[QUOTE=TheBorealis;52999053]How does manual reloading work for the lmgs/minigun in pd2 vr?
edit: saw on a Connor Shaw video of Brooklyn Bank in vr, the level designer at Overkill behind Yacht Heist and Brooklyn Bank is leaving OVK [URL="https://twitter.com/generalvivi/status/944125444483375104"]https://twitter.com/generalvivi/status/944125444483375104
[/URL]edit2: probably other heists too, also in the same video it showed you change the visible part of the ammo belt on the minigun. But I looked like the mark 10 was being reloaded just with the timer and the minigun was manual, tho I could be not seeing the mark 10 being reloaded clearly.[/QUOTE]
I think he just never bothers with manual reloading
Pretty sure every gun can be reloaded manually, it's quicker afaik
[editline]23rd December 2017[/editline]
A lot of people on Connor's video's say he should use the locomotion mod, no matter how many times he repeats that he can't take it in video's
But it also seems to leave other people with the impression Locomotion isn't an option :v:
[QUOTE=Nickolas;52999167]I think he just never bothers with manual reloading
Pretty sure every gun can be reloaded manually, it's quicker afaik
[editline]23rd December 2017[/editline]
A lot of people on Connor's video's say he should use the locomotion mod, no matter how many times he repeats that he can't take it in video's
But it also seems to leave other people with the impression Locomotion isn't an option :v:[/QUOTE]\
I skipped through the video for reloads and there's only one manual minigun reload at 8:40. Is manual reloading a setting or just something you can do all the time or can just ignore but you'll miss out on quicker reloads?
Also at 15:58 the minigun reloads automatically when tased, is that a thing for all guns or just lmgs/minigun? Neat touch to let you fight the taser if you're out of ammo.
[QUOTE=TheBorealis;52999218]\
I skipped through the video for reloads and there's only one manual minigun reload at 8:40. Is manual reloading a setting or just something you can do all the time or can just ignore but you'll miss out on quicker reloads?
Also at 15:58 the minigun reloads automatically when tased, is that a thing for all guns or just lmgs/minigun? Neat touch to let you fight the taser if you're out of ammo.[/QUOTE]
Your gun has always reloaded itself when you get tased, it's a feature in the main game that just gets carried over
Outside of that one time they removed that but it was reverted the day after
Afaik both reload types can be done without a setting
You can just swing your gun through the belt to reload or just use your left hand to grab a mag from it and put it in
I guess the latter is much easier with locomotion enabled though, unless you want to stop moving to reload
hey folks, Znix the SuperBLT magician did a do, and now we were able to revive Biglobby
[URL]https://modworkshop.net/mydownloads.php?action=view_down&did=21582[/URL]
well what a shame, I can't run payday 2 VR at 90fps even on low graphics.
kinda sucks, from what I tried it looks really fun but sub 90fps is tiring on the long run.
[QUOTE=TheBorealis;52999218]\
I skipped through the video for reloads and there's only one manual minigun reload at 8:40. Is manual reloading a setting or just something you can do all the time or can just ignore but you'll miss out on quicker reloads?
Also at 15:58 the minigun reloads automatically when tased, is that a thing for all guns or just lmgs/minigun? Neat touch to let you fight the taser if you're out of ammo.[/QUOTE]
There's two options, one is just a reload on a timer so you just push a button and wait. The other is sort-of manual, in that you press the button, a timer then starts and when the timer is over you can either move the gun to your belt to fully reload or grab a magazine from your belt and put it in the gun. You can also grab a magazine before the timer is over which will give you a partially full magazine.
So I got back to the game, and I was annoyed to see that the option to remove that headache-inducing chromatic aberration still doesn't work right. Even worse, the tool I used to remove it doesn't work anymore.
Does anyone know of a mod that can remove it properly?
For some reason BLT isn't working for me at all, like the game wont detect it or it can't hook onto the game, I've reinstalled the thing several times and its the same thing. Just doesn't show up ingame at all.
[QUOTE=Nickolas;52999167]I think he just never bothers with manual reloading
Pretty sure every gun can be reloaded manually, it's quicker afaik
[editline]23rd December 2017[/editline]
A lot of people on Connor's video's say he should use the locomotion mod, no matter how many times he repeats that he can't take it in video's
But it also seems to leave other people with the impression Locomotion isn't an option :v:[/QUOTE]
Manual reloading is quicker if you abuse partial reloads and don't care about having a full mag; they're particularly broken on high capacity weapons like the minigun.
Also locomotion has been added to the game already, sorta. It still lacks jumping and ladder climbing, so you have to rely on the dash.
seated gameplay + joystick locomotion is the closest we have to playing as gage right now
[QUOTE=iamgoofball;52999851]hey folks, Znix the SuperBLT magician did a do, and now we were able to revive Biglobby
[URL]https://modworkshop.net/mydownloads.php?action=view_down&did=21582[/URL][/QUOTE]
Shit, who wants to try to do Round 2 of this, then?
Round 1 may have been a mess but DAMN was it fun when it worked.
[t]https://cdn.discordapp.com/attachments/187024528445145088/267397905713856512/20170107141149_1.jpg[/t][t]https://steamuserimages-a.akamaihd.net/ugc/475501085823093367/893BDC308BBBB87B9CFBA7A42235CF94654F6DF7/[/t][t]https://steamuserimages-a.akamaihd.net/ugc/475501085823161753/6B6339DC9D5333F7AAE12CDC88C41C3954900042/[/t]
To continue from Rara's post, we're discussing in the discord of doing it again on the 29th at 1800 GMT. If you guys wanna join up, drop a rating or something so we can keep tabs on the amount of people we might get.
