• So it looks like Facepunch's next sandbox game (potentially Garrysmod 2) is gonna be in UE4
    863 replies, posted
[QUOTE=layla;52673245]Nah don't get excited, we don't have a schedule yet. I can't wait to talk about the asset loading as I'm sure there's many people interested about it.[/QUOTE] Awh :( [QUOTE=BlueSkilly;52673250]It's certainly easier to talk about it here, the Discord is mainly just in case the game gets out of prototyping, gets big and so on. I've got a friend writing a bot that'll post the dev blogs and commits as they're posted to [url]https://sandbox.facepunch.com/[/url] So even if it's easier to talk about it here, you can still get live updates of what's going on (I'm aware you can subscribe to the emails for the dev blogs, but not for the commits)[/QUOTE] I'm sure there will be an official one created when that happens, but in the meantime, yours seems to be used only to advertise the fact that you'll be making a project on it.
[QUOTE=James xX;52673257]Awh :( I'm sure there will be an official one created when that happens, but in the meantime, yours seems to be used only to advertise the fact that you'll be making a project on it.[/QUOTE] I have no plans for a project with S&box, soo..
I'm sure the people on the Sandbox team have already tried to contact Valve regarding anything Source 2 related, considering they originally wanted to have Sandbox on Source 2. Honestly though, it'd be in Valve's best interests to keep the team in the loop regarding the development status of Source 2. Garry's Mod was a huge part of tying the Valve/Source community together into one place. Overall, the impact it's had on the community is huge, I can't imagine what a Valve/Source community would be like today without Garry's Mod at this point. With the nearing announcement of their VR titles and potentially whatever else they have planned ([IMG]https://facepunch.com/fp/ratings/rainbow.png[/IMG]), it'd be a smart move by Valve to lend a hand with Sandbox's development and thus keep a potential sequel of Garry's Mod within their 'network' of Games. UE4 is an amazing engine, but it'd be perfect to see Sandbox on Source 2. The revamped map editor alone looks amazing, especially for anyone who's tampered with Hammer in the past. But yeah, it's Valve.
I know it probably will be, but could Layla confirm whether or not the map editor discussed here ([url]https://facepunch.com/showthread.php?t=1550950[/url]) will be part of S&box.
I want an in game map editor yeah. It's not high priority now though.
[QUOTE=Oicani Gonzales;52675474]i was gonna say that maybe this thread should be moved to GGD only to notice it already has been moved, maybe edit the title to something like "Facepunch's Next Sandbox Game"? :v:[/QUOTE] I'm kinda triggered that it doesn't get moved to the top when new posts are created. Also doesn't show "[1 new posts]" Guessing because it was moved from another section :( EDIT: ok I guess it's fixed now
Blog update [url]https://sandbox.facepunch.com/blog/devblog3/[/url]
Great job, Garry, keep it up!
Vue.js? Sign me up, man. If you haven't seen Vue.js at all and you mess with web dev, totally go look at it. It's my hunch that Garry might even push some of the programmers into dabbling with web stuff which may actually take people on a career path they might not even have anticipated. :)
holy crap that ui system is awesome. now its time to try and xss the ui :)
[QUOTE=wauterboi;52678542]Vue.js? Sign me up, man. If you haven't seen Vue.js at all and you mess with web dev, totally go look at it. It's my hunch that Garry might even push some of the programmers into dabbling with web stuff which may actually take people on a career path they might not even have anticipated. :)[/QUOTE] Years and years ago all of the stuff I did on Garrysmod with lua actually got me my first job as a software engineer for a huge company because it showed a lot of enthusiasm and a strong grasp on programming basics. I had only dabbled in C# before lua but after that I had no issue transitioning to much more complicated stuff in C# Then you look at this where all of the stuff shown so far involves very transferable and relevant skills that are very useful to have if you are thinking about any kind of job in IT because they set you aside from the next guy and give you something interesting to talk about.
I'm really liking the theme of "widely adopted technology to support X feature" - exactly the kind of thing that reduces time to first prototype for something, rather than needing some arcane skillset to get things done.
