[media]https://youtu.be/unR5c3z08AA[/media]
Switch details
He doesn't say which update version it is but he gives a level count and says 17 characters are playable
[quote]Game includes (over) 50 heists, 190 weapons, 17 characters, 280 masks.[/quote]
[editline]15th February 2018[/editline]
If I'm correct in assuming missing characters are because of updates and joy is one of the 17 this means it's missing everyone past Rust. Scarface, Sangres, Duke and H3 duo
Headsup for those going for robbedacop: graze kills aren't being counted. If they ever get fixed, the train on Prison Nightmare is going to be good for about 30 kills per shot, continuously.
I have some glamour shots of the 90% complete new enemy assets on Crackdown, but I need to get them resized so I'm not destroying everyone's forums experience. Does this forum have something equivalent to SA's timg setup?
test:
[img]https://i.imgur.com/kkkhcXT.png[/img]
i '''finished''' goat sim day 2 solo but the bug happened where the player is stuck in the car and cant escape
oh it gets better tho cause i got a pal to join and down me out of the car
theres an invisible wall that wont let you get INTO the truck once youre downed out of it
fuck off ovk for real, thats MADDENING that that bug still exists, jesus fucking christ
[QUOTE=Finale;53136830]Headsup for those going for robbedacop: graze kills aren't being counted. If they ever get fixed, the train on Prison Nightmare is going to be good for about 30 kills per shot, continuously.
I have some glamour shots of the new enemies on Crackdown, but I need to get them resized so I'm not destroying everyone's forums experience. Does this forum have something equivalent to SA's timg setup?[/QUOTE]
Resized as in scaling down the filesize or just the amount of screenspace it takes? [thumb] works for the latter
[QUOTE=Finale;53136830]Does this forum have something equivalent to SA's timg setup?[/QUOTE]
Yeah, just put a normal image and replace the IMG with t for the brackets.
[QUOTE=LNKFAN;53137225]Resized as in scaling down the filesize or just the amount of screenspace it takes? [thumb] works for the latter[/QUOTE]
[QUOTE=RaraKnight;53137281]Yeah, just put a normal image and replace the IMG with t for the brackets.[/QUOTE]
Awesome, thanks! All of these images are ingame; some of them also indicate some of our spawngroup changes and fancy enemy weapon models.
I'm particularly thrilled that we've gotten "illuminate", in other words, glowing, enemy texture rendering, working, thanks to help from lolnoobwut1-though we need to figure out some additional tweaks to the effect.
[t]https://i.imgur.com/kkkhcXT.png[/t]
[thumb]https://i.imgur.com/Xyt3ATf.png[/thumb][thumb]https://i.imgur.com/9ORZQk5.jpg[/thumb]
[thumb]https://i.imgur.com/WEsXQxK.jpg[/thumb]
[thumb]https://i.imgur.com/0aWcVTg.jpg[/thumb]
[thumb]https://i.imgur.com/9RfU2jI.png[/thumb] This is the Zeal version of the Grenadier, a unit appearing courtesy of Restoration Mod. We're going to be giving him glowy gasmask lenses him to improve his visibility.
[U][B]
Please don't share these images too widely, folks.[/B][/U] Some of this material is subject to change, plus we want to do a big fancy reveal trailer. The demand for a revised top difficulty looks like it's going to be...high...for the foreseeable future, and these shiny new assets are the easiest visual appeal, since it's harder to "show" a lot of the game system/programming stuff.
...I will say, it's amusing to have Jules tell people that changing X, Y, Z is impossible when we're able to do it without significant issues.
[t]https://i.imgur.com/Xyt3ATf.png[/t]
d-do you find the game balanced now, h-heister senpai?
neat!
the medic looks like he sneezed while trying on several different uniforms and various parts flew off him and that's how he went to work though
I don't like how bright red the visors are way too jarring, even for visibility's sake.
[QUOTE=Exploders;53137607]I don't like how bright red the visors are way too jarring, even for visibility's sake.[/QUOTE]
Good eye, that's precisely the thing we're working on. We really like the idea of having a bit of red glowing out at you from the darkness on, say, hoxvenge, (plus zeal shotgunners, who get the red flair, are highlighted as bigger threats) but you're right that it's too much in its current iteration. Illuminate textures use a specific material render file that's supposed to specify things like brightness, but we're finding it's not making a significant difference, if any, when we adjust it. lolnoob believes (and I think he's right) that the alpha channel on the illuminate texture is actually what will do the work on brightness. We'll test that and see if we can make the visors less searing and more menacing.
