[QUOTE=BenjaminTennison;52844008]The artist got lazy perhaps, so they decided to just use 3D models with overlays? That's why Jacket's FBI sketch still looks like this:
[t]http://fbi.overkillsoftware.com/img/sketches/sketch-jacket-large.jpg[/t]
…When he now looks like this:
[t]http://i.imgur.com/evMSCSp.png[/t][/QUOTE]
rip dead inside twink jacket
I still find it kinda funny that in the update they undid Dallas having a slightly blue shirt
[QUOTE=Nickolas;52844334]I still find it kinda funny that in the update they undid Dallas having a slightly blue shirt[/QUOTE]
He's also now the only heister to have a blazer that's a different colour than his pants , and he looks damn good that's honestly why I play Dallas he's the most fashionable of any of them
[QUOTE=Lolnoob1;52842890]Judging from the entirely missing zombie cop VO, asset re-usage, and numerous scrapped events (Taser drones, anyone?), this was probably a fairly rushed heist.
But hey, at least it doesn't have performance issues.[/QUOTE]
Looks like the VO was patched in with the [URL="http://store.steampowered.com/news/externalpost/steam_community_announcements/2140760316586588150"]latest hotfix[/URL]. [I]Neeeat?[/I]
[QUOTE=Dick Slamfist;52844442]He's also now the only heister to have a blazer that's a different colour than his pants , and he looks damn good that's honestly why I play Dallas he's the most fashionable of any of them[/QUOTE]
But both Hoxton and Duke have that
Altough Hoxton has Brown and a darker brown, Duke pairs a Green blazer with Brown pants doesn't he
[QUOTE=BenjaminTennison;52844008][t]http://fbi.overkillsoftware.com/img/sketches/sketch-jacket-large.jpg[/t][/QUOTE]
This looks like a dodgy attempt at drawing Hoxton.
[QUOTE=BenjaminTennison;52844008]The artist got lazy perhaps, so they decided to just use 3D models with overlays? That's why Jacket's FBI sketch still looks like this:
[t]http://fbi.overkillsoftware.com/img/sketches/sketch-jacket-large.jpg[/t]
…When he now looks like this:
[t]http://i.imgur.com/evMSCSp.png[/t][/QUOTE]
He looks furry.
[QUOTE=SGTNAPALM;52844852]He looks furry.[/QUOTE]
Furry or funny? Top lel Overkill.
[QUOTE=SC;52842803]Don't forget that they were supposed to have unique VO but it didn't make the cut.[/QUOTE]
Looks like the latest hotfix fixed it.
[sp]Still weird that specials don't have zombie variants of their voices[/sp]
[QUOTE=BenjaminTennison;52845022]Furry or funny? Top lel Overkill.[/QUOTE]
No, the shading on the face looks like he's literally covered in Sasquatch hair.
[QUOTE=SC;52845031]Looks like the latest hotfix fixed it.
[sp]Still weird that specials don't have zombie variants of their voices[/sp][/QUOTE][I]*horrifying zombie noises all over the map as cops start to spawn*[/I]
"anyone got a headache?"
[QUOTE=Flubbman;52845664][I]*horrifying zombie noises all over the map as cops start to spawn*[/I]
"anyone got a headache?"[/QUOTE]
Where's yer Dr. Bulldozer now?
[QUOTE=Serge Ivanov;52846866]Where's yer Dr. Bulldozer now?[/QUOTE]
For some reason, Code Silver starts to make sense if you play it in John Wick's Cursed Kill Room. That's right; the Cursed Kill Room takes place in the time trial course Wick sets up if his safehouse location is fully upgraded!
proof that we're still seeing Wick content /s
does anyone still remember the lootbag dlc from the preorder? maybe ovk should just unlock it for everyone
and h3h3 pack is sure taking a long time
it's sort of amazing how many people just ignore the convention of looking at where to deliver lootbags to on the cursed kill room and instead just run away with it
[QUOTE=fendermcbender;52854253]it's sort of amazing how many people just ignore the convention of looking at where to deliver lootbags to on the cursed kill room and instead just run away with it[/QUOTE]
I don't want to make a bias, but it's usually an ICTV Sydney or Sangres that immediately walks out of the circle, and doesn't progress. Just stays in the current room shooting enemies till they die to a Normal difficulty taser.
Oh and every ICTV user in Kill Room have no speed or stamina skills, and will have to walk the entire length of the long hallway between Finish and Start.
out of boredom, re-extracted the game files and changed alaskan deal sky texture to an aurora
[IMG]https://i.imgur.com/HBSrkhS.jpg[/IMG]
[IMG]https://i.imgur.com/JKFklrh.jpg[/IMG]
oh. yeah. and made this mask look [B]worse.[/B]
[t]https://i.imgur.com/1diom1l.jpg[/t]
[QUOTE=Mochnel;52854682]
oh. yeah. and made this mask look [B]worse.[/B]
[t]https://i.imgur.com/1diom1l.jpg[/t][/QUOTE]
I'd consider that an improvement to the original.
