[QUOTE=Jebus;52639691]Some new aspects of this expansion are baffling.
Currently I have the assassin chosen dropping in on me.
It doesn't draw overwatch fire.
It can run in, slash one of my soldiers, summon a MEC, and disappear in a single turn.
Not sure I have anything that can counter this.[/QUOTE]
You have to be pro-active to fight them. Every Chosen I've encountered thus far has "immune to Overwatch" as an ability. I don't know if it's a default thing or not, but you need to go find the Assassin, not let her come to you. Flanking her reveals her, the camera pans to her location on the Chosen Turn so you've an idea where she is. Take the fight to them, or they'll spank you up and down the map.
[QUOTE=cyclocius;52639803]You have to be pro-active to fight them. Every Chosen I've encountered thus far has "immune to Overwatch" as an ability. I don't know if it's a default thing or not, but you need to go find the Assassin, not let her come to you. Flanking her reveals her, the camera pans to her location on the Chosen Turn so you've an idea where she is. Take the fight to them, or they'll spank you up and down the map.[/QUOTE]
I'll have to try somehow.
On this particular mission, she appeared at a horrible time the very turn that I'd ambushed a pod of MECs and broke stealth. I dealt with them quickly and tried to make sure my guys were relatively close to each other for cover, but before I could do much else she appeared, stabbed, summoned another MEC, and fled. Being early game, my remaining 3 dudes used up their turn dealing with the MEC and picking up the dazed solder. Just in time for it to happen again.
I'll try being more aggressive in the future, I think in this particular mission I was just in a particularly shitty situation.
Have a few of those scanner grenades on stand-by, lobbing one in her general direction will reveal her.
Alternatively you can just punt a standard frag over there to, however that dose not always work. Sure you may not do a lot of damage, hell, possibly none at all but the key is getting her out in the open and splatting her first chance you get.
[QUOTE=Jebus;52639814]I'll have to try somehow.
On this particular mission, she appeared at a horrible time the very turn that I'd ambushed a pod of MECs and broke stealth. I dealt with them quickly and tried to make sure my guys were relatively close to each other for cover, but before I could do much else she appeared, stabbed, summoned another MEC, and fled. Being early game, my remaining 3 dudes used up their turn dealing with the MEC and picking up the dazed solder. Just in time for it to happen again.
I'll try being more aggressive in the future, I think in this particular mission I was just in a particularly shitty situation.[/QUOTE]
They happen now and then. My second mission with the Assassin was a Supply Raid with the Lost, and the Assassin also summoned Mecs. Mecs love shooting grenades, and the Lost love Grenades. I've no idea what sort of Cooldowns the Chosen have on their abilities, but so far I've seen nothing that indicates they won't just do the same thing over and over again, better to kill them ASAP.
[QUOTE=ScottyWired;52639653]
These people didn't need help[/QUOTE]
I'm baffled as to why Firaxis implemented this mission type at all. Apparently, these boys and girls have 95 aim, which is a little overboard to say the least. They don't do a lot of damage and scale kinda poorly, but considering the fact that the ayys ignore them completely, standing in the open and taking hits... Early game these guys straight up don't need your help almost at all, they'll manage. Later on they're just uselessly taking time, may as well give civvies a turn of their own like in older turn-based tactics.
IMO it's poor design.
[QUOTE=Kartoffel;52639697]What are they feeding those guys, holy shit.[/QUOTE]
Whatever drugs go into Advent burgers
here's some more progress[IMG]https://steamuserimages-a.akamaihd.net/ugc/845969991910047247/8C7F44A717598C516E09A261C6B821898BE826C7/[/IMG]
[IMG]https://steamuserimages-a.akamaihd.net/ugc/845969991910101158/80485630EF53587539A52039E498D46D318B0B23/[/IMG]
I've opted to make the chest rigs and belt gear shoulderpad options, to avoid the whole 28177192472784875174983735279574532753714189349 torso options issue
Oh baby.
[IMG]https://cdn.discordapp.com/attachments/187555235970023424/353536321647673354/dateam.jpg[/IMG]
i feel like i should fuck with the cloth textures
looks like burlap atm
[editline]2nd September 2017[/editline]
[IMG]https://i.gyazo.com/40693c42f6cf6adf7306f94265e17b6d.png[/IMG] [IMG]https://i.gyazo.com/da28cba8f5a35ced3bbc1f1e9219a583.png[/IMG]
now with updated cloth
[QUOTE=EmRA;52640231]Any chance of having the rolled up sleeve having no camo and/or lighter tint?
[t]http://i.imgur.com/ElQ2BVN.jpg[/t][/quote]
that's the idea
[QUOTE='Ninja Nub[NOR];52640154']
i feel like i should fuck with the cloth textures
looks like burlap atm[/QUOTE]
i like the burlap look
Any chance of having the rolled up sleeve having no camo and/or lighter tint?
[t]http://i.imgur.com/ElQ2BVN.jpg[/t]
Looks great so far, love 'basic' equipment packs like this.
Anyone else think Hunter is the easiest Chosen to generally kill in missions? I haven't discovered the Warlock yet, The Assassin is way too mobile to pin down and is a serious threat in the middle of battle, but Hunter isn't very threatening so far.
