• Forget GTA V. BeamNG is going to be released in less than 24 hours!
    2,080 replies, posted
[QUOTE=zeromancer;41703915]Fantastic game, A++ will definitely be buying when I get the spare money. I just can't change my car, TAB isn't it?[/QUOTE] If you haven't bought it yet I'm assuming you're on the tech demo, and there's only one vehicle in that.
F1 lists keys, but not all of them. Any info on hidden keys?
texture modding is really easy to do, just change a few DDS files [IMG]http://puu.sh/3T9yF.jpg[/IMG]
[IMG]http://gyazo.com/ef7e2bdb972e4d70d626a8f95ead7bde.png[/IMG] pro
Anyone got any idea how you add a second vehicle to a map without it doing strange things. Everytime I add another car it ends up floating above the ground.
[QUOTE=TheAdmiester;41703936]If you haven't bought it yet I'm assuming you're on the tech demo, and there's only one vehicle in that.[/QUOTE] Nah, I used CTRL + E and it worked fine.
[QUOTE=breakyourfac;41703903]Where do I go to buy this, I cannot seem to find it on their website.[/QUOTE] Never mind I'm retarded, bought it.
GIF time. [img]http://i.minus.com/iSvKRDIVFXg0K.gif[/img]
Tutorial for inverting mouse y-axis: 1. Go to C:\Program Files (x86)\BeamNG-Techdemo-0.3\scripts\client\ (or C:\Users\<username>\AppData\Local\BeamNG\BeamNG-DRIVE-0.3\scripts\client) 2. Open default.bind.cs 3. Locate function at line 135: [code] function pitch(%val) { %pitchAdj = getMouseAdjustAmount(%val); if(ServerConnection.isControlObjectRotDampedCamera()) { // Clamp and scale %pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01); %pitchAdj *= 0.5; } $mvPitch += %pitchAdj; } [/code] Change the %val on line 137 to -%val: [code] function pitch(%val) { %pitchAdj = getMouseAdjustAmount(-%val); .... [/code] Much better!
I couldn't find much documentation for the level editor, so I guess I'll ask this here; How do you create large bodies of water? I tried using the river tool and stretching out the width, but I'm guessing there's a much better way to do it. Also my car doesn't interact with the water at all, does anyone know if that's intentional?
How do you move the camera around freely in the world editor? I did it once by accident and didn't know how to get back, so had to restart the game.
How can I use my xbox controller with this?
There is a camera tab, select the standard world camera or press shift+c
Hey remember all those hours spent modifying GTA config files to make cars ridiculous? You can do the same here, it's bloody hilarious. Edit the file at C:\Program Files (x86)\BeamNG-Techdemo-0.3\vehicles\<vehicle_name>\<vehicle_name>_engine.jbeam (or C:\Users\<username>\AppData\Local\BeamNG\BeamNG-DRIVE-0.3\vehicles\<vehicle_name>\<vehicle_name>_engine.jbeam) Use Notepad++ or some other text editor to edit it (Notepad may not work well) You might want to edit the following: [code] "enginetorque":[ ["rpm", "torque"] [0, 0], [500, 650], [1000, 930], [2000, 1320], [3000, 1430], [4000, 1480], [5000, 1530], [6000, 1440], [7000, 1220], [7500, 910], ], "engine":{ "idleRPM":1000, "shiftDownRPM":3400, "shiftUpRPM":6400, "maxRPM":7500, "inertia":0.08, "friction":16 "brakingCoefRPS":0.15 "burnEfficiency":0.5 "throttleSensitivity":1.2 }, [/code] Maybe make a backup before you make changes. I'd recommend editing torque and then editing <vehicle_name>_wheels_F.jbeam (or ..._R.jbeam) and editing the the tire options to change the friction coefficient (so it can grip at high torque): [code] //tire options {"wheelTreadBeamSpring":341000,"wheelTreadBeamDamp":70,"wheelTreadBeamDeform":38000,"wheelTreadBeamStrength":38000}, {"wheelPeripheryBeamSpring":341000,"wheelPeripheryBeamDamp":70,"wheelPeripheryBeamDeform":38000,"wheelPeripheryBeamStrength":38000}, {"springExpansion":1361000, "dampExpansion":12}, {"nodeWeight":0.48}, {"nodeMaterial":"|NM_RUBBER"}, {"frictionCoef":1.1}, [/code] {"frictionCoef":1.1} is what needs changing, experiment! I'm having too much fun editing this. I'll keep you posted if I find something else cool
Does this game have killstreaks and iron sights?
