• Forget GTA V. BeamNG is going to be released in less than 24 hours!
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Will the truck have any trailers with it on release?
[QUOTE=Squeegy Mackoy;43065512]Will the truck have any trailers with it on release?[/QUOTE] Maybe, maybe not. It's hard to say - we still have to figure out exactly how all that trailer business is going to work (including controlling stuff on the trailer, like the retracting stands)
[QUOTE=Penis Colada;43065370]We managed to improve FPS with multiple vehicles by 20-25%.[/QUOTE] Good to hear! The moving truck variant of the van would kill my fps by like 10-15 hopefully that's one of the vehicles.
I still got a metric shit ton of car models to put into this. It's just finding time to actually do it, and to actually learn the process.
delorean dlc confirmed
Aww. I can't find my Honda CRX model I did a few years back. :suicide:
[QUOTE=HTS CONNER;43065982]Good to hear! The moving truck variant of the van would kill my fps by like 10-15 hopefully that's one of the vehicles.[/QUOTE] I mean multiple vehicles at once, not FPS improvements for specific vehicles. For example I get 65-70 fps with 4 D15s now, compared to 52 with the current "stable" build. The amount of cars you can run smoothly is still dependent on how many threads your processor has - I think it's 2 threads per car. So if I add a 5th car my fps tanks to the 20s (I have an i7 - 4 cores, 8 threads). Hopefully we can find a way to run more cars at once, maybe with OpenCL (using the GPU)
[QUOTE=Penis Colada;43071407]I mean multiple vehicles at once, not FPS improvements for specific vehicles. For example I get 65-70 fps with 4 D15s now, compared to 52 with the current "stable" build. The amount of cars you can run smoothly is still dependent on how many threads your processor has - I think it's 2 threads per car. So if I add a 5th car my fps tanks to the 20s (I have an i7 - 4 cores, 8 threads). Hopefully we can find a way to run more cars at once, maybe with OpenCL (using the GPU)[/QUOTE] Oh man I'm so excited.
This is going to be awesome with my soon, new GTX 770.
More physics optimizing in progress - I'm happy to report that I can now get 30-40 fps with SIX D15s when I used to get 25 fps with FIVE. There's an even bigger FPS gain for those with less processor threads, and for those with very slow computers simulating a single vehicle. Our programmer Estama is a wizard :)
[QUOTE=Penis Colada;43073825]More physics optimizing in progress - I'm happy to report that I can now get 30-40 fps with SIX D15s when I used to get 25 fps with FIVE. There's an even bigger FPS gain for those with less processor threads, and for those with very slow computers simulating a single vehicle. Our programmer Estama is a wizard :)[/QUOTE] So will that mean I can have more than one Ibishu Covet?
[QUOTE=Penis Colada;43073825]More physics optimizing in progress - I'm happy to report that I can now get 30-40 fps with SIX D15s when I used to get 25 fps with FIVE. There's an even bigger FPS gain for those with less processor threads, and for those with very slow computers simulating a single vehicle. Our programmer Estama is a wizard :)[/QUOTE] Could you look at the collision of the box truck? It can fit a Covet inside it but it's wheels sink through the wood and only collide with the exterior, which vibrates the car to pieces in a short amount of time. You can drive a covet around on the top of the truck with no issues though.
[QUOTE=Squeegy Mackoy;43075165]Could you look at the collision of the box truck? It can fit a Covet inside it but it's wheels sink through the wood and only collide with the exterior, which vibrates the car to pieces in a short amount of time. You can drive a covet around on the top of the truck with no issues though.[/QUOTE] Yes, there's a problem with double sided collision that has nothing to do with how the individual vehicles are designed. Basically collision triangles have a direction, and the collision only works from the outside in. So anything underneath will immediately penetrate, and then get stuck on the outside. We know how to fix this and will hopefully have it fixed for the next update so you can carry things in the cargo box of the H45 and the bed of the D15.
[QUOTE=Penis Colada;43071407]I mean multiple vehicles at once, not FPS improvements for specific vehicles. For example I get 65-70 fps with 4 D15s now, compared to 52 with the current "stable" build. The amount of cars you can run smoothly is still dependent on how many threads your processor has - I think it's 2 threads per car. So if I add a 5th car my fps tanks to the 20s (I have an i7 - 4 cores, 8 threads). Hopefully we can find a way to run more cars at once, maybe with OpenCL (using the GPU)[/QUOTE] Oh okay thanks for clearing that up.
