I'd love for them to test the mechanics of being able to freely distract guards, something that every stealth game under the sun has
I usually defend stealth in this game, but I kinda hate this heist.
The question now is whether we'll get new updates every day of the event or if every other day is side stuff like the papercrafts.
The zombie hunting thing is a leftover easter egg from hoxbreak day 2.
The stapler is a reference to the film Office Space.
The devs are, at a minimum, going out of their way to not actually confirm Bain's death.
The box appears to be a different one from the box on GGC- it now appears there are three boxes.
Kataru controls Murkywater, according to the heist intro text.
Kataru originally was an agreement between three ancient kings.
It appears that the Dentist may be one of these kings.
Vlad's the other, he was sent to observe the gang and test their limits with bizarre heists
Are there any equivalents to HOXhud or PocoHud that works right now?
https://twitter.com/abrasounds
The new track was made by Gustavo Coutinho. I really couldn't tell, could've sworn it was Simon.
The drums are a bit too weak. But can't wait for an actual assault track by him, perhaps he'll be a good Simon replacement for the rest of PD2/PD3
It's easier to see if one uses Free Flight Camera, I don't need to prove anything.
So today for Spring Break we got a stream, so I guess we're still gonna follow the content, out of game thing, content, etc. Formula we had with the search for Jiro's son
Steam community comments are full of complaints again
Overkill updates the game with new content every day: "OMG stop making me download all the time stupid Overkill"
Overkill has off days in the event after content: "OMG this isn't content Overkill why are you wasting days"
I really hate the community for this game, seriously
just failed car shop because the game wouldn't let me get out of the container because "all doors are blocked"
I tried the new heist, normally with new heists I give it a run around with normal and then do the highest difficulty if it's a stealth heist, but for this one I'm feeling pretty eh on doing that since the guard movements and general cramped design make it pretty tedious and formulaic. It's a shame, because interesting level design can make a stealth heist pretty fun even though it's, well, PD2 stealth, but this one is just ehhhhhhhhhhhhh
I have no idea how these coin things work. Are people actually giving them to other people? I thought they were automatically generated by the forums for posting.
They are, but rating coin gives a coin from your supply to the poster, a diamond does the same but 10 coins
Both actually, people can give their coins by rating your posts with the coin rating. Using the diamond rating gives you 10 coins.
Does anyone have a link to up-to-date perk decks guide?
Have all of them maxed out but never really touched anything but Crew Chief and Gambler.
The Diamond Heist blood diamond is owned by Murkywater right? Might have something do do with the secret boxes
fucked up breaking feds because the game wouldn't let me open any circuit box past the 2nd
don't like stealth only stuff so I only tried once tho
Good point, Borealis. One plausible idea is that there's a precious stone of some sort for each box we're dealing with here- in which case the Diamond would be the GGC one (because of symbolic stuff that would make me sound crazy if I explained it), and the blood diamond might be the Elephant's box. The elephant's box has that weird...corona...thing on it, which also has a small bird in the wider end of the C shape.
Jules stream info
Breakin' Feds wasnt rushed, they wanted to make a shorter stealth heist
They're looking into reducing the amount of Breakin' Feds guards on lower difficulties
They made the van escape to do something different from the usual escape, it might not have turned out the best
They're going to ask skecpticguy to release his desktop wallpaper
Gustavo is their new composer, don't know if full time like Carl
They don't want dogs as enemies
They don't believe they're adding monster trucks
Infamy 3 is scrapped for the moment, didn't think it was as important as thinks like improving AI
Joy probably isn't coming in Spring Break, said at a later date
Before the heist was finished Garrett had a pager
Huh, the escape idea i understand what they wanted to do, what they could have done is people be able to choose their exit, it would be way more easier.
About Infamy i think that's better, focus fixing the problems the game already has then add new content
Good god why am I so shit at stealth, I swear theres no way for me to do stealth in this game
Did they actually give a reason WHY Joy isn't being added in Spring Break? What possible reason would they have to delay her at this point?
The only circuit boxes that matter are those on Garrett's side of the building, if you were trying those on the other half.
Part of me almost suspects they forgot the "Timed" part of "Timed Exclusive" when doing their deal with Nintendo, and are now having to work with Nintendo to get permission to release her elsewhere.
That's because you're not even trying, just saying.
Its that and me getting spotted by things outside of my field of view
I guess I only have a few hints for you, then: Look to the left, the right, and over your shoulder before you do something that might cause suspicion… and don't let anyone see your head; enemies do detection if a lot of their face is in view, meaning if you can see them (and most likely your character can mark them because they see the guards) then they can probably see you as well.
So apparently I have a weird problem with this game. I have Corpse Limit set to Low, yet corpses and much of the other shit doesn't despawn, causing infinite smoke screens and corpses stay forever, eventually slowing the game down.
What's going on? I have no mods that might alter this.
IIRC this issue is caused by almost completely-depleted ammo bags. I think it's visible and usable for the host and not the clients, which somehow causes the bug, but don't quote me on that last bit.
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