This is already looking really really sweet. Garry should hold a competition for gamemodes to be included in the game. I remember back in the day when that was done for Gmod, and that's how TTT came to be "and included in the game"
Whats the performance timing on the UI system though? From my experience, rendering web doesn't allow frame time critical components. An example is if we draw custom nametags, can we expect the drawn element at the player's position to be exactly on the same frame? If not, that'll be a problem!
Why is there still armour in addition to health?
[QUOTE=Cronos Dage;52679686]Why is there still armour in addition to health?[/QUOTE] "Prototype"
[QUOTE=J!NX;52679800]"Prototype"[/QUOTE] Regardless you must consider that something as well established as "health" will still lead potential gamemode or gameplay (base or addon) to a natural endpoint. No reason a complete break from HL2 style of game couldn't have limb-specific damage values which interact with move-speed, accuracy, jump height, and other abstractions. There just has to be the capability for it.
[QUOTE=wauterboi;52678542]Vue.js? Sign me up, man. If you haven't seen Vue.js at all and you mess with web dev, totally go look at it. It's my hunch that Garry might even push some of the programmers into dabbling with web stuff which may actually take people on a career path they might not even have anticipated. :)[/QUOTE] Garry's Mod got me into Lua coding which got me into programming in general and now just two months ago I started as a software developer/IT intern :v:
[QUOTE=Silentfood;52679347]Whats the performance timing on the UI system though? From my experience, rendering web doesn't allow frame time critical components. An example is if we draw custom nametags, can we expect the drawn element at the player's position to be exactly on the same frame? If not, that'll be a problem![/QUOTE] From what I can tell based on the commits there will also be 2d drawing functions available to use as an alternative to HTML panels.
[QUOTE=bigbadbarron;52679952]No reason a complete break from HL2 style of game couldn't have limb-specific damage values which interact with move-speed, accuracy, jump height, and other abstractions. There just has to be the capability for it.[/QUOTE] You could always make it yourself if S&box becomes a thing, or see if someone else does it. Assuming it DOES become a thing I'd imagine they'd try to make it even more flexible than Garry's Mod already is.
Do you guys plan on creating a sort of early gamemode "API", like you did with the Arcade, so we can start building early? I am extremely interested in both prototyping new ideas and re-implementing old gamemodes. Hit me up if that's the case.
[QUOTE=IntenseBarney;52680125]You could always make it yourself if S&box becomes a thing.[/QUOTE] I hope that I could. If animations can be appended to pre-made content it would be less of a mountain to try. Ultimately I would want to try and do something with mechs like armored core or MWO.
[QUOTE=bigbadbarron;52680151]I hope that I could. If animations can be appended to pre-made content it would be less of a mountain to try. Ultimately I would want to try and do something with mechs like armored core or MWO.[/QUOTE] It might've been implied earlier in the thread that animations can just be thrown in like that? Maybe I misunderstood.
For the Vue UI system, what data types can be passed from C# to Vue? I would love it if you could pass any serializable structure or class!
[QUOTE=Str4fe;52670027]Guys, remember sledbuild? I wonder if UE is better for that. Sledbuild was THE SHIT.[/QUOTE] Are there any Sledbuild servers still running? It was stupidly fun.
[QUOTE=IntenseBarney;52680157]It might've been implied earlier in the thread that animations can just be thrown in like that? Maybe I misunderstood.[/QUOTE] yeah UE4 lets you append as many animations as you want to the same skeleton, it even lets you retarget animations from different skeletons onto your current one (though it generally works best if the two skeletons have a similar layout)
[QUOTE=James xX;52680411]For the Vue UI system, what data types can be passed from C# to Vue? I would love it if you could pass any serializable structure or class![/QUOTE] [img]https://files.facepunch.com/garry/2017/09/14/e7acbb70.png[/img] It just converts it to json, so anything you want as long as it doesn't blow up when converting to json.
If we are putting forward suggestions, could standards be implement RE prop protection or administration (currently CPPI and CAMI respectively). Cohesion between addons can only improve the end user experience, and also make addon development easier.
I really hope this gets released someday! I would love to see a Gmod without source jank
Is there any chance for a ui editor just to layout your ui components and stuff?
Sorry, you need to Log In to post a reply to this thread.