[t]http://www.overkillsoftware.com/ovk-media/redux/atraintoofar/grblarx/alaska-grblarx-ss-masksx.png[/t]
I've got a bit of a technical issue (maybe). I'm using the [url=https://modworkshop.net/mydownloads.php?action=view_down&did=14801]string_id Revealer[/url] to see where strings appear in the game and the [url=https://steamcommunity.com/app/218620/discussions/15/618463446162588474/]Ultimate Translation Script[/url] for its export functionality (all displayed/encountered strings are exported to a 'stringdump' folder in the game's directory). I'd like to export subtitles, but even though my UTS "no export" list is empty, many of them refuse to appear in the stringdump. [i]string_id Revealer[/i] shows the IDs just fine in my HUD, but the folder doesn't contain relevant files when I check it.
Am I doing something wrong? Alternatively, is there any other mod which would let me export the strings for the sake of convenience? All the string ID lists out there are missing a LOT of strings.
[QUOTE=fendermcbender;52854253]it's sort of amazing how many people just ignore the convention of looking at where to deliver lootbags to on the cursed kill room and instead just run away with it[/QUOTE]
The confusing part was that it's blocked and you can't interact with the vent, only shoot it. That's unusual
Turns out that Safehouse Nightmare on One Down is totally doable solo with bots. Took me three attempts. First attempt I went Swan Song, and cloakers took out my bots before I went down leaving me downed. Second attempt, I quit halfway through when I realized that I wasn't using the hostage taker skills anymore and that I should really switch them out for maxed drills. Third went relatively smoothly.
Build:
[url]http://pd2tools.com/l/cf9133c7998cb96b7dbfbd350c929591[/url]
Bots: Quick, Piercing, Inspiring; Accelerator, Invigorator, Healer; give 'em all Steakouts (this weapon is the king for bots at close quarters combat, and this map is exclusively close quarters. Otherwise I use the R93.)
Stay in either the door room or the firing range/safe room. When you get overwhelmed, run to the other side. Bias the door room if possible as more space means less chances for an army of dozers blocking your only exit. Periodically spray dozers with fire to help the bots out a bit and to keep your armor solid. Ignite Cloakers ASAP, it's pretty good at halting them mid-charge but not 100% reliable. When in Swan Song, prioritize igniting and killing Cloakers, else switch to the Parabellum and unload into a dozer for that crit damage, you can usually kill one. Pray for a self-repairing drill. 8 medbag charges and Swan Song should be enough to repair the drill if needed. When the vault is open, give the bots bags and book it.
Anybody knows internal names for separate days of multi-day heists? I'm trying to add all the missing heists to Crime Spree using [URL="https://modworkshop.net/mydownloads.php?action=view_down&did=20386"]this[/URL], and it worked great for single day heists, however, I have no idea how, say, Goat Sim day 1 is called within the game files.
[QUOTE=VintageCat;52857442]Anybody knows internal names for separate days of multi-day heists? I'm trying to add all the missing heists to Crime Spree using [URL="https://modworkshop.net/mydownloads.php?action=view_down&did=20386"]this[/URL], and it worked great for single day heists, however, I have no idea how, say, Goat Sim day 1 is called within the game files.[/QUOTE]
Look on the Payday Wiki, or search for the internal names of the levels in the BeardLib Editor.
For example; do you want the Firestarter day 3 version of Harvest & Trustee Bank? Add "branchbank" to it.
Achievement: Finish Scarface Mansion in under 13 minutes in stealth on Mayhem or higher.
Current task: Bring the loot to the escape vehicle.
[t]https://cdn.discordapp.com/attachments/115879850392158210/376987434950590465/20171106015205_1.jpg[/t]
:hairpull:
[editline]6th November 2017[/editline]
[t]https://cdn.discordapp.com/attachments/115879850392158210/376994107081490433/20171106021912_1.jpg[/t]
Oh, and the RNG decided to give me the worst escape at the very end.
You won't know that you'll lose until the very end of the heist! Isn't that neat?
[QUOTE=SGTNAPALM;52861035]Achievement: Finish Scarface Mansion in under 13 minutes in stealth on Mayhem or higher.
Current task: Bring the loot to the escape vehicle.
[t]https://cdn.discordapp.com/attachments/115879850392158210/376987434950590465/20171106015205_1.jpg[/t]
:hairpull:
[editline]6th November 2017[/editline]
[t]https://cdn.discordapp.com/attachments/115879850392158210/376994107081490433/20171106021912_1.jpg[/t]
Oh, and the RNG decided to give me the worst escape at the very end.
You won't know that you'll lose until the very end of the heist! Isn't that neat?[/QUOTE]
Ironic because it's the best escape for loud. Getting the back way out on Mayhem+ is just suicide.
[t]https://cdn.discordapp.com/attachments/115879850392158210/377004657161142273/20171106030048_1.jpg[/t]
i can die now
[sp]I installed Silent Assassin because I got fed up but it turns out it didn't help me at all and I didn't need it.[/sp]
[QUOTE=Serge Ivanov;52861129]Ironic because it's the best escape for loud. Getting the back way out on Mayhem+ is just suicide.[/QUOTE]
In other words, Scarface Mansion requires preplanning.
Let me call Dentist Andersson... *Dials*
[QUOTE=BenjaminTennison;52861165]In other words, Scarface Mansion requires preplanning.
Let me call Dentist Andersson... *Dials*[/QUOTE]
[i]Good thinking.
Let's put this boat in the water and find out... if it leaks.[/i]
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