• So it looks like Facepunch's next sandbox game (potentially Garrysmod 2) is gonna be in UE4
    863 replies, posted
[QUOTE=Blueasharky;52698257]Could s&box have added VR support?! :o[/QUOTE] Have you played Chunks? Basically Ziks' Mod
[QUOTE=Scratch.;52698767]Have you played Chunks? Basically Ziks' Mod[/QUOTE] That's like saying GMod is just Minecraft, they're completely different. Modbox is a lot closer to what an ideal VR GMod would be like, but it's very rough around the edges and not all that user friendly. [url]http://store.steampowered.com/app/414120/Modbox/[/url]
[QUOTE=garry;52698444]Since it's a prototype we haven't worked out the finer details of how we'll rip you off yet.[/QUOTE] [QUOTE=Sgt Doom;52698474]Would be quite depressing if it attracts the exact same sort of community Gmod has in it's later years. [editline]20th September 2017[/editline] If I could be arsed i'd code some stuff myself, but at the moment i'm focused on getting through the nightmare that is embedded software.[/QUOTE] I'm not inherently against people making money off of their own work, it's just that the pay-4-scripts community (like GMod's) tends to attract a lot of negativity, drama, stealing, etc. I'm excited for whatever comes though
[QUOTE=EliteGuy;52698856]That's like saying GMod is just Minecraft, they're completely different. Modbox is a lot closer to what an ideal VR GMod would be like, but it's very rough around the edges and not all that user friendly. [url]http://store.steampowered.com/app/414120/Modbox/[/url][/QUOTE] Chunks is pitched as a block based Sandbox, it's even on the tin. What would we have of chucks wasn't block based?
I think, If the new gmod comes out, It will be some kind of Multiplayer Game Portal in other perspective. I hope s&box get rid of old shitty server browser and let gamemode developer make new gamemode for the game and let those server full. Personally, I think one of the reason why paid script community gone full sucky mode is new server browser, limiting the new player's gamemode choice, ended up making same shit for "specific" gamemodes. Let's make gmod gamemode great again
Add usable items that cost money, and add to a dollar counter under your name in-game. So you pay for a $5 pack, use it, and it says $5 under your name. People will start competing to see who can waste the most money. Then find a Saudi prince to play the game.
honestly the new server browser (whilst being a lot cleaner overall) did a lot of harm to communities with unique gamemodes which became overshadowed by generic darkrp clones, causing them to be pushed to the bottom of the server browser etc i'm not gonna say it's totally shit but i think gmod benefited from the old server browser a lot more
Hell, When I make new server, I spoofed the gamemode as DarkRP to lure more people I don't think this sounds working good. Actually many unique gamemode died because of lack of players. They tend to be the bottom of the list because of minority of the gamemode. At least we should do something like random recommendation or shuffle the list or other thing.
Every time I try and think of a fair solution to the server browser problem, I just always end up thinking a randomized-per-day list should do for a base, with mild prioritization to newer gamemodes, and a bigger prioritization to gamemodes with *increasing* popularity (if a player count of some server/gamemode becomes stagnant that prioritization ceases)
As long as there's a way to pin or favourite gamemodes to always have them on the top of the list, since personally I'm mostly a Sandbox person when it comes to Garry's Mod.
One thing that I've always hated is how each minor DarkRP edit had people making their own categories when it's still just DarkRP. One possible way to organise a server list is as a branching network, based on which gamemode something derives from, and a list of hashes of the files that make up a gamemode. Using this, you could group things by what they derive from, allowing players to choose between either an original of a gamemode, or a modification thereof, and to also restrict people from simply renaming other gamemodes, by comparing the hash of it's files to other known gamemodes. Another idea could be multiple community-run master servers that you can subscribe to as a client, and register with as a server. These master servers could then be curated, and possibly restrictive by theme. The only problem I can see is the banding together of these master servers to prevent disliked people from having their servers shown, but then I can also see that as an advantage, and it could be mitigated by having a default and mandatory master server than every server must register with, which will be the default master server used by clients unless otherwise specified. See it as a "These servers are vouched for by these people" kind of system. An addition to the idea above could be that master servers could be grouped together by syndicates in a branching network. A global syndicate run by Facepunch encompasses all servers. From that, this could be split into subsets, and independant servers. Using this method, you could filter a server list based on what kind of gamemode you wish to play. [IMG]https://i.imgur.com/KWFw18r.png[/IMG]
Not sure about the syndicate approach, how will it encapsulate more abstract cases? What if I want a Sandbox server that has RP elements in it? I think a recommendation-type system would work better in that regard. If I played server X, and other players played both server X and server Y (in respect to D time difference and consistency) then have server Y show up at the top of my list (next to server X perhaps).
[QUOTE=VIoxtar;52700531]Not sure about the syndicate approach, how will it encapsulate more abstract cases? What if I want a Sandbox server that has RP elements in it? I think a recommendation-type system would work better in that regard. If I played server X, and other players played both server X and server Y (in respect to D time difference and consistency) then have server Y show up at the top of my list (next to server X perhaps).[/QUOTE] You would either have a new master server that both the Sandbox master server and the RP master server subscribe to, allowing it to be in both categories, if there is more than one server having this gamemode, or as an independant server of both master servers if it is unique.
Actually not a bad idea. I mean it's almost like how dns hierarchy works. Still waiting for that next blog post.
