• PAYDAY 2/RAID v12: Locke Your Doors
    2,735 replies, posted
[QUOTE=Zeos;52951161]Remember when we did an entire event to find that dude's son and we didn't find him?[/QUOTE] We found some other asian dude instead. It was like a Bing search.
Ethan doesn't violently coughing on pager. That alone marks this DLC as shit tier.
[QUOTE=Hatley;52951177]We found some other asian dude instead. It was like a Bing search.[/QUOTE] Mistakes happen when everyone looks alike
[QUOTE=Zeos;52951161]Remember when we did an entire event to find that dude's son and we didn't find him?[/QUOTE] We [I]were[/I] going to find him but hte community pretty much told Overkill they were going to have a shitfit if they rehashed Green Bridge as finding him, so they just made it some other guy who knows about him.
[QUOTE=Serge Ivanov;52952262]We [I]were[/I] going to find him but hte community pretty much told Overkill they were going to have a shitfit if they rehashed Green Bridge as finding him, so they just made it some other guy who knows about him.[/QUOTE] Imagine that during whenever an event that has us getting revenge on Locke happens, Locke is going to tell us why we betrayed him from the safety behind an everything proof window, and a door behind him opens up slightly he gets shot, and as he dies he tells us in a shocking turn of events, Jiro's son was behind his betrayal, and at the end screen Jiro's in a heavy accent, all heartbroken says "My son, no..." and Bain just cuts in without a care in the world while Jiro is all heartbroken and shit and he's like "Alright Gang, looks like we gotta kill Jiro's son to send a message to whoever thinks about crossing us"
Just got done trying out Payday 2 VR for the first time, holy shit I never thought I'd have so much fun with it.
[QUOTE=BenjaminTennison;52950947]JonTron[/QUOTE] lol I don't think any game company would want to be associated with him
[QUOTE=VX-79;52953616]lol I don't think any game company would want to be associated with him[/QUOTE] Hat in Time devs were still ok with it.
Story behind that?
[QUOTE=ASIC;52953840]Story behind that?[/QUOTE] Jontron said dumb shit, so the devs for Yooka-Laylie removed his voice role from the game. Hat in Time devs left his voice role untouched.
[QUOTE=ASIC;52953840]Story behind that?[/QUOTE] Virulent racism.
[QUOTE=Exploders;52952730]Imagine that during whenever an event that has us getting revenge on Locke happens, Locke is going to tell us why we betrayed him from the safety behind an everything proof window, and a door behind him opens up slightly he gets shot, and as he dies he tells us in a shocking turn of events, Jiro's son was behind his betrayal, and at the end screen Jiro's in a heavy accent, all heartbroken says "My son, no..." and Bain just cuts in without a care in the world while Jiro is all heartbroken and shit and he's like "Alright Gang, looks like we gotta kill Jiro's son to send a message to whoever thinks about crossing us"[/QUOTE] "That reinforced door is heavier than I expected. Alright. Bile's bringing a thermal lance, stand by", Bain continued
[QUOTE=Doctor Zedacon;52953866]Jontron said dumb shit, so the devs for Yooka-Laylie removed his voice role from the game. Hat in Time devs left his voice role untouched.[/QUOTE] I think saying that black people have a innate inclination for crime and using fake statistics spread by nazis goes a little past "dumb shit".
[img]https://i.imgur.com/sBusZ6w.png[/img] [img]https://i.imgur.com/yrSYL5I.png[/img] Maaaybe I should have told them that it was just a joke :v:
Another design question I'm working on for a revision of One Down. I'd love some feedback on the issue. Now that we have all the halloween heists sticking around, [B]what sort of role should Headless Titandozers have?[/B] I'm thinking about changes to the enemy unit behavior, weapon or stats, but I'm currently not planning on changing when and where they appear. In the base game, Headless Titandozers can only move by walking, and cannot take headshot damage. They have 6000 health on overkill and 18000 health on One Down. Headless Titandozer weapons have really messed up stats. On all difficulties they have the same damage and accuracy from Overkill: 80 damage point blank, down to 60 at long range(less than normal skulldozers on other difficulties). On Prison Nightmare on One Down, they spawn with Remingtons for no clear reason. Headless Titandozers appear on: Lab Rats (set number per assault wave and a couple scripted spawns) Safehouse Nightmare (all over the place) Prison Nightmare (One at a time, as a wheel result) Cursed Kill Room (as a rare event spawn) Given how weird and rare they are, the sky's the limit, but I'd love to hear your thoughts. [B]What role do [U]you[/U] think the Headless Titandozer [I]should[/I] play on endgame difficulties? [/B]
i've always viewed headless dozers in the same vein as I do swat turrets or something akin to lisa from resident evil -- a near invincible enemy unless you're geared specifically toward taking things like them out. that last bit gets increasingly blurred as difficulties and the time the game's been out increases, since having a form of spammable explosive is not nearly as rare and niche as it used to be. it also gets difficult to have a very hard to kill enemy in a game like payday, which borders on a horde shooter. if this one titan makes it through your offense, and then just sort of sits there with you guys, meatshotting you one by one, that's kinda lame. i'm not opposed to them gettin' real fucky though, setting off the equivalent of a fire trip mine at their feet every so-and-so seconds, or something.
