[QUOTE=layla;52763652][vid]https://files.facepunch.com/Layla/2017/October/09/2017-10-09_22-56-26.mp4[/vid][/QUOTE]
i'm going to flip the map upside down every time
[QUOTE=layla;52763652][vid]https://files.facepunch.com/Layla/2017/October/09/2017-10-09_22-56-26.mp4[/vid][/QUOTE]
You'd better put in a console command to allow us to re-enable this ""feature"" :v:
[QUOTE=layla;52763652][vid]https://files.facepunch.com/Layla/2017/October/09/2017-10-09_22-56-26.mp4[/vid][/QUOTE]
This adds a whole new meaning to "goodbye cruel world".
[QUOTE=layla;52763652][vid]https://files.facepunch.com/Layla/2017/October/09/2017-10-09_22-56-26.mp4[/vid][/QUOTE]
Now do it again with someone inside it.
Most important question.
Are you still using Source Engine's scale? or are you using meters now?
[QUOTE=Stiffy360;52764223]Most important question.
Are you still using Source Engine's scale? or are you using meters now?[/QUOTE]
You fool, it's obvious. All measurements will be calculated in Newmans. 1 Newman of length is equivalent to the length of his dick. 1 Newman of weight will be his weight. 1 Newman of force is simply how badly shit gets broken when you throw a Newman at it from the edge of the earth's atmosphere.
edit: Jeez learn to take a joke you nerds.
[QUOTE=TheMrFailz;52764655]You fool, it's obvious. All measurements will be calculated in Newmans. 1 Newman of length is equivalent to the length of his dick. 1 Newman of weight will be his weight. 1 Newman of force is simply how badly shit gets broken when you throw a Newman at it from the edge of the earth's atmosphere.[/QUOTE]
I'm asking because the [URL="https://developer.valvesoftware.com/wiki/Dimensions"]units garrysmod uses are quite different from meters[/URL].
This will affect how maps and models are created. for example, a player in gmod is ~72 units tall. That's 72cm if you do a straight conversion. People range around 180cm more or less.
Unreal's default scale is in centimeters, so nearly everything is based around it.
However, they do have a bsp loader, so I'm imagining they're either upscaling it, or the player height is 72units.
[QUOTE=Stiffy360;52764679]I'm asking because the [URL="https://developer.valvesoftware.com/wiki/Dimensions"]units garrysmod uses are quite different from meters[/URL].
This will affect how maps and models are created. for example, a player in gmod is ~72 units tall. That's 72cm if you do a straight conversion. People range around 180cm more or less.
Unreal's default scale is in centimeters, so nearly everything is based around it.
However, they do have a bsp loader, so I'm imagining they're either upscaling it, or the player height is 72units.[/QUOTE]
characters in source go by 12 units / 1 foot, so its essentially in imperial inches. 72 inches is 182 centimeters.
Man I hope the new sandbox make content creator to use bonemerge like feature more to reduce duplicated contents of the mod. it's been too irritating to see having 80MB citizen pack to have 12 citizen models
[QUOTE=AJ10017;52764693]characters in source go by 12 units / 1 foot, so its essentially in imperial inches. 72 inches is 182 centimeters.[/QUOTE]
What I meant is that in source 1 unit = ~1inch while in unreal 1 unit = 1 cm
[QUOTE=Stiffy360;52766074]What I meant is that in source 1 unit = ~1inch while in unreal 1 unit = 1 cm[/QUOTE]
You can do conversions in UE4 no problem. Obviously this is going to use a standardized unit of measurement like centimeters, there is really no reason to use anything else but centimeters.
[QUOTE=Stiffy360;52766074]What I meant is that in source 1 unit = ~1inch while in unreal 1 unit = 1 cm[/QUOTE]
my cock is 8 source units ;)
[QUOTE=garry;52766116]my cock is 8 source units ;)[/QUOTE]
So only about 8cm in s&box if you use unreal's default scale.
enlarge your units
hot.
How many dicks will I be able to weld onto my playermodel
Where's our weekly devblog.. we've been bamboozled
[QUOTE=Apohy;52781986]Where's our weekly devblog.. we've been bamboozled[/QUOTE]
They said they don't have a schedule, be patient lmao
[QUOTE=BlueSkilly;52782583]They said they don't have a schedule, be patient lmao[/QUOTE]
They said they would post devblogs on a similar frequency to the Rust devblog
[QUOTE]
We plan to do regular rust style devblogs from now on. I'm a big fan of them. They're useful for the team, to be able at the end of a week to look back and see what you've achieved and to get a clearer idea of what you want to do the following week.[/QUOTE]
I'm one of the fools who bought VCmod and ELS. Now I'm afraid it will become obsolete once this comes out.
[QUOTE=SILBERDRACHEN;52782739]I'm one of the fools who bought VCmod and ELS. Now I'm afraid it will become obsolete once this comes out.[/QUOTE]
Perhaps Freemmaann will give you a loyalty discount if he makes a S&box version of VCMod, stay positive. It shouldn't really be your biggest concern.
[QUOTE=GalaxyBeatzz;52782885]Perhaps Freemmaann will give you a loyalty discount if he makes a S&box version of VCMod, stay positive. It shouldn't really be your biggest concern.[/QUOTE]
Since the engine is newer he's probably going to keep VC and ELS separate and make both 30 dollars since he needs to pay for another 99 PhD courses.
[QUOTE=SILBERDRACHEN;52782739]I'm one of the fools who bought VCmod and ELS. Now I'm afraid it will become obsolete once this comes out.[/QUOTE]
GMod isn't suddenly going to disappear once sandbox comes out (I hope)
[QUOTE=rebel1324;52764754]Man I hope the new sandbox make content creator to use bonemerge like feature more to reduce duplicated contents of the mod. it's been too irritating to see having 80MB citizen pack to have 12 citizen models[/QUOTE]
for real though, i had 60 gb of bullshit which was mostly people retexturing the same model and adding like maybe one body group.
[QUOTE=meharryp;52787982]GMod isn't suddenly going to disappear once sandbox comes out (I hope)[/QUOTE]
[B]Personal Expectations[/B]
It is going to die out and the same kind of audience that still plays CS 1.6 is probably going to take over (South America, Russia, simply put, non-English).
If the new sandbox sucks, gmod lives.
if it doesn't, gmod will die.
It's just simple as that.
But I don't think the new sandbox will fail to fulfill the need of the existing gmod user base.
Even when gmod 10 came out and was superior there was a reasonable about of people on 9 still
gmod will die slowly if it dies at all, very slowly.
It's had nothing but a steady increase over the years
[t]https://i.imgur.com/SLur4n0.png[/t]
this is such a steady incline and there is so much history behind it that people are not going to let it go easily. Yes you'll see a mass exodus if SB is amazing, but it'll not be as dramatic as you think.
Gmod 9 only stuck around for a while because it was free and Gmod 10 wasn't. People are cheap.
IIRC Gmod was actually my first ever steam store purchase, speaking of.
People invest hundreds/thousands of dollars into their servers for content and labor. It's baffling how many people in this thread could be so naive to think server owners will just drop their servers instantly and move over to sandbox. This isn't even taking into consideration casual players who play around with their their five nights at freddy workshop shit in singleplayer. They don't care about a new engine. They don't care about a new API. They want their spiderman, sonic, and undertale addons.
If gmod ever dies, it will be after a long time when the content on sandbox is comparable to the content on the current workshop.
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