Forget GTA V. BeamNG is going to be released in less than 24 hours!
2,080 replies, posted
[QUOTE=Sesshomaru-;41714100]Has anyone managed to add another engine to any of the cars? Not literally have two engines, but a new engine added to the ctrl + e menu.
[editline]4th August 2013[/editline]
Choose the van you want as your vehicle, then spawn the vehicle that you're gonna crash into it via the editor and switch to it with tab.
[b]EDIT:[/b]
Figured out how to add new engines! It's actually a lot simpler than I thought it was; simply make a copy of <carname>_engine.jbeam, paste it (with a different name), open it up and change "<carname>_engine_whatever" to something different, it should automatically show up in the parts list.
[b]EDIT:[/b]
Oh my god, the hatchback with the supercars engine is just hilarious :v:[/QUOTE]
"something different"
give me an example of what to rename the file and the line to
[QUOTE=RedStar;41716799]It's actually pretty well optimized, and it should run well if you don't mind your computer sounding like a Hoover. (Saying this coming from a low-end dual core AMD and 5gb of ram.)[/QUOTE]
How well does the alpha run compared to the techdemo?
Aww, the tech demo doesn't have fun stuff like new cars and different levels.
Right now inter-vehicle part swapping doesn't really work well because of the scaling system (which will be fixed/removed). Basically each car has numbers that globally scale things like stiffness/strength/weight (for quick tuning) and the numbers are different from car to car. So if you copy a part from one car and use it in another car with the different scaling values it'll wreak havoc and probably break everything.
[QUOTE=T-Sonar.0;41716986]So they're using some engine called Torque 3D, right?
What happened to using CryEngine 3?[/QUOTE]
It's most likely because Torque went open source back in 2012.
[I]For a lot of reasons, that is[/I]
[QUOTE=Penis Colada;41717181]Right now inter-vehicle part swapping doesn't really work well because of the scaling system (which will be fixed/removed). Basically each car has numbers that globally scale things like stiffness/strength/weight (for quick tuning) and the numbers are different from car to car. So if you copy a part from one car and use it in another car with the different scaling values it'll wreak havoc and probably break everything.[/QUOTE]
That's why I didn't copy the exact parts from the other cars to the hatch; I made a copy of an the pre-existing hatchback engine, then copied the rpm and torque values from the engine I was making to get the desired performance. It seemed to work perfectly without any scaling issues; the hatch is lighter than the other cars, so as expected, the beefier engines give beefier power output.
I haven't figured out how to get 4WD on the hatchback, nor have I managed to add a transmission yet. Seems to be a bit touchy.
I think Crytek wanted them to actually license CE3 which costs a metric fucktonne
[QUOTE=Birdman101;41717043]"something different"
give me an example of what to rename the file and the line to[/QUOTE]
Well, for the hatchback, it was hatch_engine.jbeam. I renamed it (for the extreme tuned variety) to hatch_engine2.jbeam and the file line to hatch_engine2.
[video=youtube;CwqBu5UtOMk]http://www.youtube.com/watch?v=CwqBu5UtOMk[/video]
Do mesh roads and convex shapes made by the sketch tool not collide?
Is there a tutorial for the editor? I can't figure out how to even switch cars.
[QUOTE=All0utWar;41717517]Is there a tutorial for the editor? I can't figure out how to even switch cars.[/QUOTE]
Press F1 for most of the controls, use the [URL="http://wiki.beamng.com"]official wiki[/URL]and look up guides for Torque 3D. Also, its CTRL+E for vehicle selection.
[QUOTE=RedStar;41717388][video=youtube;CwqBu5UtOMk]http://www.youtube.com/watch?v=CwqBu5UtOMk[/video]
Do mesh roads and convex shapes made by the sketch tool not collide?[/QUOTE]
Yes, I think those features are broken (they're Torque3D features, not BeamNG features)
[QUOTE=A big fat ass;41716674]I tried a gif. It did not end up looping as well as I wanted it to.
[IMG]http://filesmelt.com/dl/BeamNGSandbox.x86_2013-08-04_22-34-59-551_.gif[/IMG][/QUOTE]
[IMG]http://i.imgur.com/YEoRVgW.gif[/IMG]
Fixed it up to loop as best as I could get it to.
[QUOTE=T-Sonar.0;41716986]So they're using some engine called Torque 3D, right?
What happened to using CryEngine 3?[/QUOTE]
Their physics ran better on Torque3D in addition to it being open-source.
