Based off this reddit [URL="https://www.reddit.com/r/paydaytheheist/comments/7rkv7t/downtown_building_attack_fbi_files/dsxqs9d/"]comment[/URL], I'm guessing the spring event will be "The Search For Bain" with two heists, one new (breaking into the national archives or library of congress?) and the No Mercy remake.
edit: added link, oops
[QUOTE=Finale;53065646] super effective at making them stand out.
[img]https://i.imgur.com/YGOA0lG.png[/img]
Z-Dozer draft material is coming in now-this is all I can show. We're actually going to have to incorporate a texture fix mod for the dozers...their inner visor is all borked, and all the variants are currently sharing texture references to the head texture for normal dozers, or something. It's a mess.
[/QUOTE]
I assume you're talking about this.
[t]https://i.imgur.com/ve7mL9U.jpg[/t]
[t]https://i.imgur.com/1xSswjc.jpg[/t]
That's a [URL="https://modworkshop.net/mydownloads.php?action=view_down&did=21673"]texture mod I made[/URL], and you're welcome to incorporate it into your Crackdown skins.
The reason being is the visor UVs are covered with crap, or it was just forgotten. I found it on the texture sheet and edited the texture off a standard dozer on there, and it worked like a charm. This is the area in question, sits above the metal faceplate on the Zeal Doer texture.
[img]https://i.imgur.com/3YS2XNS.jpg[/img]
I should also mention, my fix should be half clean, half cracked. Like how normal bulldozers work. No reason to, because if you look closely at the picture higher up, the Zeal Dozer's glass visor actually swaps model when cracked, reverting to the normal Dozer version which is smaller. Quality stuff, Ovk.
As for the variant problem.
ene_zeal_bulldozer is the grey 'gensec' Zeal dozer. (This is the one you usually see, and the proper skin)
ene_zeal_bulldozer_2 is the green 'pump' Zeal dozer.
ene_zeal_bulldozer_3 is the black 'sagia' Zeal dozer.
Two problems. 1. They all have identical stats, and all use the pump shotgun. No need for colour confusion. They shouldn't exist to begin with.
2. Whenever an armor piece is broken off, it falls back to the ene_zeal_bulldozer grey textures.
I solved this by replacing _2 and _3's texture sheets with the original. All grey.
So in the off chance that a green / black Zeal spawns (Which they shouldn't, ala same stats + gun, and Zeal Team are carrying on the 'all grey' motive of DW units) they will stay grey.
You're more than welcome to open up my texture mod linked above and take the glass visor fix out of it. Wouldn't mind a small 'cheers' credits.
Look forward to the mod progress.
Many thanks, dude, you'll get credit, absolutely.
To clarify the zeal dozer plan, we'll be implementing green, white/grey, black, and red (medic) zeal dozers, with their own weapons and weapon stats.
For planned mechanical changes, zeal dozers have increased explosive damage resist, are able to path through additional routes that normal police cannot, and perhaps most importantly, armor pieces other than the visor/faceplate are genuinely, completely impregnable.
First we've gotta straighten out the assets nightmare. This puts us much closer, and makes certain...other plans....more possible than they were before. Thank you!
[QUOTE=Finale;53066882]Many thanks, dude, you'll get credit, absolutely.
To clarify the zeal dozer plan, we'll be implementing green, white/grey, black, and red (medic) zeal dozers, with their own weapons and weapon stats.
For planned mechanical changes, zeal dozers have increased explosive damage resist, are able to path through additional routes that normal police cannot, and perhaps most importantly, armor pieces other than the visor/faceplate are genuinely, completely impregnable.
First we've gotta straighten out the assets nightmare. This puts us much closer, and makes certain...other plans....more possible than they were before. Thank you![/QUOTE]
Ooohoo that sounds fantastic. Making the armor pieces indestructable will solve the issue with broken Zeal armor reverting to grey, since they'll never break to begin with.
Sounds fun!
