• Path of Exile V2
    5,001 replies, posted
Shields in general make resistances a breeze.
[QUOTE=Wespe;45927578]Wow apparently there is an exile with a lil deer as pet. I couldn't catch his name, he died in like a quarter of a second :D.[/QUOTE] [t]http://puu.sh/bt4Wm/da33e43bb7.png[/t] :3
[video=youtube;zsZej4jLgGk]http://www.youtube.com/watch?v=zsZej4jLgGk[/video] i am SO fucking DONE they were even talking about Angryafrican 6 linking a cloak in a couple fuses
[QUOTE=MrFlashcat;45940112][video=youtube;zsZej4jLgGk]http://www.youtube.com/watch?v=zsZej4jLgGk[/video] i am SO fucking DONE they were even talking about Angryafrican 6 linking a cloak in a couple fuses[/QUOTE] Damn you...
[video=youtube;dO5fwSw4NvQ]http://www.youtube.com/watch?v=dO5fwSw4NvQ[/video] lmao
Blue Cartographer box in a 72 map. 3 72 Maps, 1 70 Map, 2 69 Maps, 2 68 Maps. Kinda wish I regaled it...
The concept art from the Master / Grandmaster packs [url]http://imgur.com/a/swSBJ[/url] Can't wait for my Grandmaster pack to arrive, looks kinda cool actually.
[QUOTE=MrFlashcat;45940254]The concept art from the Master / Grandmaster packs [url]http://imgur.com/a/swSBJ[/url] Can't wait for my Grandmaster pack to arrive, looks kinda cool actually.[/QUOTE] Damn, that looks a lot better than I imagined. I think I'll have to upgrade to Master package.
The act 4 town looks really cool too
[quote=Jungle Valley Map] Rarity: Rare Hate Reaches Jungle Valley Map -------- Map Level: 72 Item Quantity: +54% (augmented) Quality: +9% (augmented) -------- Itemlevel: 72 -------- 40% more Rare Monsters 35% increased Monster Damage Monsters' skills Chain 2 additional times [b]Area contains two Unique Bosses[/b] -------- Travel to this Map by using it in the Eternal Laboratory. Maps can only be used once. [/quote] rip in peace
[QUOTE=MrFlashcat;45942262]The act 4 town looks really cool too[/QUOTE] I'd give away my Legacy Kaom's for a shot at visiting the old skill gem mines when the next act comes out. It's one of the things I feel should be focused on since it's so important lore-wise.
First I get three pairs of maligaro's within 10 minutes of eachother [img]http://puu.sh/bu1l6/5d6e1005c6.jpg[/img] Then this... [img]http://puu.sh/bu1il/9b1e850bcb.jpg[/img] Wtf are you doing game?
patch notes for today [QUOTE]Version 1.2.2 Content/Features: Pets can now be placed in your hideout. To unleash a pet, right-click on it in your microtransaction stash and then click somewhere in your hideout. It will roam around until it is reclaimed. You can have many pets in your hideout at the same time. New craftable mods have been added to the Armourer's Workbench, Bowmaker's Tools, Headstones, Sharpening Wheel and Blessing Font. Masters can now sell you hideout decorations from towns, as long as you have a hideout. Microtransaction portal effects now apply to portals created by Map Devices. Added three new cosmetic microtransactions: Ghostflame Summon Raging Spirit, Demonic Flameblast and Demonic Reave. Masters now offer the Abandon Mission conversation option for daily missions for when you absolutely want to fail your mission. You can now destroy items in your hideout. We have changed portals for daily missions to close when the owner of the mission receives the reward, rather than when the mission is complete. Footprint effects no longer leave a permanent mark in hideouts. Added additional mastery icons for themed clusters in the passive skill tree. Local chat has been disabled for spectators of PVP. Health, Mana, Energy Shield and Experience values are now displayed with commas separating each group of three digits. General Balance: We have restricted skills to only work with a single trigger gem at a time. Skills supported by multiple triggers will be disabled and won't work with any of them. Cast on Melee Kill now has a 100% chance to trigger supported skills at all levels. Triggered skills deal 20% increased spell damage at gem level 1, up to 77% at gem level 20. We have reduced the damage of Merveil's Ice Spear by 15% in normal difficulty, with smaller reductions in Cruel and Merciless. Her Geysers now hit a smaller area. Significantly reduced the damage of Tornado Shot being used by beyond Demons. Reduced the life of non-unique Beyond Demons. Master and Mission Balance: The levels of daily master missions has been adjusted. Vagan has had his life reduced for most variations, and had several of his skills adjusted to deal less damage. Igna Phoenix can no longer be chosen as a target of Vorici missions. They are old friends and he wouldn't risk raising her ire. Tora no longer asks you to track her targets from their corpses in cases where those corpses tend to explode. Various adjustments have been made to mission side area sizes and pack sizes in those areas. Bug Fixes: Fixed a bug where Frost Wall did not deal damage to targets it could not push. Fixed a bug where supporting auras with Spell Totem allowed for free auras. Fixed a bug where Arc did not chain off targets that did not leave corpses. Fixed an issue with Shockwave Totem when it would not cast when enemies that were both untargetable and damageable were in range. Fixed a bug where you could not Lightning Warp while you also had a Lightning