• Forget GTA V. BeamNG is going to be released in less than 24 hours!
    2,080 replies, posted
[QUOTE=Richardroth;41761192]I just updated my game yesterday and now tire skids are replaced with this ugly big orange square texture.[/QUOTE] Does restarting help? [editline]8th August 2013[/editline] [QUOTE=Nadeox1;41759944]This is pissing me off. First invisible wall muds coming from nowhere, then more invisible cliff you could drive on, then this. It isn't happening to everybody. Are you guys running on low-end hardware? On both versions?[/QUOTE] Sorry, broken here too. Do you need RoR or something? It said loading external resources and then when I loaded, there were invisible walls
[QUOTE=Trumple;41761239]Does restarting help? [editline]8th August 2013[/editline] Sorry, broken here too. Do you need RoR or something? It said loading external resources and then when I loaded, there were invisible walls[/QUOTE] I haven't tried. I also seem to be having trouble figuring out how to change the inverted camera controls on the 360 controller.
[QUOTE=Apollo2947;41761130]Say someone gets a better time with a car already on the spreadsheet, should the slower time be erased?[/QUOTE] I was thinking more along the lines of people posting their time in which they got in a particular vehicle. Let's say I do 55 seconds in a Grand Marshall with a custom race engine, sports wheels and suspension I would have it User: Animosus Car: Grand Marshall (Selection on list, e.g. Covet Rally) Vehicle Setup: Race engine 4.0L V8, 5 Speed Manual gearbox. Race suspension, sports wheels. (Unless default for previous, like rally suspension) Time: 55 Seconds Youtube link: (Should be obvious) Add everything to the bottom and you or I can organize it by time every now and then. [editline]9th August 2013[/editline] And a video of my test track time [video=youtube;AcPuXw9NAcA]http://www.youtube.com/watch?v=AcPuXw9NAcA[/video]
Map editor noob question: I started a new map and my terrain has no collision. wat do? Edit: Saved and restarted. Now it has collision ._.
[QUOTE=Animosus;41761299] And a video of my test track time [video=youtube;AcPuXw9NAcA]http://www.youtube.com/watch?v=AcPuXw9NAcA[/video][/QUOTE] You know you cut the two corners massively, right? Also you cut Hammerhead, but there isn't any guide lines for it in the map, so.
Could someone reupload the Top Gear test track? None of the mirrors are working for me.
No fat chix [img]http://puu.sh/3X9Ng[/img] Car will scrape
Watch me struggle through a point-to-point track I blocked out! Using the Race parts by Mitchd03. [video=youtube;h1ij1WLzGV4]http://www.youtube.com/watch?v=h1ij1WLzGV4[/video] ([URL="http://i.imgur.com/k9fGRVR.jpg"]overview of the track[/URL]) Does anyone have any idea what that red sphere is?
Wish I could get in on his rally action. For whatever reason my card won't work when attempting to purchase, and yes, I checked, and it's not because my bank's blocking it. Guess I'm stuck with the demo ._.
[QUOTE=Everything;41765528]Wish I could get in on his rally action. For whatever reason my card won't work when attempting to purchase, and yes, I checked, and it's not because my bank's blocking it. Guess I'm stuck with the demo ._.[/QUOTE] Check the Billing subforum of BeamNG's forum, post there and see what they can do.
Did I do a good? Landed from an awkward jump and the whole care just fell to bits from the impact. [img_thumb]http://i.imgur.com/9pfgpjz.jpg[/img_thumb]
[QUOTE=paul simon;41762411]Could someone reupload the Top Gear test track? None of the mirrors are working for me.[/QUOTE] [IMG]http://www.zeldainformer.com/news/images/you_are_a_pirate.jpeg[/IMG] [highlight](User was banned for this post ("reaction image reply" - postal))[/highlight]
[QUOTE=dsi1;41765319]Watch me struggle through a point-to-point track I blocked out! Using the Race parts by Mitchd03. ([URL="http://i.imgur.com/k9fGRVR.jpg"]overview of the track[/URL]) Does anyone have any idea what that red sphere is?[/QUOTE] What are the start and finish points?
[QUOTE=dsi1;41765319]Watch me struggle through a point-to-point track I blocked out! Using the Race parts by Mitchd03. [/QUOTE] Where can I find these parts?
[QUOTE=lexus04;41766018][IMG]http://www.zeldainformer.com/news/images/you_are_a_pirate.jpeg[/IMG][/QUOTE] How is that considered piracy? The Mega link just fucking flashes and I'm not gonna bother installing chrome for it, and the other website is just 404'd. [editline]9th August 2013[/editline] Heck the OP doesn't tell anyone not to re-upload it.
In case you guys are poor like me, you can get Street Legal Racing: Redline, which is 10 years old and is available as freeware now. It's in the similar vein as ROR/BNG- Customizable cars, with realistic deformation and wrecking. Here is a link to the most popular pack for it: [url]http://www.streetlegalmods.com/page.php?al=SLRRMWM2011---The-Compilation-STAGE1[/url]
[QUOTE=Nitro-Trucker;41766982]In case you guys are poor like me, you can get Street Legal Racing: Redline, which is 10 years old and is available as freeware now. It's in the similar vein as ROR/BNG- Customizable cars, with realistic deformation and wrecking. Here is a link to the most popular pack for it: [url]http://www.streetlegalmods.com/page.php?al=SLRRMWM2011---The-Compilation-STAGE1[/url][/QUOTE] It has dynamic damage because it's made by Invictus, who first had dynamic damage in 2001 with 1nsane,t hen every racing game they've made since has used the same system.