[QUOTE=iamgoofball;52999851]hey folks, Znix the SuperBLT magician did a do, and now we were able to revive Biglobby
[URL]https://modworkshop.net/mydownloads.php?action=view_down&did=21582[/URL][/QUOTE]
Great! Now, what about that SuperBLT thingy? Perhaps it's time to merge it with the original BLT?
On the Big Lobby: The Revenge™ thing, the max people we can have is 21 unless our local goofball wants to try to make a duplicate heister mod.
[QUOTE=BenjaminTennison;53000447]Great! Now, what about that SuperBLT thingy? Perhaps it's time to merge it with the original BLT?[/QUOTE]
The old blt is no longer receiving updates.
[editline]23rd December 2017[/editline]
[QUOTE=iamgoofball;53000527]The old blt is no longer receiving updates.[/QUOTE]
;)
[QUOTE=iamgoofball;53000527]The old blt is no longer receiving updates.
[editline]23rd December 2017[/editline]
;)[/QUOTE]
Great, that means SuperBLT has replaced it! Good. Now I can finally give HoxHUD the middle finger, once and for all.
[t]https://steamuserimages-a.akamaihd.net/ugc/905652885759625106/9E64D070EBA3AF6B106C017DB5B745D88DF80655/[/t]
An actual Safehouse raid defence
[QUOTE=simkas;53000011]There's two options, one is just a reload on a timer so you just push a button and wait. The other is sort-of manual, in that you press the button, a timer then starts and when the timer is over you can either move the gun to your belt to fully reload or grab a magazine from your belt and put it in the gun. You can also grab a magazine before the timer is over which will give you a partially full magazine.[/QUOTE]
Didn't know you could move the gun to the belt to reload, that's what was in the shaw video.
[QUOTE=Nickolas;52999236]Your gun has always reloaded itself when you get tased, it's a feature in the main game that just gets carried over
Outside of that one time they removed that but it was reverted the day after[/QUOTE]
Think I was asking about payday 2 generally, not just vr, but that's good, never noticed that.
[QUOTE=CGNick;53000578][t]https://steamuserimages-a.akamaihd.net/ugc/905652885759625106/9E64D070EBA3AF6B106C017DB5B745D88DF80655/[/t]
An actual Safehouse raid defence[/QUOTE]
And now we'll have to make the Vanilla HUD scale down the sizes of your teammates' panels if more than 3 teammates are on. Scale down the things that get too big if more than 4 people are in the lobby and on the card choosing screen!
[QUOTE=CGNick;53000578][t]https://steamuserimages-a.akamaihd.net/ugc/905652885759625106/9E64D070EBA3AF6B106C017DB5B745D88DF80655/[/t]
An actual Safehouse raid defence[/QUOTE]
does this work with Keepers
[editline]23rd December 2017[/editline]
can you choose which bots and how many
[editline]23rd December 2017[/editline]
the possibilities
Big Lobby lets you choose how many bots spawn yes, which can be tooled with Better Bots to allow them to actually spawn (there's probably other mods that also do this but hey).
I wasn't aware the Big Lobby didn't work tbh, a bunch of us are using the pdmod version and it works fine, got 11 people onto big bank and proceeded to be utterly annihilated because we chose mayhem
Is there any particular plus to switching over?
[QUOTE=Taggart;53000961]Big Lobby lets you choose how many bots spawn yes, which can be tooled with Better Bots to allow them to actually spawn (there's probably other mods that also do this but hey).
I wasn't aware the Big Lobby didn't work tbh, a bunch of us are using the pdmod version and it works fine, got 11 people onto big bank and proceeded to be utterly annihilated because we chose mayhem
Is there any particular plus to switching over?[/QUOTE]
More up to date, no need to use pdmods because pdmods are really trash and can easily break each update. Plus it allows you to install with a single mod folder.
Custom clean 3D sound insertion.
[QUOTE=CGNick;53000578][t]https://steamuserimages-a.akamaihd.net/ugc/905652885759625106/9E64D070EBA3AF6B106C017DB5B745D88DF80655/[/t]
An actual Safehouse raid defence[/QUOTE]
Grab Full Speed Swarm and crank that shit into overdrive. Talking taking cops from vanilla 2 actions per frame to 600 (that's the FSS default, can go higher) and making all cops hyper aggressive.
Grab Better Bots and set the bots to go into custody if their health depletes (0 downs). VoidUI has functioning Bot health bars to boot.
Now you got an extreme raid defence.
[QUOTE=BenjaminTennison;52995525]There they are… our Arctic Avengers… it's been too long since their removal in Counter-Strike: Global Offensive.[/QUOTE]
[QUOTE=Exploders;52995680]They should never have been removed from CS:GO. I miss my snowmen[/QUOTE]
I thought they weren't in CS:GO in the first place.
[QUOTE=CGNick;53000360]To continue from Rara's post, we're discussing in the discord of doing it again on the 29th at 1800 GMT. If you guys wanna join up, drop a rating or something so we can keep tabs on the amount of people we might get.[/QUOTE]
Is there an invite link for the discord? None of the links in the OP work anymore.
[QUOTE=ASIC;53001768]I thought they weren't in CS:GO in the first place.[/QUOTE]
What I meant to say is the Arctic Avengers terrorist faction did not appear in CS:GO.
Sweet, we just got a new grenade launcher.
The Schmeckler & Kach M230!
So they reverted the nerf on the primary grenade launchers so they're competitive with the secondary launchers.
Then they added a secondary launcher with the same damage as the primary ones anyway, thus negating their usefulness once again.
Does it have like, less concealment mods or a long reload time or something? Or is it another straight upgrade to the GL40 that's in the secondary slot?
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