Warp totem active in the area. Fixed a bug where Tornado Shot would hit the same monster multiple times when it chained or returned. Fixed a bug where the Locomancer achievement could not be completed. Fixed a bug where the Full Clear: Archives achievement could not be completed. Fixed a bug where Haku's crafting mod would not apply to Enlighten, Empower or Enhance. Fixed a bug where you could fail a Zana mission after completing it if you didn't hand it in before the timer expired. Fixed a bug where minions raised by Necromancers would instantly die in some Elreon missions. Fixed a bug where dummies killed by Vagan's totems would count as kills by the player. Fixed a bug where killing the first form of a two-form monster could cause a full clear event. Fixed a bug where sometimes monsters created in the Sewer areas by the Tora and Vorici missions could be placed in inaccessible locations. Fixed a bug where the Elreon mission that involves feeding a relic would display the wrong collection circle size. Fixed a bug where corpse targetting made it hard to select NPCs (except Catarina). Fixed a bug where crafted mods would not be copied when using Ctrl-C on an item. Fixed a bug where Korean and Telugu characters would not work in chat. Fixed a bug where a party on the public party list would jump around as the list refreshed, if it was selected. Fixed an issue with the Secluded Copse side area having incorrect tiles. Fixed a bug where characters could appear at the wrong spawn point, when returning from corrupted areas to a hideout. Fixed a bug where the client would crash when exiting to the character screen while the client was running on a secondary screen. Fixed a bug where the Lost in Love quest not displayed as completed after completing it. Fixed a bug with the display of your pointer when using a crafting device. Nerfed the Marauder's noisy loincloth.[/QUOTE] Those are some good changes for hideouts
[QUOTE=unrezt;45945605] Then this... [img]http://puu.sh/bu1il/9b1e850bcb.jpg[/img] Wtf are you doing game?[/QUOTE] [img]http://img2.wikia.nocookie.net/__cb20111104173207/muppet/images/thumb/4/41/Swedish-chef.jpg/300px-Swedish-chef.jpg[/img]
so yeah i just chanced a fucking Mjölner LOL
[QUOTE=MrFlashcat;45950803]so yeah i just chanced a fucking Mjölner LOL[/QUOTE] Im so jealous.
[QUOTE=MrFlashcat;45950803]so yeah i just chanced a fucking Mjölner LOL[/QUOTE] Thanks to Jon's Shrine of RNGesus.
Jon's hideout confirmed RNG hacked
[QUOTE=MrFlashcat;45951371]Jon's hideout confirmed RNG hacked[/QUOTE] Except when I try to chance my Shavronne's.
A boulder dropped this... [img]http://puu.sh/bv158/81bc12828c.jpg[/img]
A question for you guys: How viable are spectres as the main damage dealers? I'm fiddleing with the idea of a low life dual totem, dual midnight bargain user templar with the spectre boots and the extra spectre node. so there would be a total of 5 spectres. I have very little experience with summoners in general, used the flame sentinel guys and the proximity shield dudes in the past and i think they're awesome.
Probably the best rare drop I've ever gotten (it's not [i]that[/i] great, but with the master mod its pretty damn good). [img]http://puu.sh/bvYUV/14dccfaf86.jpg[/img]
its a great bow dude what you talking about
no crit chance or attack speed :(
[QUOTE=unrezt;45960749]Probably the best rare drop I've ever gotten (it's not [i]that[/i] great, but with the master mod its pretty damn good). [img]http://puu.sh/bvYUV/14dccfaf86.jpg[/img][/QUOTE] That would have been absolutely sick with IAS.
Do you guys think it would be worth having someone craft the multiple mods on it, so I can get hybrid phys and ias (is that even possible? I dont know much about crafting).
Flashcat, what a guy. After I spent 95% of my currency on a Pledge of Hands he decides to 6S and 5L it for me. On top of that he gives me a 5L Cloak of Defiance so I can finalize my build. I owe you big time.
What spells should I consider linking to cast on melee? I was thinking about using firestorm, summon raging spirits, ethereal knives and shock nova
[QUOTE=leonthefox;45961782]What spells should I consider linking to cast on melee? I was thinking about using firestorm, summon raging spirits, ethereal knives and shock nova[/QUOTE] I've always wanted to try that pillar build with ground slam + comk + iron will + firestorm + conc effect, might try it now that comk is actually good.
[QUOTE=ejonkou;45961561]Flashcat, what a guy. After I spent 95% of my currency on a Pledge of Hands he decides to 6S and 5L it for me. On top of that he gives me a 5L Cloak of Defiance so I can finalize my build. I owe you big time.[/QUOTE] I know, the dude's a prince. Got me a marohi erqi! [editline]12th September 2014[/editline] I've been looking at the new CoMK, too. I'm thinking something like this: Dual Hyaon's Fury, passives increasing elemental and lightning damage, linked with Cleave/Cyclone, Added Lightning, Cast on Melee Kill, Arc, Lightning Pen, and Multistrike/Faster Attacks? Use ball lightning with curse on hit and multiple projectiles to set up Conductivity and/or Elemental Weakness, and then run in and blap things for big zappies?
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