On a sidenote, you probably do, but if you haven't tracked down the Minigun and Medic Dozer textures
\units\pd2_dlc_drm\characters\ene_bulldozer_minigun
\units\pd2_dlc_drm\characters\ene_bulldozer_medic
I seem to have only recently noticed the disrepency on the Bulldozer's manner of holding his weapon... He's wielding the Reinfeld 880 like it was an assault rifle, when his predecessor in PAYDAY: The Heist wielded the Reinbeck properly like the boomstick it is.
This only affects the green and ZEAL Dozers, since the IZMA is an automatic shotgun, and the KSP obviously being a light machine gun.
[QUOTE=BenjaminTennison;53067263]I seem to have only recently noticed the disrepency on the Bulldozer's manner of holding his weapon... He's wielding the Reinfeld 880 like it was an assault rifle, when his predecessor in PAYDAY: The Heist wielded the Reinbeck properly like the boomstick it is.
This only affects the green and ZEAL Dozers, since the IZMA is an automatic shotgun, and the KSP obviously being a light machine gun.[/QUOTE]
Shotgun cops do it too, with their left hand too far back, but they also pump there. More so seems like animations that don't line up with models.
[video]https://youtu.be/aCH74jzhMLs[/video]
My dream is to one day get a MarioInATopHat video where crackdown is compared unfavorably to One Down, over music.
[QUOTE=SlickBlade;53067402]Shotgun cops do it too, with their left hand too far back, but they also pump there. More so seems like animations that don't line up with models.[/QUOTE]
For how long has this problem been in PAYDAY 2 anyway? Since the Beta? Since when was the Saigadozer introduced?
I wouldn't be surprised if this was left in because taking the big guy down before you greet his gun is more important. (But then again, you can see it from a distance where you can potentially take cover.)
[QUOTE=BenjaminTennison;53068801]For how long has this problem been in PAYDAY 2 anyway? Since the Beta? Since when was the Saigadozer introduced?
I wouldn't be surprised if this was left in because taking the big guy down before you greet his gun is more important. (But then again, you can see it from a distance where you can potentially take cover.)[/QUOTE]
From the beginning I believe. The original picture of the PD2 dozer has it too.
[img]https://i.imgur.com/6Djfzz1.jpg[/img]
[QUOTE=SlickBlade;53069230]From the beginning I believe. The original picture of the PD2 dozer has it too.
[DOZER HERE!][/QUOTE]
And Overkill never noticed… like how the pager operator gives absolutely no shits about the voice, language, or gender of the security guards.
So insipid you can outright remove the PD2 theme from it and it would still be the same joke just fine
[url]https://twitter.com/PAYDAYGame/status/955485110996013056[/url]
[QUOTE=rednavi;53072224]So insipid you can outright remove the PD2 theme from it and it would still be the same joke just fine
[url]https://twitter.com/PAYDAYGame/status/955485110996013056[/url][/QUOTE]
Oh, sure, the [I]cops[/I] get to carry two bags at once but we don't. I see how it is.
[QUOTE=rednavi;53072224]So insipid you can outright remove the PD2 theme from it and it would still be the same joke just fine
[url]https://twitter.com/PAYDAYGame/status/955485110996013056[/url][/QUOTE]
I'll admit that one was at least slightly funny.
[QUOTE=Square_Rabbit;53072272]Oh, sure, the [I]cops[/I] get to carry two bags at once but we don't. I see how it is.[/QUOTE]
Gameplay balance, again. It looks like Transporter Ultimate is required to have the balanced version of Carry Stacker.
[SP]But if you're to throw the lootbags, how will you know which one you'll throw?[/SP]
[QUOTE=rednavi;53072224]So insipid you can outright remove the PD2 theme from it and it would still be the same joke just fine
[url]https://twitter.com/PAYDAYGame/status/955485110996013056[/url][/QUOTE]
I feel ashamed some of the money I spent on DLCs went into this :|
[QUOTE=rednavi;53072224]So insipid you can outright remove the PD2 theme from it and it would still be the same joke just fine
[url]https://twitter.com/PAYDAYGame/status/955485110996013056[/url][/QUOTE]
Honestly, it is still funny.
