[QUOTE=Finale;53020483]Question re: bulldozer design, please agree/disagree react.
Bulldozers would still be enjoyable to fight if [I]non-visor[/I] armor could not be broken off.[/QUOTE]
Do you mean the little neck pads on the sides or the big plate he has on his face that actually hides the visor?
If it's the former, then yeah, it'd be better because it'll mean that shotguns would be more consistent in actually landing the killing blow against them.
The latter could be fun, but for something like that, I'd have it be like the old dozer that would only walk in exchange for not being able get headshot damage.
[QUOTE=iamgoofball;53022516]Yes. Give it a garbage prefix in the charactertweakdata and it'll go completely silent due to the way the voiceline system works.[/QUOTE]
Well then I'm interested, cause I'm down 14,000 lines of dialogue I've crawled through, another 6,000 to go.
And not every file successfully decodes, so I'm missing lines.
I've hit up lead author Martini, seeing if he can direct me through this.
How would it work out forcing the use of self._speech_prefix_p2 at all times instead of the original one outside the "sm_wish" difficulty?
I'll say that fighting loud on anything above Overkill or perhaps Mayhem is not my strong suit, probably because I'm not good enough for it. I just wish to hear what it sounds like.
[QUOTE=Derp123213;53022658]Do you mean the little neck pads on the sides or the big plate he has on his face that actually hides the visor?
If it's the former, then yeah, it'd be better because it'll mean that shotguns would be more consistent in actually landing the killing blow against them.
The latter could be fun, but for something like that, I'd have it be like the old dozer that would only walk in exchange for not being able get headshot damage.[/QUOTE]
The former. That said, dozers have a lot of annoying quirks we need to address, and they’re all implemented strangely. We just found an odd issue in base game: dozers that enter a walk behavior seem to lose interest in the player, not even firing at point blank. The armor is going to be similarly wonky to work with .
Welp, finished PD:TH Dozer.
[img]https://modworkshop.net/mydownloads/previews/preview_1664_1514966266_1177990cf4a49223fbff83df1c35d39c.png[/img]
[url]https://modworkshop.net/mydownloads.php?action=view_down&did=21644[/url]
Audio Previews to check out before you download are on the mod page.
[QUOTE=SlickBlade;53024209]Welp, finished PD:TH Dozer.
[img]https://modworkshop.net/mydownloads/previews/preview_1664_1514966266_1177990cf4a49223fbff83df1c35d39c.png[/img]
[url]https://modworkshop.net/mydownloads.php?action=view_down&did=21644[/url]
Audio Previews to check out before you download are on the mod page.[/QUOTE]
Nice, instant download!
Any plans for the regular SWAT/coppers?
[QUOTE=NoaJM;53025347]Nice, instant download!
Any plans for the regular SWAT/coppers?[/QUOTE]
Sounds interesting, but I dunno if I'll pick that up anytime soon. Having listened to 22,000+ lines of dialogue it gets very exhausting. Plus there is so much Cop dialogue that just goes unused, and I wouldn't know which is which.
However, I do very highly recommend [URL="https://modworkshop.net/mydownloads.php?action=view_down&did=20705"]Radio Filtered Cop Voices[/URL]. I see it as a mix of PD2's dialogue, and how PD:TH units had radio effects.
[QUOTE=SlickBlade;53025666]Sounds interesting, but I dunno if I'll pick that up anytime soon. Having listened to 22,000+ lines of dialogue it gets very exhausting. Plus there is so much Cop dialogue that just goes unused, and I wouldn't know which is which.
However, I do very highly recommend [URL="https://modworkshop.net/mydownloads.php?action=view_down&did=20705"]Radio Filtered Cop Voices[/URL]. I see it as a mix of PD2's dialogue, and how PD:TH units had radio effects.[/QUOTE]
Any difference between this and the quotes spoken ingame when using [B]self._speech_prefix_p2[/B]?
[QUOTE=BenjaminTennison;53025748]Any difference between this and the quotes spoken ingame when using [B]self._speech_prefix_p2[/B]?[/QUOTE]
I would not have a clue. Have no idea what that is, nor have I ever seen it.
[QUOTE=SlickBlade;53025752]I would not have a clue. Have no idea what that is, nor have I ever seen it.[/QUOTE]
That bolded thing is what makes the cops use the radio-like chatting filter when playing on One Down, you can notice it upon killing, being spotted by, or dominating Murkywater guards during stealth on Shadow Raid, Hoxton Revenge, and Murky Station.
[QUOTE=BenjaminTennison;53026028]That bolded thing is what makes the cops use the radio-like chatting filter when playing on One Down, you can notice it upon killing, being spotted by, or dominating Murkywater guards during stealth on Shadow Raid, Hoxton Revenge, and Murky Station.[/QUOTE]
Huh... Wouldn't know. The mod I linked changes almost 700 files, but that does sound interesting.
