So it looks like Facepunch's next sandbox game (potentially Garrysmod 2) is gonna be in UE4
863 replies, posted
I was actually working on a social game inspired by [URL="https://twitter.com/dot_bsp"]this twitter[/URL]. It'd load a random source map from gamebanana every couple hours (using HammUEr), and everyone just chills and enjoys the level design. If a successor to gmod actually is coming with all those features, ill save myself some labor and make it in that instead.
[QUOTE=EliteGuy;52657356]Are you guys planning VR support? I remember you guys made this neat VR level editor last year.
[video=youtube;4Cro1HdCoP0]http://www.youtube.com/watch?v=4Cro1HdCoP0[/video][/QUOTE]
That looks so much more easier to use than hammer
[QUOTE=FuzzyLiama;52658309]That looks so much more easier to use than hammer[/QUOTE]
It's good as an architectural building editor, but I would imagine that it might be a hassle to use for every other aspect of level editing.
I hope someone makes a Spacebuild equivalent addon.
[QUOTE=V12US;52658426]I hope someone makes a Spacebuild equivalent addon.[/QUOTE]
I would cry tears of joy if someone made a Spacebuild recreation. Finally being able to fly long distances without hitting an invisible wall and then suffering from spontaneous combustion as my spaceship glitches out crashing my game.
a garrysmod without g-man?
[QUOTE=IntenseBarney;52653309]S&box will only be truly superior if shitty DarkRP clones are banned.[/QUOTE]
DarkRP is pretty fun when you recognize that it's basically cops and robbers with money printers and not serious RP.
it won't be a facepunch sandbox game without this noise
[video=youtube;XstjBn77NBE]https://www.youtube.com/watch?v=XstjBn77NBE[/video]
[QUOTE=IntenseBarney;52653309]S&box will only be truly superior if shitty DarkRP clones are banned.[/QUOTE]
What if falco makes a darkrp for S&box?
Will it be allowed then?
[QUOTE=Jelman;52659027]What if falco makes a darkrp for S&box?
Will it be allowed then?[/QUOTE]
I will find where he lives and eat the motherfuckers hands.
You're all ruining the game before it comes out lmao
Really awesome stuff Layla. Like someone mentioned before I remember seeing your stuff in the WIP threads a long time ago- glad you're one of the minds behind this.
Sandbox games like Gmod and Second Life fostered an interested in programming for me which I've turned into a career- but its been a letdown that there hasn't been any landmark games in this genre since that generation. I'm super excited to see where this goes.
If I make a RP base and call it Walrus RP, will that be okay?
There was a screenshot posted on the page.
[IMG]https://files.facepunch.com/s/6fabda53a36a.png[/IMG]
Looks like HL1 Black Mesa?
Think it might be possible to play HL:S or HL2 like you can in GMOD when this is all done? Cause that'd be pretty cool imo.
[QUOTE=sarge997;52659456]There was a screenshot posted on the page.
Looks like HL1 Black Mesa?[/QUOTE]
Seems like a rather odd screenshot to add for a sandbox project. But damn, that floor looks sexy.
[QUOTE=sarge997;52659456]There was a screenshot posted on the page.
[IMG]https://files.facepunch.com/s/6fabda53a36a.png[/IMG]
Looks like HL1 Black Mesa?[/QUOTE]
That's datacore from Half-Life:Source. I'm wondering if it's able to natively mount Source content as seems to be hinted at by this and the fact that "hl1" (Half-Life Source's game folder) is apparently mounted as an addon.
[QUOTE=sarge997;52659456]There was a screenshot posted on the page.
[IMG]https://files.facepunch.com/s/6fabda53a36a.png[/IMG]
Looks like HL1 Black Mesa?[/QUOTE]
:excited:
i can't contain my excitement, this project is so promising. i know garry went and tried to quell our expectations a little bit but i can't possibly see this as anything BUT gmod 2. there's just so much that's being done to ensure all the little hangups we had with source are being addressed.
y'all are doing amazing work.
