[QUOTE=NoaJM;52864405][i]Good thinking.
Let's put this boat in the water and find out... if it leaks.[/i][/QUOTE]
[video=youtube;YrwkxNlbfBo]https://www.youtube.com/watch?v=YrwkxNlbfBo[/video]
[video=youtube;22TTdljCHdQ]https://www.youtube.com/watch?v=22TTdljCHdQ[/video]
Pretty cool take on Breach of Security 2017.
[QUOTE=NoaJM;52864405][i]Good thinking.
Let's put this boat in the water and find out... if it leaks.[/i][/QUOTE]
Thanks for reminding me... something else I'd like to see in Payday 3 (that isn't a coherent storyline) is an actual reliable crew of voice actors. People who enjoy acting, like what they're doing and are almost always available to record new voicelines. I get that it's mostly an issue of availability from the technical side of things, but my problem is mostly with our [i]all-star cast[/i].
When was the last time Giancarlo Esposito recorded new lines?
When was the last time Ulf Andersson even was at Overkill at all?
When was the last time Ron Perlman did anything?
Rust is egregiously bad about it, since his lines are very deadpan in their delivery; they sound like Mr. Perlman was incredibly bored in the voice booth and just read the lines once because he was kind of forced to. Hell, someone even asked him in his Reddit AMA some time ago, "What convinced you to appear in PAYDAY?" and he answered with "the last word of your post". I still think he's a good actor, but honestly, his performance in this game is incredibly subpar.
With every content update, there are characters who are left in the dust. What's the point of spending all that cash on actors if they only show up once and/or halfass the job?
I would be okay with PAYDAY 3 taking a [b]massive[/b] cut in the cast size if that meant we'd get a smaller crew of playable characters, but with loads of personality to them. Make it shine in interactions, add some uniqueness to their characters, make them memorable in some way.
Hell, you could even give them some particular quirks. Heisters which lean more towards the psychotic/maniacal side could shout some battle cries during fights to express their euphoria. Bodhi's vitriolic hatred towards Tazers is also a nice theme. You could have "normal" lines for most situations, but add some very hateful ones for specific enemies or circumstances. Or add that one tidbit from Houston's biography about his ability to tell passing time units without looking at the clock into gameplay. If he's in play, replace Bain's commentary like "any second now" or "two more minutes, guys" with Houston taking the role instead, telling the time with perfect precision.
Voice acting of Payday games is really good, all things considered, but it's still far from perfect. I really want Overkill to improve upon it in the future.
I'm pretty upset you don't get ambushed taking the diamond in diamond heist like in payday 1. I could be wrong on this because I haven't played it much (only maybe 3 times, 1 loud on death wish, 2 stealthed on one down), but yeah.
[QUOTE=Meidi;52865764][video=youtube;22TTdljCHdQ]https://www.youtube.com/watch?v=22TTdljCHdQ[/video]
Pretty cool take on Breach of Security 2017.[/QUOTE]
Okay I need a mod for this. NOW.
I think itd be so easy to add character interaction
Have the heisters ask if they're ready before the heist starts, or them asking about each other / checking in between assault waves
Hell I even think they should talk a bit in stealth make it less boring
Left 4 Dead 1/2 is a model in this regard. The survivors could just say nothing else than "Boomer", "Tank" etc but they don't.
They actually notice little things in the world. They ask each other's opinion. They recall memories and tell the rest about them, and the rest reacts to them. Sometimes they ask existential questions ("what if the world never goes back to normal?"). They don't just follow the lay-out of the level they're in, they give reasons for doing what they do and going where they're going ("it'll be shorter if we take the subway tunnels!"). And if you play the same level a second time, you won't hear the same line twice.
Instead in Payday 2, we've got Bain who talks too much without ever saying anything interesting, and the heisters have close to 0 interaction between them. Sometimes someone says something, but it always feels scripted and annoying.
Get some actual writers for Payday 3, Overkill. Please.
[QUOTE=Loadingue;52866168]Left 4 Dead 1/2 is a model in this regard. The survivors could just say nothing else than "Boomer", "Tank" etc but they don't.
They actually notice little things in the world. They ask each other's opinion. They recall memories and tell the rest about them, and the rest reacts to them. Sometimes they ask existential questions ("what if the world never goes back to normal?"). They don't just follow the lay-out of the level they're in, they give reasons for doing what they do and going where they're going ("it'll be shorter if we take the subway tunnels!"). And if you play the same level a second time, you won't hear the same line twice.
