Forget GTA V. BeamNG is going to be released in less than 24 hours!
2,080 replies, posted
the map editor is amazing, its as simple as sims 3 CAW, and alot better
My mouse is fucked up.
First ran the gane, impatiently, in windowed mode.
Was super smooth then, now in 1920x1080 or whatever it feels so choppy.
Like it just snaps to predetermined camera positions.
Will try going to windowed again and see if that fixes thingd
it seems that the better your game is running the better your mouse works
it's so extreme that it only works decently as long as you are having a really high FPS, drop 10 fps and it starts going to shit real fast.
[editline]4th August 2013[/editline]
this is even more noticeable when in 1st person mode. Looking at an edge of the map while near it will be very smooth but as soon as you look at the center of the map it grinds to a halt.
I don't think this is how trucks work...
[img]http://puu.sh/3TpBb.jpg[/img][img]http://puu.sh/3TpET.jpg[/img]
Also, the pickup is a toyota. I once completely devastated it, yet I could still drive with it, even better than the sports car they got.
I downloaded the techdemo and that cadillac addon, however the demo crashes when i choose the cadillac. Any ideas where i went wrong?
The fucking suspension of these cars is made out of jelly or something.
They just wobble all the time.
So I've figured out through [i]meticulous[/i] testing that going over 100mph tends to prevent any actual damage to the part that collides. The landing, however? Total mess.
[URL="http://puu.sh/3TqOE.jpg"]http://puu.sh/3TqOE.jpg[/URL] 100mph collision versus the landing. [URL="http://puu.sh/3TqPx.jpg"]http://puu.sh/3TqPx.jpg[/URL]
I've been messing around with the World editor in the tech demo. Forgot how awesome Torque 3D is. It's not as optimized as other engines though.
[IMG]http://i.imgur.com/TWWCVNo.jpg[/IMG]
I dropped my van from the sky and it disappeared and I couldnt spawn any other cars and i couldnt find my van so i had to close the game.
[QUOTE=Stiffy360;41707676]I've been messing around with the World editor in the tech demo. Forgot how awesome Torque 3D is. It's not as optimized as other engines though.
[IMG]http://i.imgur.com/TWWCVNo.jpg[/IMG][/QUOTE]
How did you access the World Editor in the tech demo ?
[QUOTE=Brt5470;41706536]Can I change the attributes of the cars performance like giving it more mass or torque or something.[/QUOTE]
[QUOTE=Trumple;41704205]Hey remember all those hours spent modifying GTA config files to make cars ridiculous?
You can do the same here, it's bloody hilarious.
Edit the file at C:\Program Files (x86)\BeamNG-Techdemo-0.3\vehicles\<vehicle_name>\<vehicle_name>_engine.jbeam
(or C:\Users\<username>\AppData\Local\BeamNG\BeamNG-DRIVE-0.3\vehicles\<vehicle_name>\<vehicle_name>_engine.jbeam)
Use Notepad++ or some other text editor to edit it (Notepad may not work well)
You might want to edit the following:
[code]
"enginetorque":[
["rpm", "torque"]
[0, 0],
[500, 650],
[1000, 930],
[2000, 1320],
[3000, 1430],
[4000, 1480],
[5000, 1530],
[6000, 1440],
[7000, 1220],
[7500, 910],
],
"engine":{
"idleRPM":1000,
"shiftDownRPM":3400,
"shiftUpRPM":6400,
"maxRPM":7500,
"inertia":0.08,
"friction":16
"brakingCoefRPS":0.15
"burnEfficiency":0.5
"throttleSensitivity":1.2
},
[/code]
Maybe make a backup before you make changes. I'd recommend editing torque and then editing <vehicle_name>_wheels_F.jbeam (or ..._R.jbeam) and editing the the tire options to change the friction coefficient (so it can grip at high torque):
[code]
//tire options
{"wheelTreadBeamSpring":341000,"wheelTreadBeamDamp":70,"wheelTreadBeamDeform":38000,"wheelTreadBeamStrength":38000},
{"wheelPeripheryBeamSpring":341000,"wheelPeripheryBeamDamp":70,"wheelPeripheryBeamDeform":38000,"wheelPeripheryBeamStrength":38000},
{"springExpansion":1361000, "dampExpansion":12},
{"nodeWeight":0.48},
{"nodeMaterial":"|NM_RUBBER"},
{"frictionCoef":1.1},
[/code]
{"frictionCoef":1.1} is what needs changing, experiment!
I'm having too much fun editing this. I'll keep you posted if I find something else cool[/QUOTE]
[editline]4th August 2013[/editline]
Additionally, for those complaining about mouse inversion:
[QUOTE=Trumple;41704043]Tutorial for inverting mouse y-axis:
1. Go to C:\Program Files (x86)\BeamNG-Techdemo-0.3\scripts\client\
(or C:\Users\<username>\AppData\Local\BeamNG\BeamNG-DRIVE-0.3\scripts\client)
2. Open default.bind.cs
3. Locate function at line 135:
[code]
function pitch(%val)
{
%pitchAdj = getMouseAdjustAmount(%val);
if(ServerConnection.isControlObjectRotDampedCamera())
{
// Clamp and scale
%pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
%pitchAdj *= 0.5;
}
$mvPitch += %pitchAdj;
}
[/code]
Change the %val on line 137 to -%val:
[code]
function pitch(%val)
{
%pitchAdj = getMouseAdjustAmount(-%val);
....
[/code]
Much better![/QUOTE]
as cool as the physics are this isn't really playable. cars i try to spawn often just disappear and for some reason i can't manipulate the Z axis anymore, cars are just stuck to ground level. not to mention the camera is garbage along with the handling.
it's a really cool proof of concept, and fun to screw around in when it works, but it's not really a "game" yet. will definitely be following it though.
