Beyond feels counter intuitive to poe's gameplay in terms of it truly fucking up one of the major elements that makes the game satisfying to play.
It would have been better to have the portals open to optional areas, or even corrupted areas.
[QUOTE=ejonkou;46615234]
I'm making a preliminary build for 1.3.0 while I'm waiting for the new tree to release. Does reduced mana cost of skills function with auras? Such as Mental Fortitude and Dynamo nodes.[/QUOTE]
No, an aura isn't considered an active skill, it's well, an aura...
Those nodes only work for actual skills, just like the quality on the Reduced Mana gem doesn't work for auras only for active skills.
[QUOTE=MrFlashcat;46616033]No, an aura isn't considered an active skill, it's well, an aura...
Those nodes only work for actual skills, just like the quality on the Reduced Mana gem doesn't work for auras only for active skills.[/QUOTE]
I figured that was the case.
[url=https://www.pathofexile.com/forum/view-thread/1115208]Torment and Bloodlines Challenges[/url]
Those look really nice, actually. It wouldn't be too hard to do all of those except IDing uniques... I guess unID'd uniques are gonna be the new hot thing to sell.
I think IDing uniques is a good solution, it means you don't have to keep them all in your stash (and potentially lose the challenge if you misplace one) but also stops it from being trivialised by sharing uniques between your friends/guild
[editline]2nd December 2014[/editline]
also from state of exile podcast: the flair for completing challenges this season is a kind of totem pole for your hideout, that grows based on how many you've completed
[QUOTE=krail9;46617389]I think IDing uniques is a good solution, it means you don't have to keep them all in your stash (and potentially lose the challenge if you misplace one) but also stops it from being trivialised by sharing uniques between your friends/guild
[editline]2nd December 2014[/editline]
also from state of exile podcast: the flair for completing challenges this season is a kind of totem pole for your hideout, that grows based on how many you've completed[/QUOTE]
I really like 3x to 85 rather then 7x(or was it 5x?) to 65. When I get to Merciless I don't want to stop, I want to keep on going with my build and experience endgame and get pretty far. 85 is a good spot to stop leveling, that's the time I got bored of my characters(86 & 82)
[QUOTE=Teh Zip File;46616764][url=https://www.pathofexile.com/forum/view-thread/1115208]Torment and Bloodlines Challenges[/url]
Those look really nice, actually. It wouldn't be too hard to do all of those except IDing uniques... I guess unID'd uniques are gonna be the new hot thing to sell.[/QUOTE]
Finally a full clear map challenge! Something people actually want to do, full clearing every zone was such a pain in the ass.
[img]http://i.imgur.com/GbPLVlO.png[/img]
Insomnia and Path of Exile mix well :v:
Today has been a good day in the 1 week race
[t]http://puu.sh/dei3w/b5f53bba58.png[/t]
You sure are lucky in this game...
You know which rouge exile can go fuck them self, Minara Anemina or the one with the kamikaze summons. She really is just plain obnoxious and really can be unsolvable bullshit.
[media]http://www.youtube.com/watch?v=cJ2NWLEsiR0[/media]
One of the ghosts buffs Kole in this. That's like, my worst nightmare :v:
[QUOTE=Teh Zip File;46626644][media]http://www.youtube.com/watch?v=cJ2NWLEsiR0[/media]
One of the ghosts buffs Kole in this. That's like, my worst nightmare :v:[/QUOTE]
I hope the blood the possessed enemies becomes pieces of gold.
New skill tree is up in the offline skill tree planner:
[url]https://github.com/EmmittJ/PoESkillTree/releases[/url]
[editline]3rd December 2014[/editline]
Oh god damnit, RIP my max block Ondar's/Acrobatics/Phase crit ST build I was going to do in the new leagues. Acro now has 30% less block chance on it. :(
Block passives took a huge hit by the nerf bat.
duelist area looks pretty bad :(
Man, and I was planning on playing a Block Freeze Pulser or Lightning Tendrils in 1.3 :(
Templar area looks pretty good though, I like what they did to it. Dunno what to think of the Duelist area, 3% life nodes combined with 6% armor/ev :c
New placement of Unwavering Stance is worse than before. Usually low life builds had easy access to it when they took Blood Magic (only 2 points away).