Adding easily reskinnable decals for the van, so you can make custom liveries [img]http://i.imgur.com/PiBjxUL.jpg[/img] [img]http://i.imgur.com/NXTnEsU.jpg[/img] Also making good progress on the T75 (semi truck). Modeled the exhaust stacks and put them in-game. Also modeled the horns (not in-game yet)
Holy fuck, I missed a lot. I need to get my computer replaced correctly [B]STAT[/B].
It's a bad day to be a Moonhawk [img]http://i.imgur.com/Hlq1UNF.jpg[/img]
Is it going to get a trailer?
[QUOTE=A big fat ass;43271881]Is it going to get a trailer?[/QUOTE] Eventually, yes, when we add the functionality for hitching them up. I've modeled a small trailer (big enough to carry a Covet) for the D15 or H15 to tow, but it's not in-game yet (since hitching trailers isn't possible yet).
I hope you make a trailer video for when it gets a trailer [editline]22nd December 2013[/editline] A trailer trailer
Sooooo what changed in 3 months because space engineers' alpha gets updated once a [I]week[/I] and that kinda got my attention
[QUOTE=Penis Colada;43271981]Eventually, yes, when we add the functionality for hitching them up. I've modeled a small trailer (big enough to carry a Covet) for the D15 or H15 to tow, but it's not in-game yet (since hitching trailers isn't possible yet).[/QUOTE] For the moment, if you don't really want to wait for the code to be implemented, you could just have it hitched at spawn and add the hitching when it's available.
[QUOTE=damnatus;43273438]Sooooo what changed in 3 months because space engineers' alpha gets updated once a [I]week[/I] and that kinda got my attention[/QUOTE] Lots of vehicle updates, big semi truck is almost done, 3 wheeler will hopefully be done in time for the update, physics are 20-25% faster, a whole new big map (East Coast USA), race lap timing with online leaderboards, a whole new GUI system, better support for planes, bug fixes, maybe trailer towing, and whatever else we can cram in. Space Engineers is a fairly established game studio (compared to our team of 4 with zero funding) with tons of money and not much actual content to produce, so they can focus on adding/enabling features quickly. We have also not had much time to devote to development until just now because of various real-life things (job, school, illness, etc.) [editline]22nd December 2013[/editline] Oh we've also had to deal with ~50 support e-mails a day, and I've been doing the vast majority of them to take load off the rest of the team.
[QUOTE=Penis Colada;43278064] better support for planes[/QUOTE] As in Vehicles that fly in the air?
[QUOTE=redsoxrock;43278717]As in Vehicles that fly in the air?[/QUOTE] Yes, one of our users named DrowsySam made a Cessna 172 that flies very well, with no hacking or cheating - it just uses the aerodynamic physics for lift, control surfaces, propeller, etc. It's very cool. Here's a slightly old WIP video he made: [video=youtube;LhkggGqPyRI]http://www.youtube.com/watch?v=LhkggGqPyRI[/video]
Wow, thats impressive.
[QUOTE=Penis Colada;43278922]Yes, one of our users named DrowsySam made a Cessna 172 that flies very well, with no hacking or cheating - it just uses the aerodynamic physics for lift, control surfaces, propeller, etc. It's very cool. Here's a slightly old WIP video he made: [video=youtube;LhkggGqPyRI]http://www.youtube.com/watch?v=LhkggGqPyRI[/video][/QUOTE] Hoooooly shit.
[QUOTE=Penis Colada] Space Engineers is a fairly established game studio (compared to our team of 4 with zero funding) with tons of money and not much actual content to produce, so they can focus on adding/enabling features quickly. We have also not had much time to devote to development until just now because of various real-life things (job, school, illness, etc.[/QUOTE] point never realized that SE creators are actually pretty big [editline]23rd December 2013[/editline] [QUOTE=Penis Colada;43278922.] Here's a slightly old WIP video he made: [video=youtube;LhkggGqPyRI]http://www.youtube.com/watch?v=LhkggGqPyRI[/video][/QUOTE] Can't watch it from my phone, does it feature destruction or only deformation? I.e. can I tear it's wings off?
[QUOTE=damnatus;43279840]Can't watch it from my phone, does it feature destruction or only deformation? I.e. can I tear it's wings off?[/QUOTE] Get a new phone. And to answer, it's deformable to a degree that you can bend the wings out of place.
Phone is not an issue, cellular Internet is
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