• So it looks like Facepunch's next sandbox game (potentially Garrysmod 2) is gonna be in UE4
    863 replies, posted
gmod released as standalone in 2006, it's been 11 years and the creator of gmod showed us a hint about the new sequel. It's feels like new half life 3 man
[QUOTE=rebel1324;52712905]gmod released as standalone in 2006, it's been 11 years and the creator of gmod showed us a hint about the new sequel. It's feels like new half life 3 man[/QUOTE] Facepunch Studios has revealed more about S&box in 2 weeks than Valve has about HL3 in 10 years :v:
honestly it's just a hype :(( :hypeisreal:
[QUOTE=Jelman;52712802]so since its a prototype it can be added to: [url]http://prototypes.facepunch.com/[/url] thanks[/QUOTE] they will add a beta signups button on wwww.facepunch.com when they're ready
Would an unreal sandbox game still be able to use assets from our favorite valve games? Or would it be all new content with old stuff ported in later by individual modders? I'm trying to get my head around the pros and cons of a new game on a new engine and just how many changes that means.
[QUOTE=Killzor;52719531]Would an unreal sandbox game still be able to use assets from our favorite valve games? Or would it be all new content with old stuff ported in later by individual modders? I'm trying to get my head around the pros and cons of a new game on a new engine and just how many changes that means.[/QUOTE] If you read pretty much any of the previous discussion you would see that they can already load source maps, models and such directly
[QUOTE=Killzor;52719531]Would an unreal sandbox game still be able to use assets from our favorite valve games? Or would it be all new content with old stuff ported in later by individual modders? I'm trying to get my head around the pros and cons of a new game on a new engine and just how many changes that means.[/QUOTE] they very likely can't package anything from valve games with this unless they want to risk getting sued they already showed you can easily import source stuff into this so it will be up to modders
Earlier, someone mentioned how one thing that felt immersive with Gmod was how all of the HL2 props had a junkyard theme, which matched the whole "I'm just going to throw shit together and see what works" style of gameplay. Will there be a standard prop-pack with a unique theme, or one that's more like the gray and orange general/specialized building props of Gmod?
[QUOTE=BrandoJack;52719763]Earlier, someone mentioned how one thing that felt immersive with Gmod was how all of the HL2 props had a junkyard theme, which matched the whole "I'm just going to throw shit together and see what works" style of gameplay. Will there be a standard prop-pack with a unique theme, or one that's more like the gray and orange general/specialized building props of Gmod?[/QUOTE] No reason you couldn't have the best of both worlds. PHX and the more basic additions worked so well because they were quick (repeated geometry/textures) and easy (small filesize by sharing textures). In a product such as they are (perhaps) devising, you could have actual building materials to make things with; fully textured/modeled I-beams, stones/bricks, sheet rock, wood planks, wheels, axles, and so on. Many of HL2's props were designed to be set dressing and usually ended up being asymmetrical (car props for instance). In a sandbox game not dependent on previous content there is an opportunity for a clean break. New assets to set the tone, not necessarily realistic props or environments but of a higher fidelity for sure.
Maybe instead of a geometry pack like PHX, would it be possible to have a way to create your own geometry prop in-game, you set the size, number of sides, etc and poof you have the prop you need.
Eagerly awaiting a new blog post, almost don't care what it's about.
Speaking of procedural content, i hope you'll be able to use spline meshes to easily create rail tracks and roads and shit easily without being stuck with a predefined set of various sub parts.
I can't wait for the day that S&box will finally be at a playable state, and be available at facepunch prototypes on steam.:hypeisreal:
[QUOTE=Electrocuter;52720932]Maybe instead of a geometry pack like PHX, would it be possible to have a way to create your own geometry prop in-game, you set the size, number of sides, etc and poof you have the prop you need.[/QUOTE] would need a way to skin them so they wouldn't look like shit with stretched/scaled/repeated-pattern texture
The C# code looks so fucking fresh and clean plus the UI being coded in HTML/CSS/Javascript my god I may just come back if the server list isn't garbage like Garry's Mod.
[QUOTE=Llamalord;52724025]The C# code looks so fucking fresh and clean plus the UI being coded in HTML/CSS/Javascript my god I may just come back if the server list isn't garbage like Garry's Mod.[/QUOTE] What I find funny You praise the use of HTML/CSS/JS Then immediately hate on it with the server list implementation from gmod
[QUOTE=Scratch.;52724341]What I find funny You praise the use of HTML/CSS/JS Then immediately hate on it with the server list implementation from gmod[/QUOTE] It didn't met the next gen's UI standard mate [url]http://spacejam.com[/url]
[QUOTE=Scratch.;52724341]What I find funny You praise the use of HTML/CSS/JS Then immediately hate on it with the server list implementation from gmod[/QUOTE] What I find funny is you ignore the problems the server list has that have nothing to do with HTML/CSS/JS.