[editline]4th December 2014[/editline]
also wow Acrobatics gives 30% [B]less[/B] block chance too now
RIP Block Indeed, if this was to nerf etup's block mjölner witch they sure wanted to completely wreck that build lol
I think the acro nerf is fair, the combination with block was insanely strong
[QUOTE=krail9;46634844]I think the acro nerf is fair, the combination with block was insanely strong[/QUOTE]
Would be fine if there would still be enough block nodes, but right now it should be hard enough to even reach 75% max block without having Acrobatics
Block is by far the best mitigation for damage. Acrobatics + max block was insane so I'm glad they nerfed it, and Witch had easy access to most block nodes to cap 75% block + insane spell damage with no trouble. They have given Templar a very needed buff and with the Res/Block nodes they seem to be in a much stronger position.
But my planned build is nerfed, es/max block/6 aura summoner. I guess I'll have to make do without the block.
[editline]4th December 2014[/editline]
[QUOTE=MrFlashcat;46634750]
also wow Acrobatics gives 30% [B]less[/B] block chance too now
RIP Block Indeed, if this was to nerf etup's block mjölner witch they sure wanted to completely wreck that build lol[/QUOTE]
I think it was just to nerf block in general since it has been very powerful for a very long time. It's going to make more room for other methods of damage mitigation.
RIP Block builds, the community on the official forums are split wide open because of the new changes. Not to mention they're particularly pissed that the Duelist start area became super shitty into the bargain.
In GGG's defence they said they're still working on the final tree so things might change around by the time 1.3 goes live.
Nerfing things that work well to balance things that don't, classic GGG.
[QUOTE=Zonesylvania;46638344]RIP Block builds, the community on the official forums are split wide open because of the new changes. Not to mention they're particularly pissed that the Duelist start area became super shitty into the bargain.[/QUOTE]
which sucks because i just started playing and my starting class is duelist. oh well, i didn't look anything up and my build is probably the Actual Worst One, so maybe when they give us a respec i'll actually figure out a real build
Block still has amazing potential. Less for Witch/Shadow now but for Duelist/Ranger/Marauder you have access to some really amazing shield nodes. I was watching Zenocide's stream earlier and he made a max block facebreaker marauder with ~200% life and 500% additional defence from shields and insane damage.
These changes are amazing, Block was way broken before this. Block is still great.
anyone here played a char with only acrobatics + high hp for mitigation?
I want to try a physical ranger in torment but it feels weird not to have different forms of mitigation stacked up like AA, MoM, high block etc
also, does ondar's guile work on spell projectiles?
[I]Just[/I] HP and acrobatics? I don't think that would work out very well.
I did a tornado shot/puncture ranger in Rampage that had acrobatics/phase/ondar's with evasion and the normal CWDT setup, that worked out really well.
uh yeah, I meant with all of those, I thought it goes without saying :v:
[QUOTE=krail9;46642028]anyone here played a char with only acrobatics + high hp for mitigation?
I want to try a physical ranger in torment but it feels weird not to have different forms of mitigation stacked up like AA, MoM, high block etc
also, does ondar's guile work on spell projectiles?[/QUOTE]
I haven't played one, but I know that EV is a good and viable method of mitigation for ranged characters.
Got to lvl 42 in the softcore 1-week...
Felt pretty lazy. I hope I get stash tabs so hard. @-@
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Tree changes [I]need[/I] revamp. I can't see this making it out for the most part. Templar is nice doe
If it doesn't get changes, it might be aimed for making the game more difficult.
Nerf player's stats so content requires more skill to navigate through?
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