modifiers work? Additive, multiplicative, etc? What's the order for how damage is calculated? Base damage, additive mods, multiplative mods?
Like, I have a base damage of 100, 100% increased damage, and 50% more damage. That's the base of 100, plus 100 from increased damage, and then plus 50% of the total, for a total damage of 300?
Hlenevermimd, I figured it out!
[QUOTE=Big Dumb American;45883687]That's interesting, I hadn't thought of traps! Is there a really good explanation on how damage modifiers work? Additive, multiplicative, etc? What's the order for how damage is calculated? Base damage, additive mods, multiplative mods?
Like, I have a base damage of 100, 100% increased damage, and 50% more damage. That's the base of 100, plus 100 from increased damage, and then plus 50% of the total, for a total damage of 300?
Hlep.[/QUOTE]
100 Base + 100% Increased damage = 200 Damage
+50% more damage = 200+100 = 300 Damage
If it says "More Damage" it's calculated over the total amount.
Hey guys, I haven't played since the Vaal update but I have a lot more free time now so I'm getting back into PoE. Anything important/updates I missed?
[QUOTE=TerrorShield;45884393]Hey guys, I haven't played since the Vaal update but I have a lot more free time now so I'm getting back into PoE. Anything important/updates I missed?[/QUOTE]
1.2 patch got released a few weeks ago, it's basically of the same caliber as the Vaal update.
You can have a hideout now (your own area that you can decorate), do Master quests to level up Masters that allow you to craft specific mods on items, ...
Here are the patch notes if you want to read them
[url]https://www.pathofexile.com/forum/view-thread/998489/page/1[/url]
If anyone needs to stash their waypoint stashes, come over to my hideout and use my waypoint stash stash:
[t]http://cloud-4.steampowered.com/ugc/23963852611936040/B286BD41FB9F3A4BB99584F34F9B2B48A9EF2487/[/t]
Actually, that sounds like that be an interesting concept, being able to access your stash directly from waypoints
Ok I read through the patch notes and I probably missed it but how do you get a hideout and where to find Masters? I just started Act 3.
[QUOTE=TerrorShield;45887049]Ok I read through the patch notes and I probably missed it but how do you get a hideout and where to find Masters? I just started Act 3.[/QUOTE]
You get your hideout from masters after you reach level 3 with one of them. Each master has their own style of hideout. You can then invite 2/3/4 masters to your hideout (the master that gives you your hideout is autoinvited). You can kick them out to invite someone else but their xp bar will be reset to the start of their level (like, if they are rank 4 and almost at rank 5 they'll go back to just being rank 4.).
To rank them up in the first place you need to do quests from them. They have a chance of showing up on any area or dungeon, so if you need to do quests for them you'll have to roam every corner of each dungeon to try and find them (if they spawned.).
[QUOTE=Malvodion;45887111]You get your hideout from masters after you reach level 3 with one of them. Each master has their own style of hideout. You can then invite 2/3/4 masters to your hideout (the master that gives you your hideout is autoinvited). You can kick them out to invite someone else but their xp bar will be reset to the start of their level (like, if they are rank 4 and almost at rank 5 they'll go back to just being rank 4.).
To rank them up in the first place you need to do quests from them. They have a chance of showing up on any area or dungeon, so if you need to do quests for them you'll have to roam every corner of each dungeon to try and find them (if they spawned.).[/QUOTE]
Oh ok yeah I ran into the assassin guy and he gave me a quest to kill a target but didn't tell me who/what the target was and where to find it? Is it on the same map?
[QUOTE=TerrorShield;45887193]Oh ok yeah I ran into the assassin guy and he gave me a quest to kill a target but didn't tell me who/what the target was and where to find it? Is it on the same map?[/QUOTE]
Missions can be indicated by a red/green circle on your map if you are close enough to the target. It is also always on the same map, be it the entrance to somewhere or the enemy/object.
[QUOTE=kidkiller745;45887253]Missions can be indicated by a red/green circle on your map if you are close enough to the target. It is also always on the same map, be it the entrance to somewhere or the enemy/object.[/QUOTE]
Maps that have multiple levels on the same map like the vaal pyramid and sceptre of god can spawn it on seperate levels. Although if the master is in lower sceptre of god it won't spawn in upper sceptre of god.
So if the zone name that appears with the map overlay open stays the same its the same map.
[editline]4th September 2014[/editline]
Fun fact: if you get a mission in upper prison its possible to have the packs spawn past Brutus and they all get instantly killed when Brutus dies.
I'm happy I got a portal gem to link to my cast on death gem
Guys, can we use the Guild Stash to store half-decent stuff that you don't need yourself, is too good to vendor away but at the same time barely sellable to other players?
I've just started a Rampage Character and looked through the Guild Stash to come across items like this
[t]http://puu.sh/bkKqH/727795ddc1.png[/t]
They're just white boots, nobody is going to use them. Why store them in the stash, they clutter up space and serve no real use.