[QUOTE=UnseeNova;41707755]How did you access the World Editor in the tech demo ?[/QUOTE]
Press F11.
Another tip:
For those of you who want to change from arrow keys to WASD:
1. Go to C:\Program Files (x86)\BeamNG-Techdemo-0.3\scripts\client\inputmaps
(or C:\Users\<username>\AppData\Local\BeamNG\BeamNG-DRIVE-0.3\scripts\client\inputmaps)
2. Change this code at the top:
[code]
moveMap.bind( keyboard, left, steer_left );
moveMap.bind( keyboard, right, steer_right );
moveMap.bind( keyboard, up, accelerate );
moveMap.bind( keyboard, down, brake );
[/code]
to this:
[code]
moveMap.bind( keyboard, a, steer_left );
moveMap.bind( keyboard, d, steer_right );
moveMap.bind( keyboard, w, accelerate );
moveMap.bind( keyboard, s, brake );
[/code]
[QUOTE=devilbear;41703914]Anyone else here with a Nvidia optimus card having issues? Can't get the game to run on my 680m, it stays at Intel HD 4000. And yes, I did force it to run on high performance gpu in the control panel.[/QUOTE]
I've got a 680M SLI setup and it only seems to use 1 card. You can slo select what GPU adapter the game should use in the settings, have you tried that?
[QUOTE=UnseeNova;41707755]How did you access the World Editor in the tech demo ?[/QUOTE]
It's standard Torque 3D with a few changes, [url]http://www.garagegames.com/products/torque-3d[/url]
It's a pretty cool engine. World Editor default bind is f11.
I hope they put better sounds for crashing, it's so dissatisfying to not hear your car crashing into anything.
[QUOTE=Richardroth;41707924]I hope they put better sounds for crashing, it's so dissatisfying to not hear your car crashing into anything.[/QUOTE]
They've said the sound atm is only a placeholder and the whole system is going to be completely re-done.
[QUOTE=Djessey;41707856]I've got a 680M SLI setup and it only seems to use 1 card. You can slo select what GPU adapter the game should use in the settings, have you tried that?[/QUOTE]
Yes, but it tells me to restart the game to make the changes take effect. But it never saves it, it just reverts to Intel HD.
[QUOTE=Trumple;41707835]Another tip:
For those of you who want to change from arrow keys to WASD:
1. Go to C:\Program Files (x86)\BeamNG-Techdemo-0.3\scripts\client\inputmaps
(or C:\Users\<username>\AppData\Local\BeamNG\BeamNG-DRIVE-0.3\scripts\client\inputmaps)
2. Change this code at the top:
[code]
moveMap.bind( keyboard, left, steer_left );
moveMap.bind( keyboard, right, steer_right );
moveMap.bind( keyboard, up, accelerate );
moveMap.bind( keyboard, down, brake );
[/code]
to this:
[code]
moveMap.bind( keyboard, a, steer_left );
moveMap.bind( keyboard, d, steer_right );
moveMap.bind( keyboard, w, accelerate );
moveMap.bind( keyboard, s, brake );
[/code][/QUOTE]
FYI it breaks the editor world camera controls (that's why they set it to arrows probably)
Somebody must create model of this for this game
[IMG]http://images3.wikia.nocookie.net/__cb20110704060334/topgear/images/7/75/Jeremy's_Citroen_Stuck.jpg[/IMG]
[QUOTE=qwerty000;41708013]FYI it breaks the editor world camera controls[/QUOTE]
Oh yes, and you can map the world editor camera controls to up/down/left/right so they don't interfere! Forgot to mention
[QUOTE=Trumple;41708026]Oh yes, and you can map the world editor camera controls to up/down/left/right so they don't interfere! Forgot to mention[/QUOTE]
:v: obviously. However I want em both to wasd, gotta wait for updates I guess.
Different camera axii would be cool too. Horizontal works fine after the -%val fix, but vertical is different on FPS and TPS cameras
[editline]4th August 2013[/editline]
Oh my god how crashy it is. This is my third try spawning a car to crash into, when I switch back to the game everything crashes.
My game hasnt crashed so far.
I just feel the level of damage isnt consistent.
My boxvan is only slightly damaged after a seriously high fall and no matter how hard i crash or fall with the pickup, the roof stays nearly undamaged.
Also when placing other cars to crash into both models are getting damaged half a meter before inpact. Quite inaccurate collission models it seems.
However, fcking awesome. Ive been dreaming of this sorts of physics. Let graphics stay the way they are now for a while, I want more realistic physics
Couldn't help myself and bought the alpha :v:
[QUOTE=Pr0fane;41708094]
Also when placing other cars to crash into both models are getting damaged half a meter before inpact. Quite inaccurate collission models it seems.[/QUOTE]
I don't have that issue, strange. Try doing it in slo-mo
[QUOTE=Pr0fane;41708094]
Also when placing other cars to crash into both models are getting damaged half a meter before inpact. Quite inaccurate collission models it seems.
[/QUOTE]
Don't rotate placed cars. Their hitbox aren't actually rotating.
[editline]4th August 2013[/editline]
Multiplayer!
[img]http://i.imgur.com/llYd8Iv.jpg[/img]
[sp]well actually throttle got stuck when I switched cars[/sp]
I bought the alpha, all there seems to do is race random cars by yourself, is that right or am I missing something?
[QUOTE=qwerty000;41708189]Don't rotate placed cars. Their hitbox aren't actually rotating.
[editline]4th August 2013[/editline]
Multiplayer!
[img]http://i.imgur.com/llYd8Iv.jpg[/img]
[sp]well actually throttle got stuck when I switched cars[/sp][/QUOTE]
I was fiddling around trying to get multiplayer to work, got any help?
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