[editline]7th September 2017[/editline]
just the concept of running C# alone is really getting me interested. it's such a powerful language. you can even [url=https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/extension-methods]extend existing classes[/url], which was one of my biggest concerns when i thought about the move from lua to a more strict, type safe managed language.
the only thing i can think of that lua can do and C# can't is easy method detouring but that's always a less than ideal solution and usually only used as a means to work around shitty limitations in either the engine or bad code.
just think, we'll have actual namespaces so you pretty much cannot go and fuck up someone else's addon without explicitly trying to! setter and getter properties! real as real can be, actual, no metatable bullshit, classes with proper inheritance (no more infinite loops caused by inherited classes using self!)
i neeeed it.
isn't c# mostly just a syntactically different Java? (ignoring all the technical details ofc)
[QUOTE=343N;52659919]isn't c# mostly just a syntactically different Java? (ignoring all the technical details ofc)[/QUOTE]
C# shares some syntax with Java, but it is a lot more flexible in many aspects, and more straightforward to use (implicit types, for instance)
Fuck yea! I've got two UE4 just for fun electives coming up in college to fill out some course credit!
[QUOTE=Tenrys;52660264][url]https://sandbox.facepunch.com/blog/dev-blog-2/[/url][/QUOTE]
There's a trend with skids rn where they like to steal clientside files, if the client knows about the server functions will all code be shared between server and client, and won't they just be able to steal all code you write?
[QUOTE=sarge997;52659456]There was a screenshot posted on the page.
[IMG]https://files.facepunch.com/s/6fabda53a36a.png[/IMG]
Looks like HL1 Black Mesa?[/QUOTE]
[img]https://puu.sh/xuqTC/4a283d47ca.jpg[/img]
[I]Safety rail isn't being reflected, wall light reflection is broken, 0/10, [B]CEASE PRODUCTION[/B].[/I]
There's also some videos on the [URL="https://sandbox.facepunch.com/"]main page[/URL].
[URL="https://files.facepunch.com/Layla/2017/August/16/2017-08-16_23-42-48.mp4"]Video 1[/URL], [URL="https://files.facepunch.com/Layla/2017/August/17/2017-08-17_02-39-21.mp4"]Video 2[/URL] and [URL="https://files.facepunch.com/Layla/2017/August/22/2017-08-22_05-59-57.mp4"]Video 3[/URL]
[QUOTE=Drag#!;52660361]There's also some videos on the [URL="https://sandbox.facepunch.com/"]main page[/URL].
[URL="https://files.facepunch.com/Layla/2017/August/16/2017-08-16_23-42-48.mp4"]Video 1[/URL], [URL="https://files.facepunch.com/Layla/2017/August/17/2017-08-17_02-39-21.mp4"]Video 2[/URL] and [URL="https://files.facepunch.com/Layla/2017/August/22/2017-08-22_05-59-57.mp4"]Video 3[/URL][/QUOTE]
Who the fuck said that this isn't Garry's Mod 2
If S&box will have C# scripting, could it also have Postsharp? There are a lot of useful features including flow control that would be really nice.
[QUOTE=IntenseBarney;52659701]That's datacore from Half-Life:Source. I'm wondering if it's able to natively mount Source content as seems to be hinted at by this and the fact that "hl1" (Half-Life Source's game folder) is apparently mounted as an addon.[/QUOTE]
The old header image before it was changed to rust or something was also a screenshot of datacore:
[t]https://files.facepunch.com/s/88e0c518e223.png[/t]
[QUOTE=meharryp;52660301]There's a trend with skids rn where they like to steal clientside files, if the client knows about the server functions will all code be shared between server and client, and won't they just be able to steal all code you write?[/QUOTE]
I assume you'll be able to dictate which files the client needs, and in shared files do something like the following:
[code]
[Server]
public void partial MyMethod();
[/code]
[QUOTE=Loadingue;52660371]Who the fuck said that this isn't Garry's Mod 2[/QUOTE][url=http://www.pcgamer.com/sbox-could-become-garrys-mod-2-but-is-nowhere-near-that-yet-says-gmod-creator/]Garry[/url]. Yet, anyway.
Wonder how the mod distribution will go, with Workshop or will they revive Toybox once more?
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