Mr. Blonde doesn't remove Marvin's ear in the heist 0/10
[sp]God damn, looks like its getting close to the end for the Pay Day gang. I'll be surprised if this doesn't end with some kinda bad end for them all.[/sp]
Can someone do me a recap of the payday gang lore since before the Locke & Load event until now ? I haven't played the game for a while and missed out a lot it seems.
[QUOTE=StoneRabbit;52978553]Can someone do me a recap of the payday gang lore since before the Locke & Load event until now ? I haven't played the game for a while and missed out a lot it seems.[/QUOTE]
[sp]Hints started popping up that someone was betraying the gang and that things were getting tight around them. During Crimefest the gang went to Alaska for Locke to do a deal with the Butcher, only for Locke to apparently betray the gang and have them ambushed by the cops. Come to this, Locke and Bain were actually working together because they both realized someone very close had betrayed them all and so they came up with the Alaska job to get them out of D.C. before they were caught and try to draw attention away overall. They get ambushed again on the west coast while doing a job to help out an old friend of Bain, at the end of which Bain suddenly begins to lose connection and starts to panic and tells the gang to trust Locke, that shit is going down on top of him, he has almost found the secret, then we hear Bain get in to a gunfight before the signal goes out. Locke calls up the gang and starts to work with them, explains what the plan had been with Bain, that Bain is "gone" and that they need to go to Brooklyn to figure things out and to "save a lost soul". Also Locke runs the entirety of Day 2 of the heist and entirely pleasant to the gang and really enjoyable. I'm glad it seems like he'll be sticking around and working with the gang in Bain's role because I love his performance.[/sp]
Can't say I'm too much of a fan of the "Day 2 then Day 1" thing, though I haven't actually seen Reservoir Dogs so something may be lost on me in that regard.
I wonder how The Butcher's gonna take this. She swore bloody vengeance against Locke after Alaskan Deal, and she'll probably not [sp]take Locke's word that he's actually in their side, especially since Bain's no longer available to confirm this. [/sp]
[sp]ha, told ya guys[/sp]
[QUOTE=Square_Rabbit;52978719]Can't say I'm too much of a fan of the "Day 2 then Day 1" thing, though I haven't actually seen Reservoir Dogs so something may be lost on me in that regard.[/QUOTE]
That's exactly why it's formatted that way. Reservoir Dogs starts off with shit having already hit the fan before flashing back to the events that lead up to said shit hitting the fan.
[QUOTE=Square_Rabbit;52978719]Can't say I'm too much of a fan of the "Day 2 then Day 1" thing, though I haven't actually seen Reservoir Dogs so something may be lost on me in that regard.
I wonder how The Butcher's gonna take this. She swore bloody vengeance against Locke after Alaskan Deal, and she'll probably not [sp]take Locke's word that he's actually in their side, especially since Bain's no longer available to confirm this. [/sp][/QUOTE]
[sp]She will take it just fine if she's the traitor herself. Remember Dragan's phonecall a year ago?[/sp]
[QUOTE=DeadMansChest;52978776]That's exactly why it's formatted that way. Reservoir Dogs starts off with shit having already hit the fan before flashing back to the events that lead up to said shit hitting the fan.[/QUOTE]
Tarantino loves telling stories in an anachronic order. He also uses it in Kill Bill, Pulp Fiction, Jackie Brown, and The Hateful 8.
[QUOTE=Square_Rabbit;52978719]Can't say I'm too much of a fan of the "Day 2 then Day 1" thing, though I haven't actually seen Reservoir Dogs so something may be lost on me in that regard.
I wonder how The Butcher's gonna take this. She swore bloody vengeance against Locke after Alaskan Deal, and she'll probably not [sp]take Locke's word that he's actually in their side, especially since Bain's no longer available to confirm this. [/sp][/QUOTE]
Ok, on Reservoir Dogs: [sp]In the movie it starts (after a scene in a diner) after a failed robbery of a diamond store with a few of the surviving robbers trying to figure out who betrayed them and then interrogating and torturing a cop they captured trying to figure out how they knew they were going to be robbing the place, who their insider is. We actually see very little of the heist itself, most of the movie focuses on the aftermath in that warehouse, or else prior to the heist, establishing who the different characters are.[/sp]
Garrett's got another email from the same address as the last one.
[quote] From: ぶら下げ庭@昨日越えて.com
To: [email]s.garrett@paydaytaskforce.gov[/email]
Date: 2017-12-14 15:26
Subject: [SPAM?]
[t]http://fbi.overkillsoftware.com/img/email/kkenjtr7gbfswau2rth23jut9qj.png[/t][/quote]
[editline]new info[/editline]
[t]https://i.redd.it/t62gg30qww301.png[/t]
From [URL="https://www.reddit.com/r/paydaytheheist/comments/7jsjv4/solved_the_new_cipher_in_the_fbi_files/"]here[/URL]
[QUOTE=Square_Rabbit;52978806]Garrett's got another email from the same address as the last one.[/QUOTE]
Is this loss?
So like, is all of this happening without Garrett's knowledge? Cause it seemed to imply he was being brought in to it, not part of it already.
I'm just imaging him opening his email and finding the first one like, "The fuck? Who are they and how much do they know?" then this one making them go, "Ok, what the fuck is this even? I need a new email address so this shit stops."
Never thought heisting to not-Stuck in the Middle With You would work this well, props to Simon for both tracks.
[QUOTE=robo126;52977895][t]https://i.imgur.com/0AMFrqA.jpg[/t]
[t]https://i.imgur.com/9u2SeC6.jpg[/t]
Nice[/QUOTE]
if you dont mind telling me, what is this mod?