[URL="http://steamcommunity.com/games/414740/announcements/detail/1460719950642449845"]RAID got the Kar98k and one of the other art competition grenades today (343d)[/URL], along side some sniper-only Recon buffs, including a self-heal. [t]https://i.imgur.com/2fSyvts.jpg[/t] [t]https://i.imgur.com/9uxqSSA.jpg[/t] Side note, [URL="http://steamcommunity.com/games/414740/announcements/detail/1460719950643499339"]the nominees for the "Propaganda Contest" have been chosen[/URL], and [URL="https://docs.google.com/forms/d/e/1FAIpQLSePiQFm3xoNBdpWiJHER4Xgodf3Qzq2ODJSrQS5O_Wnj7knyg/viewform"]now it's time for the community to vote[/URL]! Only 1 vote this time as opposed to the Competition Competition's three winners, [edit: still 3 winners, just one vote per person] though. Winner gets their concept made by the art team and slapped in game, their name etched into camp, an RAID SE code and an invitation to the next stream! The nominees, are, uh, [del]shite[/del] of [I]varying quality[/I], and ohlookimoneofthemvoteforme: [IMG]https://i.imgur.com/vGCg6g5.jpg[/IMG] In all honesty, I'm expecting Klimber or Skelletor to win. I mean, I thought [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1216167247"]one of my other submissions[/URL] was better than the one they chose, but hey waddyagonnado ¯\_(ツ)_/¯ [editline]7th December 2017[/editline] [media]https://twitter.com/OverkillsTWD/status/938862787354296325[/media] man, no mercy looks different
[QUOTE=Robospike;52955187] Side note, [URL="http://steamcommunity.com/games/414740/announcements/detail/1460719950643499339"]the nominees for the "Propaganda Contest" have been chosen[/URL], and [URL="https://docs.google.com/forms/d/e/1FAIpQLSePiQFm3xoNBdpWiJHER4Xgodf3Qzq2ODJSrQS5O_Wnj7knyg/viewform"]now it's time for the community to vote[/URL]! Only 1 vote this time as opposed to the Competition Competition's three winners, though. Winner gets their concept made by the art team and slapped in game, their name etched into camp, an RAID SE code and an invitation to the next stream! The nominees, are, uh, [del]shite[/del] of [I]varying quality[/I], and ohlookimoneofthemvoteforme: [IMG]https://i.imgur.com/vGCg6g5.jpg[/IMG] In all honesty, I'm expecting Klimber or Skelletor to win. I mean, I thought [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=1216167247"]one of my other submissions[/URL] was better than the one they chose, but hey waddyagonnado ¯\_(ツ)_/¯ [/QUOTE] Well, they may look bad but they do what they are meant to do, to be a concept for an idea. If you can express your idea on bad drawing but is clear and understandable and the idea is good then there is nothing to complain about
[video=youtube;stkh-ry2Elk]https://www.youtube.com/watch?v=stkh-ry2Elk[/video] So uh... this is related, I guess. Store page is also up: [url]http://store.steampowered.com/app/493520/GTFO/[/url]
So we've already got Payday and WW2 Payday, and now Paydayliens and Zombie Payday coming
Think we'll get some kinda promo update for payday based around the Walking Dead like we did with RAID?
[QUOTE=TacticalBacon;52958017]So we've already got Payday and WW2 Payday, and now Paydayliens and Zombie Payday coming[/QUOTE] "Zombie Payday" is more like the Mann vs. Machine Halloween event in Coaltown, because the zombies are just reskins of the robots… and they lack the animation for deploying the bomb.
At first I thought it was some remake or something of Aliens: Colonial Marines.
[QUOTE=Serge Ivanov;52958079]Think we'll get some kinda promo update for payday based around the Walking Dead like we did with RAID?[/QUOTE] I can't wait for Lucille 2; now with [sp] Abraham and Daryl's[/sp] brain matter, free of charge!
[QUOTE=SlightReturn;52957923][video=youtube;stkh-ry2Elk]https://www.youtube.com/watch?v=stkh-ry2Elk[/video] So uh... this is related, I guess. Store page is also up: [url]http://store.steampowered.com/app/493520/GTFO/[/url][/QUOTE] it actually looks interesting payday but more focus on coop and procedurally generated levels
[QUOTE=SlightReturn;52957923][video=youtube;stkh-ry2Elk]https://www.youtube.com/watch?v=stkh-ry2Elk[/video] So uh... this is related, I guess. Store page is also up: [url]http://store.steampowered.com/app/493520/GTFO/[/url][/QUOTE] Ulf getting away from Overkill and Diesel seems to be paying off
At least we'll finally get something of Ulf's new thing to show what they can do Really wondering how this'll turn out
[media]https://twitter.com/pcgamesn/status/939332525578600448[/media]
Simon Viklund's doing the OST for GTFO? I'm in!
Is there any mod which lets you switch between tips/trivia on the loading screen? Alternatively, is there a list/an album with all of them somewhere?
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