• So it looks like Facepunch's next sandbox game (potentially Garrysmod 2) is gonna be in UE4
    863 replies, posted
You guys planning any VR support down the line?
damn im really excited for the potential ease of access on this
I wonder if this will get TTT.
[QUOTE=Totenkreuz;53040043]I wonder if this will get TTT.[/QUOTE] Someone will port it over badly.
[QUOTE=jpwanabe;53040238]Someone will port it over badly.[/QUOTE] Issues in Immigrant Innercity
[QUOTE=Rohans;53038896][vid]https://files.facepunch.com/Rohan/2018/January/05_20-40-52.mp4[/vid][/QUOTE] How does it know when a new version of the file is available on the webserver? Or is it downloading the same texture all the time?
[QUOTE=Robber;53046333]How does it know when a new version of the file is available on the webserver? Or is it downloading the same texture all the time?[/QUOTE] There's a websocket server that sends messages about file changes. Files are served by regular nginx with JSON autoindex enabled.
Good news everyone: we can finally do headspins [url]https://streamable.com/9v7l3[/url]
[QUOTE=Sack;53049227]Good news everyone: we can finally do headspins [url]https://streamable.com/9v7l3[/url][/QUOTE] Looks like we're not still in the dream. Also, has there been anything showing ragdoll physics yet?
Probably the biggest update of my lyfe... [video=youtube;F8Qi79_NH2w]https://youtu.be/LnahklPMPVscom/watch?v=F8Qi79_NH2w[/video] [highlight](User was banned for this post ("Okay but this isn't GMod WAYWO" - Shendow))[/highlight]
[QUOTE=cpone;53052222]Looks like we're not still in the dream. Also, has there been anything showing ragdoll physics yet?[/QUOTE] Not just yet.
[QUOTE=Sack;53049227]Good news everyone: we can finally do headspins [url]https://streamable.com/9v7l3[/url][/QUOTE] [video=youtube;imamcajBEJs]https://www.youtube.com/watch?v=imamcajBEJs[/video]
Apologies if this has already been answered, but how is this game gonna handle the legalities of shipping with HL2 assets? Or is it going to be a similar system to GMod where you'll still mount the games you own onto it to import said assets? Only asking because I have no clue how you'd get that mounting system to work with to completely different engines.
We're not shipping them. The source importer is just to show that asset importers can be made by the user.
[QUOTE=The Civ;53070145]Apologies if this has already been answered, but how is this game gonna handle the legalities of shipping with HL2 assets? Or is it going to be a similar system to GMod where you'll still mount the games you own onto it to import said assets? Only asking because I have no clue how you'd get that mounting system to work with to completely different engines.[/QUOTE] It just loads the files of other games. It's the same idea of loading anything into anything, the program has to know what it's reading. All these guys are doing is teaching the game how to read other formats. It's like learning how to read in a different language, once you know to to read in French for example, you can read french books. Think of other games as different languages, sandbox is just learning how to read more languages
[QUOTE=layla;53070270]We're not shipping them. The source importer is just to show that asset importers can be made by the user.[/QUOTE] So the plan would be to ship S&Box with as much asset importing ability as possible? Compatibility with Source is a given, what about with the GTA engines? Should you ask for Rockstar/TakeTwo's permission? Are other engines planned? Will you try to add more throughout development?
This is probably a dumb question, but would the community still be able to share such scripts on a website or something? I don't know the first thing about how assets work so I wouldn't be able to make an importer for myself.
[QUOTE=Kirbunny431;53070709]This is probably a dumb question, but would the community still be able to share such scripts on a website or something? I don't know the first thing about how assets work so I wouldn't be able to make an importer for myself.[/QUOTE] Yeah people would be able to share their importers etc in the same way Garry's mod stuff is shared now. To my understanding it's the same concept as Garry's mod only obviously not lua and it seems like there is more freedom to actually expand on the functionality of the game rather than being confined to messing with the existing internals. I think it has been mentioned before about what happens after assets are imported - I'm guessing they are stored as an internal format that can be quickly as consistently read so that effectively asset importers would be a 'one use' thing just to get the asset into an engine friendly format. I know it's a long way off if at all but curious as to how custom content would be handled in this way eg if you had a server running the GTA map and didn't want to be sending content illegally to players, whether or not there would be a user friendly way to allow people to get a hold of the importer from the server and tell it where to look (or even do this automatically/with permission), or if people would be forced to seek out this information and import it all themselves.