I’m a fan of a number of decisions with this heist, aside from garbage character Locke becoming even more inextricably central. Locke’s only defining traits were being an unlikeable untrustworthy asshole, and now with his abrupt face turn he’s playing the role of someone’s fanfiction OC.
The LMG decisions are consistent with other weapon balance decisions over the past year, which is to say they’re dumb, remove variance, accelerate power creep, and are based on a poor understanding of game systems.
[QUOTE=Finale;52979392]I’m a fan of a number of decisions with this heist, aside from garbage character Locke becoming even more inextricably central. Locke’s only defining traits were being an unlikeable untrustworthy asshole, and now with his abrupt face turn he’s playing the role of someone’s fanfiction OC.
The LMG decisions are consistent with other weapon balance decisions over the past year, which is to say they’re dumb, remove variance, accelerate power creep, and are based on a poor understanding of game systems.[/QUOTE]
[IMG]https://imgur.com/GxWziJF.png[/IMG][IMG]https://imgur.com/pwPFH91.png[/IMG]
Are we gonna ignore this then?
[sp]So someone told me that if you complete RD heist in it's entirety that Locke would replace Bain on the normal Bank Heists. Is this true? I ran the RD heist a few times and I haven't seen this happen on the bank ones.[/sp]
[QUOTE=brenz;52979428][IMG]https://imgur.com/GxWziJF.png[/IMG][IMG]https://imgur.com/pwPFH91.png[/IMG]
Are we gonna ignore this then?[/QUOTE]
What about them?
[QUOTE=Finale;52979469]What about them?[/QUOTE]
Reduced damage.
The entire reason why GLaunchers exist is for top tier crowd control, and now their damage is nerfed. Fuuuck
It would have been nice imo if the primary Grenade Launchers did more damage than their secondary counterparts, so that there's a reason for them to exist at all. The fact that the literal straight upgrade to the GL40 is a secondary always irked me.
[QUOTE=Exploders;52979474]The entire reason why GLaunchers exist is for top tier crowd control, and now their damage is nerfed. Fuuuck[/QUOTE]
They still knock foes down for lengthy periods of time still. I'd say they still hold that title, it's their killing potential that took a hit.
[QUOTE=Finale;52979392]I’m a fan of a number of decisions with this heist, aside from garbage character Locke becoming even more inextricably central. Locke’s only defining traits were being an unlikeable untrustworthy asshole, and now with his abrupt face turn he’s playing the role of someone’s fanfiction OC.
The LMG decisions are consistent with other weapon balance decisions over the past year, which is to say they’re dumb, remove variance, accelerate power creep, and are based on a poor understanding of game systems.[/QUOTE]
Locke wasn't meant to be unlikable. Him being something of a dick is exactly why we are supposed to like him. A lot of people like characters like that who are just kinda dicks.
There’s a reason the devs had locke’s entire personality on the radio, as well as all of his previous motivations and characteristics, do a complete 180. It’s not remotely good practice to have the voice that’s supposed to convey mission information or objectives be hard to understand, or to heap verbal abuse on the player. It defeats their purpose. Overkill gets this, which is why those character traits are all now suddenly gone. What’s left? Not much. Locke is now defined by an accent and being good at whatever the game needs, with a motivation completely at odds with all of his previous writing.
On GLs: I didn’t discuss it because it’s the same set of problems, only less severe. The focus is overwhelmingly on a damage archetype model without thought toward the different roles weapons can play, or the potential of adjusting other stats.
I really hope [sp]Bain isn't gone for Payday 3, I honestly love hearing his voice and will miss the guy too much[/sp]
[QUOTE=Dick Slamfist;52979731]I really hope [sp]Bain isn't gone for Payday 3, I honestly love hearing his voice and will miss the guy too much[/sp][/QUOTE]
I do feel like this will be the case, [sp]as it's much cheaper to have someone in the company (Locke's VA)
then someone who's no longer with them.[/sp]
[QUOTE=Finale;52979675]There’s a reason the devs had locke’s entire personality on the radio, as well as all of his previous motivations and characteristics, do a complete 180. It’s not remotely good practice to have the voice that’s supposed to convey mission information or objectives be hard to understand, or to heap verbal abuse on the player. It defeats their purpose. Overkill gets this, which is why those character traits are all now suddenly gone. What’s left? Not much. Locke is now defined by an accent and being good at whatever the game needs, with a motivation completely at odds with all of his previous writing.
On GLs: I didn’t discuss it because it’s the same set of problems, only less severe. The focus is overwhelmingly on a damage archetype model without thought toward the different roles weapons can play, or the potential of adjusting other stats.[/QUOTE]
I dunno, I read it more as him dropping the smart-arse attitude in the face of a crisis. It's not uncommon for people to stop acting their usual selves, and become deadly serious when the midden hits the windmill.
[QUOTE=Dick Slamfist;52979731]I really hope [sp]Bain isn't gone for Payday 3, I honestly love hearing his voice and will miss the guy too much[/sp][/QUOTE]
[sp] Payday 3: The search for Bain[/sp]
[QUOTE=Hatley;52979851]I dunno, I read it more as him dropping the smart-arse attitude in the face of a crisis. It's not uncommon for people to stop acting their usual selves, and become deadly serious when the midden hits the windmill.[/QUOTE]
That's not why they're doing it. They've built out an almost complete set of voicelines for Locke to replace Bain as the VO objective indicator, though many of them aren't used in the new heist.
Sorry, you need to Log In to post a reply to this thread.