So basically they could get better optimization, do a shitload more stuff with the engine and not having to pay a lot of money to do so.
[QUOTE=RedStar;41717388][video=youtube;CwqBu5UtOMk]http://www.youtube.com/watch?v=CwqBu5UtOMk[/video]
Do mesh roads and convex shapes made by the sketch tool not collide?[/QUOTE]
Did you mix that song in Garageband yourself?
On topic, really excited for the demo derby. The alpha just released a few days ago, right? Any word from the devs on their update schedule?
[url=http://puu.sh/3U8Li.jpg]This is obviously the best thing to do now that I know how to paint vehicles.[/url]
For Sale: '04 Ford F250 Cube Van. Runs good, needs some body work. Only turns to the right. Won't last. Good work truck. $3950 obo
[video=youtube;eFOA-byFpto]http://www.youtube.com/watch?v=eFOA-byFpto[/video]
Fuck yes I finally did it.
[QUOTE=Animosus;41718157][video=youtube;eFOA-byFpto]http://www.youtube.com/watch?v=eFOA-byFpto[/video]
Fuck yes I finally did it.[/QUOTE]
I managed to do that with the D15 (pickup) in the techdemo before I bought it :v:
Underwater explosions are fun, also car parkour
[media]http://www.youtube.com/watch?v=axDS3RwWYu8[/media]
Fuck I can't get it to run on Mac.... and I was the one who made this thread [img]http://fi.somethingawful.com/images/smilies/emot-v.gif[/img]
Nice quality.
[QUOTE=cheesylard;41718464]Fuck I can't get it to run on Mac.... and I was the one who made this thread [img]http://fi.somethingawful.com/images/smilies/emot-v.gif[/img][/QUOTE]
Would you mind adding an FAQ section to the OP? A few people keep asking about inverting the mouse:
[QUOTE=Trumple;41704043]Tutorial for inverting mouse y-axis:
1. Go to C:\Program Files (x86)\BeamNG-Techdemo-0.3\scripts\client\
(or C:\Users\<username>\AppData\Local\BeamNG\BeamNG-DRIVE-0.3\scripts\client)
2. Open default.bind.cs
3. Locate function at line 135:
[code]
function pitch(%val)
{
%pitchAdj = getMouseAdjustAmount(%val);
if(ServerConnection.isControlObjectRotDampedCamera())
{
// Clamp and scale
%pitchAdj = mClamp(%pitchAdj, -m2Pi()+0.01, m2Pi()-0.01);
%pitchAdj *= 0.5;
}
$mvPitch += %pitchAdj;
}
[/code]
4. Change the %val on line 137 to -%val:
[code]
function pitch(%val)
{
%pitchAdj = getMouseAdjustAmount(-%val);
....
[/code]
Much better![/QUOTE]
Cheers!
[QUOTE=Trumple;41714222]well, it says DOB is 5th of August and it's the 5th of August today...so unless he decided that this year he wouldn't have a birthday I'd reckon it is!
Happy birthday qwerty000![/QUOTE]
A little late but no, I was born on the 22nd august, 1994 :v:
Bought it too,i love this.
[IMG]http://i.imgur.com/K7ask74.jpg[/IMG]
Heavy load
[IMG]http://i.imgur.com/QodCCV3.jpg[/IMG]
[QUOTE=Rulz;41704685]I have 4 and I haven't ran into any problems at all.[/QUOTE]
Oh shit, I'll get rid of that in the OP.
[editline]5th August 2013[/editline]
[QUOTE=Trumple;41718481]Would you mind adding an FAQ section to the OP? A few people keep asking about inverting the mouse:
-huge quote-
Cheers!
[/QUOTE]
Added.
It's my birthday and I am BeamNG'less (apart from the tech demo).
What kind fool will take pity on my destructive soul?
[highlight](User was banned for this post ("Don't beg, tia" - Craptasket))[/highlight]
[QUOTE=cheesylard;41719427]Oh shit, I'll get rid of that in the OP.
[editline]5th August 2013[/editline]
Added.[/QUOTE]
Maybe add some how to videos. I made one a few posts back on how to spawn another car in a map. Feel free to link it, or embed, whatever. I will probably make some more map editor tutorials.
[IMG]http://i.imgur.com/EJLjfwF.jpg?1[/IMG]
im okay
I just realized, I am getting almost 2000 FPS in this game.
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