He does his little "Tracking Shot Mark", but every time he does, I just walk behind a wall. Then, he summons an Advent, but it's just a weak little Trooper and we just pop it. Then we all rush him, don't even need cover, and as his final desperate action, throws a stun grenade, catches two people, and promptly gets ventilated by our remaining forces.
At least, that's been my experience with him so far. Also, quick question on top of this: Do undiscovered Chosen [I]still[/I] gain Knowledge periodically? If so, then oh shit i've completely been ignoring warlock for months to avoid having three of them breaking my shit constantly and he'll end up breaking my shit
[QUOTE='Ninja Nub[NOR];52640154'][IMG]https://cdn.discordapp.com/attachments/187555235970023424/353536321647673354/dateam.jpg[/IMG]
i feel like i should fuck with the cloth textures
looks like burlap atm
[editline]2nd September 2017[/editline]
[IMG]https://i.gyazo.com/40693c42f6cf6adf7306f94265e17b6d.png[/IMG] [IMG]https://i.gyazo.com/da28cba8f5a35ced3bbc1f1e9219a583.png[/IMG]
now with updated cloth
that's the idea[/QUOTE]
I'm happy you're modifying the textures to fit a little bit better into vanilla XCOM, that's what kept me from using Ninja Nub's fatigues mod.
So if I get the Assassin early in a campaign do I just go fuck myself?
Like she just showed up during the first retaliation mission (playing with the story off) and a single of her moves literally lets her move farther than any of my men at this point can sprint. She just runs in, smacks one of my dudes, if they're a rookie or have any sort of damage its an instant bleed out, then she sprints away to somewhere I cannot reach. Like I don't even have a Sergeant yet and I just sent off a team to make contact with the first other resistance cell. I just lost the retaliation mission to attrition because she would run out of the fog of war and then run back into it after fucking up one of my dudes days.
[QUOTE=Senscith;52640709]So if I get the Assassin early in a campaign do I just go fuck myself?
Like she just showed up during the first retaliation mission (playing with the story off) and a single of her moves literally lets her move farther than any of my men at this point can sprint. She just runs in, smacks one of my dudes, if they're a rookie or have any sort of damage its an instant bleed out, then she sprints away to somewhere I cannot reach. Like I don't even have a Sergeant yet and I just sent off a team to make contact with the first other resistance cell. I just lost the retaliation mission to attrition because she would run out of the fog of war and then run back into it after fucking up one of my dudes days.[/QUOTE]
She'll always be faster than you. Chase her down, she doesn't overwatch and the only risk you run is chasing her into Fog of War and activating another pod. As I said above, you need to be aggressive versus every Chosen, the Assassin is just more demanding of it. You can run away from Spectral Zombies and dodge Hunting Marks until the cows come home, but the only way to stop the Assassin tickling you and running off is running after her and shotgunning her in the head.
[QUOTE=Eva-1337;52640621]Anyone else think Hunter is the easiest Chosen to generally kill in missions? I haven't discovered the Warlock yet, The Assassin is way too mobile to pin down and is a serious threat in the middle of battle, but Hunter isn't very threatening so far.
He does his little "Tracking Shot Mark", but every time he does, I just walk behind a wall. Then, he summons an Advent, but it's just a weak little Trooper and we just pop it. Then we all rush him, don't even need cover, and as his final desperate action, throws a stun grenade, catches two people, and promptly gets ventilated by our remaining forces.
At least, that's been my experience with him so far. Also, quick question on top of this: Do undiscovered Chosen [I]still[/I] gain Knowledge periodically? If so, then oh shit i've completely been ignoring warlock for months to avoid having three of them breaking my shit constantly and he'll end up breaking my shit[/QUOTE]
My hunter just hangs around high areas, and if there's only one of those on the map he'll just keep grappling around there. Because of this I can usually sneak up on him if my troops/reaper are concealed and end him in one turn.
Failing that I nuke him because my hunter has a weakness to explosives, which in Xcom is the equivalent of just giving up on life.
I think the warlock needs buffing, hes too easy to cheese with [sp]mindshields[/sp]
I actually managed to box strat the warlock to death. He was in cover next to a train, so I moved a soldier onto the roof of the train to keep him from jumping away and moved everyone else up next to him to fuck him up real good. He had "brittle", so he got shit on pretty quick.
I don't think I'm enjoying this expansion very much compared to the original game.
Everything's just turned into a massive clusterfuck.
I like the new content but I think they should have tried to present it better.
This is going just peachy. Max progress on the avatar project with 19 days left, the only thing I can even do right now to halt it is going for a facility that I just barely unlocked with whatever was left from my Intel. My A team is in recovery and I got no viable faction soldiers right now, so I gotta do it vanilla. To top it off one of Vahlen's puppets is supposedly guarding the damn facility too. Last thing I'd need now is a chosen to show up (Even though it shouldn't given that I took care of em a week and something ago ingame time).