[QUOTE=sannys;52724524]What I find funny is you ignore the problems the server list has that have nothing to do with HTML/CSS/JS.[/QUOTE] Honestly the server list business is so shit we might as well put all server ips into a big ass list, and when you hit play mp it just pulls a pseudo random server out of there. Any servers you like can be put into a favorites list, and when you go to favorites it pulls a pseudo random server from there.
[QUOTE=sannys;52724524]What I find funny is you ignore the problems the server list has that have nothing to do with HTML/CSS/JS.[/QUOTE] I remember a lot of complaints about chromium, which is the web renderer used in gmod
[QUOTE=Scratch.;52724954]I remember a lot of complaints about chromium, which is the web renderer used in gmod[/QUOTE] Gmod is still using awesomium, which would explain those complaints. Chromium was on dev branch, never on main branch afaik. Edit: Issue most people had with the browser was to do with how servers/gamemode were sorted and or showed iirc.
[QUOTE=bigdogmat;52725008]Gmod is still using awesomium, which would explain those complaints. Chromium was on dev branch, never on main branch afaik. Edit: Issue most people had with the browser was to do with how servers/gamemode were sorted and or showed iirc.[/QUOTE] Ahh simple error on my part, I was also meant to say engine, not renderer. Webkit (or blink?) is the renderer technically
[QUOTE=Scratch.;52724341]What I find funny You praise the use of HTML/CSS/JS Then immediately hate on it with the server list implementation from gmod[/QUOTE] I was referencing this: [QUOTE=Llamalord;50804517]I've been playing Garry's Mod for 9 years, I've been a developer, mapper, small community leader, and a player. My nostalgia for this game is unparalleled, having been involved in NoxNet, Gmod Tower, Sassilization, Puslar Effect, Darkland, TacoNBanana, LmaoLlama (My own community and the original Basewars), and an extra in the War of the Servers machinima. I've been a member of Facepunch since 2008 ([url]https://facepunch.com/member.php?u=158607[/url]). That being said, I don't play that much anymore but whenever I am feeling nostalgic and hop on I remember why I quit: The ultimate [b]lack of diversity[/b] in game mode choices which once existed in Garry's Mod before the server list was replaced. Before the current server list, the legacy server list was a [b]meritocracy[/b] I.E. the servers with the most fun/original content were at the top of the server list. This meant that no matter the gamemode, any singular gamemode that was popular gained more visibility but with the current server list [b]duplicates and clones of gamemodes with the exact gamemode name are grouped together and dominate at the top of the server list while original gamemodes which may only have one full server are pushed to the bottom of the server list[/b] this creates a feedback loop where content that is copied is favored by the system and gains more visibility while original content gets less and less visibility. To the current dev team, please modify the current server list to resemble the meritocracy of the legacy server list. [b]TL;DR[/b] Communities with original gamemodes cannot compete for visibility with mainstream gamemodes and eventually die within the system created by the current server list. If you agree please comment to keep this post visible.[/QUOTE]
[QUOTE=Llamalord;52725068]I was referencing this:[/QUOTE] This is really a serious issue that should be addressed in Garry's Mod before even thought about in any potential sequel. The damage to the game shows, developers know this and have made custom server browsers to show how easy it is to overhaul the existing one. I'd honestly be surprised if nothing is done about it, but I'm shocked nothing's changed sooner. My fondest memories of playing Garry's Mod come from when we still had the legacy browser and there was almost endless amounts of diversity among communities and their gamemodes. Going back to a 'legacy browser' may seem like a downgrade to some, but it's really not.
Just as the movies of today, it all follows the formula of content that is most attractive to the public. Originality in Garry's Mod is not rewarded, your server will simply die. Your best bet is to do everything like others do it and pray to god that it will work out.
[QUOTE=Jelman;52712802]so since its a prototype it can be added to: [url]http://prototypes.facepunch.com/[/url] thanks[/QUOTE] I don't think that's actually still updated. All the games are just here now: [url]https://wwww.facepunch.com/#projects[/url]
[QUOTE=GalaxyBeatzz;52725732]Just as the movies of today, it all follows the formula of content that is most attractive to the public. Originality in Garry's Mod is not rewarded, your server will simply die. Your best bet is to do everything like others do it and pray to god that it will work out.[/QUOTE] It has nothing to do with originality, and everything to do with how fun your original idea is. Getting it to pick up may be a different story
just can't wait to make something for it and play with my friends
Personal Skins Revival incoming Will also be great seeing what other screenshot and scene building possibilities there are.
[QUOTE=Daemon White;52728049]Personal Skins Revival incoming Will also be great seeing what other screenshot and scene building possibilities there are.[/QUOTE] Would love a more refined screenshot addition to the game for sure, something like Doom 2016 or Nvidia's Ansel. One can dream!
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