[QUOTE=BenjaminTennison;53026028]That bolded thing is what makes the cops use the radio-like chatting filter when playing on One Down, you can notice it upon killing, being spotted by, or dominating Murkywater guards during stealth on Shadow Raid, Hoxton Revenge, and Murky Station.[/QUOTE]
There are tons more voice prefixes that OVK doesn't utilize. There's 4 voice sets and +4 radio versions of them. Overhaul utilizes all of them.
[QUOTE=Dougley;53026546]There are tons more voice prefixes that OVK doesn't utilize. There's 4 voice sets and +4 radio versions of them. Overhaul utilizes all of them.[/QUOTE]
A lot of sound prefixes they only use in very few cases, eh?
[QUOTE=BenjaminTennison;53027397]A lot of sound prefixes they only use in very few cases, eh?[/QUOTE]
Like Random PD1 Bain popping up every now and then
[QUOTE=BenjaminTennison;53027397]A lot of sound prefixes they only use in very few cases, eh?[/QUOTE]
More like only 3 (~2? of the default sets, and the 1 radio one) are used. That leaves 5 sets totally unused in normal play.
Dear thread, As I look at modifying OD maps, l’m looking for guidance on how to approach stealth modification. what moments, objectives and heists in payday 2 stealth stand out in your memory as especially great, tense, or memorable?
[QUOTE=Serge Ivanov;53028584]Like Random PD1 Bain popping up every now and then[/QUOTE]
That would be a case of Simon Viklund plumb forgetting to properly re-record lines for entering custody in PAYDAY 2, so he simply reused audio from PAYDAY: The Heist.
Hah, as if Bain was gonna make new recordings for SSB4, but nope, he was struck by the Jigglypuff syndrome!
[QUOTE=BenjaminTennison;53028867]That would be a case of Simon Viklund plumb forgetting to properly re-record lines for entering custody in PAYDAY 2, so he simply reused audio from PAYDAY: The Heist.
Hah, as if Bain was gonna make new recordings for SSB4, but nope, he was struck by the Jigglypuff syndrome![/QUOTE]
I think there were just other random lines on like Nightclub and Jewelry store too though
[QUOTE=Serge Ivanov;53030939]I think there were just other random lines on like Nightclub and Jewelry store too though[/QUOTE]
Especially that.
Managed to do something out of the sociopath melee build on VR and locomotion mod, would be much better if whe could setup touch controller button and sensivity.
[media]https://www.youtube.com/watch?v=ePg3EY5Yezg[/media]
What's going on in the video?
Also is there a way to ditch the gun and go full melee?
[QUOTE=VenomousBeetle;53031978]What's going on in the video?
Also is there a way to ditch the gun and go full melee?[/QUOTE]
alx12345 is testing out a Sociopath build in VR, only he's not circling around the Bulldozer.
[QUOTE=alx12345;53031941]Managed to do something out of the sociopath melee build on VR and locomotion mod, would be much better if whe could setup touch controller button and sensivity.
[media]https://www.youtube.com/watch?v=ePg3EY5Yezg[/media][/QUOTE]
are you super tall or did you manually change your IG scale or something
[QUOTE=PaperMartin;53032070]are you super tall or did you manually change your IG scale or something[/QUOTE]
What you're seeing is correct camera positioning. Most games have the camera situated in the characters chest.
[QUOTE=VenomousBeetle;53031978]What's going on in the video?
Also is there a way to ditch the gun and go full melee?[/QUOTE]
Last I saw, you can 'sheath' your guns. It was possible to go dual melee.
[QUOTE=Dat Lobo;53032145]What you're seeing is correct camera positioning. Most games have the camera situated in the characters chest.[/QUOTE]
For example, in GoldSrc your camera is situated in the playermodel's neck. 64 units from the ground.
[editline]7th January 2018[/editline]
You folks remember what I said about PAYDAY 2 requiring at least basics facial animation ingame? It's possible to do it like how RWS did with Postal 2 (or even Valve with L4D), where the facial expressions are part of animations.
The models in PAYDAY 2 don't even need to have facial expressions, just eye movement and blinking (and the bones for mouth movements sans lipsynching) will do the job!
[QUOTE=SlickBlade;53032146]Last I saw, you can 'sheath' your guns. It was possible to go dual melee.[/QUOTE]
Wait really? Even dual katana? God I wanna play socio with that
[QUOTE=Dat Lobo;53032145]What you're seeing is correct camera positioning. Most games have the camera situated in the characters chest.[/QUOTE]
he looks taller than everyone tho
Nah i moved my sensors and didnt run setups so size and some movement was screwed, probably made things harder.
Could some give me the directions of which version of BLT and Beardlib i need to install?
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