• Forget GTA V. BeamNG is going to be released in less than 24 hours!
    2,080 replies, posted
[video=youtube;KPECrZMD6_I]http://www.youtube.com/watch?v=KPECrZMD6_I[/video] 1:01.015, using 360 controller. (Wish I knew about this wsplit thing earlier, not enough time to use it and upload the video now!)
whats wsplit
okay 59.50 / 29 frames at 60fps is as good as I can get, here's the video (sorry about the music, I was using it for audio cues and also ~casual runs~) [media]http://www.youtube.com/watch?v=e8VbvBL1wvo[/media] for those using wsplit, here's my splits file: [url]http://s.duck.me.uk/racesplit[/url]
[QUOTE=joshjet;41738429]Wow, I come back after leaving this thread for a while, and that post spawned a whole discussion. It was because I only have 4 gigs of ram, I checked. Christ.[/QUOTE] I have 4GB RAM and it works very well.
Mine actually works much better after running the update. Seems like something got patched.
The fact that the cave is made with just covering rocks and a "dark volume" inside reminds me soo much of 4x4 Evo 2. Anyone else play that game? Would be awesome to remake that game with the features of this.
Someone should make a space game with soft body physics and accurately depict a destroyer being punctured by rail gun projectiles
For those of you struggling to control the supercar, and have a controller/steering wheel-accelerator combo, the solution is to not gun the throttle like you're Jeremy Clarkson on crack. Those with keyboards are pretty much shit out of luck unless they decide to tap accelerate.
It drives me crazy that going over the tiny, primarily cosmetic rocks at the wrong angle can completely fuck your car. I hope they can figure out a fix for something like that.
[QUOTE=notlabbet;41748617]whats wsplit[/QUOTE] I too am interested in this wsplit, looking it up yields me nothing. [editline]7th August 2013[/editline] Also, last call for race attempts, theres just 10 minutes left and I'll post results. Are you guys interested in another rally race?
[QUOTE=lintz;41749260]For those of you struggling to control the supercar, and have a controller/steering wheel-accelerator combo, the solution is to not gun the throttle like you're Jeremy Clarkson on crack. Those with keyboards are pretty much shit out of luck unless they decide to tap accelerate.[/QUOTE] It's not much better with a 360 controller. You can either: Floor the gas pedal OR Floor the gas pedal [I]slightly less [/I]Seriously, the deadzone on most of the 360 controls is so high
[QUOTE=ZestyLemons;41749864]It's not much better with a 360 controller. You can either: Floor the gas pedal OR Floor the gas pedal [I]slightly less [/I]Seriously, the deadzone on most of the 360 controls is so high[/QUOTE] I'm using DS3tool and I haven't changed anything from the default. I drove the supercar around the island really smooth-like, and I could easily keep it at 25mph.
How would I import one of these? [img]http://www.hutchnews.com/assets/4088450/semitruckcrash1_021210.jpg[/img]
They problem is that these dang cars are American with their miles per hour and parking, drive and 1-2 step. Give me some KMH and 1, 2, 3, 4, 5 and maybe even a 6.
Damn, I think I got my rally speed down to just a second or two over a minute. Too late now anyway for me to sift through my footage. [B]Edit:[/B] 43.2 gigs of me sliding into those rocks on that first turn.
Is there a good way to show speed/gear other than that certain debug overlay?
Rally Race Times! 1. BoSoZoku: 58:967 2. leach139: 59.50 2. total_noob: 59:900 3. Animosus: 1:00:400 4. dsi1: 1:01:015 5. MadPro119: 1:01:51 6. dustyjo: 1:02.666 7. TheAdmiester: 1:02.800 8. cheesedelux: 1:04.967 9. Kirbyguy22: 1:06.34 10. bitter146 1.07.367 11. Rulz: 1:19:60 12. TurtleeyFP: 02:12:02 Let me know if I got anything wrong and I can correct it. Great job everyone! [editline]7th August 2013[/editline] [QUOTE=Mad Chatter;41750008]Damn, I think I got my rally speed down to just a second or two over a minute. Too late now anyway for me to sift through my footage. [B]Edit:[/B] 43.2 gigs of me sliding into those rocks on that first turn.[/QUOTE] that first turn and the third turn made this map harder than I thought.
It's a shame there's no way as far as I know to make a vehicle totally disintegrate in a crash. I'd love to see a video of a 190+mph rollover ending in nothing but frame, wheels, and a ton of shrapnel everywhere. Also it doesn't really seem all that accurate that a tire would mash and deform when given a fatal impact, instead of just bursting as it should. Though I can imagine separate wheel/tire calculations would be a pain.
[QUOTE=Socram;41749794]It drives me crazy that going over the tiny, primarily cosmetic rocks at the wrong angle can completely fuck your car. I hope they can figure out a fix for something like that.[/QUOTE] Since the soft body system is based off of/very simular to finite element analysis It's probably the result of singularities. Basically a high pressure is being exerted near one of the nodes, so a majority of the pressure is transferred to the single node, since pressure is Force/Area, and the area is a single node it makes the force alot higher than it should be which could cause it to fail. I don't know if they have some sort of averaging filter that would dampen such effects though. Hope that sheds some light, unless you were just talking about the suspension not working 100% or getting caught on shit etc. Not something like a part of the tire just getting eaten.
I'm playing the tech demo right now and the car seems a bit stiff, not the steering but it's frame. Just asking if you guys think it's accurate? Nonetheless it's still amazing, though.
