• So it looks like Facepunch's next sandbox game (potentially Garrysmod 2) is gonna be in UE4
    863 replies, posted
[QUOTE=darth-veger;52660429]Wonder how the mod distribution will go, with Workshop or will they revive Toybox once more?[/QUOTE] I think a first party solution would work best, because you could plug it into a doc generator and have an addons documentation hosted along side the addon itself, updating automatically with each new version. My dream would be for it to be built on top of a git server and have an addon's information available through reflection. Hell you could have it set up by default to have developement, beta and production branches, and have the ability to tell the game if you would like to opt into the beta update ring on an addon by addon basis.
[QUOTE=James xX;52660433]I think a first party solution would work best, because you could plug it into a doc generator and have an addons documentation hosted along side the addon itself, updating automatically with each new version. My dream would be for it to be built on top of a git server and have an addon's information available through reflection. Hell you could have it set up by default to have developement, beta and production branches, and have the ability to tell the game if you would like to opt into the beta update ring on an addon by addon basis.[/QUOTE] Which in turns also makes it more independent. As long it has the same functionality as Workshop where you instantly get the content by clicking one button then i'd say go for it. Workshops API is limiting on some fronts so there is that.
Videos [vid]https://files.facepunch.com/Layla/2017/August/16/2017-08-16_23-42-48.mp4[/vid] [vid]https://files.facepunch.com/Layla/2017/August/17/2017-08-17_02-39-21.mp4[/vid] [vid]https://files.facepunch.com/Layla/2017/August/22/2017-08-22_05-59-57.mp4[/vid]
will this have a proper server browser?
maybe it's the imported HL1 assets, but that looks and feels very gmod
[QUOTE=343N;52660491]Videos [vid]https://files.facepunch.com/Layla/2017/August/16/2017-08-16_23-42-48.mp4[/vid] [vid]https://files.facepunch.com/Layla/2017/August/17/2017-08-17_02-39-21.mp4[/vid] [vid]https://files.facepunch.com/Layla/2017/August/22/2017-08-22_05-59-57.mp4[/vid][/QUOTE] Woah cool
[QUOTE=layla;52660495]Woah cool[/QUOTE] psst, are you gonna sneak in the game-within-a-game stuff from arcade?
[QUOTE=343N;52660491]Videos [vid]https://files.facepunch.com/Layla/2017/August/16/2017-08-16_23-42-48.mp4[/vid] [vid]https://files.facepunch.com/Layla/2017/August/17/2017-08-17_02-39-21.mp4[/vid] [vid]https://files.facepunch.com/Layla/2017/August/22/2017-08-22_05-59-57.mp4[/vid][/QUOTE] now I don't want to get ahead of myself, but HATS CONFIRMED
[QUOTE=Jelman;52659027]What if falco makes a darkrp for S&box? Will it be allowed then?[/QUOTE] But that was made by Rick Dark originally [editline]8th September 2017[/editline] he used to be a part of TnB and I think made their script at least mostly, so you know he's a fun guy
rick dark is a legend
[QUOTE=meharryp;52660389]The old header image before it was changed to rust or something was also a screenshot of datacore: [t]https://files.facepunch.com/s/88e0c518e223.png[/t][/QUOTE] That's not datacore, that was a map called bootcamp [img]http://i.imgur.com/NdT6rV3.png[/img] The player is in that center courtyard looking what would be southeast on the map
I wonder why their porting HL:S maps and not anything else
[QUOTE=Killer monkey;52661136]I wonder why their porting HL:S maps and not anything else[/QUOTE] Probably because you only need textured brushes (and no displacements or props) to have the maps look correct.
we just like hldm
[QUOTE=layla;52661147]we just like hldm[/QUOTE] Are you manually porting these or are you actually able to properly mount Source content?
[QUOTE=IntenseBarney;52661174]Are you manually porting these or are you actually able to properly mount Source content?[/QUOTE] No, we just load the map, no porting needed.
[QUOTE=layla;52661195]No, we just load the map, no porting needed.[/QUOTE] Woah, that's awesome! Am I right in guessing that the teddy bear model that seems to appear in those videos is S&box's equivalent of the ERROR model right now?
[QUOTE=layla;52661195]No, we just load the map, no porting needed.[/QUOTE] Attempt to load gm_fork and watch the entirety of Walsall go up in flames.
tbh if this doesn't have the next version of gm_construct in it come release then its not even worth mentioning [editline]8th September 2017[/editline] I'll cry cry [editline]8th September 2017[/editline] [QUOTE=layla;52661195]No, we just load the map, no porting needed.[/QUOTE] how does that work anyways? Does the engine just work with HL:S files?
[QUOTE=J!NX;52661457]tbh if this doesn't have the next version of gm_construct in it come release then its not even worth mentioning [editline]8th September 2017[/editline] I'll cry cry [editline]8th September 2017[/editline] how does that work anyways? Does the engine just work with HL:S files?[/QUOTE] They wrote a built in converter to native UE3
[QUOTE=tomgie;52661470]They wrote a built in converter to native UE3[/QUOTE] I didn't even know that could be done Garry is like to me what a man using a flintlock rifle is to a caveman using a rock when it comes to programming anyways
[QUOTE=Wormy;52661478]I thought they were using UE4, unless that's what you meant?[/QUOTE] Yea UE4 whoops
Supporting UE3 or 2 and its maps would be fucking sweet though. Imagine being able to play around the locations of BioShock, Splinter Cell, Spec Ops The Line, Batman Arkham, Dishonored, Mass Effect... :drool:
[QUOTE=Loadingue;52661566]Supporting UE3 or 2 and its maps would be fucking sweet though. Imagine being able to play around the locations of BioShock, Splinter Cell, Spec Ops The Line, Batman Arkham, Dishonored, Mass Effect... :drool:[/QUOTE] I want to build a car and go offroading on the PUBG map
[QUOTE=Loadingue;52661566]Supporting UE3 or 2 and its maps would be fucking sweet though. Imagine being able to play around the locations of BioShock, Splinter Cell, Spec Ops The Line, Batman Arkham, Dishonored, Mass Effect... :drool:[/QUOTE] you can run unreal golds main maps using monster mod and unreal gold weapon mod in ut99, pretty much without flaw I'm sure it wouldn't be nearly as easy though with other versions and other games. It worked for ut99 because it was virtually the same engine. Hopefully they can develope a really smooth way of converting it, or someone manages to convert it. We have ut99 + Quake maps and weapons in gmod but those were remade pretty much.
[QUOTE=layla;52661195]No, we just load the map, no porting needed.[/QUOTE] I know its probably way to early to be asking questions like this but how does performance compare between these hotloaded levels and, say, UE4 native levels? For that matter, how does the engine perform in general? I noticed the framerate in those videos was between 100 - 200 fps, but it seems to be running at 720p as well so I'm not sure if its running on laptop or enthusiast level desktop hardware.
It may be a good idea to have a 'creators' beta leading up to release so there's a healthy amount of content at launch.
[QUOTE=efc-luke-efc;52661880]It may be a good idea to have a 'creators' beta leading up to release so there's a healthy amount of content at launch.[/QUOTE] Assuming it gets released, and we let people make mods.
[QUOTE=garry;52661894]Assuming it gets released, and [B]we let people make mods[/B].[/QUOTE] I would sure hope that's the case. The entirety of my enjoyment of Gmod revolved around user-created mods/content. [editline]Edited: [/editline] And that's not just gamemodes, but actual mods such as Wiremod which was a [B]huge[/B] addition for the community.
Will the game have the assets from Source games aswell or will everything be from scratch? Wouldn't feel the same without the source models and maps
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