[QUOTE=fendermcbender;53137414]
the medic looks like he sneezed while trying on several different uniforms and various parts flew off him and that's how he went to work though[/QUOTE]
That's the medic being the medic, unfortunately. In the base game, the medic and the light zeal unit are mostly frankensteined together from pieces of other enemy assets. I spent a lot of time agonizing over the medic because of this, and because of how hard it was to keep medics standing out in a sea of red, black and white cops. Jarey_/SlickBlade did really awesome work threading that needle, especially given what he had to work with and my own restrictive ~**design sensibilities**~ .
edit: I just realized I had no shots of the AR heavy zeal, so...
[thumb]https://i.imgur.com/viWPZlp.jpg[/thumb]
[QUOTE=Finale;53137288]Awesome, thanks! All of these images are ingame; some of them also indicate some of our spawngroup changes and fancy enemy weapon models.
I'm particularly thrilled that we've gotten "illuminate", in other words, glowing, enemy texture rendering, working, thanks to help from lolnoobwut1-though we need to figure out some additional tweaks to the effect.
*bunch of images of cool dudes*
This is the Zeal version of the Grenadier, a unit appearing courtesy of Restoration Mod. We're going to be giving him glowy gasmask lenses him to improve his visibility.
[U][B]
Please don't share these images too widely, folks.[/B][/U] Some of this material is subject to change, plus we want to do a big fancy reveal trailer. The demand for a revised top difficulty looks like it's going to be...high...for the foreseeable future, and these shiny new assets are the easiest visual appeal, since it's harder to "show" a lot of the game system/programming stuff.
...I will say, it's amusing to have Jules tell people that changing X, Y, Z is impossible when we're able to do it without significant issues.[/QUOTE]
Getting some intense Brotherhood of NOD vibes from that ZEAL Heavy.
If those fuckers don't yell "Infantry reporting!" upon spawning in, then you've failed.
Jk. All of that looks really cool tho.
[QUOTE=fendermcbender;53137414]neat!
the medic looks like he sneezed while trying on several different uniforms and various parts flew off him and that's how he went to work though[/QUOTE]
That would be my effort into blending the Medic in with the vanilla Zeal team.
[t]https://modworkshop.net/mydownloads/previews/preview_1664_1517247327_4b330e4abfa1f87c5b2458147fd795e8.jpg[/t]
As Finale mentioned, my Zeal Medic and Taser (The latter having a few tweaks) are integrated into Crackdown.
I think the Zeal Medic still fits well with the Crackdown Zeals.
As long as I can play as Jimmy in the Switch version I'll be fine
[QUOTE=Mio Akiyama;53139460]As long as I can play as Jimmy in the Switch version I'll be fine[/QUOTE]
Too bad it'll take an eternity to get Sharlto Copley to return and do new voicelines, which also holds true for Ron Perlman (Rust) and Sydney's actress.
Sharlto Copley and Sydney's will easier since they actually want to voice the characters
Doesn't Georgia Van Cuylenburg work at Starbreeze, anyway?
I mean getting Ron Perlman back isn't hard, they just have to pay him again. Not like he gives a fuck.
[QUOTE=Doctor Zedacon;53140187]I mean getting Ron Perlman back isn't hard, they just have to pay him again. Not like he gives a fuck.[/QUOTE]
He needs his payday, too.
Content: Also what's the Stryk's dps with the new trigger happy, crits, frenzerker, and headshots? edit: and overkill aced, underdog, and high value target
[QUOTE=Doctor Zedacon;53140187]I mean getting Ron Perlman back isn't hard, they just have to pay him again. Not like he gives a fuck.[/QUOTE]
They're pretty expensive, and considering they may have to fly all the way here instead of recording somewhere in the US. An example; Nintendo Treehouse has a recording studio, you know that?
Does Starbreeze have a recording studio in the studio they have in USA? It'd be pretty fuckin' stupid if that wasn't the case, just think of the shit those winners who were invited to an event in Los Angeles had to go through. I actually had to look that up on PAYDAY 2's Broken Base TV Tropes page.
Pretty sure they record in the us, Damion Poitier, does it, so I'm assuming everyone else does too
Headsup: there's some sort of issue with enemy hitboxes, at least in the new beta. The torso hitbox overlaps and supersedes the head hitbox at ranges past about 20m, especially when the enemy is crouched. Current theory is this is tied to LoD models or something, I don't understand the details. Past the critical range, you will need to aim for the top third of an enemy's head to not hit the torso.