Is it possible to rotate stuff?
Don't spam on F keys, it produces odd results. This handled completely normal, but the body was detached from the physics? [t]http://cloud-2.steampowered.com/ugc/597010849513854741/CC267AA788D58E10898BFC408D82773D381A24FC/[/t] Edit: Here's the wireframe. [t]http://cloud-2.steampowered.com/ugc/597010849513920267/AF28BCC124C5224B26718D4BADA37790394DFD94/[/t]
Too much fun. Now I'm just trying to figure out how to stop the wheels from falling off when you give it too much torque :v: [url]https://dl.dropboxusercontent.com/u/10518681/Recordings/BeamNGSandbox%202013-08-04%2003-17-39-26.webmvp8.webm[/url] (video too large, click to view)
[QUOTE=Woovie;41704323]Don't spam on F keys, it produces odd results. This handled completely normal, but the body was detached from the physics? [t]http://cloud-2.steampowered.com/ugc/597010849513854741/CC267AA788D58E10898BFC408D82773D381A24FC/[/t] Edit: Here's the wireframe. [t]http://cloud-2.steampowered.com/ugc/597010849513920267/AF28BCC124C5224B26718D4BADA37790394DFD94/[/t][/QUOTE] Yup, rotating only works on the models as of now, the skeleton is unaffected.
[QUOTE=TheAdmiester;41704338]Yup, rotating only works on the models as of now, the skeleton is unaffected.[/QUOTE] Rotating what? All I did was press randomly on the F keys.
go into editor mode, spawn a car, turn on physics and slam it into the ground with the move controls, shit is awesome. [editline]4th August 2013[/editline] I dropped a car too high in the editor and it broke the simulation
Anyone got any idea how to use commands with the triggers. It would be cool to be able to set trigger points for the "Bullet Time" to kick in. But bullettime.set(num); doesn't work, and that's how it's used in the control config.
I didnt bothered to buy it first, but when i saw that you could entirely mod your car, i said im sold.
[img]http://i.imgur.com/GVUAEYb.jpg[/img] I play car game good?
fuck yes, I still play Rigs of Rods from time to time; I had no idea this was going to be released any time soon!
[QUOTE=breakyourfac;41704200]How can I use my xbox controller with this?[/QUOTE] Plug it in before you start the game and that's it.
Is there a replay function similar to RoR?
I skipped Rigs of Rods entirely. As the game progresses what kind of things can I expect to see in the full version? (Mods or official) I know the game mentions stuff like demo derbies but will it be possible for someone to mod in basically a full racing game with career mode using the tech of this game as the framework? Because that would be amazing
[QUOTE=gunguy765;41704521]Plug it in before you start the game and that's it.[/QUOTE] I'm using a Razer Onza and it doesn't work. It recognizes as an official microsoft controller on anything I plug it into. Supports direct + xinput systems, but it doesn't work with this game. I'll test official 360 in a bit, but so far I can't get it to work. Playing in windowed mode.
[QUOTE=Zeke129;41704587]I skipped Rigs of Rods entirely. As the game progresses what kind of things can I expect to see in the full version? (Mods or official) I know the game mentions stuff like demo derbies but will it be possible for someone to mod in basically a full racing game with career mode using the tech of this game as the framework? Because that would be amazing[/QUOTE] It's heavily .lua, I'm fairly sure you could script your own stuff into it.
Sorry, you need to Log In to post a reply to this thread.