• PAYDAY 2/RAID v12: Locke Your Doors
    2,735 replies, posted
Yo guys, we starting that big lobby shit now so if you want to join in, now's the best time!
We did Big Lobby OVERDRILL, lads! [t]https://cdn.discordapp.com/attachments/187024354951954432/396397784451776513/20171229212124_1.jpg[/t] [t]https://cdn.discordapp.com/attachments/187024354951954432/396397790286315520/20171229212132_1.jpg[/t] [sp]no we didn't get it out. CGNick crashed and he was the host. it still was a shitload of fun though![/sp]
Does the game even function properly at that point? I imagine the AI breaks down at 6-7 with this netcode
So, 2 things: 1: Hydra 4 on Meltdown causes heavy lag with roughly 10 players 2: Hydra cops duplicate when hit by a car/forklift causing a ton of cop to just instantly spawn and get killed, creating a massive pile of bodies
[QUOTE=SlickBlade;53013562]Hard at work making a sound mod. Replace PD2 Bulldozer dialogue with PD:TH's bulldozer. [img]https://bulk2.destructoid.com/ul/213884-hd.jpg[/img] Dug up a good 100 files documented on a PD2 audio spreadsheet online. Downloaded some anime gibberish Dozer mod, weeded out the 100 duplicates leaving me with 173 others. Search for those 173 one by one, extracting the vanilla ones, and added their descriptions to the spreadsheet as they were missing. So I now have 273 Dozer voice files ripped from a folder of 22,000+, or at least the majority of them supposing the anime one and spreadsheet still missed some. And now to edit all of them one by one, rename them one by one, and recompile one by one.... :s: Teaser audio. Some of these I've spliced together to increase variation. [url]https://vocaroo.com/i/s1w81I5fq32G[/url][/QUOTE] Would you be willing to share the pd2 Vox documentation you found? This syncs up with work restoration is doing, we may also be able to give you tools that will make the substitution way easier. Edit: to be clear, the custom audio tools with the introduction of new or custom 3D sounds are available regardless and you should get in touch with the main restoration team, i’m Just also looking to document the main Vox to provide a general custom mapping tool and any advance toehold would help.
Sometimes, I wish I could just fix every PAYDAY 2 crash with the snap of my fingers, or if I was good at doing LUA. This crash is from entering a GO Bank game on One Down, after restarting when GenSec called de police [QUOTE]Sat Dec 30 01:21:56 2017 Application has crashed: access violation ------------------------------- Callstack: payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? payday2_win32_release (???) ??? ------------------------------- Current thread: Main Script stack: _set_dummies_visible() lib/managers/mission/elementlasertrigger.lua:410 load() lib/managers/mission/elementlasertrigger.lua:428 load() core/lib/managers/mission/coremissionmanager.lua:661 load() core/lib/managers/mission/coremissionmanager.lua:360 load() lib/setups/gamesetup.lua:808 core/lib/setups/coresetup.lua:696 ------------------------------- System information: Application version : 1.86.496 CPU : Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2 DirectX : 12.0 GPU : NVIDIA GeForce GTX 960 / nvldumd.dll[23.21.13.8871] Language : english Memory : 8132MB 48KB OS : 6.2.9200 () 0x100-0x1 (64 bits) Physics : threaded Renderer : DX9 threaded Sound : Microsoft (Högtalare (High Definition Audio Device))[/QUOTE]
[QUOTE=Nickolas;53013350]Just makes you wonder how well the Switch version will fare When was that set to come out again[/QUOTE] February. I'll let you know, I got a switch recently and plan to add it to my list. I imagine without better bots it'll be hell though.
[QUOTE=Finale;53014373]Would you be willing to share the pd2 Vox documentation you found? This syncs up with work restoration is doing, we may also be able to give you tools that will make the substitution way easier. Edit: to be clear, the custom audio tools with the introduction of new or custom 3D sounds are available regardless and you should get in touch with the main restoration team, i’m Just also looking to document the main Vox to provide a general custom mapping tool and any advance toehold would help.[/QUOTE] Yeah sure, it's all [URL="https://docs.google.com/spreadsheets/d/1jYM_xVsnFwTDlNBrBs0EBs3Hoto-5nCCmE-N_LaiUSI/edit#gid=1515334501"]here[/URL]. Please note not all lines are present as users have to decode and go to the effort of logging whatever they found in that 22,000 file folder. Some heisters are missing their entries, nevermind their descriptions, entirely as the spreadsheet is outdated. As for my work, I have my 273 Dozer files, which is hopefully almost all of them. I'm just going to open them in Audacity, place in the PDTH audio and save. Already did a test and was able to get an intimidating [I]"You think I'm scared of you?"[/I] on visor break. Reminder for anyone replacing audio files in PD2. The new audio must be the exact length or shorter. Shorter causes no issues unless it's music, in that case there will be silence until the loop point occurs. No issues if you're replacing guns or voices. Audio that is longer than the original freaks out and causes all kinds of crap.