[video=youtube;jrrlr4qbdE0]https://www.youtube.com/watch?v=jrrlr4qbdE0[/video]
[QUOTE=Diet Kane;53139980]Doesn't Georgia Van Cuylenburg work at Starbreeze, anyway?[/QUOTE]
This is the first I've heard of it. I actually follow her and she still does voices for SWTOR and manages a charity, frequently posting photos from LA. I don't think she's in Sweden
Going to be releasing a nice little texture mod soon. Still got 4 more guns to do.
Gives higher quality textures to all the low poly enemy weapons, remade from recycling the textures off player weapons.
Purpose is the mods that replace enemy weapons with player weapons are extremely performance heavy, often leading to microstutters on each enemy spawn, the game closing due to no memory, and a few of the gun models actually crash the game instantly on spawn.
This is very lightweight, with most of the textures boosted from around 128x ~ 256x to 512x ~ 1024x.
Example:
[t]https://steamuserimages-a.akamaihd.net/ugc/937183180881803460/DE86979A8624364DA70E77BE673B0F62AFB4022F/[/t]
[t]https://steamuserimages-a.akamaihd.net/ugc/937183180881803130/10F5DE9102100443BE04EC6E44B26943CF35C87D/[/t]
Will replace:
Chimano 88
Bronco .44
Mark 10
MP5
UMP
CAR AR
JP36
Eagle Heavy
Reinfeld 880
M1014
IZHMA 12G (With the drum mag from before Ovk patched it out~)
KSP LMG
Won't replace the AK rifle because nobody uses it except Akan troops, idk maybe will do it. Doesn't replace Cloaker's MP5 Tactical because it already uses Player textures, but something forces it to be crushed down and I can't change that.
Oh and handy tip for texture modders. Have your texture mod_override already in place so the game loads it. Alt-Tab out, make any changes and save. Alt-Tab back in, the game will reload your override texture. Saves you rebooting the game each time you want to test a texture.
And always have a photoshop / paint.net etc project to do all your editing on. Every time you save a .DDS it compresses. If you keep altering the one file you'll lose all your quality.
Has anyone else experienced a bug in the open beta where their game crashes when aiming down a sniper scope?
I even disabled my LUA mods and it still happens
[QUOTE=Diet Kane;53141415]Has anyone else experienced a bug in the open beta where their game crashes when aiming down a sniper scope?
I even disabled my LUA mods and it still happens[/QUOTE]
There was a crash with 45 degree sights that had supposedly been hotfixed, beyond that I'm not sure.
[QUOTE=Finale;53141460]There was a crash with 45 degree sights that had supposedly been hotfixed, beyond that I'm not sure.[/QUOTE]
I haven't been using that gadget. So far I've tested the Box Buddy and the default sniper scope, both crash my game after I aim down them for more than a few seconds
[QUOTE=Diet Kane;53141415]Has anyone else experienced a bug in the open beta where their game crashes when aiming down a sniper scope?
I even disabled my LUA mods and it still happens[/QUOTE]
Weird, someone on [URL="https://www.reddit.com/r/paydaytheheist/comments/7ygflq/after_multiple_testing_i_seem_to_be_crashing/"]reddit[/URL] is reporting a crash with the reconnaissance sight, but in the regular game, not the beta.
so I guess it wasn't sights causing the crashing, as I can play other heists with a scope just fine
...Brooklyn Bank crashes the game for me. Just that heist in particular.
Some [URL="https://www.reddit.com/r/NintendoSwitch/comments/7ye2n6/payday_2_arrived_early_will_try_the_game_for_any"]guy on Reddit[/URL] managed to get Payday 2 Switch early (although he hasn't said much). No Scarface, Sangres, Duke, or h3h3 (their perk decks neither, assumably).
Joy's Face:
[t]https://i.imgur.com/b9H6oiA.jpg[/t]
Joy's Perk deck:
[t]https://i.imgur.com/oqqiVc9.jpg[/t] [t]https://i.imgur.com/8js331F.jpg[/t] [t]https://i.imgur.com/bQ6C45e.jpg[/t]
[t]https://i.imgur.com/0NaQjEP.jpg[/t] [t]https://i.imgur.com/jXBZwq8.jpg[/t]
Cover also mentions 'new masks' and 'new weapons' (plural, assuming 'masks' doesn't just refer to Joy + Joy Begins), no idea what they are yet.
[b]Edit:[/b]
[URL="https://www.reddit.com/r/NintendoSwitch/comments/7yv8gr/please_do_not_buy_payday_2_for_switch_its_a/"]uhoh[/URL]
Sounds kinda bad (the deck)
[editline]20th February 2018[/editline]
Of course the guy who gets it early doesn't even know how to play :/
His descriptions of gameplay sound like insane rambling, I can't even understand which mission he's talking about
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