I'm not sure I understand completely how this thing works. So first, game content will not be officially included because of legal stuff. But then, content importers won't be included either because of legal stuff, that's up to the community to make them. So basically, what the devs are including is... some kind of facilities to help S&Box read content importers?
You guys are over thinking this, the devs are making addons to see what can be done, proof of concept, some of the addons they are making just tell sandbox how to read other games files and get them in the game. There is no converting of the others games files, the game is just reading them the same way source reads .MDL files, notepad can read .txt or paint can read .JPEG
[QUOTE=highvoltage;53071235]You guys are over thinking this, the devs are making addons to see what can be done, proof of concept, some of the addons they are making just tell sandbox how to read other games files and get them in the game. There is no converting of the others games files, the game is just reading them the same way source reads .MDL files, notepad can read .txt or paint can read .JPEG[/QUOTE] Dev blog 4 [QUOTE=]When you're making a mod you have your files in a raw format. You have your addon folder, all the files inside are standard everyday formats.. fbx, tga, png, jpg. There's an obvious disadvantage in these being slower to load than the engine friendly format. So when we load then we create a engine friendly format and cache. So next time you go to load the asset and it hasn't changed, we'll load the cached engine friendly format.[/QUOTE] [URL="https://sandbox.facepunch.com/blog/dev-blog-4/"]https://sandbox.facepunch.com/blog/dev-blog-4/[/URL]
[IMG]http://puu.sh/z9f2P/17e237b714.png[/IMG] I like the sound of that!
It would be cool to import a content from your favorite game without Source compiling pain, but what if you want to import a content from PS4 game if there no PC version yet?
New videos and photos. [video]https://files.facepunch.com/Layla/2018/February/03/2018-02-03_06-55-24.mp4[/video] [IMG]https://files.facepunch.com/Layla/2018/February/03/2018-02-03_08-12-23.png[/IMG] [IMG]https://files.facepunch.com/Layla/2018/January/29/2018-01-29_21-52-21.png[/IMG] [url]https://streamable.com/t8saz#[/url]
The whole "gib rust key pls" thing is gonna pale in comparison to the shitstorm that S&nbox will create when Facepunch starts handing over keys.
[QUOTE=Loadingue;53106314]The whole "gib rust key pls" thing is gonna pale in comparison to the shitstorm that S&nbox will create when Facepunch starts handing over keys.[/QUOTE] I made it a punishable offense to ask for a key in my Discord for that exact reason. :p Lots of bans to go around! :cat:
I'll just wait and politely hope it gets a website key hand-out type thing like iirc Gmod 13(?) did back before that released. It's something that'd be cool to fuck around in but until it gets way later in development it seems like it's going to mainly be for, y'know, development.
The legend is back. [t]https://files.facepunch.com/Layla/2018/February/04/534523412.jpg[/t] [t]https://i.gyazo.com/31afc6c4280172258ce4019b72e4bb2f.png[/t] [t]https://i.gyazo.com/9df358bdf79166163ab767663d7efb25.png[/t] I am [I][B]so IN![/B][/I]
[QUOTE=gk99;53107794]I'll just wait and politely hope it gets a website key hand-out type thing like iirc Gmod 13(?) did back before that released. It's something that'd be cool to fuck around in but until it gets way later in development it seems like it's going to mainly be for, y'know, development.[/QUOTE] They are Billions did a good way of giving pre-alpha access by selling keys in different tiers through their site.
Let's just have another Rust-esque Dutch Auction!
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