So would implementing Raid's having multiple first person animations based on what upgrades the weapon has in PD2 be possible? Also does the Diesel engine have a lineage like some engines? Like how the Quake 3 engine was upgraded to GoldSRC, which became Source, which became Source 2.
[QUOTE=TheBorealis;53015059]Also does the Diesel engine have a lineage like some engines? Like how the Quake 3 engine was upgraded to GoldSRC, which became Source, which became Source 2.[/QUOTE] diesel became diesel 2.0 in payday 2 if that counts. other than that, no
[QUOTE=eligrand1;53015127]diesel became diesel 2.0 in payday 2 if that counts. other than that, no[/QUOTE] Yeah I probably already knew from seeing its wikipedia page, interesting that two swede brothers made an engine that they used for over 15 years.
[QUOTE=BenjaminTennison;53014726]Sometimes, I wish I could just fix every PAYDAY 2 crash with the snap of my fingers, or if I was good at doing LUA. This crash is from entering a GO Bank game on One Down, after restarting when GenSec called de police[/QUOTE] Which mods do you have installed? Or is this vanilla Payday?
[QUOTE=SlickBlade;53015044] Reminder for anyone replacing audio files in PD2. The new audio must be the exact length or shorter. Shorter causes no issues unless it's music, in that case there will be silence until the loop point occurs. No issues if you're replacing guns or voices. Audio that is longer than the original freaks out and causes all kinds of crap.[/QUOTE] That’s what I was afraid of, you’re doing asset replacement. We can now cleanly insert new sounds, no need to worry about lengths, etc. the new superblt can handle all of that. Please consider asking the restoration mod devs about it (or look for how they used it to insert new lines for the grenadier. I. Would track down the documentation myself, but I’m phoneposting from PR on a reconstruction trip. Thanks for the link!
[QUOTE=Finale;53015367]That’s what I was afraid of, you’re doing asset replacement. We can now cleanly insert new sounds, no need to worry about lengths, etc. the new superblt can handle all of that. Please consider asking the restoration mod devs about it (or look for how they used it to insert new lines for the grenadier. I. Would track down the documentation myself, but I’m phoneposting from PR on a reconstruction trip. Thanks for the link![/QUOTE] I'll keep it in mind, although I don't think SuperBLT would be use for this project. I want to replace the original lines, where SuperBLT is all about adding additional, and I don't want mix-matched voices. Cheers for the info though. On the other hand, if anyone here wants the Bulldozer's .stream files I can send them over.
[QUOTE=TheBorealis;53015059]So would implementing Raid's having multiple first person animations based on what upgrades the weapon has in PD2 be possible?[/QUOTE] Probably it's possible, but keep in mind that this is the team that kept saying something like that was impossible because of the game engine.
[QUOTE=Exploders;53015514]Probably it's possible, but keep in mind that this is the team that kept saying something like that was impossible because of the game engine.[/QUOTE] As far as we know, it could be multiple versions of the same gun in the game, with their own animation sets, pretending to be one. Like if Payday 2 had a Car-4 A, and a Car-4 B, the latter having a vertical grip. You wouldn't know there's two different weapons, you just think there's only 1 Car-4. That might be whats going on in Raid.
[QUOTE=SlickBlade;53015502]I'll keep it in mind, although I don't think SuperBLT would be use for this project. I want to replace the original lines, where SuperBLT is all about adding additional, and I don't want mix-matched voices. Cheers for the info though. On the other hand, if anyone here wants the Bulldozer's .stream files I can send them over.[/QUOTE] You could easily silence the original line calls to force the new ones to play instead. I'd seriously consider looking into it, it will save you a lot of heartache and confusion at dealing with wwise.
[QUOTE=iamgoofball;53015617]You could easily silence the original line calls to force the new ones to play instead. I'd seriously consider looking into it, it will save you a lot of heartache and confusion at dealing with wwise.[/QUOTE] Interesting. Wish I knew it earlier but oh well. Although I'm about 75% done replacing the audio files at this point. Might as well say fuck it and keep going. mod_override format this'll be.