Is there any way to see the full remix of Mr. Purple in psa:lmg? This person made their own [URL="https://www.reddit.com/r/paydaytheheist/comments/7sfi7u/i_didnt_see_that_maria_already_released_the_mr/"]remix[/URL],
[QUOTE=TheBorealis;53076486]Is there any way to see the full remix of Mr. Purple in psa:lmg? This person made their own [URL="https://www.reddit.com/r/paydaytheheist/comments/7sfi7u/i_didnt_see_that_maria_already_released_the_mr/"]remix[/URL],[/QUOTE]
[url]https://soundcloud.com/marioinatophat/mr-purple-beta-real[/url]
The hell happened to the VR beta? I come back to it after a little while and it's basically completely unplayable now since the movement is completely fucked up. The teleport is now for some reason insanely short so it takes forever to get anywhere and direct movement is also unusable because it's also insanely slow and really laggy, where it randomly speeds up and slows down at random times. The speed almost feels like I'm permanently stuck in bag carrying mod, only even slower than that. In the menu the dash distance seems normal and the movement isn't so laggy, but as soon as I get in any mission, it becomes awful.
[QUOTE=simkas;53078672]The hell happened to the VR beta? I come back to it after a little while and it's basically completely unplayable now since the movement is completely fucked up. The teleport is now for some reason insanely short so it takes forever to get anywhere and direct movement is also unusable because it's also insanely slow and really laggy, where it randomly speeds up and slows down at random times. The speed almost feels like I'm permanently stuck in bag carrying mod, only even slower than that.[/QUOTE]
I don't have a VR headset, but maybe you can recalibrate after the starting calibration in PD2VR? Also maybe a bad driver update?
I keep hearing that Starbreeze are extending support for PD2 into 2019
[QUOTE=Mio Akiyama;53078687]I keep hearing that Starbreeze are extending support for PD2 into 2019[/QUOTE]
Don't get me wrong that would be great, but I feel like PD2 needs to end soon. I'm ready for a new Payday game on a new engine with new gameplay mechanics.
[QUOTE=jimbobjoe1234;53078764]Don't get me wrong that would be great, but I feel like PD2 needs to end soon. I'm ready for a new Payday game on a new engine with new gameplay mechanics.[/QUOTE]
I mean that is in the works, but people keep playing Payday 2 so they may as well continue.
Now that we've gotten two "classic" heists in the form or Reservoir Dogs and Brooklyn Bank, I kind of want something more big and epic for the next heist.
Would folks be interested in a full changelog for Crackdown? I'm curious to get feedback if anything sounds particularly gamebreaking- Rate informative if you’re interested. We’v got almost everything implemented, but release is caught up in a couple asset and technical bottlenecks.
[QUOTE=Mio Akiyama;53078687]I keep hearing that Starbreeze are extending support for PD2 into 2019[/QUOTE]
I can't tell if that financial report was meant to be public or not, but yeah, they're going to try to extend it to deal with poor returns on RAID and delay with TWD. There's also another share offering mentioned that's the main subject of the report, but I've not gone into it in detail.
It’s a bit scary for the company to be overextended like this, and also concerning as a player, because it means they are going to need to sell something to payday 2 players. I can’t see that going over well.
Man, imagine the pushback from the playerbase if they decided to sell DLCs again, after telling them that all future content would be free.
[QUOTE=Exploders;53080051]Man, imagine the pushback from the playerbase if they decided to sell DLCs again, after telling them that all future content would be free.[/QUOTE]
If they are serious about continuing support of PAYDAY 2, then they better invest time into fixing shit that still needs to be fixed.
Don't let this game be like Need for Speed: World in that various problems are never dealt with, like when QuickLime Games (formerly EA Black Box) weren't allowed to open up the connector roads that lead to canyons, let alone that gamemode.
[QUOTE=Mio Akiyama;53078687]I keep hearing that Starbreeze are extending support for PD2 into 2019[/QUOTE]
Okay just so we all know this isn't a rumor here's an actual source guys
[url]http://news.cision.com/starbreeze-ab/r/starbreeze-intends-to-carry-out-a-directed-share-issue-for-continued-expansion-and-high-power-releas,c2437655[/url]
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