This is for anyone who has any inkling on what I need to do on my futo adventures. Here, a long ass post with some screenshots of where I am: So, my first problem is the model is apparently [I]tiny as fuck[/I], but lets sort that out later. [t]http://i.imgur.com/8ScyNSv.png[/t] The 'model' I imported is actually more than one, there is a high poly, low poly etc model. I find everything tagged with [COL], [low], and [med] and delete them. [t]http://i.imgur.com/8LrQhPl.png[/t] After that, I am left with this. All the things tagged [high] and all the things with no tags (see next screenshot)* [t]http://i.imgur.com/Z6PDH8R.png[/t] *This is what the stuff with no tags looks like [t]http://i.imgur.com/hNKjeZR.png[/t] So, the problems. Problem #1: I don't know if you can see it, but it looks like there is another model stuck in there along with the high poly stuff. I can't find it to delete it. Problem #2: The wheels. One of the wheels is way back somewhere and the other side of the car doesn't even have wheels [url]http://i.imgur.com/eX5ZLtC.png[/url] [url]http://i.imgur.com/5NT990r.png[/url] (Only links because I don't want to pagestretch too much more) So, Incase I haven't made it clear enough, I have no bloody clue what to do now. If I work it out, you can have your blista too :~)
Im willing to bet its really tiny because everything in gta4 is scaled down to make it seem bigger.
I wouldn't say that. Different engines work with different scales, usually dependant on what their biggest and smallest models will be (in GTAIV's case, a bridge is at most 5 separate models overlaid on basic geometry, to save on load times and make draw-in look nicer) So it's not that the cars are tiny, it's that other models in the asset pack are enormous, weighing the overall model scale in their favor. Also, make sure you load car models with the appropriate skeletons and animation sets, if those are stored separately for whatever reason. Some engines separate the two so they can be hot-swapped mid-game for things like baked destruction or precise behaviors in cutscenes.
[QUOTE=notlabbet;41748617]whats wsplit[/QUOTE] It's a timer.
[QUOTE=Crumpet;41751577]This is for anyone who has any inkling on what I need to do on my futo adventures. Here, a long ass post with some screenshots of where I am: So, my first problem is the model is apparently [I]tiny as fuck[/I], but lets sort that out later. [t]http://i.imgur.com/8ScyNSv.png[/t] The 'model' I imported is actually more than one, there is a high poly, low poly etc model. I find everything tagged with [COL], [low], and [med] and delete them. [t]http://i.imgur.com/8LrQhPl.png[/t] After that, I am left with this. All the things tagged [high] and all the things with no tags (see next screenshot)* [t]http://i.imgur.com/Z6PDH8R.png[/t] *This is what the stuff with no tags looks like [t]http://i.imgur.com/hNKjeZR.png[/t] So, the problems. Problem #1: I don't know if you can see it, but it looks like there is another model stuck in there along with the high poly stuff. I can't find it to delete it. Problem #2: The wheels. One of the wheels is way back somewhere and the other side of the car doesn't even have wheels [URL]http://i.imgur.com/eX5ZLtC.png[/URL] [URL]http://i.imgur.com/5NT990r.png[/URL] (Only links because I don't want to pagestretch too much more) So, Incase I haven't made it clear enough, I have no bloody clue what to do now. If I work it out, you can have your blista too :~)[/QUOTE] You can delete all of the nodes. They have 100% no use in any other game engine. They're for GTA4 only. You can probably delete the LOD models too. It's really not that hard. I've made several mods for GTASA + 4. For the wheels, depending on how Beam does it, just copy the models and mirror over the YZ? I don't see the problem. If you've never 3D modeled before you're going to have a pretty hard time porting from one game to another. The other issue you'll run into is GTA uses custom materials for their game engine. Edit: I'll try porting some this weekend. Fuck working 12 hours a day programming + IT. Brain doesn't wanna compute. Edit 2: The reason you see 'multiple cars' or whatever is the car has multiple bumpers, seats, etc. These CAN be used in BeamNG so keep them. make a tuner version.
But I thought I deleted the LOD models? All Im left with after the nodes being deleted is the stuff tagged [high], a wheel-less car. The problem is I don't know how to make the wheels part of the car, and there are no wheel models other than that entirely black one
The reason there are no other wheels is because GTA IV cars basically have a dummy placed under the wheel arches, I think it's basically a way of telling the game "the wheel needs to be duplicated here, here, etc".
So 2 days after i bought BeamNG using my paypal account on their website (first time i've used it in months) i'm getting fraud charges of someone donating to a jewish foundation, calling internationally, and donating to a "PAWS" animal shelter. Not sure if this is related to beamNG itself or what, but [b]be wary[/b]. Luckily the company i'm with contacted me immediately and i'm getting it sorted out
[QUOTE=Pandamox;41754263]So 2 days after i bought BeamNG using my paypal account on their website (first time i've used it in months) i'm getting fraud charges of someone donating to a jewish foundation, calling internationally, and donating to a "PAWS" animal shelter. Not sure if this is related to beamNG itself or what, but [b]be wary[/b]. Luckily the company i'm with contacted me immediately and i'm getting it sorted out[/QUOTE] BeamNG goes through another company called FastSpring or something.
[QUOTE=Pandamox;41754263]So 2 days after i bought BeamNG using my paypal account on their website (first time i've used it in months) i'm getting fraud charges of someone donating to a jewish foundation, calling internationally, and donating to a "PAWS" animal shelter. Not sure if this is related to beamNG itself or what, but [b]be wary[/b]. Luckily the company i'm with contacted me immediately and i'm getting it sorted out[/QUOTE] If you used Paypal there's no way anyone can scam you or use your account for fraud, unless you've got a keylogger/spyware/trojan that jacked your account.
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