[QUOTE=GalaxyBeatzz;53015283]Which mods do you have installed? Or is this vanilla Payday?[/QUOTE] It was all vanilla, I only used mod_overrides [editline]30th December 2017[/editline] Also, I need to be honest here: BundleModder must be fucking old, can't properly extract everything from PAYDAY 2 without an updated hashlist. (So much work…)
[video]https://youtu.be/DJN1yLTwJng[/video]
Well, now that I've reinstalled Payday 2, I cannot get SuperBLT working. Downloading the update to SuperBLT after getting it with the BigLobby mod and restarting Payday the game crashes it. [SP]Maybe I'm just a moron. But I know for a fact that trying to download the "Payday 2 BLT Hook DLL (SuperBLT)" equals CRASH. Same if I try to start PAYDAY 2 with BeardLib (from Github?) enabled.[/SP]
[QUOTE=BenjaminTennison;53018189]Well, now that I've reinstalled Payday 2, I cannot get SuperBLT working. Downloading the update to SuperBLT after getting it with the BigLobby mod and restarting Payday the game crashes it. [SP]Maybe I'm just a moron. But I know for a fact that trying to download the "Payday 2 BLT Hook DLL (SuperBLT)" equals CRASH. Same if I try to start PAYDAY 2 with BeardLib (from Github?) enabled.[/SP][/QUOTE] Get SuperBLT from here, click on Files: [url]https://modworkshop.net/mydownloads.php?action=view_down&did=428[/url] Do not update it if says there is a new update available. Get BeardLib from here: [url]https://modworkshop.net/mydownloads.php?action=view_down&did=14924[/url] If there is a update, always do a manual download just to be sure.
[url]https://superblt.znix.xyz[/url] Please get all SuperBLT updates from this location. Follow the instructions on the page. If basemod updates aren't working, manually delete the mods/base folder and it'll allow you to redownload it on launch.
[QUOTE=iamgoofball;53015617]You could easily silence the original line calls to force the new ones to play instead. I'd seriously consider looking into it, it will save you a lot of heartache and confusion at dealing with wwise.[/QUOTE] On second thought, is there any way to force all the original lines to be silent, even if I don't know the .stream files? I may be missing some that I have no knowledge of.
I've been reading people have trouble with the Here Comes the Pain Train achievement, supposedly because they don't get that the achievement specifically requires the [B]AK Rifle[/B].
[QUOTE=BenjaminTennison;53020430]I've been reading people have trouble with the Here Comes the Pain Train achievement, supposedly because they don't get that the achievement specifically requires the [B]AK Rifle[/B].[/QUOTE] [QUOTE]using unmodified "AK Rifle" rifles and "PARA" submachine guns.[/QUOTE] I can see how it can be interpreted as the AK rifle family. Though it's meant to be like [QUOTE]using unmodified "Locomotive 12G" shotguns.[/QUOTE] Though the 'AK Rifle' name itself is what causes the confusion.
Question re: bulldozer design, please agree/disagree react. Bulldozers would still be enjoyable to fight if [I]non-visor[/I] armor could not be broken off.
[QUOTE=SlickBlade;53020469]I can see how it can be interpreted as the AK rifle family. Though it's meant to be like Though the 'AK Rifle' name itself is what causes the confusion.[/QUOTE] Also, now that additional parts have been added for the CAR family, it's caused the respective achievement to bug out. [URL="http://steamcommunity.com/app/218620/discussions/11/1621724915799657588/#c1621724915815329036"]Here's what Sylvanas said on the Steam forum:[/URL] [QUOTE=Sylvanas Windrunner]There was an update, which added new models for CAR family. one of these parts counted as modded one, thats why the achievement cant be completed. And you can see a difference between AK/7.62 rifles. And you can see some modifications equipped in the lobby screen(pre-launch one).[/QUOTE] The last question was to me asking about modifications to weapons, which is difficult to see if someone has an infamy level or two.
So, today I learned that Duke's VA, Nicholas Colicos, is a stage actor, and has a history of musicals. [media]https://www.youtube.com/watch?v=B0lJV4vOkAQ[/media] Here he is in Joseph.
[QUOTE=SlickBlade;53019990]On second thought, is there any way to force all the original lines to be silent, even if I don't know the .stream files? I may be missing some that I have no knowledge of.[/QUOTE] Yes. Give it a garbage prefix in the charactertweakdata and it'll go completely silent due to the way the voiceline system works.
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