[QUOTE=Apollo2947;41766116]What are the start and finish points?[/QUOTE] I just put a static barrier in the air, the shadow makes a nice, obvious, start/end point. [QUOTE=Dacheet;41766161]Where can I find these parts?[/QUOTE] [URL="http://facepunch.com/showthread.php?t=1295724&p=41756510&viewfull=1#post41756510"]Here.[/URL]
[QUOTE=TheAdmiester;41760833]I got a Grand Marshal lodged in place on the cliff map by absolute sheer chance. Of course, I had to send in a professional team to dislodge it... [img]http://i.minus.com/i73he66wIiayo.gif[/img][/QUOTE] Looks like someone here had the enterprising idea of reposting that to reddit: [url]http://www.reddit.com/r/GamePhysics/comments/1jyunl/dislodging_a_stuck_car_beamng_style/[/url]
[QUOTE=PollytheParrot;41767308]Looks like someone here had the enterprising idea of reposting that to reddit: [url]http://www.reddit.com/r/GamePhysics/comments/1jyunl/dislodging_a_stuck_car_beamng_style/[/url][/QUOTE] I posted that, check the submission's username.
[QUOTE=TheAdmiester;41767321]I posted that, check the submission's username.[/QUOTE] Wow I'm probably the shittiest internet detective of all time :v:
[QUOTE=PollytheParrot;41767436]Wow I'm probably the shittiest internet detective of all time :v:[/QUOTE] Ha, not to worry. When I make something I try to put together something I like to watch and put it on related sections of different forums, a lot of my stuff I put in more than one place so I can get more people to watch it.
I hope I'm not late with this, but look in the Drive Showroom section in the forums, Incognito found out how to enable ai. All it involves is a bit of editing in some lua files. The link: [URL="http://www.beamng.com/threads/2088-Enable-AI"]http://www.beamng.com/threads/2088-Enable-AI[/URL], but keep in mind you need to sign in first. Also, your account has to be a verified buyer in order to access the Drive forums, to upgrade it just go to your beamng email that contains your license key, and it should have a link to upgrade or register an account.
[QUOTE=Glenie;41769197]I hope I'm not late with this, but look in the Drive Showroom section in the forums, Incognito found out how to enable ai. All it involves is a bit of editing in some lua files. The link: [URL="http://www.beamng.com/threads/2088-Enable-AI"]http://www.beamng.com/threads/2088-Enable-AI[/URL], but keep in mind you need to sign in first. Also, your account has to be a verified buyer in order to access the Drive forums, to upgrade it just go to your beamng email that contains your license key, and it should have a link to upgrade or register an account.[/QUOTE] Yeah its actually pretty fun running away from AI cars
I played the demo of this for like 3 hours just crashing that little truck. God damn, I need to find $15..
Same. Apparently the guys in billing support have no idea what the issue is, so I'm on the sidelines unless someone feels like being nice. This happened with Minecraft too. My card hates some states/countries and I don't know why.
[url]http://facepunch.com/showthread.php?t=1295724&p=41756510&viewfull=1#post41756510[/url] Relink to Covet race engine and shit. To use: Save file in /BeamNG Drive 0.3/vehicles/hatch/ Enter game, load hatch. Press Ctrl+W. Select Race engine from drop down list, then select race turbocharger if you want it extra fast. I advise you use the race transmission with the race engine, as it has got no torque in the low RPM's and takes forever to move off the line, can get stuck doing hillstarts etc. Select differential for AWD/RWD. There is no RWD open diff as I didn't see the point, its only going to be used for drifting. I will update the file to make even faster, more parts
Spent a couple hours mastering the faster sports car with a controller, squirrely bitch. This is like a dream game for me, driving around fast and being scared of any kind of bump since it will almost mean the end of the car.
I love all the people complaining about it. "Ohh its unrealistic because if I hit a rock at like, only 130kph the car won't drive." Yeah, no shit. Try doing that in real life buddy! Though I think some of the suspensions aren't stable enough. The front shocks on the Grand marshall are too soft, though Ameri-car, and the sports shocks on the rear of the D series blow out from the landing sometimes when you respawn, as well as wheel wobbles when sliding, and breaking steering arms on the Covet. Some of these components need higher break values, they seem to simply snap instead of deforming.
[QUOTE=Mitchd03;41770547]I love all the people complaining about it. "Ohh its unrealistic because if I hit a rock at like, only 130kph the car won't drive." Yeah, no shit. Try doing that in real life buddy! Though I think some of the suspensions aren't stable enough. The front shocks on the Grand marshall are too soft, though Ameri-car, and the sports shocks on the rear of the D series blow out from the landing sometimes when you respawn, as well as wheel wobbles when sliding, and breaking steering arms on the Covet. Some of these components need higher break values, they seem to simply snap instead of deforming.[/QUOTE] I agree that some of the cars are a bit fragile, but I think the Grand Marshal is one that's designed to be floppy and weak. I've noticed that out of any car, the Grand Marshal seems to be the one where the wheels are dying to escape in every single crash.
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