Instead in Payday 2, we've got Bain who talks too much without ever saying anything interesting, and the heisters have close to 0 interaction between them. Sometimes someone says something, but it's always scripted and annoying.
Get some actual writers, Overkill. Please.[/QUOTE]I think they've said this is due to how many characters there are (doesn't explain how quiet they all were at release), which is perfectly valid. We have 19 characters that would all have to speak to each other and have lines that others can respond to. There'd have to be specific lines for almost every heist when certain events happen, which in the game right now amounts to a generic "oh fuck!"
As much as I'd like more heister-specific dialogue between the crew, I understand why they can't do it.
[QUOTE=Flubbman;52866192]I think they've said this is due to how many characters there are (doesn't explain how quiet they all were at release), which is perfectly valid. We have 19 characters that would all have to speak to each other and have lines that others can respond to. They're almost always in firefights which wouldn't warrant any particularly deep writing.
As much as I'd like more heister-specific dialogue between the crew, I understand why they can't do it.[/QUOTE]
I'm sorry but that's still lazy. Yeah, writing dialogues for 19 characters is a hell of a lot of work, but no one wanted there to be that many heisters in the first place. They're making people pay for a lot of those characters, and they don't even have anything remotely interesting to say? No identity of their own apart from a mountain of clichés?
Also regarding the firefights: L4D survivors are also in a firefight most of the time. Besides, heisters have lots of time to talk during stealth and between waves.
So I still want them to try doing in Payday 3. Because as far as I could tell, the other devs tried a bit with RAID... Then why can't they?
Even just some generic lines like asking how the others are doing on health/ammo, commenting on each other getting several kills or managing to survive a wave near-death/unwounded. If they at least even acknowledged each other it'd be kinda nice. I noticed that in RAID I think there is actual a little dialog that crops up at least between the raiders on rare occasions. And they actually have a unique dialog for every single raid in the game I've noticed. It also helps that by and large they are keeping track of objectives themselves as opposed to Mrs. White in their ear constantly.
[QUOTE=Serge Ivanov;52866125]Okay I need a mod for this. NOW.[/QUOTE]
Standalone:
[URL="https://modworkshop.net/mydownloads.php?action=view_down&did=21200"]https://modworkshop.net/mydownloads.php?action=view_down&did=21200[/URL]
I think I saw a version that replaces some other track, but I can't find it at the moment. I personally use the standalone one.
[QUOTE=Flubbman;52866192](doesn't explain how quiet they all were at release)[/QUOTE]
The lack of interaction is more of an issue with not wanting to script in and record conversations for each heist. PDTH only had 6 heists at launch, and they had plenty of time to polish each of them to add in conversations.
For PD2, they had to deliver more heists than the last game (because it was expected), so there was less time to polish each of them for launch. You can see from some of the unused scripting on Ukrainian Job that they wanted to have a similar level of interaction, but this had to be scrapped. Making sure the heists were playable was more important than having character interaction.
They did try to make up for this later when they added generic lines for every heister during Crimefest 2015, but it's still not very good.
[QUOTE=Square_Rabbit;52866230]Standalone:
[URL="https://modworkshop.net/mydownloads.php?action=view_down&did=21200"]https://modworkshop.net/mydownloads.php?action=view_down&did=21200[/URL]
I think I saw a version that replaces some other track, but I can't find it at the moment. I personally use the standalone one.[/QUOTE]
[url]https://modworkshop.net/mydownloads.php?action=view_down&did=21201[/url]
Here's the version that replaces IWGYMA 2017.
So I joined a Crime Spree at level 200k or so for a laugh, just to see how ridiculous it would be.
We just ECM rushed Election Day day 2.
[t]https://cdn.discordapp.com/attachments/115879850392158210/377678569213657088/20171107233904_1.jpg[/t]
This is what I'm getting for that.
ugh, almost solo'd Diamond Heist stealth but I decided to be an idiot and kill a guard then another guard saw and then everything just spiraled out of control
man, training every bag back to the start point is dumb
I think Carry Stacker is acceptable in solo
Man I just managed to stealth The Bomb: Dockyard on OD after like 3 tries. It's actually a lot easier than I expected.
[QUOTE=VenomousBeetle;52868014]I think Carry Stacker is acceptable in solo[/QUOTE]
Carry Stacker with options set so you have a weight value of 0 to 100, and each bag carried has it's own value.
Once you go to grab a bag that would go past 100, you can't pick it up.
Also higher the value, the more speed penalty that packs on.