[QUOTE=James xX;52700494]One thing that I've always hated is how each minor DarkRP edit had people making their own categories when it's still just DarkRP. One possible way to organise a server list is as a branching network, based on which gamemode something derives from, and a list of hashes of the files that make up a gamemode. Using this, you could group things by what they derive from, allowing players to choose between either an original of a gamemode, or a modification thereof, and to also restrict people from simply renaming other gamemodes, by comparing the hash of it's files to other known gamemodes. Another idea could be multiple community-run master servers that you can subscribe to as a client, and register with as a server. These master servers could then be curated, and possibly restrictive by theme. The only problem I can see is the banding together of these master servers to prevent disliked people from having their servers shown, but then I can also see that as an advantage, and it could be mitigated by having a default and mandatory master server than every server must register with, which will be the default master server used by clients unless otherwise specified. See it as a "These servers are vouched for by these people" kind of system. An addition to the idea above could be that master servers could be grouped together by syndicates in a branching network. A global syndicate run by Facepunch encompasses all servers. From that, this could be split into subsets, and independant servers. Using this method, you could filter a server list based on what kind of gamemode you wish to play. [IMG]https://i.imgur.com/KWFw18r.png[/IMG][/QUOTE] I think this sort of system with a sort of "quickplay" system (something that finds you a random server within a master server/gamemode with a few parameters) and chucks you onto them would be good. That way people can find and join servers they might not have otherwise seen but could like. Also, GET RID OF LOADING SCREEN MUSIC. IT'S SUPER ANNOYING.
[QUOTE=Stiffy360;52700651]Also, GET RID OF LOADING SCREEN MUSIC. IT'S SUPER ANNOYING.[/QUOTE] How about interactive loading screen or hard-coded volume slider
[QUOTE=rebel1324;52700972]How about interactive loading screen or hard-coded volume slider[/QUOTE] If HUD elements are made in HMTL/VueJS why not the loading screen aswell? Making it part of the game server instead of an external webserver would allow more information to be shown, without needing to access an external database (assuming the variables you wish to display are cached on the game server). Using this, the HTML engine can also be modified so as to allow the end user, in an options menu, to explicitly deny the playing of any music through the loading screen. As we don't know the details of how client-side code is dealt with (sent or not sent), we can't really know if the above is a viable idea or not, but hopefully any ideas posted can influence the game's design.
[QUOTE=Quark:;52698926]I'm not inherently against people making money off of their own work, it's just that the pay-4-scripts community (like GMod's) tends to attract a lot of negativity, drama, stealing, etc. I'm excited for whatever comes though[/QUOTE] A page late but this reminds me that I banned a few people on the (pretty much dead) german gmod forum who happily tried to resell scripts. Selling it as a service. :v: On a serious note I really dislike what pages like gmostore became and all the things it attracted, like piracy of those addons, idiots asking for cracked versions or even reselling those sold addons. The DarkRP addon situation is just ridiculous.
Are we going to get bindings for the unreal engine vr api? Sounds like a fun way for people to create small fun vr experiences
People asking me to write another blog, what do you want to know more about?
Progress that has been made/what your attempting/working on? IE: Audio system or Physics System or ????
[QUOTE=garry;52706759]People asking me to write another blog, what do you want to know more about?[/QUOTE] How do hooks work? GMod's hook system is very limited. What is the process of defining and calling hooks in gamemodes and addons? Are they just events with EventArgs?
[QUOTE=garry;52706759]People asking me to write another blog, what do you want to know more about?[/QUOTE] when is half life 3 coming out?
-snippe because dumb-
[QUOTE=garry;52706759]People asking me to write another blog, what do you want to know more about?[/QUOTE] What are you planning to do for map creation?
[QUOTE=garry;52706759]People asking me to write another blog, what do you want to know more about?[/QUOTE] Personally, I would like to hear more about map creation from Layla. From what I can tell from the pictures he posts and the github commit messages, it seems to be going pretty well. I want to know if map design will be brush based or if we can use a similar pipeline to UE4 where the end map is made out of meshes made in Blender or another modelling program. I also want to know what shape addons and gamemodes will have to take, for example, if they are singletons, entire namespaces with a predetermined entry point, etc. It would also be pretty cool if we could be told to what extent we will have power over the aesthetic of a gamemode, and by that I mean, if we can make shaders (both vertex shaders and fragment shaders) ourselves, how the lighting will work if we want to move the sun, to what extent we can control post-processes, etc. But really I don't mind all that much what we hear about next, hearing anything is swell enough. As said above in another user's post, just hearing about what's being worked on in general is pretty cool.
Tbh my only need is all the tools and versatility of gmod building and physics, the ability to be infinity flexible with it so you can make any game mode out of it
[QUOTE=garry;52706759]People asking me to write another blog, what do you want to know more about?[/QUOTE] what is networked and how is it networked? if i import a model while working with another player for instance, will it be distributed to that player?
[QUOTE=Darkomni;52707044]what is networked and how is it networked? if i import a model while working with another player for instance, will it be distributed to that player?[/QUOTE] Yes please, tell us how custom content will be distributed between players. Will we need to download millions models and sounds before being able to connect to a server?
I think I don't just speak for myself if I say that anything will be enough to make me happy. Just the progress that wad made, the ideas behind some systems, the future plans and ideas.
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