It's all or nothing fellas:
[t]https://steamuserimages-a.akamaihd.net/ugc/857229038086421508/1435AD7068E85D7CBAF69793302C9F571B232263/[/t]
i must be on the A team
[QUOTE=CGNick;52641495]This is going just peachy. Max progress on the avatar project with 19 days left, the only thing I can even do right now to halt it is going for a facility that I just barely unlocked with whatever was left from my Intel. My A team is in recovery and I got no viable faction soldiers right now, so I gotta do it vanilla. To top it off one of Vahlen's puppets is supposedly guarding the damn facility too. Last thing I'd need now is a chosen to show up (Even though it shouldn't given that I took care of em a week and something ago ingame time).
It's all or nothing fellas:
[t]https://steamuserimages-a.akamaihd.net/ugc/857229038086421508/1435AD7068E85D7CBAF69793302C9F571B232263/[/t][/QUOTE]
The same thing happened to me, down to the ruler guarding it. I ended up having to send my Reaper on a suicide mission to plant the explosives and evacced everyone once she broke concealment by planting it. She almost made it to the evac zone but got sniped by an advanced trooper halfway across the map.
Goddamn viper king, anyway good job boys
[t]https://steamuserimages-a.akamaihd.net/ugc/857229038086554896/30B1DBD207F910A22063F8BD2E0691775BBDAB90/[/t]
Also Kommodore, you're more like the C team. As in the Covert Ops team when I need soldiers to fill in the slots.
[QUOTE=CGNick;52641495]This is going just peachy. Max progress on the avatar project with 19 days left, the only thing I can even do right now to halt it is going for a facility that I just barely unlocked with whatever was left from my Intel. My A team is in recovery and I got no viable faction soldiers right now, so I gotta do it vanilla. To top it off one of Vahlen's puppets is supposedly guarding the damn facility too. Last thing I'd need now is a chosen to show up (Even though it shouldn't given that I took care of em a week and something ago ingame time).
[/QUOTE]
I would just send 6 rookies, as I have done once or twice before if I don't want to risk good soldiers on a facility mission, pre WOTC. After WOTC I think it makes more sense especially because of fatigue.
If you don't try to preserve any individual rookie like you would with your better men, be a bit reckless and take grenades on all of them, its not that hard to beat the two alien pods you usually encounter on route to the bomb marker. You'll take a casualty or two but after that you can just plant the bomb and anyone that manages to survive is a small bonus. Even if it is a disaster, you can still try getting away with just dashing onto the objective.
Another idea I've been thinking of trying is attempting to beat a facility using a lonewolf Reaper. In concealment they're fast, they have smaller detection radii and even if you do screw up you get a second chance. Optimal if you increase your standing with the Reapers and get a second Reaper you reserve purely for beating facilities.
[QUOTE=Dr.Critic;52641629]I would just send 6 rookies, as I have done once or twice before if I don't want to risk good soldiers on a facility mission, pre WOTC. After WOTC I think it makes more sense especially because of fatigue.
If you don't try to preserve any individual rookie like you would with your better men, be a bit reckless and take grenades on all of them, its not that hard to beat the two alien pods you usually encounter on route to the bomb marker. You'll take a casualty or two but after that you can just plant the bomb and anyone that manages to survive is a small bonus. Even if it is a disaster, you can still try getting away with just dashing onto the objective.
Another idea I've been thinking of trying is attempting to beat a facility using a lonewolf Reaper. In concealment they're fast, they have smaller detection radii and even if you do screw up you get a second chance. Optimal if you increase your standing with the Reapers and get a second Reaper you reserve purely for beating facilities.[/QUOTE]
Had no reapers available. If I took rookies they wouldnt have gone past the Viper King. Or if they did, they would have suffered a lot of casualties. Plus I had to fight through 4 pods just to get to the marker, more than likely I would have failed if I relied on just squaddies.
[QUOTE=cowsaysoink;52636738][thumb]http://i.imgur.com/RXqySWt.jpg[/thumb][/QUOTE]
I had the game randomly generate one that looked like this, but it was after a retaliation mission so all the bodies around my squad were resistance members.
Very awkward for everyone involved.
Is it just me being out of practice or is WOTC substantially harder than vanilla?
I used to play on commander without much trouble at all but I'm struggling on veteran.
[QUOTE=Skyward;52642691]Is it just me being out of practice or is WOTC substantially harder than vanilla?
I used to play on commander without much trouble at all but I'm struggling on veteran.[/QUOTE]
I haven't bothered playing commander because I'm a lazy fuck and I lose troops over poor decisions 24/7 but I imagine it might take a while to get used to playing this as there's a bunch of new things to look after to get ahead.
My favourite top tier play so far has been grappling the first purifier I'd ever seen and pulling him into the center of my squad before killing him. I don't think I've ever fucked up that hard before.
[QUOTE=Skyward;52642691]Is it just me being out of practice or is WOTC substantially harder than vanilla?
I used to play on commander without much trouble at all but I'm struggling on veteran.[/QUOTE]
probably just the learning curve on the new content, man. the new mission types are are a lot more situational.
"And you thought I talked too much Commander! How about these Chosen huh?!" - Sweater Dude.
Christ I nearly spilt my coffee.
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