Same goes for unID items, at least ID it first to see if it's vendor trash or if other people in the guild could potentially make use of it, that's what the Guild Stash is there for after all, not to dump your inventory.
Try putting in gems that you already have twice or something so people starting a new build have an easier time getting them. Maybe put in some gear you used for leveling but is getting outclassed by other stuff you're finding, other people can truly use those items.
There's only 3 pages, let's use them wisely
Yo, can somebody add me to the FP Guild? IGN NotActuallyKenshiro
Failed my first ever zana mission because it was timed and I got one shot by frogs. At this point half my deaths are from frogs, a quarter from merc dom and of the rest most would be from other leap slamming bastards.
so i made a shadow yesterday, and i finally caught up to my scion with a proper build and freezing pulse for leveling at 47/cruel act 2.
[t]http://puu.sh/bkVqs/ff95a54f17.png[/t]
[img]https://dl.dropboxusercontent.com/u/17814996/oh%20shit%20its%20voidbearers.png[/img]
my eternal struggle
[QUOTE=ThatSprite;45888495][t]http://puu.sh/bkVqs/ff95a54f17.png[/t]
[t]https://dl.dropboxusercontent.com/u/17814996/oh%20shit%20its%20voidbearers.png[/t]
my eternal struggle[/QUOTE]
GMP Hasted Voidbearer in an extra projectile, min max resists, elemental weakness, 30% faster casting, fracture map
:suicide:
I'm having fun with poison arrow so far, and it feels very safe, but boy is it slow! I'm practically crawling through content while I wait to get my Drillneck. Speaking of, does anybody have one they'd be willing to sell for a super good (for me) price?
So on rampage I was sorting my uniques tab since I got another one I was never going to use and noticed my bottom roll Chin Sol.
I proceeded to link it + a vaal orb and stated, "please useless chin sol, make your worth be known".
I then proceeded to corrupt it with, you guessed it, an additional arrow.
Too bad it didn't have any quality.
And 1 socket.
A blue socket.
Please tell me its still worth something.
Maybe if I spend time to get the vaal orbs +fusings/jewellers to 4link it it'll be good?
All the luck in my life is being used this league, pretty sure when i'm out its going to end up with my computer destroying itself or a meteor hitting my room.
[QUOTE=kidkiller745;45890133]So on rampage I was sorting my uniques tab since I got another one I was never going to use and noticed my bottom roll Chin Sol.
I proceeded to link it + a vaal orb and stated, "please useless chin sol, make your worth be known".
I then proceeded to corrupt it with, you guessed it, an additional arrow.
Too bad it didn't have any quality.
And 1 socket.
A blue socket.
Please tell me its still worth something.
Maybe if I spend time to get the vaal orbs +fusings/jewellers to 4link it it'll be good?
All the luck in my life is being used this league, pretty sure when i'm out its going to end up with my computer destroying itself or a meteor hitting my room.[/QUOTE]
I managed to sell my additional arrow Quill Rain for around an Exalt few days ago.
[img]http://puu.sh/bn7kg/c50e3966ff.png[/img]
dont mind me just manipulating my RNG
So after getting my first 5 link item (with decent stats, that is) earlier today...
[img]http://puu.sh/bn91A/ce8f494a11.jpg[/img]
I just got this as a drop 5 minutes ago...
[img]http://puu.sh/bn8Tc/dd26d70dae.jpg[/img]
Whoever I was just in a party in, I crashed :\
So, I just finished a nice party session with fellow FPer's, MrFlashCat, and helpiminabox, WHAT a nice time. you should all play poe so i have more people to play with. thanks.
The nicest of dudes, that Flashcat.
Heyo, quick question! I am working on an searing bond build (I put poison arrow on Hiatus for a lil' bit after realizing that a core piece of equipment for it costs about a bajillion exalts) with Elemental Equilibrium to further reduce resistances to fire. I was also hoping to use Flame Trap's burning ground damage as extra DPS against bosses and such, since the passive and gem setup I've got laid out could create patches of burning ground that easily deal 5000+ DPS, on top of my Searing Bond totem burn damages. However, the initial blast of Fire Trap would proc fire resistance, which is [I]no bueno.[/I]
What I'd like to know is: will adding an Added Cold or Added Lightning damage support gem to Fire Trap help with that? Would it trigger, dealing fire damage and proccing elemental equilibrium and triggering a resistance to fire, and THEN calculate the added lightning damage and change the resistance buff to lightning instead of fire, so that my burning ground and searing bond burn damage can stack up?
Thanks!
I don't think that works unfortunately
still felt pretty good to use when I played searing bond though, as long as you have a convenient way to trigger the fire weakness after the trap goes off
ice nova totem owns as an EE trigger
[editline]6th September 2014[/editline]
also could i get an invite to the fp guild? not sure why I was kicked
ign: krail_o
Leveling an Arcer in Rampage and got my hands on this slik amulet
[IMG]http://puu.sh/bnE7h/3b61716a52.png[/IMG]
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