I think that's pretty fair. Still carry only 1 very heavy item, but can carry about 4 or 5 bags of meth / paintings.
Setting the weight values for each bag to 0 is eggh
Biker Heist is the worst on 1D solo. Better bots are a requirement so your team doesn't get shredded by the turret, and driving out is impossible because the Blue SWATs that drop from the bridge just one-shot you.
I have no idea how I'm going to do the train, even if I DO manage day 1.
[QUOTE=Loadingue;52866168]Left 4 Dead 1/2 is a model in this regard. The survivors could just say nothing else than "Boomer", "Tank" etc but they don't.
They actually notice little things in the world. They ask each other's opinion. They recall memories and tell the rest about them, and the rest reacts to them. Sometimes they ask existential questions ("what if the world never goes back to normal?"). They don't just follow the lay-out of the level they're in, they give reasons for doing what they do and going where they're going ("it'll be shorter if we take the subway tunnels!"). And if you play the same level a second time, you won't hear the same line twice.
Instead in Payday 2, we've got Bain who talks too much without ever saying anything interesting, and the heisters have close to 0 interaction between them. Sometimes someone says something, but it always feels scripted and annoying.
Get some actual writers for Payday 3, Overkill. Please.[/QUOTE]
I actually never thought of if until reading this but wow payday is terrible in this regard. you can barely even tell what characters people are using so I just choose my preferences based on which suit I want
bain is so fucking grating as well, in payday 3 they should just get rid of him completely. I mean really, actually kill him off or something - have the crew actually organise the heists themselves
have them talk through the heist in a more organic way, perhaps dallas calls the shots but other characters would chime in for their specialities, and the player is informed what to do by actual conversation, rather than just having bain droning in your ear constantly. where it fits, heists would be organised and planned by other heisters so they'll be the ones to direct it, if there's more than 4 characters and the planner isn't subbed in, have him come on the radio instead
PAYDAY: The Heist had good writing and conversation between the 4. Each member had a copy or two of each line so they were interchangeable, including if some were in custody and not present.
Seems it became unfeasible for PD2.
[QUOTE=krail9;52868631]
bain is so fucking grating as well, in payday 3 they should just get rid of him completely. I mean really, actually kill him off or something - have the crew actually organise the heists themselves [/QUOTE]
That would probably be the case, considering Simon is not an OVK employee anymore and Carl Noren seems to be replacing him as the lead composer.
I personally like Bain, but I see why people often don't. It might be cool if, in Payday 3, contractors were more involved in their heists like Locke and Vlad are, so you get more variety with who's giving you instructions. That being said, I'd support the complete removal of contractor voiceovers mid-heist if it meant more interaction between the crew was possible.
Bain should only be around to give us the objective, announce out when assault waves begin, what special cops are deployed, and respond to what the heisters directly tell him, e.g how in the PD:TH Diamond heist the gang mentions the codes are not working and he reacts. Everything else should be acted out by the heisters themselves
Yes, I too think overkill can spend more money than Valve on voice acting.
I just wish we got the Postal Dude as a heister. Guy would be a perfect fit.
[QUOTE=Finale;52869095]Yes, I too think overkill can spend more money than Valve on voice acting.[/QUOTE]
The money that went for all the unnecessary big names could and should have gone to expanding the established characters.
[QUOTE=Square_Rabbit;52868853]I personally like Bain, but I see why people often don't. It might be cool if, in Payday 3, contractors were more involved in their heists like Locke and Vlad are, so you get more variety with who's giving you instructions. That being said, I'd support the complete removal of contractor voiceovers mid-heist if it meant more interaction between the crew was possible.[/QUOTE]
It ain't gonna happen now but I personally would be completely fine if Locke just replaced Bain entirely
[QUOTE=SlickBlade;52868288]Carry Stacker with options set so you have a weight value of 0 to 100, and each bag carried has it's own value.
Once you go to grab a bag that would go past 100, you can't pick it up.
Also higher the value, the more speed penalty that packs on.
I think that's pretty fair. Still carry only 1 very heavy item, but can carry about 4 or 5 bags of meth / paintings.
Setting the weight values for each bag to 0 is eggh[/QUOTE]
I just used whatever the untampered weight value is
[QUOTE=VintageCat;52868808]That would probably be the case, considering Simon is not an OVK employee anymore and Carl Noren seems to be replacing him as the lead composer.[/QUOTE]
Dead Bain = Crime.NET dead
I thought people were more upset Hector's story is over because "he (and his voice actor) wasn't available".
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